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Model validation: UED_Marine
UED_Marine.mdx
0errors5severe2warnings6unused
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 135533); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 135533); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 135533); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 135533); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 135533); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Sequence 11 - "Cinematic Walk One"
Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 12 - "Cinematic Dance - 1"
Sequence "Cinematic Dance - 1" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 13 - "Cinematic Dance - 2"
Sequence "Cinematic Dance - 2" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 14 - "Cinematic Dance - 3"
Sequence "Cinematic Dance - 3" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 15 - "Cinematic Dance - 4"
Sequence "Cinematic Dance - 4" is a non-standard cinematic animation; for in-game models this just bloats filesize.
1
Sequence 16 - "Cinematic Dance - 5"
Sequence "Cinematic Dance - 5" is a non-standard cinematic animation; for in-game models this just bloats filesize.
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