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Triggers
Ultimat_Dog_Wars(v1.1).w3x
Variables
Initialization
Map Initialization
Help text
Expose gold mine
Start the music
Defeat!
Red Defeat
Blue Defeat
Teal Defeat
Purple Defeat
Yellow Defeat
Orange Defeat
Green Defeat
Pink Defeat
Gray Defeat
Light blue Defeat
Dark green Defeat
Brown Defeat
Noobs leave
Red leaves
Blue leaves
Teal leaves
Purple leaves
Yellow leaves
Orange leaves
Green leaves
Pink leaves
Gray leaves
Light blue leaves
Dark green leaves
Brown leaves
Revive Hero
Revive me
Revive text
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Base
unit
Yes
isPlaying
boolean
Yes
Map Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 20)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 20)
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is unused
Then - Actions
Unit Group - Pick every unit in (Units owned by (Player((Integer A))).) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
Else - Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Help text
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Welcome To Ultimate Dog Wars (v1.1)!Basically, train Doggian warrior. Go around and attack Other players Doggian warriors, or, if you choose to have teams then attack the other team.
Wait 4.00 game-time seconds
Game - Display to (All players) for 15.00 seconds the text: Buy tomes and items from the shops around your base to help u succeed. Train a gold miner so u can mine gold from the goldmines in the middle. To mine the gold u will have to build a Gold Storage building.(best to build it close to the mine for maximum speed of gold extracting.)
Wait 4.00 game-time seconds
Game - Display to (All players) for 15.00 seconds the text: The "god" hero is a hero with a weakened attack and has only auras as skills. The rest are just warriors with normal skills.
Wait 15.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Use the waygates that are in the corners of the map to get quickly around the map. They more you clockways around the map from corner to corner.
Cinematic - Ping minimap for (All players) at (Center of Region_009 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 1.00 game-time seconds
Cinematic - Ping minimap for (All players) at (Center of Region_010 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 1.00 game-time seconds
Cinematic - Ping minimap for (All players) at (Center of Region_011 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 1.00 game-time seconds
Cinematic - Ping minimap for (All players) at (Center of Region_012 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Wait 4.00 game-time seconds
Game - Display to (All players) for 15.00 seconds the text: The trees around the gold mines will disappear in 5 minutes. That is done so that noobs will not get a miner in the beggining and getting gold and cheating... stupid noobs .
Wait 4.00 game-time seconds
Game - Display to (All players) for 20.00 seconds the text: When you hero dies revive him at your base free of all costs (except for the usual food) <==== no lose here
Wait 4.00 game-time seconds
Game - Display to (All players) for 15.00 seconds the text: Good luck and have fun!!!
Wait 4.00 game-time seconds
Game - Display to (All players) for 20.00 seconds the text: |c000000ffMaker and author of the map:|r |c0000000013lac1c-111agic
Wait 4.00 game-time seconds
Expose gold mine
Events
Map initialization
Conditions
Actions
Wait 300.00 game-time seconds
Destructible - Pick every destructible in Tree_Removal <gen> and do (Remove (Picked destructible))
Game - Display to (All players) the text: |c00ff0000The trees have gone! You can now mine in the goldmines and the middle of the map!
Cinematic - Ping minimap for (All players) at (Center of Region_005 <gen>) for 5.00 seconds, using a Simple ping of color ( 100.00 %, 100.00 %, 100.00 %)
Cinematic - Ping minimap for (All players) at (Center of Region_006 <gen>) for 5.00 seconds, using a Simple ping of color ( 100.00 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Region_007 <gen>) for 5.00 seconds, using a Simple ping of color ( 0.00 %, 100.00 %, 0.00 %)
Cinematic - Ping minimap for (All players) at (Center of Region_008 <gen>) for 5.00 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100.00 %)
Start the music
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Sound - Stop the currently playing music theme
Wait 0.20 game-time seconds
Sound - Play PH1 <gen>
Sound - Set Music to 100 %
Sound - Set music volume to 100 %
Red Defeat
Events
Unit - Base 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Red has been defeated!!
