Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model UED_Thor of the bundle UED_Thor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file UED Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UED_Thor.mdx
Now Click the "Import File" Button:
Next select 'UED_Thor.mdx' in the folder which you extracted from the zip archive:
UED_Thor
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Done, you have imported the file UED_Thor.mdx.
Importing Explosion_Orange.blp
Now Click the "Import File" Button:
Next select 'Explosion_Orange.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
war3mapimported/Explosion_Orange.blp
Double-click the file Explosion_Orange.blp:
Explosion_Orange.blp
Image / Texture
131
war3mapimported/Explosion_Orange.blp
Tick the box "Use Custom Path" and type in the correct path:
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Done, you have imported the file Explosion_Orange.blp.
Importing Firebomb.blp
Now Click the "Import File" Button:
Next select 'Firebomb.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
war3mapimported/Firebomb.blp
Double-click the file Firebomb.blp:
Firebomb.blp
Image / Texture
107
war3mapimported/Firebomb.blp
Tick the box "Use Custom Path" and type in the correct path:
Firebomb.blp
Image / Texture
107
Firebomb.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
Done, you have imported the file Firebomb.blp.
Importing UED_thor_cannons_diffuse.blp
Now Click the "Import File" Button:
Next select 'UED_thor_cannons_diffuse.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
war3mapimported/UED_thor_cannons_diffuse.blp
Double-click the file UED_thor_cannons_diffuse.blp:
UED_thor_cannons_diffuse.blp
Image / Texture
167
war3mapimported/UED_thor_cannons_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
Done, you have imported the file UED_thor_cannons_diffuse.blp.
Importing UED_thor_cannons_emissive.blp
Now Click the "Import File" Button:
Next select 'UED_thor_cannons_emissive.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
war3mapimported/UED_thor_cannons_emissive.blp
Double-click the file UED_thor_cannons_emissive.blp:
UED_thor_cannons_emissive.blp
Image / Texture
52
war3mapimported/UED_thor_cannons_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
Done, you have imported the file UED_thor_cannons_emissive.blp.
Importing UED_thor_diffuse.blp
Now Click the "Import File" Button:
Next select 'UED_thor_diffuse.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
war3mapimported/UED_thor_diffuse.blp
Double-click the file UED_thor_diffuse.blp:
UED_thor_diffuse.blp
Image / Texture
144
war3mapimported/UED_thor_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
Done, you have imported the file UED_thor_diffuse.blp.
Importing UED_thor_emissive.blp
Now Click the "Import File" Button:
Next select 'UED_thor_emissive.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
UED_thor_emissive.blp
Image / Texture
57
war3mapimported/UED_thor_emissive.blp
Double-click the file UED_thor_emissive.blp:
UED_thor_emissive.blp
Image / Texture
57
war3mapimported/UED_thor_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_thor_emissive.blp
Image / Texture
57
UED_thor_emissive.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
UED_thor_emissive.blp
Image / Texture
57
UED_thor_emissive.blp
Done, you have imported the file UED_thor_emissive.blp.
Importing UED_thor_modifications_diffuse.blp
Now Click the "Import File" Button:
Next select 'UED_thor_modifications_diffuse.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
UED_thor_emissive.blp
Image / Texture
57
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
Image / Texture
121
war3mapimported/UED_thor_modifications_diffuse.blp
Double-click the file UED_thor_modifications_diffuse.blp:
UED_thor_modifications_diffuse.blp
Image / Texture
121
war3mapimported/UED_thor_modifications_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_thor_modifications_diffuse.blp
Image / Texture
121
UED_thor_modifications_diffuse.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
UED_thor_emissive.blp
Image / Texture
57
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
Image / Texture
121
UED_thor_modifications_diffuse.blp
Done, you have imported the file UED_thor_modifications_diffuse.blp.
Importing UED_thor_modifications_emissive.blp
Now Click the "Import File" Button:
Next select 'UED_thor_modifications_emissive.blp' in the folder which you extracted from the zip archive:
UED_Thor
UED_Thor.mdx
Explosion_Orange.blp
Firebomb.blp
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
UED_thor_emissive.blp
Image / Texture
57
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
Image / Texture
121
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
Image / Texture
23
war3mapimported/UED_thor_modifications_emissive.blp
Double-click the file UED_thor_modifications_emissive.blp:
UED_thor_modifications_emissive.blp
Image / Texture
23
war3mapimported/UED_thor_modifications_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_thor_modifications_emissive.blp
Image / Texture
23
UED_thor_modifications_emissive.blp
The file has been properly added to the map archive:
UED_Thor.mdx
Model
567
war3mapimported/UED_Thor.mdx
Explosion_Orange.blp
Image / Texture
131
Explosion_Orange.blp
Firebomb.blp
Image / Texture
107
Firebomb.blp
UED_thor_cannons_diffuse.blp
Image / Texture
167
UED_thor_cannons_diffuse.blp
UED_thor_cannons_emissive.blp
Image / Texture
52
UED_thor_cannons_emissive.blp
UED_thor_diffuse.blp
Image / Texture
144
UED_thor_diffuse.blp
UED_thor_emissive.blp
Image / Texture
57
UED_thor_emissive.blp
UED_thor_modifications_diffuse.blp
Image / Texture
121
UED_thor_modifications_diffuse.blp
UED_thor_modifications_emissive.blp
Image / Texture
23
UED_thor_modifications_emissive.blp
Done, you have imported the file UED_thor_modifications_emissive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.