Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Two Worlds (beta 1.0).w3x
Variables
aranybányászat kész
del felso banya
del also banya
eszak also aranybanya
eszak felso aranybanya
banyaszok 1
banyaszok 2
banyaszok 3
banyaszok 4
dél
nyersanyagok
barakk
teleport
teleport celzas
észak
nyersanyagok eszak
barakk eszak
teleport eszak
teleport celzas eszak
horda kész
betolakodok
betolakodok 2 iranyitas del
betolakodok 3 iranyitas eszak
arany - fa kész
bounty on
játék vége kész
player 1
player 2
ha kilépnek
eszak kilepese
del kilepese
Hero respawn
del
eszak
segitseg
segitseg 1
quest flash
explorer del
joung exlorer spawn
Adult explorer spawn
Master Explorer spawn
Uzenet joung
Uzenet adult
Uzenet master
explorer jele young
explorer jele adult
explorer jele master
Ha nem exp young
ha nem exp adult
ha nem exp master
lejar az ido young
lejar az ido adult
lejar az ido master
explorer eszak
lejar az ido young Copy
lejar az ido adult Copy
lejar az ido master Copy
explorer jele young Copy
explorer jele adult Copy
explorer jele master Copy
Uzenet joung Copy
Uzenet adult Copy
Uzenet master Copy
young exlorer spawn Copy
Adult explorer spawn Copy
Master Explorer spawn Copy
csapda!!
csapda eszak
csapda del
Hurra
Hurra 2
torony tol a hazig
tornyok
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
joungexpl
unitcode
No
h000
penzkuldes
dialog
No
del felso banya
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit Group - Order (Units in del_aranybanya_2 <gen>) to Harvest . Haunted Gold Mine 0001 <gen>
del also banya
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit Group - Order (Units in del_aranybanya_1 <gen>) to Harvest . Haunted Gold Mine 0000 <gen>
eszak also aranybanya
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit Group - Order (Units in eszak_aranybanya_2 <gen>) to Harvest . Haunted Gold Mine 0002 <gen>
eszak felso aranybanya
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit Group - Order (Units in eszak_aranybanya_1 <gen>) to Harvest . Haunted Gold Mine 0003 <gen>
banyaszok 1
Events
Unit - A unit leaves del_aranybanya_2 <gen>
Conditions
Actions
Unit - Move (Leaving unit) instantly to (Center of del_aranybanya_2 <gen>)
banyaszok 2
Events
Unit - A unit leaves del_aranybanya_1 <gen>
Conditions
Actions
Unit - Move (Leaving unit) instantly to (Center of del_aranybanya_1 <gen>)
banyaszok 3
Events
Unit - A unit leaves eszak_aranybanya_1 <gen>
Conditions
Actions
Unit - Move (Leaving unit) instantly to (Center of eszak_aranybanya_1 <gen>)
banyaszok 4
Events
Unit - A unit leaves eszak_aranybanya_2 <gen>
Conditions
Actions
Unit - Move (Leaving unit) instantly to (Center of eszak_aranybanya_2 <gen>)
nyersanyagok
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 100
Player - Set Player 1 (Red) . Current gold to 1000
barakk
Events
Unit - A unit enters barrak <gen>
Conditions
Actions
Unit - Create 5 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of del_center <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
teleport
Events
Unit - A unit enters del_teleport_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Center of eszak_teleport_bejarat <gen>)
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Grant shared vision of (Entering unit) to Player 1 (Red)
teleport celzas
Events
Unit - A unit enters eszak_teleport_bejarat <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of eszak_kastely <gen>)
nyersanyagok eszak
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 2 (Blue) . Food cap to 100
Player - Set Player 2 (Blue) . Current gold to 1000
barakk eszak
Events
Unit - A unit enters barrakk_eszak <gen>
Conditions
Actions
Unit - Create 5 . (Unit-type of (Entering unit)) for (Owner of (Entering unit)) at (Center of eszak_center <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
teleport eszak
Events
Unit - A unit enters eszak_teleport <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
((Entering unit) is A Hero) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Center of del_teleport_bejarat <gen>)
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Retain color
Unit - Grant shared vision of (Entering unit) to Player 2 (Blue)
teleport celzas eszak
Events
Unit - A unit enters del_teleport_bejarat <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of del_kastelya <gen>)
betolakodok
Events
Time - Every (Random real number between 45.00 and 120.00) seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 2 and 6) . Rifleman for Player 3 (Teal) at (Center of del_teleport_bejarat <gen>) facing Default building facing degrees
Unit - Create 1 . Dreadlord for Player 3 (Teal) at (Center of del_teleport_bejarat <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 2 and 4) . Knight for Player 3 (Teal) at (Center of del_teleport_bejarat <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 2 and 6) . Rifleman for Player 3 (Teal) at (Center of eszak_teleport_bejarat <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 2 and 4) . Knight for Player 3 (Teal) at (Center of eszak_teleport_bejarat <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 4) . Dreadlord for Player 3 (Teal) at (Center of eszak_teleport_bejarat <gen>) facing Default building facing degrees
betolakodok 2 iranyitas del
Events
Unit - A unit enters del_teleport_bejarat <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of del_kastelya <gen>)
betolakodok 3 iranyitas eszak
Events
Unit - A unit enters eszak_teleport_bejarat <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of eszak_kastely <gen>)
bounty on
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
player 1
Events
Unit - Castle 0033 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: YOU SUCK!!!!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
player 2
Events
Unit - Castle 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: YOU SUCK!!!!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
eszak kilepese
Events
Unit - A unit enters eszak_kilepese_eseten <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Game - Display to Player Group - Player 2 (Blue) the text: DONT LEAVE YOUR ISLAND!!!
