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Model validation: UDrogue

UndeadRogueJ.mdx

0 errors 0 severe 3 warnings 18 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 3 Bone 5 - "Bone_Leg2_R"
    • 3 Rotation
      • Track 13 at frame 5200 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 6000 has roughly the same value as tracks 13 and 15
      • Track 19 at frame 9383 has exactly the same value as tracks 18 and 20
  • 3 Bone 6 - "Bone_Foot_R"
    • 3 Rotation
      • Track 13 at frame 5133 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5200 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 6000 has roughly the same value as tracks 14 and 16
  • 3 Bone 8 - "Bone_Leg2_L"
    • 3 Translation
      • Track 4 at frame 19933 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 20100 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 20333 has exactly the same value as tracks 5 and 7
  • 1 Bone 10 - "Bone_Chest"
    • 1 Rotation
      • Track 8 at frame 4533 has roughly the same value as tracks 7 and 9
  • 2 Bone 11 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 5 at frame 4533 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 4733 has roughly the same value as tracks 5 and 7
  • 3 Bone 12 - "Bone_Arm2_R"
    • 3 Rotation
      • Track 9 at frame 4533 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 4733 has roughly the same value as tracks 9 and 11
      • Track 21 at frame 9420 has exactly the same value as tracks 20 and 22
  • 2 Bone 19 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 6 at frame 4733 has exactly the same value as tracks 5 and 7
      • Track 40 at frame 34234 has roughly the same value as tracks 39 and 41
  • 1 Bone 20 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 15 at frame 9420 has exactly the same value as tracks 14 and 16
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