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How to import Ulrezaj_Templar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ulrezaj_Templar of the bundle Ulrezaj_Templar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Ulrezaj (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp
Ulrezaj2.0_Back_Dif.blp
malash_emiss.blp
emergytrailcyanred.blp
Ulrezajbladeglow.blp
Taldarim.blp
Storm_fx_Smoke_Swirl.blp
Storm_fx_DustDots2Sharp.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Ulrezaj_Templar.mdx

Now Click the "Import File" Button:

Next select 'Ulrezaj_Templar.mdx' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx

Done, you have imported the file Ulrezaj_Templar.mdx.

Importing emergytrailcyanred.blp

Now Click the "Import File" Button:

Next select 'emergytrailcyanred.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
war3mapimported/emergytrailcyanred.blp

Double-click the file emergytrailcyanred.blp:

emergytrailcyanred.blp
Image / Texture
34
war3mapimported/emergytrailcyanred.blp

Tick the box "Use Custom Path" and type in the correct path:

emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp

Done, you have imported the file emergytrailcyanred.blp.

Importing malash_emiss.blp

Now Click the "Import File" Button:

Next select 'malash_emiss.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
war3mapimported/malash_emiss.blp

Double-click the file malash_emiss.blp:

malash_emiss.blp
Image / Texture
14
war3mapimported/malash_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

malash_emiss.blp
Image / Texture
14
malash_emiss.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp

Done, you have imported the file malash_emiss.blp.

Importing Storm_fx_DustDots2Sharp.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_DustDots2Sharp.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Double-click the file Storm_fx_DustDots2Sharp.blp:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
war3mapimported/Storm_fx_DustDots2Sharp.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp

Done, you have imported the file Storm_fx_DustDots2Sharp.blp.

Importing Storm_fx_Smoke_Swirl.blp

Now Click the "Import File" Button:

Next select 'Storm_fx_Smoke_Swirl.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
war3mapimported/Storm_fx_Smoke_Swirl.blp

Double-click the file Storm_fx_Smoke_Swirl.blp:

Storm_fx_Smoke_Swirl.blp
Image / Texture
96
war3mapimported/Storm_fx_Smoke_Swirl.blp

Tick the box "Use Custom Path" and type in the correct path:

Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp

Done, you have imported the file Storm_fx_Smoke_Swirl.blp.

Importing Taldarim.blp

Now Click the "Import File" Button:

Next select 'Taldarim.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
war3mapimported/Taldarim.blp

Double-click the file Taldarim.blp:

Taldarim.blp
Image / Texture
67
war3mapimported/Taldarim.blp

Tick the box "Use Custom Path" and type in the correct path:

Taldarim.blp
Image / Texture
67
Taldarim.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp

Done, you have imported the file Taldarim.blp.

Importing Ulrezaj2.0_A_Dif.blp

Now Click the "Import File" Button:

Next select 'Ulrezaj2.0_A_Dif.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
war3mapimported/Ulrezaj2.0_A_Dif.blp

Double-click the file Ulrezaj2.0_A_Dif.blp:

Ulrezaj2.0_A_Dif.blp
Image / Texture
95
war3mapimported/Ulrezaj2.0_A_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp

Done, you have imported the file Ulrezaj2.0_A_Dif.blp.

Importing Ulrezaj2.0_A_Emi2.blp

Now Click the "Import File" Button:

Next select 'Ulrezaj2.0_A_Emi2.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
war3mapimported/Ulrezaj2.0_A_Emi2.blp

Double-click the file Ulrezaj2.0_A_Emi2.blp:

Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
war3mapimported/Ulrezaj2.0_A_Emi2.blp

Tick the box "Use Custom Path" and type in the correct path:

Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp

Done, you have imported the file Ulrezaj2.0_A_Emi2.blp.

Importing Ulrezaj2.0_Back_Dif.blp

Now Click the "Import File" Button:

Next select 'Ulrezaj2.0_Back_Dif.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
war3mapimported/Ulrezaj2.0_Back_Dif.blp

Double-click the file Ulrezaj2.0_Back_Dif.blp:

Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
war3mapimported/Ulrezaj2.0_Back_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp

Done, you have imported the file Ulrezaj2.0_Back_Dif.blp.

