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Triggers
Ultimate Battle.w3x
Variables
Initialization
Melee Initialization
Cinematic Start A
Cinematic Start B
Hide from Score Screen
Help A
Help B
Help C
Attack Kills A
Attack Kills B
Floating Texts
Floating Text 1
Floating Text 2
Gate Open
Gate Open
Hero Respawn
Hero Respawn Player 3
Hero Respawn Player 4
Hero Respawn Player 5
Hero Respawn Player 6
Hero Respawn Player 7
Hero Respawn Player 8
Hero Respawn Player 9
Hero Respawn Player 10
Hero Respawn Player 11
Hero Respawn Player 12
Hero Select
Elven Captain
Defender of Light
Night Stalker
Centaur Warchief
Dark Ranger
Dark Magictaker
Landstriker
Earth Patriarch
Air Patriarch
Water Patriarch
Fire Patriarch
Fire Matter
Paladin
Unit Spawn for High Elf
Unit Spawn High Elf 1
Unit Spawn High Elf 2
Unit Spawn High Elf 3
Unit Spawn for Blood Elf
Unit Spawn Blood Elf 1
Unit Spawn Blood Elf 2
Unit Spawn Blood Elf 3
Unit Move
Unit Move 1
Unit Move 2
Unit Move 3
Unit Move 4
Unit Move 5
Unit Move 6
Unit Move 7
Unit Move 8
Unit Move 9
Unit Move 10
Unit Move 11
Unit Move 12
Unit Move 13
Unit Move 14
Unit Move 15
Unit Move 16
Gold Spawn
Gold Spawn
Set Gold for all players
Set Gold
Cam Rotation
Set Cam Rotaion 0
Set Cam Rotaion 90 Game Default
Set Cam Rotaion 180
Set Cam Rotaion 270
Cam View
Set Cam View to Game
Set Cam View to Medium
Set Cam View to Maxium
Reset
Victory/Defeat Condition
Victory Condition Blood Elf
Victory Condition High Elf
Defeat Condition Blood Elf
Defeat Condition High Elf
Music
Music
Secret
Secret 1
Secret 2 A
Secret 2 B
Secret 3 A
Secret 3 B
Sea Turtle 1 A
Sea Turtle 1 B
Sea Turtle 1 C
Sea Turtle 2 A
Sea Turtle 2 B
Sea Turtle 2 C
Difficulty
Select Difficulty
Choose Difficulty Easy
Choose Difficulty Normal
Choose Difficulty Hard
Choose Difficulty Very Hard
Choose Difficulty Insane
Easy
Normal
Hard
Very Hard
Insane
Items
Item 1
Reverse Selected Hero
Elven Captain Reverse Selected Hero
Defender of Light Reverse Selected Hero
Night Stalker Reverse Selected Hero
Centaur Warchief Reverse Selected Hero
Dark Ranger Reverse Selected Hero
Dark Magictaker Reverse Selected Hero
Landstriker Reverse Selected Hero
Earth Patriarch Reverse Selected Hero
Air Patriarch Reverse Selected Hero
Water Patriarch Reverse Selected Hero
Fire Patriarch Reverse Selected Hero
Fire Matter Reverse Selected Hero
Paladin Reverse Selected Hero
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Difficulty
dialog
No
Easy
button
No
FloatingText1
texttag
No
FloatingText2
texttag
No
Hard
button
No
Insane
button
No
Normal
button
No
VeryHard
button
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Unit - Make High Elven Farm 0002 <gen> Invulnerable
Unit - Make High Elven Farm 0001 <gen> Invulnerable
Unit - Make High Elven Farm 0003 <gen> Invulnerable
Unit - Make Shaman 0078 <gen> Invulnerable
Unit - Make Forest Troll Hut 0077 <gen> Invulnerable
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Cinematic Start A
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 3 (Teal) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 4 (Purple) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 5 (Yellow) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 6 (Orange) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 7 (Green) : fade out over 2 seconds
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Disable user control for Player Group - Player 4 (Purple) .
Cinematic - Disable user control for Player Group - Player 5 (Yellow) .
Cinematic - Disable user control for Player Group - Player 6 (Orange) .
Cinematic - Disable user control for Player Group - Player 7 (Green) .
