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How to import UED_Medic

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model UED_Medic of the bundle UED_Medic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file UED Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

UED_Medic
UED_Medic.mdx
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
terran_herc_diff.blp
terran_herc_emis.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
BloodH.blp
BloodI.blp
smokeAI.blp
BloodG.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UED_Medic.mdx

Now Click the "Import File" Button:

Next select 'UED_Medic.mdx' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx

Done, you have imported the file UED_Medic.mdx.

Importing blackopsmarine_diff.blp

Now Click the "Import File" Button:

Next select 'blackopsmarine_diff.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
war3mapimported/blackopsmarine_diff.blp

Double-click the file blackopsmarine_diff.blp:

blackopsmarine_diff.blp
Image / Texture
85
war3mapimported/blackopsmarine_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp

Done, you have imported the file blackopsmarine_diff.blp.

Importing blackopsmarine_emiss.blp

Now Click the "Import File" Button:

Next select 'blackopsmarine_emiss.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
war3mapimported/blackopsmarine_emiss.blp

Double-click the file blackopsmarine_emiss.blp:

blackopsmarine_emiss.blp
Image / Texture
13
war3mapimported/blackopsmarine_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp

Done, you have imported the file blackopsmarine_emiss.blp.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
117
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
117
BloodG.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
108
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
108
BloodH.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
94
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
94
BloodI.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing Marine_UED_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Marine_UED_Diffuse.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
war3mapimported/Marine_UED_Diffuse.blp

Double-click the file Marine_UED_Diffuse.blp:

Marine_UED_Diffuse.blp
Image / Texture
162
war3mapimported/Marine_UED_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp

Done, you have imported the file Marine_UED_Diffuse.blp.

Importing Marine_UED_Emissive.blp

Now Click the "Import File" Button:

Next select 'Marine_UED_Emissive.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
war3mapimported/Marine_UED_Emissive.blp

Double-click the file Marine_UED_Emissive.blp:

Marine_UED_Emissive.blp
Image / Texture
21
war3mapimported/Marine_UED_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp

Done, you have imported the file Marine_UED_Emissive.blp.

Importing Medic_UED_M_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Medic_UED_M_Diffuse.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
war3mapimported/Medic_UED_M_Diffuse.blp

Double-click the file Medic_UED_M_Diffuse.blp:

Medic_UED_M_Diffuse.blp
Image / Texture
135
war3mapimported/Medic_UED_M_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp

Done, you have imported the file Medic_UED_M_Diffuse.blp.

Importing Medic_UED_M_Emissive.blp

Now Click the "Import File" Button:

Next select 'Medic_UED_M_Emissive.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
war3mapimported/Medic_UED_M_Emissive.blp

Double-click the file Medic_UED_M_Emissive.blp:

Medic_UED_M_Emissive.blp
Image / Texture
29
war3mapimported/Medic_UED_M_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp

Done, you have imported the file Medic_UED_M_Emissive.blp.

Importing Medic_UED_M_Extra_Diffuse.blp

Now Click the "Import File" Button:

Next select 'Medic_UED_M_Extra_Diffuse.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
war3mapimported/Medic_UED_M_Extra_Diffuse.blp

Double-click the file Medic_UED_M_Extra_Diffuse.blp:

Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
war3mapimported/Medic_UED_M_Extra_Diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp

Done, you have imported the file Medic_UED_M_Extra_Diffuse.blp.

Importing Medic_UED_M_Extra_Emissive.blp

Now Click the "Import File" Button:

Next select 'Medic_UED_M_Extra_Emissive.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
war3mapimported/Medic_UED_M_Extra_Emissive.blp

Double-click the file Medic_UED_M_Extra_Emissive.blp:

Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
war3mapimported/Medic_UED_M_Extra_Emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp

Done, you have imported the file Medic_UED_M_Extra_Emissive.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
Image / Texture
9
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
9
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
9
smokeAI.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp

Done, you have imported the file smokeAI.blp.

Importing terran_herc_diff.blp

Now Click the "Import File" Button:

Next select 'terran_herc_diff.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
terran_herc_diff.blp
Image / Texture
134
war3mapimported/terran_herc_diff.blp

Double-click the file terran_herc_diff.blp:

terran_herc_diff.blp
Image / Texture
134
war3mapimported/terran_herc_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

terran_herc_diff.blp
Image / Texture
134
terran_herc_diff.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
terran_herc_diff.blp
Image / Texture
134
terran_herc_diff.blp

Done, you have imported the file terran_herc_diff.blp.

Importing terran_herc_emis.blp

Now Click the "Import File" Button:

Next select 'terran_herc_emis.blp' in the folder which you extracted from the zip archive:

UED_Medic
UED_Medic.mdx
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
terran_herc_diff.blp
terran_herc_emis.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
terran_herc_diff.blp
Image / Texture
134
terran_herc_diff.blp
terran_herc_emis.blp
Image / Texture
21
war3mapimported/terran_herc_emis.blp

Double-click the file terran_herc_emis.blp:

terran_herc_emis.blp
Image / Texture
21
war3mapimported/terran_herc_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

terran_herc_emis.blp
Image / Texture
21
terran_herc_emis.blp

The file has been properly added to the map archive:

UED_Medic.mdx
Model
388
war3mapimported/UED_Medic.mdx
blackopsmarine_diff.blp
Image / Texture
85
blackopsmarine_diff.blp
blackopsmarine_emiss.blp
Image / Texture
13
blackopsmarine_emiss.blp
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Marine_UED_Diffuse.blp
Image / Texture
162
Marine_UED_Diffuse.blp
Marine_UED_Emissive.blp
Image / Texture
21
Marine_UED_Emissive.blp
Medic_UED_M_Diffuse.blp
Image / Texture
135
Medic_UED_M_Diffuse.blp
Medic_UED_M_Emissive.blp
Image / Texture
29
Medic_UED_M_Emissive.blp
Medic_UED_M_Extra_Diffuse.blp
Image / Texture
210
Medic_UED_M_Extra_Diffuse.blp
Medic_UED_M_Extra_Emissive.blp
Image / Texture
20
Medic_UED_M_Extra_Emissive.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
terran_herc_diff.blp
Image / Texture
134
terran_herc_diff.blp
terran_herc_emis.blp
Image / Texture
21
terran_herc_emis.blp

Done, you have imported the file terran_herc_emis.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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