Unit - Move (Entering unit) instantly to (Center of eszak_center <gen>)
del kilepese
Events
Unit - A unit enters del_kilepese_eseten <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Game - Display to Player Group - Player 1 (Red) the text: DONT LEAVE YOUR ISLAND!!!
Unit - Move (Entering unit) instantly to (Center of del_center <gen>)
del
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait ((Real((Hero level of (Dying unit)))) x 5.00) seconds
Hero - Instantly revive (Dying unit) at (Center of del_center <gen>) , Show revival graphics
Camera - Pan camera for Player 1 (Red) to (Center of del_center <gen>) over 0.50 seconds
eszak
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait ((Real((Hero level of (Dying unit)))) x 5.00) seconds
Hero - Instantly revive (Dying unit) at (Center of eszak_center <gen>) , Show revival graphics
Camera - Pan camera for Player 2 (Blue) to (Center of eszak_center <gen>) over 0.50 seconds
segitseg 1
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: If you are new in this game, press F9 to see hints.
quest flash
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Basic hints with the description - You have to destroy the enemies castle in the other side of river.- You have a fixed income of gold.- Train the right soldiers, and send him to the BLUE cyrcle. They will automatically attack the enemy base. But be careful! Soldiers you sended can't come back.- The enemy (other player and Horde) will attacks from the RED cyrcle.- Each hero costs 1 wood, if you kill the enemies hero, you get this amount to biild your heros. Important! You CAN'T send heroes to the enemy base.Horde:- Horde will attack automatically at random time, with random forces.- Horde sends heroes, if you kill them, you get your amount of wood.Castles:Very simple: If you lose your castle, you lost the game. If you defeat the enemy castle, you win the game. Explorers:- Each explorer costs a lot amount of gold, - If you send out explorers, they can avoid the enemy's attack.- Explorer types:- Youngt Explorer: 30 second - Adult Explorer: 1 minute- Master Explorer: 2 minutes- You have limited amount of Explorers, use them visely. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
joung exlorer spawn
Events
Unit - A unit enters del_kastelya <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Joung Explorer
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Move To . (Center of del_lefizetes_Joung <gen>)
Adult explorer spawn
Events
Unit - A unit enters del_kastelya <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Adult Explorer
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Move To . (Center of del_lefizetes_adult <gen>)
Master Explorer spawn
Events
Unit - A unit enters del_kastelya <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Master Explorer
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Move To . (Center of del_lefizetes_master <gen>)
Uzenet joung
Events
Unit - A unit enters del_lefizetes_Joung <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Joung Explorer
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You sended out a Jounger Explorer, now you avoid attacks for 30 seconds.
Uzenet adult
Events
Unit - A unit enters del_lefizetes_adult <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Adult Explorer
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You sended out an adult Explorer, now you avoid attacks for 1 minute.
Uzenet master
Events
Unit - A unit enters del_lefizetes_master <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Master Explorer
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: You sended out a Master explorer, now you avoid attacks for 2 minutes.
