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Triggers
(8)Dv? m?sta 7.7b.w3x
Variables
Úkoly
ukol hero
ukol hero hotovo
ukol hrad
ukol hrad splnen team1 dead
ukol hrad splnen team2 dead
ukol punds
ukol punds hotovo
main
main two
main tree
main four
main five
main five 2
main five 2 Kopírovat
plovouci text item znbl 1
plovouci text item znbl 2
plovouci text item znbl 3
plovouci text item znbl 4
end plovuciho textu
utoky
zpozdeni utoku
hrad 1
pevnost 2
kasarna sever 1
kasarna sever 2
kasarna jih 1
kasarna jih 2
hrad 1 end
hrad 2 end
kasarna sever 1 end
kasarna sever 2 end
kasarna jih 2 end
kasarna jih 1 end
uprade jednotek 10 min
hrad 1 Kopírovat
hrad 2 Kopírovat
kasarna sever 1 Kopírovat
kasarna sever 2 Kopírovat
kasarna jih 1 Kopírovat
kasarna jih 2 Kopírovat
uprade jednotek 20 min
kasarna jih 2 n
dvacataminuta
dvacminut jih1
dvacminut jih2
dvacminut sever1
dvacminut sever2
znovuzrozeni lb
zg south
zg north
znovuzrozeni gnol
znovuzrozeni troll
znovuzrozeni ogr
znovuzrozeni murlok
Troll
Gnol
Ogr
Mulrok
Ogr sever
Ogr jih
golem sever
golem jih
not go
pid north
pun north
pid south
pun south
cods
cod fecal camera
cod 1mb
cod maxlvl
cod asi team1
cod asi team2
cod asi team1 and team 2
cod a team1
cod a team2
cod a team1 and team 2
cod s team1
cod s team2
cod s team1 and team 2
cod I team1
cod i team2
cod i team1 and team 2
cod 100 gold
cod 10 wood
cod 200 gold
cod 20 wood
cod 500 gold
cod 50 wood
cod 1000 gold
cod 100 wood
cod 2000 gold
cod 200 wood
cod 5000 gold
cod 500 wood
cod two hero Kopírovat
cod fecal player1
cod fecal player2
cod fecal player3
cod fecal player4
cod fecal player5
cod fecal player6
cod fecal player7
cod fecal player8
surky
gold add unit or hero
gold add buidl
surky ze zacatku
gold second
wood 90 sec
gold kasarna sever 1 dead
gold kasarna jih 1 dead
gold kasarna sever 2 dead
gold kasarna jih 2 dead
extra ultra bonus
gold 600 sec
arena c
arena c hide
arena end
sound
go go go
head
Brány
brana north
brana north vztup bez klyce
ukol diamant mesice
extra bonus brana north
paka01
brana south
brana south vztup bez klyce
ukol diamant slunce
extra bonus brana south
paka02
NEZRANITELNOST B
NEZRANITELNOST end sever
NEZRANITELNOST end jih
brana pizdr jih
brana pizdr SEVER
heros
strelec player8
stin player8
caja player8
strelec player8 Kopírovat
naga player8
obrnenec player8s
bonca player8s
hnuss player8s
DJKLEPAC player8
strelec player7
stin player7
naga player7
DJKLEPAC player7
bonca player7
hnus player7s
obrnenec player7
caja player7
strelec player4
caja player4
dj klepac player4s
obrnenec player4s
bonca player4s
hnus player4s
stin player4
naga player4
strelec player3
stin player3
naga player3
caja player3
dj klepac player3
obrnenec player3
bonca player3
hnus player3
hnus player1
caja player1
naga player1
dj klepac player1
obrnenec player1
bonca player1
strelec player1
stin player1
strelec player2
naga player2
caja player2
bonca player2
djklepac player2
hnus player2
obrnenec player2
stin player2
naga player6
caja player6
BONCA player6
stin player6
hnuss player6
djklepac player6
strelec player6
strelec player5
naga player5
caja player5
dj nnn player5
golem player5
pan mecu player5
stin player5
HNUS player5
kruhy moci
mini
normall
maxi
mini 2
normall 2
maxi 2
nezranitelnost
castle team1
pevnost team2
castle team1 zranitelnost
pevnost team2 Kzranitelnost
items
two special items
tajna oblast predmet 1
tajna oblast predmet 2
item 1
item 2
item 3
item 4
item 5
item 6
item 7
item 8
item 9
item 10
item 11
item 12
item 13
item 14
item 15
item 16
item 17
item 18
item 19
item 20
item 21
item 22
item 23
item 24
item 25
item 26
item 27
item 28
item 29
item 30
item 31
item 32
item 33
item 34
item 35
item 36
item 37
item 38
item 39
item 40
players
hero amo pl 1
hero amo pl 2
hero amo pl 5
hero amo pl 6
momentálně nepoužívané
lvl6 pl1
lvl1 pl2
lvl2 pl2
lvl6 pl2
message01 ddddd
off01 ddddd
magic03a Kopírovat
unhide01 Kopírovat
effect01 Kopírovat
hotovo03 Kopírovat
tezba01
brana
lol
complete01
vudce01
message02
remove02
silove pole01
not cheat
Nepojmenovaný spínač 001
Pick Sentinel Hero
playeer2vybr herozezacatek
update leaderboard kills
Scourge Death all lvl
Sentinel Death all lvl
Stone Skin 4 Kopírovat
ItemSimple Kopírovat
Names sen and sco Kopírovat
ScourgeKill
SentinelKillNew
update leaderboard always
Pick Sentinel Hero Copy Copy Kopírovat
dalsi spinace
BUG
item drop
zapnuti od merice
odpocitavaci meric
odpocitavaci meric Kopírovat
n n
Erstellen
Erstellen Kopírovat
Visiblity Kopírovat
camera start
chcipak krcmi
neco
vystup les1 a 2
vztp les1 a 2
hud north
hud south
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Elektrick_Mann___Fidel_Castro
sound
No
SoundNull
item
item
No
jesdnotkap
unit
No
UnitNull
pwn_golds
integer
No
Quest
quest
Yes
ukol hero
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled 16 hero with the description Zničte všech 14 neutrálních nepřátelských hrdinů každém rohu mapy. , using icon path war3mapImported\BTNDurahan.blp
ukol hero hotovo
Events
Time - Every 2 seconds of game time
Conditions
(Lovec hlav 0158 <gen> is dead) Equal to True
(|cff9F9F5FMalé roztomilé zvířátko 0255 <gen> is dead) Equal to True
(|c007ebff1Temný kouzelník 0256 <gen> is dead) Equal to True
(Pán nemrtvích 0321 <gen> is dead) Equal to True
(Howen 0171 <gen> is dead) Equal to True
(obrněnec 0166 <gen> is dead) Equal to True
(Dark Knight 0159 <gen> is dead) Equal to True
(stín smrti 0322 <gen> is dead) Equal to True
(Rozzuřený Pán mečů 0085 <gen> is dead) Equal to True
(hraničářka 0160 <gen> is dead) Equal to True
(Pán ohně 0170 <gen> is dead) Equal to True
(Někdo 0120 <gen> is dead) Equal to True
(Rytíř prdu 0161 <gen> is dead) Equal to True
(Kostlivec 0191 <gen> is dead) Equal to True
(Wolf 0190 <gen> is dead) Equal to True
(Nagijský král 0324 <gen> is dead) Equal to True
Actions
Quest - Display to (All players) the Quest Completed message: |c00e55bb0Dobrovolný ůkol 16 hero byl ůspěšně splněn ! ! !|r
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
ukol hrad
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Castle with the description Ubraňte hrad před nepřátely! , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
ukol hrad splnen team1 dead
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Team 1: hlavní ůkol nesplněn!
