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How to import Tyrael the Archangel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tyrael the Archangel of the bundle Tyrael the Archangel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Tyrael the Archangel.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tyrael the Archangel
tyrael.MDX
tyrwing03.blp
tyrwing06.blp
tyrael.blp
tyrwing01.blp
tyrwing11.blp
tyrwing08.blp
tyrwing04.blp
tyrwing13.blp
tyrwing07.blp
tyrwing05.blp
tyrwing10.blp
RibbonBlur2.blp
tyrwing00.blp
tyrwing02.blp
tyrwing09.blp
tyrwing14.blp
runebladefire.blp
tyrwing12.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing tyrael.MDX

Now Click the "Import File" Button:

Next select 'tyrael.MDX' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX

Done, you have imported the file tyrael.MDX.

Importing RibbonBlur2.blp

Now Click the "Import File" Button:

Next select 'RibbonBlur2.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
war3mapimported/RibbonBlur2.blp

Double-click the file RibbonBlur2.blp:

RibbonBlur2.blp
Image / Texture
12
war3mapimported/RibbonBlur2.blp

Tick the box "Use Custom Path" and type in the correct path:

RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp

Done, you have imported the file RibbonBlur2.blp.

Importing runebladefire.blp

Now Click the "Import File" Button:

Next select 'runebladefire.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
war3mapimported/runebladefire.blp

Double-click the file runebladefire.blp:

runebladefire.blp
Image / Texture
44
war3mapimported/runebladefire.blp

Tick the box "Use Custom Path" and type in the correct path:

runebladefire.blp
Image / Texture
44
runebladefire.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp

Done, you have imported the file runebladefire.blp.

Importing tyrael.blp

Now Click the "Import File" Button:

Next select 'tyrael.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
war3mapimported/tyrael.blp

Double-click the file tyrael.blp:

tyrael.blp
Image / Texture
684
war3mapimported/tyrael.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrael.blp
Image / Texture
684
tyrael.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp

Done, you have imported the file tyrael.blp.

Importing tyrwing00.blp

Now Click the "Import File" Button:

Next select 'tyrwing00.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
war3mapimported/tyrwing00.blp

Double-click the file tyrwing00.blp:

tyrwing00.blp
Image / Texture
22
war3mapimported/tyrwing00.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing00.blp
Image / Texture
22
tyrwing00.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp

Done, you have imported the file tyrwing00.blp.

Importing tyrwing01.blp

Now Click the "Import File" Button:

Next select 'tyrwing01.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
war3mapimported/tyrwing01.blp

Double-click the file tyrwing01.blp:

tyrwing01.blp
Image / Texture
22
war3mapimported/tyrwing01.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing01.blp
Image / Texture
22
tyrwing01.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp

Done, you have imported the file tyrwing01.blp.

Importing tyrwing02.blp

Now Click the "Import File" Button:

Next select 'tyrwing02.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
war3mapimported/tyrwing02.blp

Double-click the file tyrwing02.blp:

tyrwing02.blp
Image / Texture
22
war3mapimported/tyrwing02.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing02.blp
Image / Texture
22
tyrwing02.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp

Done, you have imported the file tyrwing02.blp.

Importing tyrwing03.blp

Now Click the "Import File" Button:

Next select 'tyrwing03.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
war3mapimported/tyrwing03.blp

Double-click the file tyrwing03.blp:

tyrwing03.blp
Image / Texture
22
war3mapimported/tyrwing03.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing03.blp
Image / Texture
22
tyrwing03.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp

Done, you have imported the file tyrwing03.blp.

Importing tyrwing04.blp

Now Click the "Import File" Button:

Next select 'tyrwing04.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
war3mapimported/tyrwing04.blp

Double-click the file tyrwing04.blp:

tyrwing04.blp
Image / Texture
22
war3mapimported/tyrwing04.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing04.blp
Image / Texture
22
tyrwing04.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp

Done, you have imported the file tyrwing04.blp.

Importing tyrwing05.blp

Now Click the "Import File" Button:

Next select 'tyrwing05.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
war3mapimported/tyrwing05.blp

Double-click the file tyrwing05.blp:

tyrwing05.blp
Image / Texture
22
war3mapimported/tyrwing05.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing05.blp
Image / Texture
22
tyrwing05.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp

Done, you have imported the file tyrwing05.blp.

Importing tyrwing06.blp

Now Click the "Import File" Button:

Next select 'tyrwing06.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
war3mapimported/tyrwing06.blp

Double-click the file tyrwing06.blp:

tyrwing06.blp
Image / Texture
22
war3mapimported/tyrwing06.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing06.blp
Image / Texture
22
tyrwing06.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp

Done, you have imported the file tyrwing06.blp.

Importing tyrwing07.blp

Now Click the "Import File" Button:

Next select 'tyrwing07.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
war3mapimported/tyrwing07.blp

Double-click the file tyrwing07.blp:

tyrwing07.blp
Image / Texture
22
war3mapimported/tyrwing07.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing07.blp
Image / Texture
22
tyrwing07.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp

Done, you have imported the file tyrwing07.blp.

