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Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 2
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 3
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 4
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 5
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 6
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 7
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 8
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 9
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 10
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Limiter 1 Copy 11
Events
Unit - A unit owned by Neutral Extra . Sells a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Neutral Building - Remove (Unit-type of (Last created unit)) from Tavern 0082 <gen>
Orcs1A
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 1 (Red)
Orcs2A
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A <gen> the event (A unit comes within 750.00 of (Constructed structure))
Pluton
Events
Unit - A unit comes within 1000.00 of Goblin Shipyard 0441 <gen>
Conditions
Pluton BluePrints Equal to (Item-type of (Item carried by (Entering unit) in slot 1))
Actions
Neutral Building - Add Pluton Ancient Weapon to Goblin Shipyard 0441 <gen> with 1 in stock and a max stock of 1
Orcs1B
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 2 (Blue)
Orcs1A Copy
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 3 (Teal)
Orcs1A Copy 2
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 4 (Purple)
Orcs1A Copy 3
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 5 (Yellow)
Orcs1A Copy 4
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 6 (Orange)
Orcs1A Copy 5
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 7 (Green)
Orcs1A Copy 6
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 8 (Pink)
Orcs1A Copy 7
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 9 (Gray)
Orcs1A Copy 8
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 10 (Light Blue)
Orcs1A Copy 9
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 11 (Dark Green)
Orcs1A Copy 10
Events
Conditions
Corrupted Liquid Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Fel Orc Grunt Available for training/construction by Player 12 (Brown)
Orcs2A Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1B <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_2 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_3 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_4 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_5 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_6 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_7 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_8 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_9 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Orcs1A_Copy_10 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs1A Copy 11
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 1 (Red)
Orcs1A Copy 11 Copy
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 2 (Blue)
Orcs1A Copy 11 Copy 2
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 3 (Teal)
Orcs1A Copy 11 Copy 3
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 4 (Purple)
Orcs1A Copy 11 Copy 4
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 5 (Yellow)
Orcs1A Copy 11 Copy 5
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 6 (Orange)
Orcs1A Copy 11 Copy 6
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 7 (Green)
Orcs1A Copy 11 Copy 7
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 8 (Pink)
Orcs1A Copy 11 Copy 8
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 9 (Gray)
Orcs1A Copy 11 Copy 9
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 10 (Light Blue)
Orcs1A Copy 11 Copy 10
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 11 (Dark Green)
Orcs1A Copy 11 Copy 11
Events
Conditions
Magic Bow Diagrams Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make High Elf Archer Available for training/construction by Player 12 (Brown)
Orcs2A Copy 12
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_2 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_3 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_4 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_5 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_6 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_7 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_8 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_9 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_10 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Orcs2A Copy 12 Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Ancient of War
Actions
Trigger - Add to Orcs1A_Copy_11_Copy_11 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge1A
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 1 (Red)
Scourge1A Copy
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 2 (Blue)
Scourge1A Copy 2
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 3 (Teal)
Scourge1A Copy 3
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 4 (Purple)
Scourge1A Copy 4
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 5 (Yellow)
Scourge1A Copy 5
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 6 (Orange)
Scourge1A Copy 6
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 7 (Green)
Scourge1A Copy 7
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 8 (Pink)
Scourge1A Copy 8
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 9 (Gray)
Scourge1A Copy 9
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 10 (Light Blue)
Scourge1A Copy 10
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 11 (Dark Green)
Scourge1A Copy 11
Events
Conditions
Dead Egg Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Crypt Knight Available for training/construction by Player 12 (Brown)
Scourge2A
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_2 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_3 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_4 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_5 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_6 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_7 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_8 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_9 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_10 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Scourge2A Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Crypt
Actions