Quest - Display to (All players) the Quest Failed message: Team 2: hlavní ůkol byl ůspěšně splněn!
Quest - Mark (Last created quest) as Completed
Wait 6.00 seconds
Game - Defeat Player 1 (Red) with the message: Porážka!
Game - Defeat Player 2 (Blue) with the message: Porážka!
Game - Defeat Player 3 (Teal) with the message: Porážka!
Game - Defeat Player 4 (Purple) with the message: Porážka!
Game - Defeat Player 9 (Gray) with the message: Porážka!
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Porážka!
ukol hrad splnen team2 dead
Events
Unit - Pevnost 0133 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: Team 2: hlavní ůkol nesplněn!
Quest - Display to (All players) the Quest Failed message: Team 1: hlavní ůkol byl ůspěšně splněn!
Quest - Mark (Last created quest) as Completed
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Porážka!
Game - Defeat Player 6 (Orange) with the message: Porážka!
Game - Defeat Player 7 (Green) with the message: Porážka!
Game - Defeat Player 8 (Pink) with the message: Porážka!
ukol punds
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Pundy with the description Zničte obje 2 Pundy- zničte pundu vlevo nahoře nad kasárnou lidí.- zničte pundu vpravo dole pod kasárnou orků. , using icon path ReplaceableTextures\CommandButtons\BTNSeaTurtleRed.blp
ukol punds hotovo
Events
Unit - Punda 0310 <gen> Dies
Unit - Punda 0311 <gen> Dies
Conditions
(Punda 0310 <gen> is dead) Equal to True
(Punda 0311 <gen> is dead) Equal to True
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |c00e55bb0Dobrovolný ůkol 2 Pundy byl ůspěšně splněn ! ! !|r
Trigger - Turn off (This trigger)
main
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Hint message: °_°
Quest - Flash the quest dialog button
main two
Events
Time - Elapsed game time is 91.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: |cffffcc00první ůtok
Quest - Display to (All players) the Warning message: |cffffaa00first attack
Hero - Drop the item from slot 1 of (Triggering unit) .
Hero - Drop the item from slot 2 of (Triggering unit) .
Wait 46.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00Pokud vám padne hrdina můžete si ho oživit v rohu mapy v oltář nebo okamžitě v kleci u hradu.
Quest - Display to (All players) the Quest Update message: |cffffaa00If you fit the hero can revive him at the altar in a corner of the map or, in a cage at the castle.
main tree
Events
Time - Elapsed game time is 20.10 seconds
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00v obcodech si kupujte předměty
Quest - Display to (All players) the Simple Hint message: |cffffaa00v shops to buy items
main four
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00V budově Hero select si vyberte hrdinu.
Quest - Display to (All players) the Simple Hint message: |cffffaa00The building of the Hero Select choose a hero.
Wait 8.00 seconds
main five
Events
Unit - Guard Tower 0023 <gen> Takes damage
Unit - Farm 0026 <gen> Takes damage
Unit - Scout Tower 0029 <gen> Takes damage
Unit - Farm 0027 <gen> Takes damage
Unit - Guard Tower 0022 <gen> Takes damage
Unit - Farm 0028 <gen> Takes damage
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00Ke zrušení nezranitelnosti hradu musíte nejdříve zničit všechny 4 věže smrti.
Quest - Display to (All players) the Simple Hint message: |cffffaa00To cancel invulnerabilitof the castle you must destroy all 4 towers death.
Wait 5.00 seconds
Trigger - Turn off (This trigger)
main five 2
Events
Unit - Farm 0428 <gen> Takes damage
Unit - Farm 0429 <gen> Takes damage
Unit - Farm 0430 <gen> Takes damage
Unit - Strážní věž 0136 <gen> Takes damage
Unit - Strážní věž 0135 <gen> Takes damage
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00Ke zrušení nezranitelnosti penosti musíte nejdříve zničit všechny 4 věže smrti.
Quest - Display to (All players) the Simple Hint message: |cffffaa00To cancel invulnerability strength you must destroy all 4 towers death.
Wait 5.00 seconds
Trigger - Turn off (This trigger)
main five 2 Kopírovat
Events
Time - Elapsed game time is 75.00 seconds
Time - Elapsed game time is 555.00 seconds
Time - Elapsed game time is 955.00 seconds
Conditions
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00Ke zrušení nezranitelnosti penosti musíte nejdříve zničit všechny 4 věže smrti.
Quest - Display to (All players) the Simple Hint message: |cffffaa00To cancel invulnerability strength you must destroy all 4 towers death.