explorer jele young
Events
Unit - A unit enters del_teleport_bejarat <gen>
Conditions
(Number of units in (Units in del_lefizetes_Joung <gen>)) Equal to 1
(Owner of (Entering unit)) Not equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
explorer jele adult
Events
Unit - A unit enters del_teleport_bejarat <gen>
Conditions
(Number of units in (Units in del_lefizetes_adult <gen>)) Equal to 1
(Owner of (Entering unit)) Not equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
explorer jele master
Events
Unit - A unit enters del_teleport_bejarat <gen>
Conditions
(Number of units in (Units in del_lefizetes_master <gen>)) Equal to 1
(Owner of (Entering unit)) Not equal to Player 1 (Red)
Actions
Unit - Remove (Entering unit) from the game
Ha nem exp young
Events
Unit - A unit enters del_lefizetes_Joung <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Joung Explorer
Actions
Unit - Move (Entering unit) instantly to (Center of del_center <gen>)
ha nem exp adult
Events
Unit - A unit enters del_lefizetes_adult <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Adult Explorer
Actions
Unit - Move (Entering unit) instantly to (Center of del_center <gen>)
ha nem exp master
Events
Unit - A unit enters del_lefizetes_master <gen>
Conditions
(Unit-type of (Entering unit)) Not equal to Master Explorer
Actions
Unit - Move (Entering unit) instantly to (Center of del_center <gen>)
lejar az ido young
Events
Unit - A unit enters del_lefizetes_Joung <gen>
Conditions
Actions
Wait 30.00 seconds
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Your explorer died
lejar az ido adult
Events
Unit - A unit enters del_lefizetes_Joung <gen>
Conditions
Actions
Wait 60.00 seconds
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Your explorer died
lejar az ido master
Events
Unit - A unit enters del_lefizetes_Joung <gen>
Conditions
Actions
Wait 120.00 seconds
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Your explorer died
lejar az ido young Copy
Events
Unit - A unit enters young_explorer <gen>
Conditions
Actions
Wait 30.00 seconds
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Your explorer died
lejar az ido adult Copy
Events
Unit - A unit enters adult_explorer <gen>
Conditions
Actions
Wait 60.00 seconds
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Your explorer died
lejar az ido master Copy
Events
Unit - A unit enters master_explorer <gen>
Conditions
Actions
Wait 120.00 seconds
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Your explorer died
explorer jele young Copy
Events
Unit - A unit enters eszak_teleport_bejarat <gen>
Conditions
(Number of units in (Units in young_explorer <gen>)) Equal to 1
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
explorer jele adult Copy
Events
Unit - A unit enters eszak_teleport_bejarat <gen>
Conditions
(Number of units in (Units in adult_explorer <gen>)) Equal to 1
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
explorer jele master Copy
Events
Unit - A unit enters eszak_teleport_bejarat <gen>
Conditions
(Number of units in (Units in master_explorer <gen>)) Equal to 1
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Actions
Unit - Remove (Entering unit) from the game
Uzenet joung Copy
Events
Unit - A unit enters young_explorer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Joung Explorer
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You sended out a Jounger Explorer, now you avoid attacks for 30 seconds.
Uzenet adult Copy
Events
Unit - A unit enters adult_explorer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Adult Explorer
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You sended out an adult Explorer, now you avoid attacks for 1 minute.
Uzenet master Copy
Events
Unit - A unit enters master_explorer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Master Explorer
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: You sended out a Master explorer, now you avoid attacks for 2 minutes.
young exlorer spawn Copy
Events
Unit - A unit enters eszak_kastely <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Joung Explorer
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Move To . (Center of young_explorer <gen>)
Adult explorer spawn Copy
Events
Unit - A unit enters eszak_kastely <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Adult Explorer
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Move To . (Center of adult_explorer <gen>)
Master Explorer spawn Copy
Events
Unit - A unit enters eszak_kastely <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Master Explorer
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Move To . (Center of master_explorer <gen>)
csapda eszak
Events
Unit - A unit enters eszak_teleport <gen>
Conditions
((Number of units in (Units in del_lefizetes_Joung <gen>)) Not equal to 0) or (((Number of units in (Units in del_lefizetes_adult <gen>)) Not equal to 0) or ((Number of units in (Units in del_lefizetes_master <gen>)) Not equal to 0))
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Ambush!!! Your soldiers are killed!!! Enemy is using Explorers.
csapda del
Events
Unit - A unit enters del_teleport_2 <gen>
Conditions
((Number of units in (Units in young_explorer <gen>)) Not equal to 0) or (((Number of units in (Units in adult_explorer <gen>)) Not equal to 0) or ((Number of units in (Units in master_explorer <gen>)) Not equal to 0))
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Ambush!!! Your soldiers are killed!!! Enemy is using Explorers.
Hurra
Events
Unit - A unit enters del_teleport_bejarat <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
Or - Any (Conditions) are true
Conditions
(Number of units in (Units in del_lefizetes_Joung <gen>)) Not equal to 0
(Number of units in (Units in del_lefizetes_adult <gen>)) Not equal to 0
(Number of units in (Units in del_lefizetes_master <gen>)) Not equal to 0
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Your Explorer succesfully killed all enemy units!!!
Hurra 2
Events
Unit - A unit enters eszak_teleport_bejarat <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
Or - Any (Conditions) are true
Conditions
(Number of units in (Units in young_explorer <gen>)) Not equal to 0
(Number of units in (Units in adult_explorer <gen>)) Not equal to 0
(Number of units in (Units in master_explorer <gen>)) Not equal to 0
Actions
Game - Display to Player Group - Player 2 (Blue) for 10.00 seconds the text: Your Explorer succesfully killed all enemy units!!!
tornyok
Events
Unit - Guard Tower 0032 <gen> Dies
Unit - Guard Tower 0063 <gen> Dies
Unit - Guard Tower 0028 <gen> Dies
Unit - Guard Tower 0061 <gen> Dies
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Castle 0033 <gen>
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.