Trigger - Add to Scourge1A_Copy_11 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1A
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 1 (Red)
Human1A Copy
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 2 (Blue)
Human1A Copy 2
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 3 (Teal)
Human1A Copy 3
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 4 (Purple)
Human1A Copy 4
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 5 (Yellow)
Human1A Copy 5
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 6 (Orange)
Human1A Copy 6
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 7 (Green)
Human1A Copy 7
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 8 (Pink)
Human1A Copy 8
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 9 (Gray)
Human1A Copy 9
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 10 (Light Blue)
Human1A Copy 10
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 11 (Dark Green)
Human1A Copy 11
Events
Conditions
A Book - Military Ranking Systems for Dummies Equal to (Item-type of (Item carried by (Triggering unit) in slot 1))
Actions
Player - Make Luitenant Available for training/construction by Player 12 (Brown)
Human1B
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy
Events
Unit - A unit owned by Player 2 (Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_2 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_3 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_4 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_5 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_6 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_7 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_8 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_9 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_10 <gen> the event (A unit comes within 750.00 of (Constructed structure))
Human1B Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Trigger - Add to Human1A_Copy_11 <gen> the event (A unit comes within 750.00 of (Constructed structure))
QuestMovie1
Events
Unit - A unit enters QuestStart <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Tol'thar Dalma 0114 <gen> named Required Assistance : Play No sound and display I require assistance finding an item. I have what may be of value to you. However, the item you seek can only come from a fountain. Travel to this hidden fountain and bring me back a sample! . Modify duration: Set to 15.00 seconds and Wait
Quest - Create a Optional quest titled Blood of the Ancients with the description An ancient man who called himself Hermit Dalma requests you lead an expedition to find a lost fountain. he wishes for you to get a large samble to bring to him. locating this fountain and bringing back the sample he wants could prove to be very profitable. He mentioned something about the item you are looking for. Perhaps he knows a little more about this world and you than you know yourself...... , using icon path ReplaceableTextures\CommandButtons\BTNPotionOfVampirism.blp
Trigger - Turn off QuestMovie1 <gen>
Trigger - Turn on WorldFountain <gen>
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.00 seconds
Cinematic - Enable user control for (All players) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 12 (Brown) to standard game-view over 0 seconds
WorldFountain
Events
Unit - A unit enters (Current camera bounds)
Conditions
((Triggering unit) is A flying unit) Equal to False
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on QuestMovie2 <gen>
QuestMovie2
Events
Unit - A unit enters QuestStart <gen>
Conditions
Actions
Hero - Create Corrupted Liquid and give it to (Triggering unit)
StormEarthFire
Events
Player - Player 1 (Red) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Music 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
Sayaendou
Events
Player - Player 1 (Red) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Music 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
WarcraftIITheme
Events
Player - Player 1 (Red) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -Music 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Sacrafice Death
Events
Unit - A unit enters Firepit_1 <gen>
Unit - A unit enters Firepit_2 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Sacrafice Warning
Events
Unit - A unit enters Warning_Area <gen>
Conditions
Actions
Floating Text - Create floating text that reads WARNING: entering the Circle of Power next to the shrine will sacrafice the unit! Be careful when traveling through the town! at (Center of Warning_Area <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 5.00 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Sacrafice
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Firepit_2 <gen>)
Portal Trigger
Events
Unit - A unit enters Portal_Entrance <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal_Exit <gen>)
Untitled Trigger 007 Copy 3
Events
Unit - A unit enters Bridge1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge2 <gen>)
Untitled Trigger 007 Copy 3 Copy
Events
Unit - A unit enters Bridge2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge1 <gen>)
Untitled Trigger 007 Copy 3 Copy 2
Events
Unit - A unit enters Bridge3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge4 <gen>)
Untitled Trigger 007 Copy 3 Copy 3
Events
Unit - A unit enters Bridge4 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Bridge3 <gen>)
Untitled Trigger 007 Copy 3 Copy 4
Events
Unit - A unit enters Waterfall1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Waterfall2 <gen>)
Untitled Trigger 007 Copy 3 Copy 5
Events
Unit - A unit enters Waterfall2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Waterfall1 <gen>)
Untitled Trigger 007 Copy 3 Copy 6
Events
Unit - A unit enters Cave1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave2 <gen>)
Untitled Trigger 007 Copy 3 Copy 7
Events
Unit - A unit enters Cave2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Cave1 <gen>)
SendUnitBlue
Events
Unit - A unit enters BlueUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Entering unit) to Player 2 (Blue) and Change color
Unit - Move (Triggering unit) instantly to (Center of BlueStart <gen>)
SendUnitTeal
Events
Unit - A unit enters TealUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 3 (Teal) and Change color
Unit - Move (Triggering unit) instantly to (Center of TealStart <gen>)
SendUnitPurple
Events
Unit - A unit enters PurpleUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of PurpleStart <gen>)