Unit - Explode Item Shop 0068 <gen> .
Unit - Explode Speed up and see 0080 <gen> .
Unit - Explode Tome Shop 0056 <gen> .
Blue Defeat
Events
Unit - Base 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Blue has been defeated!!
Unit - Explode Item Shop 0069 <gen> .
Unit - Explode Speed up and see 0081 <gen> .
Unit - Explode Tome Shop 0057 <gen> .
Teal Defeat
Events
Unit - Base 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Teal has been defeated!!
Unit - Explode Item Shop 0070 <gen> .
Unit - Explode Speed up and see 0082 <gen> .
Unit - Explode Tome Shop 0058 <gen> .
Purple Defeat
Events
Unit - Base 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Purple has been defeated!!
Unit - Explode Item Shop 0071 <gen> .
Unit - Explode Speed up and see 0083 <gen> .
Unit - Explode Tome Shop 0059 <gen> .
Yellow Defeat
Events
Unit - Base 0022 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Yellow has been defeated!!
Unit - Explode Item Shop 0072 <gen> .
Unit - Explode Speed up and see 0084 <gen> .
Unit - Explode Tome Shop 0060 <gen> .
Orange Defeat
Events
Unit - Base 0023 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Orange has been defeated!!
Unit - Explode Item Shop 0073 <gen> .
Unit - Explode Speed up and see 0085 <gen> .
Unit - Explode Tome Shop 0061 <gen> .
Green Defeat
Events
Unit - Base 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Green has been defeated!!
Unit - Explode Item Shop 0074 <gen> .
Unit - Explode Speed up and see 0086 <gen> .
Unit - Explode Tome Shop 0062 <gen> .
Pink Defeat
Events
Unit - Base 0025 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Pink has been defeated!!
Unit - Explode Item Shop 0075 <gen> .
Unit - Explode Speed up and see 0087 <gen> .
Unit - Explode Tome Shop 0063 <gen> .
Gray Defeat
Events
Unit - Base 0026 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Gray has been defeated!!
Unit - Explode Item Shop 0076 <gen> .
Unit - Explode Speed up and see 0088 <gen> .
Unit - Explode Tome Shop 0064 <gen> .
Light blue Defeat
Events
Unit - Base 0027 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Light blue has been defeated!!
Unit - Explode Item Shop 0077 <gen> .
Unit - Explode Speed up and see 0089 <gen> .
Unit - Explode Tome Shop 0065 <gen> .
Dark green Defeat
Events
Unit - Base 0028 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Dark green has been defeated!!
Unit - Explode Item Shop 0078 <gen> .
Unit - Explode Speed up and see 0090 <gen> .
Unit - Explode Tome Shop 0066 <gen> .
Brown Defeat
Events
Unit - Base 0029 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: ==> You have been defeated! <==
Game - Display to (All players) the text: Brown has been defeated!!
Unit - Explode Item Shop 0079 <gen> .
Unit - Explode Speed up and see 0091 <gen> .
Unit - Explode Tome Shop 0067 <gen> .
Red leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the Building!
Unit - Explode Item Shop 0068 <gen> .
Unit - Explode Speed up and see 0080 <gen> .
Unit - Explode Tome Shop 0056 <gen> .
Unit - Explode Base 0018 <gen> .
Blue leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0069 <gen> .
Unit - Explode Speed up and see 0081 <gen> .
Unit - Explode Tome Shop 0057 <gen> .
Unit - Explode Base 0019 <gen> .
Teal leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0070 <gen> .
Unit - Explode Speed up and see 0082 <gen> .
Unit - Explode Tome Shop 0056 <gen> .
Unit - Explode Base 0020 <gen> .
Purple leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0071 <gen> .
Unit - Explode Speed up and see 0083 <gen> .
Unit - Explode Tome Shop 0059 <gen> .
Unit - Explode Base 0021 <gen> .
Yellow leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0072 <gen> .