plovouci text item znbl 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Hero select. 0194 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cffffcc00<= Zde se vám objevují předměty které si můžete brát at (Center of Oblast_144 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 150.00 seconds
Floating Text - Destroy (Last created floating text)
plovouci text item znbl 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Hero select. 0194 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cffffcc00<= Zde se vám objevují předměty které si můžete brát at (Center of Oblast_146 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 150.00 seconds
Floating Text - Destroy (Last created floating text)
plovouci text item znbl 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Hero select. 0194 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cffffaa00<= Here you will discover objects that you can take at (Center of Oblast_148 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 150.00 seconds
Floating Text - Destroy (Last created floating text)
plovouci text item znbl 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Hero select. 0194 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cffffaa00<= Here you will discover objects that you can take at (Center of Oblast_149 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100.00 %), and 0 % transparency
Wait 150.00 seconds
Floating Text - Destroy (Last created floating text)
end plovuciho textu
Events
Time - Elapsed game time is 175.00 seconds
Conditions
Actions
Trigger - Turn off plovouci_text_item_znbl_1 <gen>
Trigger - Turn off plovouci_text_item_znbl_2 <gen>
Trigger - Turn off plovouci_text_item_znbl_3 <gen>
Trigger - Turn off plovouci_text_item_znbl_4 <gen>
zpozdeni utoku
Events
Time - Elapsed game time is 60.01 seconds
Conditions
Actions
Trigger - Turn on kasarna_sever_1 <gen>
Trigger - Turn on kasarna_sever_2 <gen>
Trigger - Turn on kasarna_jih_1 <gen>
Trigger - Turn on kasarna_jih_2 <gen>
Trigger - Turn on hrad_1 <gen>
Trigger - Turn on pevnost_2 <gen>
Countdown Timer - Start (Load 30 of 0 in (Last created hashtable).) as a Repeating timer that will expire in 30.00 seconds
hrad 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Castle 0000 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Jezdec for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Katapult for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Lučištnice for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
pevnost 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Pevnost 0133 <gen> is A structure) Equal to True
Actions
Unit - Create 1 . Jezdec for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Oský šaman for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
kasarna sever 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0003 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Lučištnice for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_009 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Lučištnice for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
kasarna sever 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0423 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_006 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Oský šaman for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Oský šaman for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
kasarna jih 1
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0004 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Jezdec for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Lučištnice for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Rozzuřený dědek for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
kasarna jih 2
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0424 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Jezdec for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Oský šaman for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Zombie for Player 11 (Dark Green) at (Center of Oblast_120 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
hrad 1 end
Events
Unit - Pevnost 0133 <gen> Dies
Conditions
Actions
Trigger - Turn off hrad_1 <gen>
hrad 2 end
Events
Unit - Castle 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off pevnost_2 <gen>
kasarna sever 1 end
Events
Unit - Barracks 0423 <gen> Dies
Conditions
Actions
Trigger - Turn off kasarna_sever_1 <gen>
Unit - Create 1 . Paladin for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_009 <gen>)
kasarna sever 2 end
Events
Unit - Barracks 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off kasarna_sever_2 <gen>
Unit - Create 1 . Paladin for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_006 <gen>)
kasarna jih 2 end
Events
Unit - Barracks 0004 <gen> Dies
Conditions
Actions
Trigger - Turn off kasarna_jih_2_n <gen>
Unit - Create 1 . Paladin for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_007 <gen>)
kasarna jih 1 end
Events
Unit - Barracks 0424 <gen> Dies
Conditions
Actions
Trigger - Turn off kasarna_jih_1 <gen>
Unit - Create 1 . Paladin for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_008 <gen>)
uprade jednotek 10 min
Events
Time - Elapsed game time is 629.99 seconds
Conditions
Actions
Trigger - Turn off kasarna_jih_1 <gen>
Trigger - Turn off kasarna_jih_2 <gen>
Trigger - Turn off kasarna_sever_1 <gen>
Trigger - Turn off kasarna_sever_2 <gen>
Trigger - Turn off hrad_1 <gen>
Trigger - Turn off pevnost_2 <gen>
Trigger - Turn on kasarna_jih_1_Kop__rovat <gen>
Trigger - Turn on kasarna_jih_2_Kop__rovat <gen>
Trigger - Turn on kasarna_sever_1_Kop__rovat <gen>
Trigger - Turn on kasarna_sever_2_Kop__rovat <gen>
Trigger - Turn on hrad_1_Kop__rovat <gen>
Trigger - Turn on hrad_2_Kop__rovat <gen>
Quest - Display to (All players) the New Unit Acquired message: |cffffaa00WARMING: Uprade unit.
Quest - Display to (All players) the New Unit Acquired message: |cffffcc00Od teď budou v ůtocích chodit nové typy jednotek.
hrad 1 Kopírovat
Events
Time - Every 30.00 seconds of game time
Conditions
(Castle 0000 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight (lvl.2) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Katapult for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Rifleman (lvl.2) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
hrad 2 Kopírovat
Events
Time - Every 30.00 seconds of game time
Conditions
(Pevnost 0133 <gen> is A structure) Equal to True
Actions
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
Unit - Create 1 . Oský čaroděj for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
kasarna sever 1 Kopírovat
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0003 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Rifleman (lvl.2) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
Unit - Create 1 . Lučištnice for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
kasarna sever 2 Kopírovat
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0423 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Oský čaroděj for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
Unit - Create 1 . Oský šaman for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
kasarna jih 1 Kopírovat
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0004 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight (lvl.2) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Rifleman (lvl.2) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Šermíř (lvl.2) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
Unit - Create 1 . Footman (lvl.1) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
kasarna jih 2 Kopírovat
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0424 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Oský čaroděj for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Orský sekáč (lvl.2) for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Zombie for Player 11 (Dark Green) at (Center of Oblast_120 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
uprade jednotek 20 min
Events
Time - Elapsed game time is 1199.99 seconds
Conditions
Actions
Trigger - Turn on dvacataminuta <gen>
Trigger - Turn on dvacminut_jih1 <gen>
Trigger - Turn on dvacminut_jih2 <gen>
Trigger - Turn on dvacminut_sever1 <gen>
Trigger - Turn on dvacminut_sever2 <gen>
Quest - Display to (All players) the New Unit Acquired message: |cffffaa00WARMING: Next uprade unit.
Quest - Display to (All players) the New Unit Acquired message: |cffffcc00Další posílení ůtoků.
kasarna jih 2 n
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0424 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Jezdec for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Rozzuřený peónek for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Oský šaman for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
Unit - Create 1 . Žump for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
dvacataminuta
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight (lvl.2) for Player 9 (Gray) at (Center of hrad_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_2 <gen>)
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of hrad_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of hrad_1 <gen>)
dvacminut jih1
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0004 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight (lvl.2) for Player 9 (Gray) at (Center of kasarna_jih_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_136 <gen>)
dvacminut jih2
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0424 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of kasarna_jih_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_131 <gen>)
dvacminut sever1
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0003 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight (lvl.2) for Player 9 (Gray) at (Center of kasarna_sever_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_138 <gen>)
dvacminut sever2
Events
Time - Every 30.00 seconds of game time
Conditions
(Barracks 0423 <gen> is alive) Equal to True
Actions
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of kasarna_sever_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_137 <gen>)
zg south
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_101 <gen>)) Equal to 0
