Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Quest - Display to (All players) the Hint message: For help, tips and other stuff, go to the quest menu.
Quest - Create a Required quest titled Help with the description - pick a starting hero, (for one lumber) they are stronger than the ones you can get for gold.- you start out with a few units, just enough though to hold the monsters off for the first few waves, maybe. - you can build units from your barracks.- to choose what type of unit you want to build, click the different page buttons.- you can also get other heros from the hero recruiter. they are not as strong as the one you get for free at the start of the game.- make sure to protect the king at all costs, if he dies... you lose.* Most Imporantly, Have Fun * , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Flash the quest dialog button
Player Red Commands
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Player Red Commands with the description | Here are some commands for player red | | | | |\/ \/King Related Commands:-throne will send the king to the throne-heal will send the king to heal at the fountains-north will send the king to help the north player-east will send the king to help the east player-west will send the king to help the west playerPlayer Related Commands:If blue isn't playing, type: -blue isn't playing A tower will be created that will kill blue's monsters.If teal isn't playing, type: -teal isn't playing A tower will be created that will kill teal's monsters.If blue or teal are being assholes, just type: -kick blue or -kick teal , using icon path ReplaceableTextures\CommandButtons\BTNBloodElfPeasant.blp
Tips for players.
Tips
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Tips with the description Heh heh, so... you want a few little tips from us pros, do ya? Ok we'll share some with ya:- melee walls are an excellent defence. expecially in the first chamber, ranged won't do too well in there.- heros are very powerful, and can get them even stronger if you train them and buy them items.- ranged are meant for the walls in the second chamber, in most cases.- it may not be a good idea to just get lots of troops or just try to uber-i-tize your hero. an even amount of troops and a powerful hero is good.- it's not the greatest of ideas to get an army of heros. you need a balanced amount of heros and troops, usually more troops than heros is best.- again with heros: it's better just to get 1 or 2, because then you can buy them better items and they'll get stronger instead of just getting a bunch of crappy heros.- archers are meant for only walls, because they are very weak. , using icon path ReplaceableTextures\CommandButtons\BTNPriest.blp
Coming Soon
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled coming soon.... with the description Stuff that is still to be added:- heros- a multiboard- more troops- different kinds of barracks- possibly different game modes- mini-quests possibly- maybe a team two for other game types- more levels- more troops- blockade builder- towers- events, or hero arena , using icon path ReplaceableTextures\CommandButtons\BTNBloodElfPeasant.blp
Gate1
Events
Map initialization
Conditions
Actions
Destructible - Open Demonic Gate 0050 <gen>
Gate2
Events
Map initialization
Conditions
Actions
Destructible - Open Demonic Gate 0049 <gen>
Gate3
Events
Map initialization
Conditions
Actions
Destructible - Open Demonic Gate 0048 <gen>
Chamber Gate1
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0013 <gen>
Chamber Gate2
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0023 <gen>
Chamber Gate3
Events
Map initialization
Conditions
Actions
Destructible - Open Iron Gate 0033 <gen>
Anti Camp
Events
Unit - A unit enters North_Spawn <gen>
Unit - A unit enters East_Spawn <gen>
Unit - A unit enters West_Spawn <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or (((Owner of (Triggering unit)) Equal to Player 2 (Blue)) or ((Owner of (Triggering unit)) Equal to Player 3 (Teal)))
Actions
Unit - Move (Triggering unit) instantly to (Center of Anti_Camp_Teleport_To <gen>)
Game - Display to (All players) for 5.00 seconds the text: Anti-Camp has been activated!
Gold
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
After 5 minutes the hero tavern is destroyed.
Destroy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Your time for picking a starter hero is over.
Unit - Explode Basic Hero Recruiter 0050 <gen> .
Unit - Explode Wisp 0051 <gen> .
Unit - Explode Wisp 0052 <gen> .
Unit - Explode Wisp 0053 <gen> .
