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Triggers
(12)UberFootmenv1.5.w3x
Variables
Initialization
Gold Kill
Gold
Lumber
Spawn Footmen
Spawn Grunt
Ghoul
Night Elf Gaurd
Celestial
Patrol Team 1
Patrol Team 2
Upgrade
Grunt
Ghoul1
Night Elf
Godly
Lose
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Light Blue
Dark Green
Brown
Soup Hero
Turn Off in 5 seconds
Code
Computer AI
GreenStart
GreenRevive
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gold Kill
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Gold
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 16 to (Picked player).Current gold)
Lumber
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current lumber)
Spawn Footmen
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 7 (Green) at (Center of Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 8 (Pink) at (Center of Pink_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 9 (Gray) at (Center of Grey_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 10 (Light Blue) at (Center of Light_Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Center of Dark_Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Brown_Spawn <gen>) facing Default building facing degrees
Spawn Grunt
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Grunt for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 7 (Green) at (Center of Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 8 (Pink) at (Center of Pink_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 9 (Gray) at (Center of Grey_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 10 (Light Blue) at (Center of Light_Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 11 (Dark Green) at (Center of Dark_Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Grunt for Player 12 (Brown) at (Center of Brown_Spawn <gen>) facing Default building facing degrees
Ghoul
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghoul for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 7 (Green) at (Center of Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 8 (Pink) at (Center of Pink_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 9 (Gray) at (Center of Grey_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 10 (Light Blue) at (Center of Light_Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 11 (Dark Green) at (Center of Dark_Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 12 (Brown) at (Center of Brown_Spawn <gen>) facing Default building facing degrees
Night Elf Gaurd
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Night Elf Gaurd for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 7 (Green) at (Center of Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 8 (Pink) at (Center of Pink_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 9 (Gray) at (Center of Grey_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 10 (Light Blue) at (Center of Light_Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 11 (Dark Green) at (Center of Dark_Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Night Elf Gaurd for Player 12 (Brown) at (Center of Brown_Spawn <gen>) facing Default building facing degrees
Celestial
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Celestial for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 7 (Green) at (Center of Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 8 (Pink) at (Center of Pink_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 9 (Gray) at (Center of Grey_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 10 (Light Blue) at (Center of Light_Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 11 (Dark Green) at (Center of Dark_Green_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Celestial for Player 12 (Brown) at (Center of Brown_Spawn <gen>) facing Default building facing degrees
Patrol Team 1
Events
Unit - A unit enters Blue_Spawn <gen>
Unit - A unit enters Orange_Spawn <gen>
Unit - A unit enters Purple_Spawn <gen>
Unit - A unit enters Red_Spawn <gen>
Unit - A unit enters Teal_Spawn <gen>
Unit - A unit enters Yellow_Spawn <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Footman) or (((Unit-type of (Triggering unit)) Equal to Grunt) or (((Unit-type of (Triggering unit)) Equal to Ghoul) or (((Unit-type of (Triggering unit)) Equal to Night Elf Gaurd) or ((Unit-type of (Triggering unit)) Equal to Celestial))))
Actions
Unit - Order (Triggering unit) to Patrol To . (Center of team_2 <gen>)
Patrol Team 2
Events
Unit - A unit enters Brown_Spawn <gen>
Unit - A unit enters Dark_Green_Spawn <gen>
Unit - A unit enters Grey_Spawn <gen>
Unit - A unit enters Light_Blue_Spawn <gen>
Unit - A unit enters Pink_Spawn <gen>
Unit - A unit enters Green_Spawn <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Footman) or (((Unit-type of (Triggering unit)) Equal to Grunt) or (((Unit-type of (Triggering unit)) Equal to Ghoul) or (((Unit-type of (Triggering unit)) Equal to Night Elf Gaurd) or ((Unit-type of (Triggering unit)) Equal to Celestial))))
Actions
Unit - Order (Triggering unit) to Patrol To . (Center of team_1 <gen>)
Grunt
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Footmen <gen>
Trigger - Turn on Spawn_Grunt <gen>
Game - Display to (All players) the text: Grunts
Ghoul1
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Trigger - Turn off Spawn_Grunt <gen>
Trigger - Turn on Ghoul <gen>
Game - Display to (All players) the text: Ghouls
Night Elf
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Trigger - Turn off Ghoul <gen>
Trigger - Turn on Night_Elf_Gaurd <gen>
Game - Display to (All players) the text: Night Elf Gaurds
Godly
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Trigger - Turn off Night_Elf_Gaurd <gen>
Trigger - Turn on Celestial <gen>
Game - Display to (All players) the text: Celestials
Red
Events
Unit - Altar of Kings 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Altar was razed!
Blue
Events
Unit - Altar of Kings 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You Altar was razed!
Teal
Events
Unit - Altar of Kings 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You Altar was razed!
Purple
Events
Unit - Altar of Kings 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You Altar was razed!
Yellow
Events
Unit - Altar of Kings 0016 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You Altar was razed!
Orange
Events
Unit - Altar of Kings 0017 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You Altar was razed!
Green
Events
Unit - Altar of Kings 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You Altar was razed!
Pink
Events
Unit - Altar of Kings 0019 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You Altar was razed!
Grey
Events
Unit - Altar of Kings 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You Altar was razed!
Light Blue
Events
Unit - Altar of Kings 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You Altar was razed!
Dark Green
Events
Unit - Altar of Kings 0022 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You Altar was razed!
Brown
Events
Unit - Altar of Kings 0023 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: You Altar was razed!
Turn Off in 5 seconds
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Trigger - Turn off Code <gen>
Code
Events
Player - Player 1 (Red) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -090 (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Name of (Triggering player)) Equal to SoupSaladNBread) or ((Name of (Triggering player)) Equal to WorldEdit)
Actions
Unit - Create 1 . |cff000000Black Knight|r for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
GreenStart
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Unit - Create 1 . Firelord for Player 7 (Green) at (Center of team_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Center of team_1 <gen>)
Trigger - Turn on GreenRevive <gen>
GreenRevive
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 seconds
Hero - Instantly revive (Dying unit) at (Center of team_2 <gen>) , Show revival graphics
Unit - Order (Dying unit) to Patrol To . (Center of team_1 <gen>)
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