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Oblast_101 <gen>) facing Default building facing degrees
Wait 450.00 seconds
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Oblast_101 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
zg north
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_102 <gen>)) Equal to 0
Actions
Unit - Create 1 . Granite Golem for Neutral Hostile at (Center of Oblast_102 <gen>) facing Default building facing degrees
Wait 450.00 seconds
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Oblast_101 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
znovuzrozeni gnol
Events
Unit - A unit leaves Oblast_109 <gen>
Conditions
(Gnoll Overseer 0102 <gen> is dead) Equal to True
(Gnoll 0101 <gen> is dead) Equal to True
(Gnoll Poacher 0104 <gen> is dead) Equal to True
(Gnoll Brute 0103 <gen> is dead) Equal to True
(Gnoll 0100 <gen> is dead) Equal to True
Actions
Wait 15.00 seconds
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Oblast_090 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Assassin for Neutral Hostile at (Center of Oblast_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Oblast_091 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Oblast_093 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at (Center of Oblast_092 <gen>) facing Default building facing degrees
Trigger - Turn off znovuzrozeni_gnol <gen>
znovuzrozeni troll
Events
Unit - A unit leaves Oblast_108 <gen>
Conditions
(Forest Troll 0107 <gen> is dead) Equal to True
(Forest Troll High Priest 0105 <gen> is dead) Equal to True
(Forest Troll Warlord 0318 <gen> is dead) Equal to True
(Forest Troll Berserker 0106 <gen> is dead) Equal to True
(Forest Troll Trapper 0108 <gen> is dead) Equal to True
Actions
Wait 15.00 seconds
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Trigger - Turn off znovuzrozeni_troll <gen>
znovuzrozeni ogr
Events
Time - Every 0.01 seconds of game time
Conditions
(Forest Troll 0107 <gen> is dead) Equal to True
(Forest Troll High Priest 0105 <gen> is dead) Equal to True
(Forest Troll Warlord 0318 <gen> is dead) Equal to True
(Forest Troll Berserker 0106 <gen> is dead) Equal to True
(Forest Troll Trapper 0108 <gen> is dead) Equal to True
Actions
Wait 15.00 seconds
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
znovuzrozeni murlok
Events
Time - Every 0.01 seconds of game time
Conditions
(Forest Troll 0107 <gen> is dead) Equal to True
(Forest Troll High Priest 0105 <gen> is dead) Equal to True
(Forest Troll Warlord 0318 <gen> is dead) Equal to True
(Forest Troll Berserker 0106 <gen> is dead) Equal to True
(Forest Troll Trapper 0108 <gen> is dead) Equal to True
Actions
Wait 15.00 seconds
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Troll
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_108 <gen>)) Equal to 0
Actions
Unit - Create 1 . Forest Troll Berserker for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll High Priest for Neutral Hostile at (Center of Oblast_108 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Trapper for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Center of Oblast_108 <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll for Neutral Hostile at (Center of Oblast_094 <gen>) facing Default building facing degrees
Gnol
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_109 <gen>)) Equal to 0
Actions
Unit - Create 1 . Gnoll Overseer for Neutral Hostile at (Center of Oblast_092 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Brute for Neutral Hostile at (Center of Oblast_089 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Oblast_091 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll for Neutral Hostile at (Center of Oblast_093 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Poacher for Neutral Hostile at (Center of Oblast_090 <gen>) facing Default building facing degrees
Ogr
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_098 <gen>)) Equal to 0
Actions
Unit - Create 1 . Ogre Lord for Neutral Hostile at (Center of Oblast_098 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Magi for Neutral Hostile at (Center of Oblast_098 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Oblast_098 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Oblast_098 <gen>) facing Default building facing degrees
Mulrok
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_097 <gen>)) Equal to 0
Actions
Unit - Create 1 . Murloc Nightcrawler for Neutral Hostile at (Center of Oblast_097 <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Huntsman for Neutral Hostile at (Center of Oblast_097 <gen>) facing Default building facing degrees
Unit - Create 3 . Murloc Tiderunner for Neutral Hostile at (Center of Oblast_097 <gen>) facing Default building facing degrees
Ogr sever
Events
Time - Every 40.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_100 <gen>)) Equal to 0
Actions
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Oblast_100 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Oblast_100 <gen>) facing Default building facing degrees
Ogr jih
Events
Time - Every 40.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_095 <gen>)) Equal to 0
Actions
Unit - Create 1 . Ogre Mauler for Neutral Hostile at (Center of Oblast_095 <gen>) facing Default building facing degrees
Unit - Create 1 . Ogre Warrior for Neutral Hostile at (Center of Oblast_095 <gen>) facing Default building facing degrees
golem sever
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_096 <gen>)) Equal to 0
Actions
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Oblast_096 <gen>) facing Default building facing degrees
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Oblast_096 <gen>) facing Default building facing degrees
golem jih
Events
Time - Every 45.00 seconds of game time
Conditions
(Number of units in (Units in Oblast_099 <gen>)) Equal to 0
Actions
Unit - Create 1 . Mud Golem for Neutral Hostile at (Center of Oblast_099 <gen>) facing Default building facing degrees
Unit - Create 1 . Rock Golem for Neutral Hostile at (Center of Oblast_099 <gen>) facing Default building facing degrees
pid north
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Pyzdra 0309 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cff802A2Anot go at (Center of Oblast_088 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
pun north
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Punda 0310 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cff802A2Anot go at (Center of Oblast_087 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
pid south
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Pyzdra 0308 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cff802A2Anot go at (Center of Oblast_086 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
pun south
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Punda 0311 <gen> is alive) Equal to True
Actions
Floating Text - Create floating text that reads |cff802A2Anot go at (Center of Oblast_085 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
cod fecal camera
Events
Player - Player 1 (Red) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -fecalcamera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . for Player 1 (Red) over 0 seconds
Camera - . Apply . for Player 4 (Purple) over 0 seconds
Camera - . Apply . for Player 6 (Orange) over 0 seconds
cod 1mb
Events
Player - Player 1 (Red) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -disco (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Credits <gen>
Wait 125.00 seconds
Sound - Stop music After fading
cod maxlvl
Events
Player - Player 1 (Red) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -maxlevel30cxd0o57654jkl1nmVsIc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -maxlevel30 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create MAX LVL at (Center of Oblast_205 <gen>)
Item - Create MAX LVL at (Center of Oblast_205 <gen>)
Item - Create MAX LVL at (Center of Oblast_205 <gen>)
Item - Create MAX LVL at (Center of Oblast_205 <gen>)
Item - Create MAX LVL at (Center of Oblast_206 <gen>)
Item - Create MAX LVL at (Center of Oblast_206 <gen>)
Item - Create MAX LVL at (Center of Oblast_206 <gen>)
Item - Create MAX LVL at (Center of Oblast_206 <gen>)
Quest - Display to (All players) the Quest Update message: Byl použitý kod!
Game - Display to (All players) the text: (|cffffcc00Byl použit kód! write player: + (Name of (Owner of (Killing unit))))
cod asi team1
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1asi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Kniha vědění (10x) at (Center of Oblast_205 <gen>)
Game - Display to Player Group - Player 1 (Red) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod asi team2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam2asi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Kniha vědění (10x) at (Center of Oblast_206 <gen>)
Game - Display to Player Group - Player 5 (Yellow) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod asi team1 and team 2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1andteam2asi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Kniha vědění (10x) at (Center of Oblast_205 <gen>)
Item - Create Kniha vědění (10x) at (Center of Oblast_206 <gen>)
Quest - Display to (All players) the Quest Update message: Byl použitý kod!
Game - Display to (All players) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod a team1
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c00ff0303book of agillity (Kniha síly) +10 at (Center of Oblast_205 <gen>)
Game - Display to Player Group - Player 1 (Red) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod a team2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam2a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c00ff0303book of agillity (Kniha síly) +10 at (Center of Oblast_206 <gen>)
Game - Display to Player Group - Player 5 (Yellow) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod a team1 and team 2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1andteam2a (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c00ff0303book of agillity (Kniha síly) +10 at (Center of Oblast_205 <gen>)
Item - Create |c00ff0303book of agillity (Kniha síly) +10 at (Center of Oblast_206 <gen>)
Quest - Display to (All players) the Quest Update message: Byl použitý kod!