Wait 2 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 7 (Green) over 1.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 6 (Orange) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 7 (Green) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Black mask across Black_Mask <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_A for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_A for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_A for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_A for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_A for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_A for Player 7 (Green) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 3 (Teal) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 4 (Purple) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 5 (Yellow) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 6 (Orange) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 7 (Green) : fade in over 2 seconds
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Cinematic - Enable user control for Player Group - Player 3 (Teal) .
Cinematic - Enable user control for Player Group - Player 4 (Purple) .
Cinematic - Enable user control for Player Group - Player 5 (Yellow) .
Cinematic - Enable user control for Player Group - Player 6 (Orange) .
Cinematic - Enable user control for Player Group - Player 7 (Green) .
Unit - Remove Cinematic Vision 0079 <gen> from the game
Unit - Remove Cinematic Vision 0080 <gen> from the game
Cinematic Start B
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 2 (Blue) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 8 (Pink) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 9 (Gray) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 10 (Light Blue) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 11 (Dark Green) : fade out over 2 seconds
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 12 (Brown) : fade out over 2 seconds
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Disable user control for Player Group - Player 8 (Pink) .
Cinematic - Disable user control for Player Group - Player 9 (Gray) .
Cinematic - Disable user control for Player Group - Player 10 (Light Blue) .
Cinematic - Disable user control for Player Group - Player 11 (Dark Green) .
Cinematic - Disable user control for Player Group - Player 12 (Brown) .
Wait 2 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 10 (Light Blue) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 11 (Dark Green) over 1.00 seconds
Camera - . Apply . gg_cam_PH1_Song_Cinematic for Player 12 (Brown) over 1.00 seconds
Wait 0.20 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 8 (Pink) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 11 (Dark Green) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Shaman 0078 <gen> named Shaman : Play No sound and display Storm, Earth and Fire - Heed My Call! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 1.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Black mask across Black_Mask <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Black mask across Black_Mask <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_B for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_B for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_B for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_B for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_B for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_B for Player 12 (Brown) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 2 (Blue) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 8 (Pink) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 9 (Gray) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 10 (Light Blue) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 11 (Dark Green) : fade in over 2 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 12 (Brown) : fade in over 2 seconds
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Cinematic - Enable user control for Player Group - Player 8 (Pink) .
Cinematic - Enable user control for Player Group - Player 9 (Gray) .
Cinematic - Enable user control for Player Group - Player 10 (Light Blue) .
Cinematic - Enable user control for Player Group - Player 11 (Dark Green) .
Cinematic - Enable user control for Player Group - Player 12 (Brown) .
Unit - Remove Cinematic Vision 0081 <gen> from the game
Unit - Remove Cinematic Vision 0082 <gen> from the game
Hide from Score Screen
Events
Map initialization
Conditions
Actions
Player - Hide Player 1 (Red) in the post-game score screen
Player - Hide Player 2 (Blue) in the post-game score screen
Help A
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again.
Help B
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 2 (Blue) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 3 (Teal) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 4 (Purple) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 5 (Yellow) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 6 (Orange) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 7 (Green) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 8 (Pink) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 9 (Gray) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 10 (Light Blue) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 11 (Dark Green) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Game - Display to Player Group - Player 12 (Brown) the text: To adjust the Camera View type:"Min" = To set the Camera to 1650 Ft."Med" = To set the Camera to 2400 Ft."Max" = To set the Camera to 3200 Ft.To set the Camera Rotation type:"0" = To set the Camera Rotation to 0 degrees"90" = To set the Camera Rotation to 90 degrees"180" = To set the Camera Rotation to 180 degrees"270" = To set the Camera Rotation to 270 degreesType -help to see this again
Help C
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |Cff00ff00Easy - Recommended for below 2 Players|Cff00ff00Normal - Recommended for 4 Players|Cff00ff00Hard - Recommended for 6 Players|Cff00ff00Very Hard - Recommended for 8 Players|Cff00ff00Insane - Recommended for 10+ Players
