Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Tyrael the Archangel of the bundle Tyrael the Archangel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Tyrael the Archangel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing tyrael.MDX
Now Click the "Import File" Button:
Next select 'tyrael.MDX' in the folder which you extracted from the zip archive:
Tyrael the Archangel
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
Done, you have imported the file tyrael.MDX.
Importing RibbonBlur2.blp
Now Click the "Import File" Button:
Next select 'RibbonBlur2.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
war3mapimported/RibbonBlur2.blp
Double-click the file RibbonBlur2.blp:
RibbonBlur2.blp
Image / Texture
12
war3mapimported/RibbonBlur2.blp
Tick the box "Use Custom Path" and type in the correct path:
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
Done, you have imported the file RibbonBlur2.blp.
Importing runebladefire.blp
Now Click the "Import File" Button:
Next select 'runebladefire.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
war3mapimported/runebladefire.blp
Double-click the file runebladefire.blp:
runebladefire.blp
Image / Texture
44
war3mapimported/runebladefire.blp
Tick the box "Use Custom Path" and type in the correct path:
runebladefire.blp
Image / Texture
44
runebladefire.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
Done, you have imported the file runebladefire.blp.
Importing tyrael.blp
Now Click the "Import File" Button:
Next select 'tyrael.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
war3mapimported/tyrael.blp
Double-click the file tyrael.blp:
tyrael.blp
Image / Texture
684
war3mapimported/tyrael.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrael.blp
Image / Texture
684
tyrael.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
Done, you have imported the file tyrael.blp.
Importing tyrwing00.blp
Now Click the "Import File" Button:
Next select 'tyrwing00.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
war3mapimported/tyrwing00.blp
Double-click the file tyrwing00.blp:
tyrwing00.blp
Image / Texture
22
war3mapimported/tyrwing00.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
Done, you have imported the file tyrwing00.blp.
Importing tyrwing01.blp
Now Click the "Import File" Button:
Next select 'tyrwing01.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
war3mapimported/tyrwing01.blp
Double-click the file tyrwing01.blp:
tyrwing01.blp
Image / Texture
22
war3mapimported/tyrwing01.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
Done, you have imported the file tyrwing01.blp.
Importing tyrwing02.blp
Now Click the "Import File" Button:
Next select 'tyrwing02.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
war3mapimported/tyrwing02.blp
Double-click the file tyrwing02.blp:
tyrwing02.blp
Image / Texture
22
war3mapimported/tyrwing02.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
Done, you have imported the file tyrwing02.blp.
Importing tyrwing03.blp
Now Click the "Import File" Button:
Next select 'tyrwing03.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
war3mapimported/tyrwing03.blp
Double-click the file tyrwing03.blp:
tyrwing03.blp
Image / Texture
22
war3mapimported/tyrwing03.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
Done, you have imported the file tyrwing03.blp.
Importing tyrwing04.blp
Now Click the "Import File" Button:
Next select 'tyrwing04.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
war3mapimported/tyrwing04.blp
Double-click the file tyrwing04.blp:
tyrwing04.blp
Image / Texture
22
war3mapimported/tyrwing04.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
Done, you have imported the file tyrwing04.blp.
Importing tyrwing05.blp
Now Click the "Import File" Button:
Next select 'tyrwing05.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
war3mapimported/tyrwing05.blp
Double-click the file tyrwing05.blp:
tyrwing05.blp
Image / Texture
22
war3mapimported/tyrwing05.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
Done, you have imported the file tyrwing05.blp.
Importing tyrwing06.blp
Now Click the "Import File" Button:
Next select 'tyrwing06.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
war3mapimported/tyrwing06.blp
Double-click the file tyrwing06.blp:
tyrwing06.blp
Image / Texture
22
war3mapimported/tyrwing06.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
Done, you have imported the file tyrwing06.blp.
Importing tyrwing07.blp
Now Click the "Import File" Button:
Next select 'tyrwing07.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
war3mapimported/tyrwing07.blp
Double-click the file tyrwing07.blp:
tyrwing07.blp
Image / Texture
22
war3mapimported/tyrwing07.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
Done, you have imported the file tyrwing07.blp.
Importing tyrwing08.blp
Now Click the "Import File" Button:
Next select 'tyrwing08.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
war3mapimported/tyrwing08.blp
Double-click the file tyrwing08.blp:
tyrwing08.blp
Image / Texture
22
war3mapimported/tyrwing08.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
Done, you have imported the file tyrwing08.blp.
Importing tyrwing09.blp
Now Click the "Import File" Button:
Next select 'tyrwing09.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
war3mapimported/tyrwing09.blp
Double-click the file tyrwing09.blp:
tyrwing09.blp
Image / Texture
22
war3mapimported/tyrwing09.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
Done, you have imported the file tyrwing09.blp.
Importing tyrwing10.blp
Now Click the "Import File" Button:
Next select 'tyrwing10.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
war3mapimported/tyrwing10.blp
Double-click the file tyrwing10.blp:
tyrwing10.blp
Image / Texture
22
war3mapimported/tyrwing10.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
Done, you have imported the file tyrwing10.blp.
Importing tyrwing11.blp
Now Click the "Import File" Button:
Next select 'tyrwing11.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
war3mapimported/tyrwing11.blp
Double-click the file tyrwing11.blp:
tyrwing11.blp
Image / Texture
22
war3mapimported/tyrwing11.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
Done, you have imported the file tyrwing11.blp.
Importing tyrwing12.blp
Now Click the "Import File" Button:
Next select 'tyrwing12.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing13.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
war3mapimported/tyrwing12.blp
Double-click the file tyrwing12.blp:
tyrwing12.blp
Image / Texture
22
war3mapimported/tyrwing12.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
Done, you have imported the file tyrwing12.blp.
Importing tyrwing13.blp
Now Click the "Import File" Button:
Next select 'tyrwing13.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing14.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
war3mapimported/tyrwing13.blp
Double-click the file tyrwing13.blp:
tyrwing13.blp
Image / Texture
22
war3mapimported/tyrwing13.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing13.blp
Image / Texture
22
tyrwing13.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
tyrwing13.blp
Done, you have imported the file tyrwing13.blp.
Importing tyrwing14.blp
Now Click the "Import File" Button:
Next select 'tyrwing14.blp' in the folder which you extracted from the zip archive:
Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
tyrwing13.blp
tyrwing14.blp
Image / Texture
22
war3mapimported/tyrwing14.blp
Double-click the file tyrwing14.blp:
tyrwing14.blp
Image / Texture
22
war3mapimported/tyrwing14.blp
Tick the box "Use Custom Path" and type in the correct path:
tyrwing14.blp
Image / Texture
22
tyrwing14.blp
The file has been properly added to the map archive:
tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
tyrwing13.blp
tyrwing14.blp
Image / Texture
22
tyrwing14.blp
Done, you have imported the file tyrwing14.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.