Game - Display to (All players) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod s team1
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1s (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |cFF106246book of strench (kniha obratnosti) +10 at (Center of Oblast_205 <gen>)
Game - Display to Player Group - Player 1 (Red) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod s team2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam2s (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |cFF106246book of strench (kniha obratnosti) +10 at (Center of Oblast_206 <gen>)
Game - Display to Player Group - Player 5 (Yellow) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod s team1 and team 2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1andteam2s (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |cFF106246book of strench (kniha obratnosti) +10 at (Center of Oblast_205 <gen>)
Item - Create |cFF106246book of strench (kniha obratnosti) +10 at (Center of Oblast_206 <gen>)
Quest - Display to (All players) the Quest Update message: Byl použitý kod!
Game - Display to (All players) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod I team1
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1i (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c000042ffbook of intelegenc (Kniha inteligence) +10 at (Center of Oblast_205 <gen>)
Game - Display to Player Group - Player 1 (Red) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod i team2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam2i (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c000042ffbook of intelegenc (Kniha inteligence) +10 at (Center of Oblast_206 <gen>)
Game - Display to Player Group - Player 5 (Yellow) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod i team1 and team 2
Events
Player - Player 1 (Red) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -bonusteam1andteam2i (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c000042ffbook of intelegenc (Kniha inteligence) +10 at (Center of Oblast_205 <gen>)
Item - Create |c000042ffbook of intelegenc (Kniha inteligence) +10 at (Center of Oblast_206 <gen>)
Quest - Display to (All players) the Quest Update message: Byl použitý kod!
Game - Display to (All players) the text: (|cffffcc00Byl použit kód! + (Name of (Owner of (Killing unit))))
cod 100 gold
Events
Player - Player 1 (Red) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod100gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Quest Update message: Použit kód!players 1-8 = +100 gold.
cod 10 wood
Events
Player - Player 1 (Red) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod10wood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current lumber
Player - Add 10 to Player 2 (Blue) . Current lumber
Player - Add 10 to Player 3 (Teal) . Current lumber
Player - Add 10 to Player 4 (Purple) . Current lumber
Player - Add 10 to Player 5 (Yellow) . Current lumber
Player - Add 10 to Player 6 (Orange) . Current lumber
Player - Add 10 to Player 7 (Green) . Current lumber
Player - Add 10 to Player 8 (Pink) . Current lumber
Quest - Display to (All players) the Quest Update message: Použit kod!players 1-8 = +10 wood.
cod 200 gold
Events
Player - Player 1 (Red) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod200gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current gold
Player - Add 200 to Player 2 (Blue) . Current gold
Player - Add 200 to Player 3 (Teal) . Current gold
Player - Add 200 to Player 4 (Purple) . Current gold
Player - Add 200 to Player 5 (Yellow) . Current gold
Player - Add 200 to Player 6 (Orange) . Current gold
Player - Add 200 to Player 7 (Green) . Current gold
Player - Add 200 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Quest Update message: Použit kód!players 1-8 = +200 gold.
cod 20 wood
Events
Player - Player 1 (Red) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod20wood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 20 to Player 1 (Red) . Current lumber
Player - Add 20 to Player 2 (Blue) . Current lumber
Player - Add 20 to Player 3 (Teal) . Current lumber
Player - Add 20 to Player 4 (Purple) . Current lumber
Player - Add 20 to Player 5 (Yellow) . Current lumber
Player - Add 20 to Player 6 (Orange) . Current lumber
Player - Add 20 to Player 7 (Green) . Current lumber
Player - Add 20 to Player 8 (Pink) . Current lumber
Quest - Display to (All players) the Quest Update message: Použit kod!players 1-8 = +20 wood.
cod 500 gold
Events
Player - Player 1 (Red) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod500gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Quest Update message: Použit kód!players 1-8 = +500 gold.
cod 50 wood
Events
Player - Player 1 (Red) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod50wood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current lumber
Player - Add 50 to Player 2 (Blue) . Current lumber
Player - Add 50 to Player 3 (Teal) . Current lumber
Player - Add 50 to Player 4 (Purple) . Current lumber
Player - Add 50 to Player 5 (Yellow) . Current lumber
Player - Add 50 to Player 6 (Orange) . Current lumber
Player - Add 50 to Player 7 (Green) . Current lumber
Player - Add 50 to Player 8 (Pink) . Current lumber
Quest - Display to (All players) the Quest Update message: Použit kod!players 1-8 = +50 wood.
cod 1000 gold
Events
Player - Player 1 (Red) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod1000gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Quest Update message: Použit kód!players 1-8 = +1000 gold.
cod 100 wood
Events
Player - Player 1 (Red) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod100wood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current lumber
Player - Add 100 to Player 2 (Blue) . Current lumber
Player - Add 100 to Player 3 (Teal) . Current lumber
Player - Add 100 to Player 4 (Purple) . Current lumber
Player - Add 100 to Player 5 (Yellow) . Current lumber
Player - Add 100 to Player 6 (Orange) . Current lumber
Player - Add 100 to Player 7 (Green) . Current lumber
Player - Add 100 to Player 8 (Pink) . Current lumber
Quest - Display to (All players) the Quest Update message: Použit kod!players 1-8 = +100 wood.
cod 2000 gold
Events
Player - Player 1 (Red) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod2000gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 7 (Green) . Current gold
Player - Add 2000 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Quest Update message: Použit kód!players 1-8 = +2000 gold.
cod 200 wood
Events
Player - Player 1 (Red) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod200wood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 200 to Player 1 (Red) . Current lumber
Player - Add 200 to Player 2 (Blue) . Current lumber
Player - Add 200 to Player 3 (Teal) . Current lumber
Player - Add 200 to Player 4 (Purple) . Current lumber
Player - Add 200 to Player 5 (Yellow) . Current lumber
Player - Add 200 to Player 6 (Orange) . Current lumber
Player - Add 200 to Player 7 (Green) . Current lumber
Player - Add 200 to Player 8 (Pink) . Current lumber
Quest - Display to (All players) the Quest Update message: Použit kod!players 1-8 = +200 wood.
cod 5000 gold
Events
Player - Player 1 (Red) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod5000gold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 4 (Purple) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current gold
Player - Add 5000 to Player 7 (Green) . Current gold
Player - Add 5000 to Player 8 (Pink) . Current gold
Quest - Display to (All players) the Quest Update message: Použit kód!players 1-8 = +5000 gold.
cod 500 wood
Events
Player - Player 1 (Red) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -cod500wood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 500 to Player 2 (Blue) . Current lumber
Player - Add 500 to Player 3 (Teal) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 500 to Player 5 (Yellow) . Current lumber
Player - Add 500 to Player 6 (Orange) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Quest - Display to (All players) the Quest Update message: Použit kod!players 1-8 = +500 wood.