Attack Kills A
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Attack Kills B
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Floating Text 1
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Step on the Circle to choose your hero. at (Center of Floating_Text_1 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text 2
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Step on the Circle to choose your hero. at (Center of Floating_Text_2 <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Gate Open
Events
Unit - A unit enters Arena <gen>
Conditions
Actions
Destructible - Open Ruined Gate 0445 <gen>
Hero Respawn Player 3
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_Blood_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_Blood_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 4
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_Blood_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_Blood_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 5
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_Blood_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_Blood_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 6
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_Blood_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_Blood_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 7
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_Blood_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_Blood_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 8
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_High_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_High_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 9
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_High_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_High_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 10
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_High_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_High_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 11
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_High_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_High_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Respawn Player 12
Events
Unit - A unit Becomes revivable
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Respawn_High_Elf <gen>) , Hide revival graphics
Special Effect - Create a special effect at (Center of Hero_Respawn_High_Elf <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Elven Captain
Events
Unit - A unit enters Elven_Captain <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Elven Captain for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Defender of Light
Events
Unit - A unit enters Defender_of_Light <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Defender of Light for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Night Stalker
Events
Unit - A unit enters Night_Stalker <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Night Stalker for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Centaur Warchief
Events
Unit - A unit enters Centaur_Warchief <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Centaur Warchief for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Dark Ranger
Events
Unit - A unit enters Dark_Ranger <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Dark Magictaker
Events
Unit - A unit enters Dark_Magictaker <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Magictaker for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Landstriker
Events
Unit - A unit enters Landstriker <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Landstriker for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Earth Patriarch
Events
Unit - A unit enters Earth_Patriarch <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Earth Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Air Patriarch
Events
Unit - A unit enters Air_Patriarch <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Air Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Water Patriarch
Events
Unit - A unit enters Water_Patriarch <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Water Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Fire Patriarch
Events
Unit - A unit enters Fire_Patriarch <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Fire Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Fire Matter
Events
Unit - A unit enters Fire_Matter <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Fire Matter for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Unit Spawn High Elf 1
Events
Time - Every 30.00 seconds of game time
Conditions
(High Elf Castle 0005 <gen> is alive) Equal to True
Actions
Unit - Create 3 . High Elven Swordsman for Player 2 (Blue) at (Center of Spawn_High_Elf_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragon Hawk for Player 2 (Blue) at (Center of Spawn_High_Elf_1 <gen>) facing Default building facing degrees
Unit Spawn High Elf 2
Events
Time - Every 30.00 seconds of game time
Conditions
(High Elf Barracks 0014 <gen> is alive) Equal to True
Actions
Unit - Create 3 . High Elven Swordsman for Player 2 (Blue) at (Center of Spawn_High_Elf_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of Spawn_High_Elf_2 <gen>) facing Default building facing degrees
Unit Spawn High Elf 3
Events
Time - Every 30.00 seconds of game time
Conditions
(High Elf Barracks 0013 <gen> is alive) Equal to True
Actions
Unit - Create 3 . High Elven Swordsman for Player 2 (Blue) at (Center of Spawn_High_Elf_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Priest for Player 2 (Blue) at (Center of Spawn_High_Elf_3 <gen>) facing Default building facing degrees
Unit Spawn Blood Elf 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Blood Elf Castle 0000 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Blood Elf Swordsman for Player 1 (Red) at (Center of Spawn_Blood_Elf_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Dragonhawk Rider for Player 1 (Red) at (Center of Spawn_Blood_Elf_1 <gen>) facing Default building facing degrees
