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How to import UED_Air_SiegeTankV1

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model UED_Air_SiegeTankV1 of the bundle UED_Air_SiegeTankV1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file UED Terran Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

UED_Air_SiegeTankV1
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
UED_Air_SiegeTankV1.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing UED_Air_SiegeTankV1.mdx

Now Click the "Import File" Button:

Next select 'UED_Air_SiegeTankV1.mdx' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx

Done, you have imported the file UED_Air_SiegeTankV1.mdx.

Importing cyclone_UED_diff.blp

Now Click the "Import File" Button:

Next select 'cyclone_UED_diff.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
war3mapimported/cyclone_UED_diff.blp

Double-click the file cyclone_UED_diff.blp:

cyclone_UED_diff.blp
Image / Texture
135
war3mapimported/cyclone_UED_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp

Done, you have imported the file cyclone_UED_diff.blp.

Importing cyclone_UED_emis.blp

Now Click the "Import File" Button:

Next select 'cyclone_UED_emis.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
war3mapimported/cyclone_UED_emis.blp

Double-click the file cyclone_UED_emis.blp:

cyclone_UED_emis.blp
Image / Texture
27
war3mapimported/cyclone_UED_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp

Done, you have imported the file cyclone_UED_emis.blp.

Importing hellion_UED_diff.blp

Now Click the "Import File" Button:

Next select 'hellion_UED_diff.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
war3mapimported/hellion_UED_diff.blp

Double-click the file hellion_UED_diff.blp:

hellion_UED_diff.blp
Image / Texture
82
war3mapimported/hellion_UED_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp

Done, you have imported the file hellion_UED_diff.blp.

Importing hellion_UED_emiss.blp

Now Click the "Import File" Button:

Next select 'hellion_UED_emiss.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
war3mapimported/hellion_UED_emiss.blp

Double-click the file hellion_UED_emiss.blp:

hellion_UED_emiss.blp
Image / Texture
17
war3mapimported/hellion_UED_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp

Done, you have imported the file hellion_UED_emiss.blp.

Importing infestor_UED_diffuse.blp

Now Click the "Import File" Button:

Next select 'infestor_UED_diffuse.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
war3mapimported/infestor_UED_diffuse.blp

Double-click the file infestor_UED_diffuse.blp:

infestor_UED_diffuse.blp
Image / Texture
83
war3mapimported/infestor_UED_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp

Done, you have imported the file infestor_UED_diffuse.blp.

Importing mutalisk_UED_diff.blp

Now Click the "Import File" Button:

Next select 'mutalisk_UED_diff.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
war3mapimported/mutalisk_UED_diff.blp

Double-click the file mutalisk_UED_diff.blp:

mutalisk_UED_diff.blp
Image / Texture
103
war3mapimported/mutalisk_UED_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp

Done, you have imported the file mutalisk_UED_diff.blp.

Importing tank_treads.blp

Now Click the "Import File" Button:

Next select 'tank_treads.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
war3mapimported/tank_treads.blp

Double-click the file tank_treads.blp:

tank_treads.blp
Image / Texture
15
war3mapimported/tank_treads.blp

Tick the box "Use Custom Path" and type in the correct path:

tank_treads.blp
Image / Texture
15
tank_treads.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp

Done, you have imported the file tank_treads.blp.

Importing UED_SiegeTank_Dif.blp

Now Click the "Import File" Button:

Next select 'UED_SiegeTank_Dif.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
war3mapimported/UED_SiegeTank_Dif.blp

Double-click the file UED_SiegeTank_Dif.blp:

UED_SiegeTank_Dif.blp
Image / Texture
76
war3mapimported/UED_SiegeTank_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp

Done, you have imported the file UED_SiegeTank_Dif.blp.

Importing UED_SiegeTank_Emi.blp

Now Click the "Import File" Button:

Next select 'UED_SiegeTank_Emi.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
Image / Texture
27
war3mapimported/UED_SiegeTank_Emi.blp

Double-click the file UED_SiegeTank_Emi.blp:

UED_SiegeTank_Emi.blp
Image / Texture
27
war3mapimported/UED_SiegeTank_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

UED_SiegeTank_Emi.blp
Image / Texture
27
UED_SiegeTank_Emi.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
Image / Texture
27
UED_SiegeTank_Emi.blp

Done, you have imported the file UED_SiegeTank_Emi.blp.

Importing UED_SiegeTank_Extra_Dif.blp

Now Click the "Import File" Button:

Next select 'UED_SiegeTank_Extra_Dif.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
Image / Texture
27
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
Image / Texture
134
war3mapimported/UED_SiegeTank_Extra_Dif.blp

Double-click the file UED_SiegeTank_Extra_Dif.blp:

UED_SiegeTank_Extra_Dif.blp
Image / Texture
134
war3mapimported/UED_SiegeTank_Extra_Dif.blp

Tick the box "Use Custom Path" and type in the correct path:

UED_SiegeTank_Extra_Dif.blp
Image / Texture
134
UED_SiegeTank_Extra_Dif.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
Image / Texture
27
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
Image / Texture
134
UED_SiegeTank_Extra_Dif.blp

Done, you have imported the file UED_SiegeTank_Extra_Dif.blp.

Importing UED_SiegeTank_Extra_Emi.blp

Now Click the "Import File" Button:

Next select 'UED_SiegeTank_Extra_Emi.blp' in the folder which you extracted from the zip archive:

UED_Air_SiegeTankV1
UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
cyclone_UED_emis.blp
hellion_UED_diff.blp
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
tank_treads.blp
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
Image / Texture
27
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
Image / Texture
134
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp
Image / Texture
39
war3mapimported/UED_SiegeTank_Extra_Emi.blp

Double-click the file UED_SiegeTank_Extra_Emi.blp:

UED_SiegeTank_Extra_Emi.blp
Image / Texture
39
war3mapimported/UED_SiegeTank_Extra_Emi.blp

Tick the box "Use Custom Path" and type in the correct path:

UED_SiegeTank_Extra_Emi.blp
Image / Texture
39
UED_SiegeTank_Extra_Emi.blp

The file has been properly added to the map archive:

UED_Air_SiegeTankV1.mdx
Model
437
war3mapimported/UED_Air_SiegeTankV1.mdx
cyclone_UED_diff.blp
Image / Texture
135
cyclone_UED_diff.blp
cyclone_UED_emis.blp
Image / Texture
27
cyclone_UED_emis.blp
hellion_UED_diff.blp
Image / Texture
82
hellion_UED_diff.blp
hellion_UED_emiss.blp
Image / Texture
17
hellion_UED_emiss.blp
infestor_UED_diffuse.blp
Image / Texture
83
infestor_UED_diffuse.blp
mutalisk_UED_diff.blp
Image / Texture
103
mutalisk_UED_diff.blp
tank_treads.blp
Image / Texture
15
tank_treads.blp
UED_SiegeTank_Dif.blp
Image / Texture
76
UED_SiegeTank_Dif.blp
UED_SiegeTank_Emi.blp
Image / Texture
27
UED_SiegeTank_Emi.blp
UED_SiegeTank_Extra_Dif.blp
Image / Texture
134
UED_SiegeTank_Extra_Dif.blp
UED_SiegeTank_Extra_Emi.blp
Image / Texture
39
UED_SiegeTank_Extra_Emi.blp

Done, you have imported the file UED_SiegeTank_Extra_Emi.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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