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Triggers
Ulduar 1 part.w3x
Variables
Inicializace
Inicializace šarvátky
cinematic 1
vyhra
prehra
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Inicializace standardní šarvátky pro všechny hráče
Inicializace šarvátky
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
cinematic 1
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_kamera_cinema_1 for Player 12 (Brown) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Death Knight 0023 <gen> named Death Kinght : Play No sound and display Alliance and horde we met here that we finally conquered after long years of titanic base Ulduar. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0023 <gen> named Death Kinght : Play No sound and display We are here to stop the Iron force rather than invade Azeroth. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_cinema_1_leader_hovorenie for Player 12 (Brown) over 0 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Iron dwarf leader 0780 <gen> named Leader : Play No sound and display Iron group your army to Defend Ulduar from intruders. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
vyhra
Events
Unit - Flame leviathan 0781 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Porážka!
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