How to import UED_BattlecruiserHurricane_V1

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model UED_BattlecruiserHurricane_V1 of the bundle UED_BattlecruiserHurricane_V1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file UED Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

UED_BattlecruiserHurricane_V1
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp
fx-flare-generic.blp
UED_BattlecruiserHurricane_V1.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UED_BattlecruiserHurricane_V1.mdx

Now Click the "Import File" Button:

Next select 'UED_BattlecruiserHurricane_V1.mdx' in the folder which you extracted from the zip archive:

UED_BattlecruiserHurricane_V1
UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp

The file has been properly added to the map archive:

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx

Done, you have imported the file UED_BattlecruiserHurricane_V1.mdx.

Importing fx-flare-generic.blp

Now Click the "Import File" Button:

Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:

UED_BattlecruiserHurricane_V1
UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
Image / Texture
1
war3mapimported/fx-flare-generic.blp

Double-click the file fx-flare-generic.blp:

fx-flare-generic.blp
Image / Texture
1
war3mapimported/fx-flare-generic.blp

Tick the box "Use Custom Path" and type in the correct path:

fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp

The file has been properly added to the map archive:

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp

Done, you have imported the file fx-flare-generic.blp.

Importing UED_Battlecruiser_V1_Dif.blp

Now Click the "Import File" Button:

Next select 'UED_Battlecruiser_V1_Dif.blp' in the folder which you extracted from the zip archive:

UED_BattlecruiserHurricane_V1
UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
Image / Texture
164
war3mapimported/UED_Battlecruiser_V1_Dif.blp

Double-click the file UED_Battlecruiser_V1_Dif.blp:

UED_Battlecruiser_V1_Dif.blp
Image / Texture
164
war3mapimported/UED_Battlecruiser_V1_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

UED_Battlecruiser_V1_Dif.blp
Image / Texture
164
UED_Battlecruiser_V1_Dif.blp

The file has been properly added to the map archive:

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
Image / Texture
164
UED_Battlecruiser_V1_Dif.blp

Done, you have imported the file UED_Battlecruiser_V1_Dif.blp.

Importing UED_Battlecruiser_V1_Emi.blp

Now Click the "Import File" Button:

Next select 'UED_Battlecruiser_V1_Emi.blp' in the folder which you extracted from the zip archive:

UED_BattlecruiserHurricane_V1
UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
Image / Texture
164
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp
Image / Texture
93
war3mapimported/UED_Battlecruiser_V1_Emi.blp

Double-click the file UED_Battlecruiser_V1_Emi.blp:

UED_Battlecruiser_V1_Emi.blp
Image / Texture
93
war3mapimported/UED_Battlecruiser_V1_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

UED_Battlecruiser_V1_Emi.blp
Image / Texture
93
UED_Battlecruiser_V1_Emi.blp

The file has been properly added to the map archive:

UED_BattlecruiserHurricane_V1.mdx
Model
182
war3mapimported/UED_BattlecruiserHurricane_V1.mdx
fx-flare-generic.blp
Image / Texture
1
fx-flare-generic.blp
UED_Battlecruiser_V1_Dif.blp
Image / Texture
164
UED_Battlecruiser_V1_Dif.blp
UED_Battlecruiser_V1_Emi.blp
Image / Texture
93
UED_Battlecruiser_V1_Emi.blp

Done, you have imported the file UED_Battlecruiser_V1_Emi.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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