Ping
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_015 <gen>) for 5.00 seconds, using a Simple ping of color ( 0.00 %, 100.00 %, 0.00 %)
Game - Display to (All players) for 10.00 seconds the text: You have about 5 minutes to pick your starting hero
Player 1 hero move
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of North_Gate <gen>) , facing Default building facing degrees
Player 2 hero move
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of East_Gate <gen>) , facing Default building facing degrees
Player 3 hero move
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (Center of West_Gate <gen>) , facing Default building facing degrees
Blue
Events
Player - Player 1 (Red) types a chat message containing -blue isn't playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Spawn Killer for Player 4 (Purple) at (Center of Blue_Monster_Killer <gen>) facing Default building facing degrees
Teal
Events
Player - Player 1 (Red) types a chat message containing -teal isn't playing (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Spawn Killer for Player 4 (Purple) at (Center of Teal_Monster_Killer <gen>) facing Default building facing degrees
Blue Kick
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: j00 got stallond!
Game - Display to (All players) for 5.00 seconds the text: (Name of Player 2 (Blue))
Game - Display to (All players) for 5.00 seconds the text: has been kicked!
Teal Kick
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: j00 got stallond!
Game - Display to (All players) for 5.00 seconds the text: (Name of Player 3 (Teal))
Game - Display to (All players) for 5.00 seconds the text: has been kicked!
Starting Message
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Hello and welcome to UKS Castle Defence, we hope you enjoy the game! The first spawn of monster will be in about 2 minutes.
First Spawn in 60 Seconds
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: One more minute till the first wave of monsters come, you better be ready.
Increase Bounty
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: This is getting pretty damn hard isn't it? I'll just increase the bounty for you then....
Defeat
Events
Unit - King 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The King has fallen....
Game - Defeat Player 2 (Blue) with the message: The King has fallen....
Game - Defeat Player 3 (Teal) with the message: The King has fallen....
Healing
Events
Player - Player 1 (Red) types a chat message containing -heal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order King 0010 <gen> to Attack-Move To . (Center of Kings_Fountian <gen>)
Throne
Events
Player - Player 1 (Red) types a chat message containing -throne (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order King 0010 <gen> to Attack-Move To . (Center of Kings_Throne <gen>)
North
Events
Player - Player 1 (Red) types a chat message containing -north (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order King 0010 <gen> to Attack-Move To . (Center of North_Gate <gen>)
East
Events
Player - Player 1 (Red) types a chat message containing -east (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order King 0010 <gen> to Attack-Move To . (Center of East_Gate <gen>)
West
Events
Player - Player 1 (Red) types a chat message containing -west (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order King 0010 <gen> to Attack-Move To . (Center of West_Gate <gen>)
King Death
Events
Map initialization
Conditions
Actions
Unit - Make King 0010 <gen> Explode on death
boom
Events
Player - Player 1 (Red) types a chat message containing -boomboom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on boom1 <gen>
boom Copy
Events
Player - Player 2 (Blue) types a chat message containing -boomboom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on boom1_Copy <gen>
boom Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -boomboom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on boom1_Copy_2 <gen>
boom1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Explode (Triggering unit) .
boom1 Copy
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Explode (Triggering unit) .
boom1 Copy 2
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Explode (Triggering unit) .
I am KillinGSpree221
Events
Player - Player 1 (Red) types a chat message containing I am Killing_Spree22 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Explode Barracks 0041 <gen> .
Floating Text - Create floating text that reads NO YOU ARNT BITCH! at (Center of (Current camera bounds)) with Z offset 0 , using font size 90.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
I am KillinGSpree221 Copy
Events
Player - Player 2 (Blue) types a chat message containing I am Killing_Spree22 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Explode Barracks 0043 <gen> .
Floating Text - Create floating text that reads NO YOU ARNT BITCH! at (Center of (Current camera bounds)) with Z offset 0 , using font size 90.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
I am KillinGSpree221 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing I am Killing_Spree22 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Explode Barracks 0042 <gen> .
Floating Text - Create floating text that reads NO YOU ARNT BITCH! at (Center of (Current camera bounds)) with Z offset 0 , using font size 90.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.