Importing tyrwing08.blp

Now Click the "Import File" Button:

Next select 'tyrwing08.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
war3mapimported/tyrwing08.blp

Double-click the file tyrwing08.blp:

tyrwing08.blp
Image / Texture
22
war3mapimported/tyrwing08.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing08.blp
Image / Texture
22
tyrwing08.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp

Done, you have imported the file tyrwing08.blp.

Importing tyrwing09.blp

Now Click the "Import File" Button:

Next select 'tyrwing09.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
war3mapimported/tyrwing09.blp

Double-click the file tyrwing09.blp:

tyrwing09.blp
Image / Texture
22
war3mapimported/tyrwing09.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing09.blp
Image / Texture
22
tyrwing09.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp

Done, you have imported the file tyrwing09.blp.

Importing tyrwing10.blp

Now Click the "Import File" Button:

Next select 'tyrwing10.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
war3mapimported/tyrwing10.blp

Double-click the file tyrwing10.blp:

tyrwing10.blp
Image / Texture
22
war3mapimported/tyrwing10.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing10.blp
Image / Texture
22
tyrwing10.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp

Done, you have imported the file tyrwing10.blp.

Importing tyrwing11.blp

Now Click the "Import File" Button:

Next select 'tyrwing11.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
war3mapimported/tyrwing11.blp

Double-click the file tyrwing11.blp:

tyrwing11.blp
Image / Texture
22
war3mapimported/tyrwing11.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing11.blp
Image / Texture
22
tyrwing11.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp

Done, you have imported the file tyrwing11.blp.

Importing tyrwing12.blp

Now Click the "Import File" Button:

Next select 'tyrwing12.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
war3mapimported/tyrwing12.blp

Double-click the file tyrwing12.blp:

tyrwing12.blp
Image / Texture
22
war3mapimported/tyrwing12.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing12.blp
Image / Texture
22
tyrwing12.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp

Done, you have imported the file tyrwing12.blp.

Importing tyrwing13.blp

Now Click the "Import File" Button:

Next select 'tyrwing13.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
war3mapimported/tyrwing13.blp

Double-click the file tyrwing13.blp:

tyrwing13.blp
Image / Texture
22
war3mapimported/tyrwing13.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing13.blp
Image / Texture
22
tyrwing13.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
tyrwing13.blp

Done, you have imported the file tyrwing13.blp.

Importing tyrwing14.blp

Now Click the "Import File" Button:

Next select 'tyrwing14.blp' in the folder which you extracted from the zip archive:

Tyrael the Archangel
tyrael.MDX
RibbonBlur2.blp
runebladefire.blp
tyrael.blp
tyrwing00.blp
tyrwing01.blp
tyrwing02.blp
tyrwing03.blp
tyrwing04.blp
tyrwing05.blp
tyrwing06.blp
tyrwing07.blp
tyrwing08.blp
tyrwing09.blp
tyrwing10.blp
tyrwing11.blp
tyrwing12.blp
tyrwing13.blp
tyrwing14.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
tyrwing13.blp
tyrwing14.blp
Image / Texture
22
war3mapimported/tyrwing14.blp

Double-click the file tyrwing14.blp:

tyrwing14.blp
Image / Texture
22
war3mapimported/tyrwing14.blp

Tick the box "Use Custom Path" and type in the correct path:

tyrwing14.blp
Image / Texture
22
tyrwing14.blp

The file has been properly added to the map archive:

tyrael.MDX
Model
130
war3mapimported/tyrael.MDX
RibbonBlur2.blp
Image / Texture
12
RibbonBlur2.blp
runebladefire.blp
Image / Texture
44
runebladefire.blp
tyrael.blp
Image / Texture
684
tyrael.blp
tyrwing00.blp
Image / Texture
22
tyrwing00.blp
tyrwing01.blp
Image / Texture
22
tyrwing01.blp
tyrwing02.blp
Image / Texture
22
tyrwing02.blp
tyrwing03.blp
Image / Texture
22
tyrwing03.blp
tyrwing04.blp
Image / Texture
22
tyrwing04.blp
tyrwing05.blp
Image / Texture
22
tyrwing05.blp
tyrwing06.blp
Image / Texture
22
tyrwing06.blp
tyrwing07.blp
Image / Texture
22
tyrwing07.blp
tyrwing08.blp
Image / Texture
22
tyrwing08.blp
tyrwing09.blp
Image / Texture
22
tyrwing09.blp
tyrwing10.blp
Image / Texture
22
tyrwing10.blp
tyrwing11.blp
Image / Texture
22
tyrwing11.blp
tyrwing12.blp
Image / Texture
22
tyrwing12.blp
tyrwing13.blp
Image / Texture
22
tyrwing13.blp
tyrwing14.blp
Image / Texture
22
tyrwing14.blp

Done, you have imported the file tyrwing14.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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