Unit Spawn Blood Elf 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Blood Elf Barracks 0023 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Blood Elf Swordsman for Player 1 (Red) at (Center of Spawn_Blood_Elf_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Spellbreaker for Player 1 (Red) at (Center of Spawn_Blood_Elf_2 <gen>) facing Default building facing degrees
Unit Spawn Blood Elf 3
Events
Time - Every 30.00 seconds of game time
Conditions
(Blood Elf Barracks 0022 <gen> is alive) Equal to True
Actions
Unit - Create 3 . Blood Elf Swordsman for Player 1 (Red) at (Center of Spawn_Blood_Elf_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Spellbreaker for Player 1 (Red) at (Center of Spawn_Blood_Elf_3 <gen>) facing Default building facing degrees
Unit Move 1
Events
Unit - A unit enters Spawn_Blood_Elf_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Blood_Elf_Center <gen>)
Unit Move 2
Events
Unit - A unit enters Spawn_Blood_Elf_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Blood_Elf_West <gen>)
Unit Move 3
Events
Unit - A unit enters Spawn_Blood_Elf_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Blood_Elf_East <gen>)
Unit Move 4
Events
Unit - A unit enters Spawn_High_Elf_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of High_Elf_Center <gen>)
Unit Move 5
Events
Unit - A unit enters Spawn_High_Elf_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of High_Elf_East <gen>)
Unit Move 6
Events
Unit - A unit enters Spawn_High_Elf_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of High_Elf_West <gen>)
Unit Move 7
Events
Unit - A unit enters High_Elf_Center <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Blood_Elf_1 <gen>)
Unit Move 8
Events
Unit - A unit enters High_Elf_West <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Blood_Elf_2 <gen>)
Unit Move 9
Events
Unit - A unit enters High_Elf_East <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Blood_Elf_3 <gen>)
Unit Move 10
Events
Unit - A unit enters Blood_Elf_Center <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_High_Elf_1 <gen>)
Unit Move 11
Events
Unit - A unit enters Blood_Elf_West <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_High_Elf_3 <gen>)
Unit Move 12
Events
Unit - A unit enters Blood_Elf_East <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_High_Elf_2 <gen>)
Unit Move 13
Events
Unit - A unit enters Spawn_High_Elf_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of High_Elf_Castle_East <gen>)
Unit Move 14
Events
Unit - A unit enters Spawn_High_Elf_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of High_Elf_Castle_West <gen>)
Unit Move 15
Events
Unit - A unit enters Spawn_Blood_Elf_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Blood_Elf_Castle_East <gen>)
Unit Move 16
Events
Unit - A unit enters Spawn_Blood_Elf_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Blood_Elf_Castle_West <gen>)
Gold Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Player - Add 3 to Player 7 (Green) . Current gold
Player - Add 3 to Player 8 (Pink) . Current gold
Player - Add 3 to Player 9 (Gray) . Current gold
Player - Add 3 to Player 10 (Light Blue) . Current gold
Player - Add 3 to Player 11 (Dark Green) . Current gold
Player - Add 3 to Player 12 (Brown) . Current gold
Set Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 4017
Player - Set Player 4 (Purple) . Current gold to 4017
Player - Set Player 5 (Yellow) . Current gold to 4017
Player - Set Player 6 (Orange) . Current gold to 4017
Player - Set Player 7 (Green) . Current gold to 4017
Player - Set Player 8 (Pink) . Current gold to 4017
Player - Set Player 9 (Gray) . Current gold to 4017
Player - Set Player 10 (Light Blue) . Current gold to 4017
Player - Set Player 11 (Dark Green) . Current gold to 4017
Player - Set Player 12 (Brown) . Current gold to 4017
Set Cam Rotaion 0
Events
Player - Player 1 (Red) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing 0 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Rotation to 0.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: Cam now set to 0 degrees Rotation:Type in 0 -or- 180 -or- 270 -or- RESET for other Cam directions.
Set Cam Rotaion 90 Game Default
Events
Player - Player 1 (Red) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing 90 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: Cam now set to 90 degrees Rotation (Normal Game View Default) :Type in 0 -or- 180 -or- 270 for other Cam directions.
Set Cam Rotaion 180
Events
Player - Player 1 (Red) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing 180 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Rotation to 180.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: Cam now set to 180 degrees Rotation:Type in 0 -or- 90 -or- 270 -or- RESET for other Cam directions.
Set Cam Rotaion 270
Events
Player - Player 1 (Red) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing 270 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Rotation to 270.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: Cam now set to 270 degrees Rotation:Type in 0 -or- 90 -or- 180 -or- RESET for other Cam directions.
Set Cam View to Game
Events
Player - Player 1 (Red) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Game (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Minimum (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Reset camera for (Triggering player) to standard game-view over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View NOW SET TO GAME VIEW (1650 ft standard game view default).To Zoom Out Type in "Max" This will zoom out to +3200ft
Set Cam View to Medium
Events
Player - Player 1 (Red) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: VIEW NOW SET TO MEDIUM GAME VIEW +2400 ft.To ZOOM ALL THE WAY BACK IN Roll your mouse wheel or Type "RESET"To ZOOM ALL THE WAY OUT Type "MAX"
Set Cam View to Maxium
Events
Player - Player 1 (Red) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Maximum (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Distance to target to 3200.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View NOW SET TO MAXIMUM GAME VIEW +3200 ftTo ZOOM ALL THE WAY BACK IN roll your mouse wheel or Type RESET.
