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Model validation: UDrogue
UndeadRogueJ.mdx
0errors0severe3warnings18unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 1
1
Extent
Negative extents
3
Bone 5 - "Bone_Leg2_R"
3
Rotation
Track 13 at frame 5200 has roughly the same value as tracks 12 and 14
Track 14 at frame 6000 has roughly the same value as tracks 13 and 15
Track 19 at frame 9383 has exactly the same value as tracks 18 and 20
3
Bone 6 - "Bone_Foot_R"
3
Rotation
Track 13 at frame 5133 has exactly the same value as tracks 12 and 14
Track 14 at frame 5200 has roughly the same value as tracks 13 and 15
Track 15 at frame 6000 has roughly the same value as tracks 14 and 16
3
Bone 8 - "Bone_Leg2_L"
3
Translation
Track 4 at frame 19933 has exactly the same value as tracks 3 and 5
Track 5 at frame 20100 has exactly the same value as tracks 4 and 6
Track 6 at frame 20333 has exactly the same value as tracks 5 and 7
1
Bone 10 - "Bone_Chest"
1
Rotation
Track 8 at frame 4533 has roughly the same value as tracks 7 and 9
2
Bone 11 - "Bone_Arm1_R"
2
Rotation
Track 5 at frame 4533 has roughly the same value as tracks 4 and 6
Track 6 at frame 4733 has roughly the same value as tracks 5 and 7
3
Bone 12 - "Bone_Arm2_R"
3
Rotation
Track 9 at frame 4533 has roughly the same value as tracks 8 and 10
Track 10 at frame 4733 has roughly the same value as tracks 9 and 11
Track 21 at frame 9420 has exactly the same value as tracks 20 and 22
2
Bone 19 - "Bone_Arm1_L"
2
Rotation
Track 6 at frame 4733 has exactly the same value as tracks 5 and 7
Track 40 at frame 34234 has roughly the same value as tracks 39 and 41
1
Bone 20 - "Bone_Arm2_L"
1
Rotation
Track 15 at frame 9420 has exactly the same value as tracks 14 and 16
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