Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ulrezaj_DarkTemplar of the bundle Ulrezaj_DarkTemplar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ulrezaj (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Ulrezaj_DarkTemplar.mdx
Now Click the "Import File" Button:
Next select 'Ulrezaj_DarkTemplar.mdx' in the folder which you extracted from the zip archive:
Ulrezaj_DarkTemplar
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
The file has been properly added to the map archive:
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
Done, you have imported the file Ulrezaj_DarkTemplar.mdx.
Importing darktemplar_tal_darim_diffuse_02.blp
Now Click the "Import File" Button:
Next select 'darktemplar_tal_darim_diffuse_02.blp' in the folder which you extracted from the zip archive:
Ulrezaj_DarkTemplar
Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
war3mapimported/darktemplar_tal_darim_diffuse_02.blp
Double-click the file darktemplar_tal_darim_diffuse_02.blp:
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
war3mapimported/darktemplar_tal_darim_diffuse_02.blp
Tick the box "Use Custom Path" and type in the correct path:
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
The file has been properly added to the map archive:
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Done, you have imported the file darktemplar_tal_darim_diffuse_02.blp.
Importing Taldarim.blp
Now Click the "Import File" Button:
Next select 'Taldarim.blp' in the folder which you extracted from the zip archive:
Ulrezaj_DarkTemplar
Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
war3mapimported/Taldarim.blp
Double-click the file Taldarim.blp:
Taldarim.blp
Image / Texture
67
war3mapimported/Taldarim.blp
Tick the box "Use Custom Path" and type in the correct path:
Taldarim.blp
Image / Texture
67
Taldarim.blp
The file has been properly added to the map archive:
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Done, you have imported the file Taldarim.blp.
Importing Ulrezaj_Body_Dif.blp
Now Click the "Import File" Button:
Next select 'Ulrezaj_Body_Dif.blp' in the folder which you extracted from the zip archive:
Ulrezaj_DarkTemplar
Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj_Body_Dif.blp
Image / Texture
160
war3mapimported/Ulrezaj_Body_Dif.blp
Double-click the file Ulrezaj_Body_Dif.blp:
Ulrezaj_Body_Dif.blp
Image / Texture
160
war3mapimported/Ulrezaj_Body_Dif.blp
Tick the box "Use Custom Path" and type in the correct path:
Ulrezaj_Body_Dif.blp
Image / Texture
160
Ulrezaj_Body_Dif.blp
The file has been properly added to the map archive:
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj_Body_Dif.blp
Image / Texture
160
Ulrezaj_Body_Dif.blp
Done, you have imported the file Ulrezaj_Body_Dif.blp.
Importing Ulrezaj_Body_Extra_Dif.blp
Now Click the "Import File" Button:
Next select 'Ulrezaj_Body_Extra_Dif.blp' in the folder which you extracted from the zip archive:
Ulrezaj_DarkTemplar
Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj_Body_Dif.blp
Image / Texture
160
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Image / Texture
98
war3mapimported/Ulrezaj_Body_Extra_Dif.blp
Double-click the file Ulrezaj_Body_Extra_Dif.blp:
Ulrezaj_Body_Extra_Dif.blp
Image / Texture
98
war3mapimported/Ulrezaj_Body_Extra_Dif.blp
Tick the box "Use Custom Path" and type in the correct path:
Ulrezaj_Body_Extra_Dif.blp
Image / Texture
98
Ulrezaj_Body_Extra_Dif.blp
The file has been properly added to the map archive:
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj_Body_Dif.blp
Image / Texture
160
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Image / Texture
98
Ulrezaj_Body_Extra_Dif.blp
Done, you have imported the file Ulrezaj_Body_Extra_Dif.blp.
Importing Ulrezaj_Body_Extra_Emi.blp
Now Click the "Import File" Button:
Next select 'Ulrezaj_Body_Extra_Emi.blp' in the folder which you extracted from the zip archive:
Ulrezaj_DarkTemplar
Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj_Body_Dif.blp
Image / Texture
160
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Image / Texture
98
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
Image / Texture
21
war3mapimported/Ulrezaj_Body_Extra_Emi.blp
Double-click the file Ulrezaj_Body_Extra_Emi.blp:
Ulrezaj_Body_Extra_Emi.blp
Image / Texture
21
war3mapimported/Ulrezaj_Body_Extra_Emi.blp
Tick the box "Use Custom Path" and type in the correct path:
Ulrezaj_Body_Extra_Emi.blp
Image / Texture
21
Ulrezaj_Body_Extra_Emi.blp
The file has been properly added to the map archive:
Ulrezaj_DarkTemplar.mdx
Model
299
war3mapimported/Ulrezaj_DarkTemplar.mdx
darktemplar_tal_darim_diffuse_02.blp
Image / Texture
26
darktemplar_tal_darim_diffuse_02.blp
Taldarim.blp
Image / Texture
67
Taldarim.blp
Ulrezaj_Body_Dif.blp
Image / Texture
160
Ulrezaj_Body_Dif.blp
Ulrezaj_Body_Extra_Dif.blp
Image / Texture
98
Ulrezaj_Body_Extra_Dif.blp
Ulrezaj_Body_Extra_Emi.blp
Image / Texture
21
Ulrezaj_Body_Extra_Emi.blp
Done, you have imported the file Ulrezaj_Body_Extra_Emi.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.