Unit - Change ownership of (Triggering unit) to Player 4 (Purple) and Change color
SendUnitYellow
Events
Unit - A unit enters YellowRegionSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 5 (Yellow) and Change color
Unit - Move (Triggering unit) instantly to (Center of Yellow_Start <gen>)
SendUnitOrange
Events
Unit - A unit enters OrangeUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 6 (Orange) and Change color
Unit - Move (Triggering unit) instantly to (Center of Orange_Start <gen>)
SendUnitLightBlue
Events
Unit - A unit enters LightBlueUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 10 (Light Blue) and Change color
Unit - Move (Triggering unit) instantly to (Center of LightBlueStart <gen>)
SendUnitGray
Events
Unit - A unit enters GreyUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 9 (Gray) and Change color
Unit - Move (Triggering unit) instantly to (Center of GreyStart <gen>)
SendUnitPink
Events
Unit - A unit enters PinkUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 8 (Pink) and Change color
Unit - Move (Triggering unit) instantly to (Center of PinkStart <gen>)
SendUnitGreen
Events
Unit - A unit enters GreenUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 7 (Green) and Change color
Unit - Move (Triggering unit) instantly to (Center of GreenStart <gen>)
SendUnitBrown
Events
Unit - A unit enters BrownUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 12 (Brown) and Change color
Unit - Move (Triggering unit) instantly to (Center of BrownStart <gen>)
SendUnitDarkGreen
Events
Unit - A unit enters DarkGreenUnitSend <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Change ownership of (Triggering unit) to Player 11 (Dark Green) and Change color
Unit - Move (Triggering unit) instantly to (Center of DarkGreenStart <gen>)
AddPointsBlue
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 2
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 3
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 4
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 5
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 7
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 6
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 8
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 9
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 10 (Light Blue) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 10
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 11 (Dark Green) in (Last created leaderboard) to (0 + 1)
AddPointsBlue Copy 11
Events
Unit - A unit enters Sacrafice_Zone <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Leaderboard - Change the color of all values for (Last created leaderboard) to ( 100 %, 80 %, 85.00 %) with 0.00 % transparency
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to (0 + 1)
MakeBoard
Events
Unit - A unit enters Warning_Area <gen>
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Sacrafices
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Divine_Start <gen>) for 5.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to Player Group - Player 1 (Red) the text: You are god. YAY!type -open gate to open your gatetype -close gate to close your gate
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Quest - Display to (All players) the Quest Update message: Uber Wars Created By: Cody2526-Ally playercolor to ally-Unally playercolor to unallyPlease Ally red(Otherwise, if he tries you help you, your men might attack him!Research backpacks! If you do, as long as a backpacked unit is avilable, you might be able to have your base replaced!On a final note, please keep in mind ALL items that unlock things(like secret units and weapons) the item MUST be in the 1st(top left) inventory slot.
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Add 1000000 to Player 1 (Red) . Current gold
Player - Add 1000000 to Player 2 (Blue) . Current gold
Player - Add 1000000 to Player 3 (Teal) . Current gold
Player - Add 1000000 to Player 4 (Purple) . Current gold
Player - Add 1000000 to Player 5 (Yellow) . Current gold
Player - Add 1000000 to Player 6 (Orange) . Current gold
Player - Add 1000000 to Player 7 (Green) . Current gold
Player - Add 1000000 to Player 8 (Pink) . Current gold
Player - Add 1000000 to Player 9 (Gray) . Current gold
Player - Add 1000000 to Player 10 (Light Blue) . Current gold
Player - Add 1000000 to Player 11 (Dark Green) . Current gold
Player - Add 1000000 to Player 12 (Brown) . Current gold
Player - Add 1000000 to Player 1 (Red) . Current lumber
Player - Add 1000000 to Player 2 (Blue) . Current lumber
Player - Add 1000000 to Player 3 (Teal) . Current lumber
Player - Add 1000000 to Player 4 (Purple) . Current lumber
Player - Add 1000000 to Player 5 (Yellow) . Current lumber
Player - Add 1000000 to Player 6 (Orange) . Current lumber
Player - Add 1000000 to Player 7 (Green) . Current lumber
Player - Add 1000000 to Player 8 (Pink) . Current lumber
Player - Add 1000000 to Player 9 (Gray) . Current lumber
Player - Add 1000000 to Player 10 (Light Blue) . Current lumber
Player - Add 1000000 to Player 11 (Dark Green) . Current lumber
Player - Add 1000000 to Player 12 (Brown) . Current lumber
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Quest - Create a Required quest titled Commands with the description Use -ally [color] to ally someone!Use the -unally command in the same way to unally them again. Everyone starts out unallied(except with red) , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
Quest - Create a Optional quest titled Extra Units with the description There are extra "hidden" units in the game! These are usually updated, more powerful version sof the units that are found in your main barracks.These can be unlocked by finidng certain items, or as a quest reward.The units are as follows:Humans - Luitenant, and extra powerful knightOrcs - Fel Orc, an extra powerful GruntUndead - Crypt Night, An extra powerful Crypt FiendNight Elf - Longbowman, an extra powerful Archer?????? - And ancient wepaon of the seas, this boat will let you control the rivers, so powerful it can destroy buildings in a single shot. However, it is a ship, so it's no good on land.Also, each race has a free "vehicle" that is a special unit, you only get one at a time, so be careful. it is generally used to strengthen a specific area, like humans in sea battle! , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Optional quest titled Explore! with the description Explore the world, you never know what you may find, and besides, it's