cod two hero Kopírovat
Events
Player - Player 1 (Red) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -specialcodsecondheroselectkrcma (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Hero select 0034 <gen>
Unit - Kill Hero select 0035 <gen>
Unit - Kill Hero select. 0194 <gen>
Unit - Kill Hero select. 0196 <gen>
Unit - Create 1 . Two hero (lvl.2) for Player 1 (Red) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 2 (Blue) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 3 (Teal) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 4 (Purple) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 5 (Yellow) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 6 (Orange) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 7 (Green) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Two hero (lvl.2) for Player 8 (Pink) at (Center of Oblast_227 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero select (Second hero) for Neutral Passive at (Center of Oblast_228 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero select. (Second hero) for Neutral Passive at (Center of Oblast_229 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero select (Second hero) for Neutral Passive at (Center of Oblast_230 <gen>) facing Default building facing degrees
Unit - Create 1 . Hero select. (Second hero) for Neutral Passive at (Center of Oblast_231 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: !
Quest - Display to (All players) the Warning message: Použit kod na výběr druhého hrdiny! - hrdinu si můžete vybrát u hradu nebo pevnosti.
Quest - Display to (All players) the Warning message: !
Quest - Display to (All players) the Warning message: Secod hero select!
Quest - Display to (All players) the Warning message: !
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 1.00 seconds
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: (|cffffcc00Byl použit kód! write player: + (Name of (Owner of (Killing unit))))
cod fecal player1
Events
Player - Player 1 (Red) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 1 (Red) at (Center of Oblast_205 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player2
Events
Player - Player 2 (Blue) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 2 (Blue) at (Center of Oblast_205 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player3
Events
Player - Player 3 (Teal) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 3 (Teal) at (Center of Oblast_205 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player4
Events
Player - Player 4 (Purple) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 4 (Purple) at (Center of Oblast_205 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player5
Events
Player - Player 5 (Yellow) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 5 (Yellow) at (Center of Oblast_206 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player6
Events
Player - Player 6 (Orange) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 6 (Orange) at (Center of Oblast_206 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player7
Events
Player - Player 7 (Green) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 7 (Green) at (Center of Oblast_206 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
cod fecal player8
Events
Player - Player 8 (Pink) types a chat message containing -fecal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . |cff802A2AProstitutka (nefecalni) for Player 8 (Pink) at (Center of Oblast_206 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
gold add unit or hero
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A ground unit) Equal to True
Then - Actions
Player - Add (Random integer number between 15 and 20) to (Owner of (Killing unit)) . Current gold
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A Hero) Equal to True
Then - Actions
Player - Add ((Hero level of (Dying unit)) x 10) to (Owner of (Killing unit)) . Current gold
-------- CREATE GOLD + CONVERT TO INTEGER --------
Set Variable Set pwn_golds = (Hero level of (Triggering unit))
Sound - Play GoodJob <gen>
Wait 0.25 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( Pwned + ((Name of (Owner of (Dying unit))) + ( and get + (|cffFFFF00 + ((String(pwn_golds)) + golds!))))))
Else - Actions
Do nothing
gold add buidl
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is A structure) Equal to True
Then - Actions
Player - Add (Random integer number between 100 and 200) to (Owner of (Killing unit)) . Current gold
Quest - Display to (All players) the Quest Update message: |c00126246Zničena budova!|c00006246Buidl is dead!
Else - Actions
Do nothing
surky ze zacatku
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 101000
Player - Set Player 2 (Blue) . Current gold to 101000
Player - Set Player 3 (Teal) . Current gold to 101000
Player - Set Player 4 (Purple) . Current gold to 101000
Player - Set Player 5 (Yellow) . Current gold to 101000
Player - Set Player 6 (Orange) . Current gold to 101000
Player - Set Player 7 (Green) . Current gold to 101000
Player - Set Player 8 (Pink) . Current gold to 101000
Player - Set Player 9 (Gray) . Current gold to 1000000
Player - Set Player 10 (Light Blue) . Current gold to 1000000
Player - Set Player 11 (Dark Green) . Current gold to 101000
Player - Set Player 12 (Brown) . Current gold to 101000
Player - Set Player 1 (Red) . Current lumber to 100100
Player - Set Player 2 (Blue) . Current lumber to 100100
Player - Set Player 3 (Teal) . Current lumber to 100100
Player - Set Player 4 (Purple) . Current lumber to 100100
Player - Set Player 5 (Yellow) . Current lumber to 100100
Player - Set Player 6 (Orange) . Current lumber to 100100
Player - Set Player 7 (Green) . Current lumber to 100100
Player - Set Player 8 (Pink) . Current lumber to 100100
Player - Set Player 11 (Dark Green) . Current lumber to 100100
Player - Set Player 12 (Brown) . Current lumber to 100100
Leaderboard - Sort (Last created leaderboard) by Player in Descending order
gold second
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Make |cff9F9F5FKodo 0209 <gen> Invulnerable
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
wood 90 sec
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 7 (Green) . Current lumber
Player - Add 1 to Player 8 (Pink) . Current lumber
Player - Add 1 to Player 11 (Dark Green) . Current lumber
Player - Add 1 to Player 12 (Brown) . Current lumber
gold kasarna sever 1 dead
Events
Unit - Barracks 0003 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
gold kasarna jih 1 dead
Events
Unit - Barracks 0004 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 4 (Purple) . Current gold
gold kasarna sever 2 dead
Events
Unit - Barracks 0424 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
gold kasarna jih 2 dead
Events
Unit - Barracks 0424 <gen> Dies
Conditions
Actions
Player - Add 250 to Player 5 (Yellow) . Current gold
Player - Add 250 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 7 (Green) . Current gold
Player - Add 250 to Player 8 (Pink) . Current gold
extra ultra bonus
Events
Unit - A unit enters Oblast_225 <gen>
Unit - A unit leaves Oblast_225 <gen>
Conditions
Actions
Item - Create |cffffaa0010000 Gold at (Center of Oblast_218 <gen>)
Item - Create |cffffaa0010000 Gold at (Center of Oblast_220 <gen>)
Item - Create |cFF1062461000 Wood at (Center of Oblast_219 <gen>)
Item - Create |cFF1062461000 Wood at (Center of Oblast_217 <gen>)
gold 600 sec
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Hero - Create |cffffaa0010 gold and give it to Box 0283 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0286 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0285 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0167 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0284 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0290 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0287 <gen>
Hero - Create |cffffaa0010 gold and give it to Box 0172 <gen>
arena c
Events
Unit - A unit leaves Oblast_arena_c2 <gen>
Unit - A unit leaves Oblast_arena_c <gen>
Unit - A unit enters Oblast_arena_c2 <gen>
Unit - A unit enters Oblast_arena_c <gen>
Conditions
Actions
Unit - Kill |cff9F9F5FKodo 0209 <gen>
Unit - Change color of Sorceress 0208 <gen> to Maroon
Unit - Change color of Dragonhawk Rider 0216 <gen> to Maroon
Unit - Change color of Hero select 0222 <gen> to Maroon
Unit - Change ownership of Sorceress 0208 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Dragonhawk Rider 0216 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sorceress 0215 <gen> to Neutral Hostile and Change color
arena c hide
Events
Time - Elapsed game time is 5 seconds
Conditions
(|cff9F9F5FKodo 0209 <gen> is alive) Equal to True
Actions
Unit - Hide Sorceress 0208 <gen>
Unit - Hide Dragonhawk Rider 0216 <gen>
Unit - Hide Sorceress 0215 <gen>
Unit - Hide Warden 0223 <gen>
arena end
Events
Unit - A unit enters Oblast_226 <gen>
Conditions
Actions
Unit - Change ownership of Warden 0223 <gen> to Neutral Hostile and Change color
Quest - Display to (All players) the Secret message: |cff802A2AThe end.