Importing Ulrezaj2.0_Dif.blp

Now Click the "Import File" Button:

Next select 'Ulrezaj2.0_Dif.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
war3mapimported/Ulrezaj2.0_Dif.blp

Double-click the file Ulrezaj2.0_Dif.blp:

Ulrezaj2.0_Dif.blp
Image / Texture
88
war3mapimported/Ulrezaj2.0_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp

Done, you have imported the file Ulrezaj2.0_Dif.blp.

Importing Ulrezaj2.0_Emi.blp

Now Click the "Import File" Button:

Next select 'Ulrezaj2.0_Emi.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
war3mapimported/Ulrezaj2.0_Emi.blp

Double-click the file Ulrezaj2.0_Emi.blp:

Ulrezaj2.0_Emi.blp
Image / Texture
21
war3mapimported/Ulrezaj2.0_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp

Done, you have imported the file Ulrezaj2.0_Emi.blp.

Importing Ulrezajbladeglow.blp

Now Click the "Import File" Button:

Next select 'Ulrezajbladeglow.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
Image / Texture
3
war3mapimported/Ulrezajbladeglow.blp

Double-click the file Ulrezajbladeglow.blp:

Ulrezajbladeglow.blp
Image / Texture
3
war3mapimported/Ulrezajbladeglow.blp

Tick the box "Use Custom Path" and type in the correct path:

Ulrezajbladeglow.blp
Image / Texture
3
Ulrezajbladeglow.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
Image / Texture
3
Ulrezajbladeglow.blp

Done, you have imported the file Ulrezajbladeglow.blp.

Importing UlrezajT_Dif.blp

Now Click the "Import File" Button:

Next select 'UlrezajT_Dif.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
Image / Texture
3
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
Image / Texture
137
war3mapimported/UlrezajT_Dif.blp

Double-click the file UlrezajT_Dif.blp:

UlrezajT_Dif.blp
Image / Texture
137
war3mapimported/UlrezajT_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

UlrezajT_Dif.blp
Image / Texture
137
UlrezajT_Dif.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
Image / Texture
3
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
Image / Texture
137
UlrezajT_Dif.blp

Done, you have imported the file UlrezajT_Dif.blp.

Importing UlrezajT_Emi.blp

Now Click the "Import File" Button:

Next select 'UlrezajT_Emi.blp' in the folder which you extracted from the zip archive:

Ulrezaj_Templar
Ulrezaj_Templar.mdx
emergytrailcyanred.blp
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
UlrezajT_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
Image / Texture
3
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
Image / Texture
137
UlrezajT_Dif.blp
UlrezajT_Emi.blp
Image / Texture
22
war3mapimported/UlrezajT_Emi.blp

Double-click the file UlrezajT_Emi.blp:

UlrezajT_Emi.blp
Image / Texture
22
war3mapimported/UlrezajT_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

UlrezajT_Emi.blp
Image / Texture
22
UlrezajT_Emi.blp

The file has been properly added to the map archive:

Ulrezaj_Templar.mdx
Model
767
war3mapimported/Ulrezaj_Templar.mdx
emergytrailcyanred.blp
Image / Texture
34
emergytrailcyanred.blp
malash_emiss.blp
Image / Texture
14
malash_emiss.blp
Storm_fx_DustDots2Sharp.blp
Image / Texture
10
Storm_fx_DustDots2Sharp.blp
Storm_fx_Smoke_Swirl.blp
Image / Texture
96
Storm_fx_Smoke_Swirl.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj2.0_A_Dif.blp
Image / Texture
95
Ulrezaj2.0_A_Dif.blp
Ulrezaj2.0_A_Emi2.blp
Image / Texture
31
Ulrezaj2.0_A_Emi2.blp
Ulrezaj2.0_Back_Dif.blp
Image / Texture
73
Ulrezaj2.0_Back_Dif.blp
Ulrezaj2.0_Dif.blp
Image / Texture
88
Ulrezaj2.0_Dif.blp
Ulrezaj2.0_Emi.blp
Image / Texture
21
Ulrezaj2.0_Emi.blp
Ulrezajbladeglow.blp
Image / Texture
3
Ulrezajbladeglow.blp
UlrezajT_Dif.blp
Image / Texture
137
UlrezajT_Dif.blp
UlrezajT_Emi.blp
Image / Texture
22
UlrezajT_Emi.blp

Done, you have imported the file UlrezajT_Emi.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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