Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model UED_Marine of the bundle UED_Marine. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file UED Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing UED_Marine.mdx
Now Click the "Import File" Button:
Next select 'UED_Marine.mdx' in the folder which you extracted from the zip archive:
UED_Marine
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
Done, you have imported the file UED_Marine.mdx.
Importing BloodG.blp
Now Click the "Import File" Button:
Next select 'BloodG.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
war3mapimported/BloodG.blp
Double-click the file BloodG.blp:
BloodG.blp
Image / Texture
117
war3mapimported/BloodG.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodG.blp
Image / Texture
117
BloodG.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
Done, you have imported the file BloodG.blp.
Importing BloodH.blp
Now Click the "Import File" Button:
Next select 'BloodH.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
war3mapimported/BloodH.blp
Double-click the file BloodH.blp:
BloodH.blp
Image / Texture
108
war3mapimported/BloodH.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodH.blp
Image / Texture
108
BloodH.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
Done, you have imported the file BloodH.blp.
Importing BloodI.blp
Now Click the "Import File" Button:
Next select 'BloodI.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
war3mapimported/BloodI.blp
Double-click the file BloodI.blp:
BloodI.blp
Image / Texture
94
war3mapimported/BloodI.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodI.blp
Image / Texture
94
BloodI.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
Done, you have imported the file BloodI.blp.
Importing ShotFire1.blp
Now Click the "Import File" Button:
Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
war3mapimported/ShotFire1.blp
Double-click the file ShotFire1.blp:
ShotFire1.blp
Image / Texture
9
war3mapimported/ShotFire1.blp
Tick the box "Use Custom Path" and type in the correct path:
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
Done, you have imported the file ShotFire1.blp.
Importing smokeAI.blp
Now Click the "Import File" Button:
Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
war3mapimported/smokeAI.blp
Double-click the file smokeAI.blp:
smokeAI.blp
Image / Texture
9
war3mapimported/smokeAI.blp
Tick the box "Use Custom Path" and type in the correct path:
smokeAI.blp
Image / Texture
9
smokeAI.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
Done, you have imported the file smokeAI.blp.
Importing UED_MarineLeader_Diffuse.blp
Now Click the "Import File" Button:
Next select 'UED_MarineLeader_Diffuse.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
war3mapimported/UED_MarineLeader_Diffuse.blp
Double-click the file UED_MarineLeader_Diffuse.blp:
UED_MarineLeader_Diffuse.blp
Image / Texture
162
war3mapimported/UED_MarineLeader_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
Done, you have imported the file UED_MarineLeader_Diffuse.blp.
Importing UED_MarineLeader_Emissive.blp
Now Click the "Import File" Button:
Next select 'UED_MarineLeader_Emissive.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
war3mapimported/UED_MarineLeader_Emissive.blp
Double-click the file UED_MarineLeader_Emissive.blp:
UED_MarineLeader_Emissive.blp
Image / Texture
21
war3mapimported/UED_MarineLeader_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
Done, you have imported the file UED_MarineLeader_Emissive.blp.
Importing UED_MarineLeader_Extra_Diffuse.blp
Now Click the "Import File" Button:
Next select 'UED_MarineLeader_Extra_Diffuse.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
war3mapimported/UED_MarineLeader_Extra_Diffuse.blp
Double-click the file UED_MarineLeader_Extra_Diffuse.blp:
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
war3mapimported/UED_MarineLeader_Extra_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
Done, you have imported the file UED_MarineLeader_Extra_Diffuse.blp.
Importing UED_MarineLeader_Extra_Emissive.blp
Now Click the "Import File" Button:
Next select 'UED_MarineLeader_Extra_Emissive.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
war3mapimported/UED_MarineLeader_Extra_Emissive.blp
Double-click the file UED_MarineLeader_Extra_Emissive.blp:
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
war3mapimported/UED_MarineLeader_Extra_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
UED_MarineLeader_Extra_Emissive.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
UED_MarineLeader_Extra_Emissive.blp
Done, you have imported the file UED_MarineLeader_Extra_Emissive.blp.
Importing UED_MarineSergeant_Diffuse.blp
Now Click the "Import File" Button:
Next select 'UED_MarineSergeant_Diffuse.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
Image / Texture
134
war3mapimported/UED_MarineSergeant_Diffuse.blp
Double-click the file UED_MarineSergeant_Diffuse.blp:
UED_MarineSergeant_Diffuse.blp
Image / Texture
134
war3mapimported/UED_MarineSergeant_Diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_MarineSergeant_Diffuse.blp
Image / Texture
134
UED_MarineSergeant_Diffuse.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
Image / Texture
134
UED_MarineSergeant_Diffuse.blp
Done, you have imported the file UED_MarineSergeant_Diffuse.blp.
Importing UED_MarineSergeant_Emissive.blp
Now Click the "Import File" Button:
Next select 'UED_MarineSergeant_Emissive.blp' in the folder which you extracted from the zip archive:
UED_Marine
UED_Marine.mdx
BloodG.blp
BloodH.blp
BloodI.blp
ShotFire1.blp
smokeAI.blp
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
Image / Texture
134
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
Image / Texture
21
war3mapimported/UED_MarineSergeant_Emissive.blp
Double-click the file UED_MarineSergeant_Emissive.blp:
UED_MarineSergeant_Emissive.blp
Image / Texture
21
war3mapimported/UED_MarineSergeant_Emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
UED_MarineSergeant_Emissive.blp
Image / Texture
21
UED_MarineSergeant_Emissive.blp
The file has been properly added to the map archive:
UED_Marine.mdx
Model
509
war3mapimported/UED_Marine.mdx
BloodG.blp
Image / Texture
117
BloodG.blp
BloodH.blp
Image / Texture
108
BloodH.blp
BloodI.blp
Image / Texture
94
BloodI.blp
ShotFire1.blp
Image / Texture
9
ShotFire1.blp
smokeAI.blp
Image / Texture
9
smokeAI.blp
UED_MarineLeader_Diffuse.blp
Image / Texture
162
UED_MarineLeader_Diffuse.blp
UED_MarineLeader_Emissive.blp
Image / Texture
21
UED_MarineLeader_Emissive.blp
UED_MarineLeader_Extra_Diffuse.blp
Image / Texture
81
UED_MarineLeader_Extra_Diffuse.blp
UED_MarineLeader_Extra_Emissive.blp
Image / Texture
14
UED_MarineLeader_Extra_Emissive.blp
UED_MarineSergeant_Diffuse.blp
Image / Texture
134
UED_MarineSergeant_Diffuse.blp
UED_MarineSergeant_Emissive.blp
Image / Texture
21
UED_MarineSergeant_Emissive.blp
Done, you have imported the file UED_MarineSergeant_Emissive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.