go go go
Events
Time - Elapsed game time is 93.00 seconds
Conditions
Actions
Sound - Play RokhanWarcry1 <gen>
head
Events
Time - Elapsed game time is 140.00 seconds
Conditions
Actions
Sound - Play RokhanYesAttack3 <gen>
Wait 8.00 seconds
Sound - Play RokhanPissed3 <gen>
brana north
Events
Unit - A unit enters Oblast_183 <gen>
Conditions
(Pyzdra 0309 <gen> is dead) Equal to True
Actions
Quest - Display to (All players) the Warning message: Teď zničte páku!
Item - Remove gg_item_kymn_0193
Item - Hide gg_item_kymn_0193
Destructible - Close Iron Gate 1257 <gen>
Trigger - Turn off (This trigger)
brana north vztup bez klyce
Events
Unit - A unit leaves Oblast_183 <gen>
Conditions
(Pyzdra 0309 <gen> is alive) Equal to True
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00K otevření dveří potřebujete klíč měsíce.
Quest - Display to (All players) the Simple Hint message: |cffffaa00To open the door you need the moon key.
ukol diamant mesice
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Diamant of moon with the description zabijte pizdru v vlevo na severu mapy seberte moon key dojděte k bráně kousek vedle použijte klíč zničte páku a seberte diamant měsíce. , using icon path ReplaceableTextures\CommandButtons\BTNMoonKey.blp
extra bonus brana north
Events
Unit - A unit leaves Oblast_184 <gen>
Conditions
(Pyzdra 0309 <gen> is dead) Equal to True
Actions
Item - Create Gold Coins at (Center of Oblast_195 <gen>)
Item - Create Gold Coins at (Center of Oblast_201 <gen>)
Item - Create Gold Coins at (Center of Oblast_199 <gen>)
Item - Create Gold Coins at (Center of Oblast_198 <gen>)
Item - Create Gold Coins at (Center of Oblast_197 <gen>)
Item - Create Gold Coins at (Center of Oblast_196 <gen>)
Item - Create Gold Coins at (Center of Oblast_194 <gen>)
Item - Create Rune of Restoration at (Center of Oblast_200 <gen>)
Item - Create Diamant měsíce +50 at (Center of Oblast_202 <gen>)
Quest - Display to (All players) the Quest Completed message: Dobrovolný ůkol splněn: Diamant měsíce
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
paka01
Events
Destructible - Lever 3150 <gen> dies
Conditions
(Pyzdra 0309 <gen> is dead) Equal to True
Actions
Destructible - Open Iron Gate 1482 <gen>
Quest - Display to (All players) the Warning message: |cffFF0000Upozornění:|r brána otevřena!
brana south
Events
Unit - A unit enters Oblast_182 <gen>
Conditions
(Pyzdra 0308 <gen> is dead) Equal to True
Actions
Quest - Display to (All players) the Warning message: Teď zničte páku!
Item - Remove gg_item_kysn_0192
Item - Hide gg_item_kysn_0192
Destructible - Close Iron Gate 1246 <gen>
Trigger - Turn off (This trigger)
brana south vztup bez klyce
Events
Unit - A unit leaves Oblast_182 <gen>
Conditions
(Pyzdra 0308 <gen> is alive) Equal to True
Actions
Quest - Display to (All players) the Simple Hint message: |cffffcc00K otevření dveří potřebujete klíč slunce.
Quest - Display to (All players) the Simple Hint message: |cffffaa00To open the door you need the sun key.
ukol diamant slunce
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Optional quest titled Diamant of sun with the description zabijte pizdru v pravo dole na mapě seberte sun key dojděte k bráně kousek vedle použijte klíč zničte páku a seberte diamant slunce. , using icon path ReplaceableTextures\CommandButtons\BTNSunKey.blp
extra bonus brana south
Events
Unit - A unit leaves Oblast_185 <gen>
Conditions
(Pyzdra 0308 <gen> is dead) Equal to True
Actions
Item - Create Gold Coins at (Center of Oblast_186 <gen>)
Item - Create Gold Coins at (Center of Oblast_187 <gen>)
Item - Create Gold Coins at (Center of Oblast_191 <gen>)
Item - Create Gold Coins at (Center of Oblast_188 <gen>)
Item - Create Gold Coins at (Center of Oblast_189 <gen>)
Item - Create Gold Coins at (Center of Oblast_190 <gen>)
Item - Create Gold Coins at (Center of Oblast_192 <gen>)
Item - Create Rune of Restoration at (Center of Oblast_193 <gen>)
Item - Create Diamant slunce +50 at (Center of Oblast_084 <gen>)
Quest - Display to (All players) the Quest Completed message: Dobrovolný ůkol splněn: Diamant slunce
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
paka02
Events
Destructible - Lever 4693 <gen> dies
Conditions
(Pyzdra 0308 <gen> is dead) Equal to True
Actions
Destructible - Open Iron Gate 1474 <gen>
Quest - Display to (All players) the Warning message: |cffFF0000Upozornění:|r brána otevřena!