Unit - Explode Speed up and see 0084 <gen> .
Unit - Explode Tome Shop 0060 <gen> .
Unit - Explode Base 0022 <gen> .
Orange leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0073 <gen> .
Unit - Explode Speed up and see 0085 <gen> .
Unit - Explode Tome Shop 0061 <gen> .
Unit - Explode Base 0023 <gen> .
Green leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0074 <gen> .
Unit - Explode Speed up and see 0086 <gen> .
Unit - Explode Tome Shop 0062 <gen> .
Unit - Explode Base 0024 <gen> .
Pink leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0075 <gen> .
Unit - Explode Speed up and see 0087 <gen> .
Unit - Explode Tome Shop 0063 <gen> .
Unit - Explode Base 0025 <gen> .
Gray leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0076 <gen> .
Unit - Explode Speed up and see 0088 <gen> .
Unit - Explode Tome Shop 0064 <gen> .
Unit - Explode Base 0026 <gen> .
Light blue leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0077 <gen> .
Unit - Explode Speed up and see 0089 <gen> .
Unit - Explode Tome Shop 0065 <gen> .
Unit - Explode Base 0027 <gen> .
Dark green leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A noob has left the building!
Unit - Explode Item Shop 0078 <gen> .
Unit - Explode Speed up and see 0090 <gen> .
Unit - Explode Tome Shop 0066 <gen> .
Unit - Explode Base 0028 <gen> .
Brown leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Brown has been defeated!!
Unit - Explode Item Shop 0079 <gen> .
Unit - Explode Speed up and see 0091 <gen> .
Unit - Explode Tome Shop 0067 <gen> .
Unit - Explode Base 0029 <gen> .
Then revive your hero at your base stupid!
Revive me
Events
Unit - A unit owned by Player 1 (Red) . Becomes revivable
Unit - A unit owned by Player 2 (Blue) . Becomes revivable
Unit - A unit owned by Player 3 (Teal) . Becomes revivable
Unit - A unit owned by Player 4 (Purple) . Becomes revivable
Unit - A unit owned by Player 5 (Yellow) . Becomes revivable
Unit - A unit owned by Player 6 (Orange) . Becomes revivable
Unit - A unit owned by Player 7 (Green) . Becomes revivable
Unit - A unit owned by Player 8 (Pink) . Becomes revivable
Unit - A unit owned by Player 9 (Gray) . Becomes revivable
Unit - A unit owned by Player 10 (Light Blue) . Becomes revivable
Unit - A unit owned by Player 11 (Dark Green) . Becomes revivable
Unit - A unit owned by Player 12 (Brown) . Becomes revivable
Conditions
Actions
Unit - Set mana of (Triggering unit) to 90.00 %
Unit - Set life of (Triggering unit) to 90.00 %
Revive text
Events
Unit - A unit owned by Player 1 (Red) . Finishes reviving
Unit - A unit owned by Player 2 (Blue) . Finishes reviving
Unit - A unit owned by Player 3 (Teal) . Finishes reviving
Unit - A unit owned by Player 4 (Purple) . Finishes reviving
Unit - A unit owned by Player 5 (Yellow) . Finishes reviving
Unit - A unit owned by Player 6 (Orange) . Finishes reviving
Unit - A unit owned by Player 7 (Green) . Finishes reviving
Unit - A unit owned by Player 8 (Pink) . Finishes reviving
Unit - A unit owned by Player 9 (Gray) . Finishes reviving
Unit - A unit owned by Player 10 (Light Blue) . Finishes reviving
Unit - A unit owned by Player 11 (Dark Green) . Finishes reviving
Unit - A unit owned by Player 12 (Brown) . Finishes reviving
Conditions
Actions
Game - Display to (All allies of (Owner of (Triggering unit)).) the text: A hero has been revived... TO BATTLE YOU GO!
Game - Display to (All enemies of (Owner of (Triggering unit)).) the text: |c00ff0000An enemy hero has been revived|r
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