Reset
Events
Player - Player 1 (Red) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
-------- Coded by Dr_Hack. (2002) --------
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 2.00 seconds the text: View now set to 90 degrees Rotation (Normal Game View Default) :Type in 0 -or- 180 -or- 270 for other View directions.
Camera - Reset camera for (Triggering player) to standard game-view over 5.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View NOW SET TO GAME VIEW (1650 ft standard game view default).To Zoom Out Type in "MED" or "MAX" for +2400 ft or +3200 ft
Victory Condition Blood Elf
Events
Unit - High Elf Castle 0005 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Display to Player Group - Player 1 (Red) the text: You have won, and destroy the enemy Castle!
Victory Condition High Elf
Events
Unit - Blood Elf Castle 0000 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Display to Player Group - Player 2 (Blue) the text: You have won, and destroy the enemy Castle!
Defeat Condition Blood Elf
Events
Unit - Blood Elf Castle 0000 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: You're Castle has been destroyed by the High Elves!
Game - Defeat Player 3 (Teal) with the message: You're Castle has been destroyed by the High Elves!
Game - Defeat Player 4 (Purple) with the message: You're Castle has been destroyed by the High Elves!
Game - Defeat Player 5 (Yellow) with the message: You're Castle has been destroyed by the High Elves!
Game - Defeat Player 6 (Orange) with the message: You're Castle has been destroyed by the High Elves!
Game - Defeat Player 7 (Green) with the message: You're Castle has been destroyed by the High Elves!
Defeat Condition High Elf
Events
Unit - High Elf Castle 0005 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 2 (Blue) with the message: You're Castle has been destroyed by the Blood Elves!
Game - Defeat Player 8 (Pink) with the message: You're Castle has been destroyed by the Blood Elves!
Game - Defeat Player 9 (Gray) with the message: You're Castle has been destroyed by the Blood Elves!
Game - Defeat Player 10 (Light Blue) with the message: You're Castle has been destroyed by the Blood Elves!
Game - Defeat Player 11 (Dark Green) with the message: You're Castle has been destroyed by the Blood Elves!
Game - Defeat Player 12 (Brown) with the message: You're Castle has been destroyed by the Blood Elves!
Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play PH1 <gen>
Sound - Set Music to 100.00 %
Trigger - Turn on (This trigger)
Secret 1
Events
Unit - A unit enters Secret_1_A <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Secret_1_B <gen>) , facing 270.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Secret_1_B <gen>) over 1.00 seconds
Secret 2 A
Events
Unit - A unit enters Secret_2_A <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Secret_2_B <gen>) , facing 270.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Secret_2_B <gen>) over 1.00 seconds
Secret 2 B
Events
Unit - A unit enters Secret_Hero_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Actor of Creation for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 1.00 seconds
Secret 3 A
Events
Unit - A unit enters Secret_Hero_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Actor of Creation for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 1.00 seconds
Secret 3 B
Events
Unit - A unit enters Secret_3_A <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hero_Respawn_High_Elf <gen>) , facing 270.00 degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Secret_3_B <gen>) over 1.00 seconds
Sea Turtle 1 A
Events
Unit - A unit enters Spawn_Point_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Sea Turtle for Neutral Hostile at (Center of Spawn_Sea_Turtle_1_A <gen>) facing Default building facing degrees
Unit - Create 3 . Sea Turtle for Neutral Hostile at (Center of Spawn_Sea_Turtle_1_B <gen>) facing Default building facing degrees
Sea Turtle 1 B
Events
Unit - A unit enters Spawn_Sea_Turtle_1_A <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Point_1 <gen>)
Sea Turtle 1 C
Events
Unit - A unit enters Spawn_Sea_Turtle_1_B <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Point_1 <gen>)
Sea Turtle 2 A
Events
Unit - A unit enters Spawn_Point_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 3 . Sea Turtle for Neutral Hostile at (Center of Spawn_Sea_Turtle_2_A <gen>) facing Default building facing degrees
Unit - Create 3 . Sea Turtle for Neutral Hostile at (Center of Spawn_Sea_Turtle_2_B <gen>) facing Default building facing degrees
Sea Turtle 2 B
Events
Unit - A unit enters Spawn_Sea_Turtle_2_A <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Point_2 <gen>)
Sea Turtle 2 C
Events
Unit - A unit enters Spawn_Sea_Turtle_2_B <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Spawn_Point_2 <gen>)
Select Difficulty
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Dialog - Change the title of Difficulty to Choose Difficulty:
Dialog - Create a dialog button for Difficulty labelled Easy (2 Players)
Set Variable Set Easy = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Normal (4 Players)
Set Variable Set Normal = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Hard (6 Players)
Set Variable Set Hard = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Very Hard (8 Players)
Set Variable Set VeryHard = (Last created dialog Button)
Dialog - Create a dialog button for Difficulty labelled Insane (10+ Players)
Set Variable Set Insane = (Last created dialog Button)
Dialog - Show Difficulty for Player 1 (Red)
Choose Difficulty Easy
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Easy