sometihng that makes this map unique. Unlike most all out war style maps, this map gives you option objecitves to find and complete, including quests and secret areas, places great for bases and other such stuff.Theres a small town for people to check out, as well forests, where parts of factions from the Warcraft III game have come to hide out.The north forest has multiple paths to explore, as well as great places to make a base(of course they are guarded) so keep that in mind when considering building a backup base(good idea) and it's a GREAT way to stay hidden for a long time(easily enough to build a good sized force if you were beaten back)The river offers optional Naval Warfare, and controlling the river means having greater control on who builds near the river, as well as transport along the river. after all, being able to sink transports before they can unload in your base is a great way to defend!Also keep in mind an ancient weapon of the seas can be called upon(if you can unlock it!) and it has enough power to destroy most buildings in one shot! It is however, slower than most ships and units and can only attack whatever it can "sea" on land!(get it? sea, see? not funny? sorry :( )So good luck, and have fun playing UBER WARS! , using icon path ReplaceableTextures\CommandButtons\BTNCryptFiendBurrow.blp
Neutral Building - Add Human Frigate to Goblin Shipyard 0441 <gen> with 2 in stock and a max stock of 5
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -open gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0000 <gen>
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -close gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0000 <gen>
Untitled Trigger 003
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Blue is requesting entrance
Untitled Trigger 003 Copy
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Teal is requesting entrance
Untitled Trigger 003 Copy 2
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Purple is requesting entrance
Untitled Trigger 003 Copy 3
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Yellow is requesting entrance
Untitled Trigger 003 Copy 4
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 6 (Orange)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Orange is requesting entrance
Untitled Trigger 003 Copy 5
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Green is requesting entrance
Untitled Trigger 003 Copy 6
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 8 (Pink)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Pink is requesting entrance
Untitled Trigger 003 Copy 7
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 9 (Gray)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Gray is requesting entrance
Untitled Trigger 003 Copy 8
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Light Blue is requesting entrance
Untitled Trigger 003 Copy 9
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 11 (Dark Green)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Dark Green is requesting entrance
Untitled Trigger 003 Copy 9 Copy
Events
Unit - A unit enters enter <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) Equal to Player 12 (Brown)) and (((Triggering unit) is A Hero) Equal to True)
Actions
Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Brown is requesting entrance
Untitled Trigger 004
Events
Unit - A unit enters accept <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to (Unit-type of Immortal Being 0010 <gen>))
Actions
Destructible - Open Demonic Gate 0000 <gen>
Untitled Trigger 005
Events
Unit - A unit leaves accept <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to (Unit-type of Immortal Being 0010 <gen>))
Actions
Destructible - Close Demonic Gate 0000 <gen>
Untitled Trigger 006
Events
Unit - A unit enters heroes_only <gen>
Conditions
(((Triggering unit) is A Hero) Equal to False) and ((Owner of (Triggering unit)) Not equal to Player 1 (Red))
Actions
Unit - Move (Triggering unit) instantly to (Center of poop <gen>)
Ally Red Commands
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Ally Blue Commands
Events
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Ally Teal Commands
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Ally Purple Commands
Events
Player - Player 1 (Red) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Ally Yellow Commands
Events
Player - Player 1 (Red) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Ally Orange Commands
Events
Player - Player 1 (Red) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Ally Green Commands
Events
Player - Player 1 (Red) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Ally Pink Commands
Events
Player - Player 1 (Red) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Ally Gray Commands
Events
Player - Player 1 (Red) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Ally Light Blue Commands
Events
Player - Player 1 (Red) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Ally Dark green Commands
Events
Player - Player 1 (Red) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Ally Brown Commands
Events
Player - Player 1 (Red) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ally brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Untitled Trigger 011 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Untitled Trigger 012 Copy 4
Events
Player - Player 1 (Red) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Untitled Trigger 012 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Untitled Trigger 012 Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Untitled Trigger 012 Copy 3 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Untitled Trigger 012 Copy 3 Copy Copy 6
Events
Player - Player 1 (Red) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Untitled Trigger 012 Copy 3 Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
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Events
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
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Events
Player - Player 1 (Red) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -unally gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
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Events
Player - Player 1 (Red) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Untitled Trigger 012 Copy 3 Copy Copy 4 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -unally darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
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