Actions
Trigger - Run Easy <gen> (checking conditions)
Choose Difficulty Normal
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Normal
Actions
Trigger - Run Normal <gen> (checking conditions)
Choose Difficulty Hard
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Hard
Actions
Trigger - Run Hard <gen> (checking conditions)
Choose Difficulty Very Hard
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to VeryHard
Actions
Trigger - Run Very_Hard <gen> (checking conditions)
Choose Difficulty Insane
Events
Dialog - A dialog button is clicked for Difficulty
Conditions
(Clicked dialog button) Equal to Insane
Actions
Trigger - Run Insane <gen> (checking conditions)
Easy
Events
Conditions
Actions
Normal
Events
Conditions
Actions
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Hard
Events
Conditions
Actions
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 6 for Player 1 (Red)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 6 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 6 for Player 2 (Blue)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 6 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 6 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 6 for Player 2 (Blue)
Very Hard
Events
Conditions
Actions
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 9 for Player 1 (Red)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 9 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 9 for Player 2 (Blue)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 9 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 9 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 9 for Player 2 (Blue)
Insane
Events
Conditions
Actions
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 12 for Player 1 (Red)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 12 for Player 1 (Red)
Player - Set the current research level of R00G (Unexpected type: 'techcode') to 12 for Player 2 (Blue)
Player - Set the current research level of R00H (Unexpected type: 'techcode') to 12 for Player 2 (Blue)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 12 for Player 1 (Red)
Player - Set the current research level of R00I (Unexpected type: 'techcode') to 12 for Player 2 (Blue)
Item 1
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type I00U) Equal to True
((Hero manipulating item) has an item of type I00T) Equal to True
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to I00U
(Item-type of (Item being manipulated)) Equal to I00T
Actions
Special Effect - Create a special effect attached to the foot (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
Item - Remove (Item carried by (Hero manipulating item) of type I00U)
Item - Remove (Item carried by (Hero manipulating item) of type I00T)
Hero - Create I01K and give it to (Hero manipulating item)
Elven Captain Reverse Selected Hero
Events
Unit - A unit enters Elven_Captain <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Elven Captain for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Defender of Light Reverse Selected Hero
Events
Unit - A unit enters Defender_of_Light <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Defender of Light for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Night Stalker Reverse Selected Hero
Events
Unit - A unit enters Night_Stalker <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Night Stalker for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Centaur Warchief Reverse Selected Hero
Events
Unit - A unit enters Centaur_Warchief <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Centaur Warchief for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Dark Ranger Reverse Selected Hero
Events
Unit - A unit enters Dark_Ranger <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Dark Magictaker Reverse Selected Hero
Events
Unit - A unit enters Dark_Magictaker <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dark Magictaker for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Landstriker Reverse Selected Hero
Events
Unit - A unit enters Landstriker <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Landstriker for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Earth Patriarch Reverse Selected Hero
Events
Unit - A unit enters Earth_Patriarch <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Earth Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Air Patriarch Reverse Selected Hero
Events
Unit - A unit enters Air_Patriarch <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Air Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
Water Patriarch Reverse Selected Hero
Events
Unit - A unit enters Water_Patriarch <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Water Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Fire Patriarch Reverse Selected Hero
Events
Unit - A unit enters Fire_Patriarch <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Fire Patriarch for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Fire Matter Reverse Selected Hero
Events
Unit - A unit enters Fire_Matter <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
(Owner of (Entering unit)) Equal to Player 9 (Gray)
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Fire Matter for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_High_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_Blood_Elf <gen>) over 0 seconds
Paladin Reverse Selected Hero
Events
Unit - A unit enters Paladin <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Random point in Hero_Respawn_Blood_Elf <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Respawn_High_Elf <gen>) over 0 seconds
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