NEZRANITELNOST B
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Destructible - Make Iron Gate 1474 <gen> Invulnerable
Destructible - Make Iron Gate 1246 <gen> Invulnerable
Destructible - Make Iron Gate 1482 <gen> Invulnerable
Destructible - Make Iron Gate 1257 <gen> Invulnerable
Destructible - Make Lever 3150 <gen> Invulnerable
Destructible - Make Lever 4693 <gen> Invulnerable
NEZRANITELNOST end sever
Events
Unit - Pyzdra 0309 <gen> Dies
Conditions
Actions
Destructible - Make Iron Gate 1482 <gen> Vulnerable
NEZRANITELNOST end jih
Events
Unit - Pyzdra 0308 <gen> Dies
Conditions
Actions
Destructible - Make Iron Gate 1474 <gen> Vulnerable
brana pizdr jih
Events
Unit - Pyzdra 0308 <gen> Dies
Conditions
(Pyzdra 0308 <gen> is dead) Equal to True
Actions
Destructible - Open Iron Gate 1246 <gen>
Destructible - Make Lever 4693 <gen> Vulnerable
brana pizdr SEVER
Events
Unit - Pyzdra 0309 <gen> Dies
Conditions
(Pyzdra 0309 <gen> is dead) Equal to True
Actions
Destructible - Open Iron Gate 1257 <gen>
Destructible - Make Lever 3150 <gen> Vulnerable
strelec player8
Events
Unit - A unit enters Oblast_012 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
stin player8
Events
Unit - A unit enters Oblast_011 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
caja player8
Events
Unit - A unit enters Oblast_016 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
strelec player8 Kopírovat
Events
Unit - A unit enters Oblast_012 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
naga player8
Events
Unit - A unit enters Oblast_013 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . Nagijský král for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
obrnenec player8s
Events
Unit - A unit enters Oblast_017 <gen>
Conditions
Actions
Unit - Create 1 . obrněnec for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
bonca player8s
Events
Unit - A unit enters Oblast_015 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
hnuss player8s
Events
Unit - A unit enters Oblast_014 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
DJKLEPAC player8
Events
Unit - A unit enters Oblast_010 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 8 (Pink) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Triggering unit)
Unit - Kill
strelec player7
Events
Unit - A unit enters Oblast_023 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
stin player7
Events
Unit - A unit enters Oblast_024 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . stín smrti for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
naga player7
Events
Unit - A unit enters Oblast_025 <gen>
Conditions
Actions
Unit - Create 1 . Nagijský král for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
DJKLEPAC player7
Events
Unit - A unit enters Oblast_021 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Hero - Create |c0020c000Léčivý lektvar (15x) and give it to (Triggering unit)
Hero - Create |cffffcc00Svitek městské brány (10x) and give it to (Triggering unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Triggering unit)
Unit - Kill
bonca player7
Events
Unit - A unit enters Oblast_020 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
hnus player7s
Events
Unit - A unit enters Oblast_026 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
obrnenec player7
Events
Unit - A unit enters Oblast_018 <gen>
Conditions
Actions
Unit - Create 1 . obrněnec for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
caja player7
Events
Unit - A unit enters Oblast_016 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 7 (Green) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
strelec player4
Events
Unit - A unit enters Oblast_037 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . hraničářka for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
Wait 150.00 seconds
caja player4
Events
Unit - A unit enters Oblast_033 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Triggering unit)
Unit - Kill
dj klepac player4s
Events
Unit - A unit enters Oblast_035 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Triggering unit)
Unit - Kill
obrnenec player4s
Events
Unit - A unit enters Oblast_032 <gen>
Conditions
Actions
Unit - Create 1 . obrněnec for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
bonca player4s
Events
Unit - A unit enters Oblast_034 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
hnus player4s
Events
Unit - A unit enters Oblast_039 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
stin player4
Events
Unit - A unit enters Oblast_036 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
naga player4
Events
Unit - A unit enters Oblast_038 <gen>
Conditions
Actions
Unit - Create 1 . Nagijský král for Player 4 (Purple) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
strelec player3
Events
Unit - A unit enters Oblast_042 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
stin player3
Events
Unit - A unit enters Oblast_043 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
naga player3
Events
Unit - A unit enters Oblast_041 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . Nagijský král for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
caja player3
Events
Unit - A unit enters Oblast_030 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . Někdo for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
Wait 150.00 seconds
dj klepac player3
Events
Unit - A unit enters Oblast_044 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
obrnenec player3
Events
Unit - A unit enters Oblast_031 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . obrněnec for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
bonca player3
Events
Unit - A unit enters Oblast_029 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
hnus player3
Events
Unit - A unit enters Oblast_040 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 3 (Teal) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
hnus player1
Events
Unit - A unit enters Oblast_053 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
caja player1
Events
Unit - A unit enters Oblast_051 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
naga player1
Events
Unit - A unit enters Oblast_046 <gen>
Conditions
Actions
Unit - Create 1 . Nagijský král for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
dj klepac player1
Events
Unit - A unit enters Oblast_049 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
obrnenec player1
Events
Unit - A unit enters Oblast_052 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . obrněnec for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
Wait 150.00 seconds
bonca player1
Events
Unit - A unit enters Oblast_050 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
strelec player1
Events
Unit - A unit enters Oblast_047 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
stin player1
Events
Unit - A unit enters Oblast_048 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 1 (Red) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
strelec player2
Events
Unit - A unit enters Oblast_058 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
naga player2
Events
Unit - A unit enters Oblast_057 <gen>
Conditions
Actions
Unit - Create 1 . Nagijský král for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
caja player2
Events
Unit - A unit enters Oblast_064 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
bonca player2
Events
Unit - A unit enters Oblast_063 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
djklepac player2
Events
Unit - A unit enters Oblast_062 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
hnus player2
Events
Unit - A unit enters Oblast_056 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . Pán nemrtvích for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
Wait 150.00 seconds
obrnenec player2
Events
Unit - A unit enters Oblast_065 <gen>
Conditions
Actions
Unit - Create 1 . obrněnec for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
stin player2
Events
Unit - A unit enters Oblast_059 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 2 (Blue) at (Center of Oblast_045 <gen>) facing Default building facing degrees
Unit - Kill
naga player6
Events
Unit - A unit enters Oblast_078 <gen>
Conditions
Actions
Unit - Create 1 . Nagijský král for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
caja player6
Events
Unit - A unit enters Oblast_077 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
BONCA player6
Events
Unit - A unit enters Oblast_061 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . Rozzuřený Pán mečů for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
stin player6
Events
Unit - A unit enters Oblast_080 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
hnuss player6
Events
Unit - A unit enters Oblast_082 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
djklepac player6
Events
Unit - A unit enters Oblast_081 <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
strelec player6
Events
Unit - A unit enters Oblast_079 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 6 (Orange) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
strelec player5
Events
Unit - A unit enters Oblast_069 <gen>
Conditions
Actions
Unit - Create 1 . hraničářka for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Kill
naga player5
Events
Unit - A unit enters Oblast_067 <gen>
Conditions
Actions
Unit - Create 1 . Nagijský král for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
caja player5
Events
Unit - A unit enters Oblast_074 <gen>
Conditions
Actions
Unit - Create 1 . Někdo for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
dj nnn player5
Events
Unit - A unit enters Oblast_071 <gen>
Conditions
Actions
Unit - Kill
Unit - Create 1 . Dark Knight for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_107 <gen>)
golem player5
Events
Unit - A unit enters Oblast_075 <gen>
Conditions
Actions
Unit - Create 1 . obrněnec for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
pan mecu player5
Events
Unit - A unit enters Oblast_073 <gen>
Conditions
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
stin player5
Events
Unit - A unit enters Oblast_072 <gen>
Conditions
Actions
Unit - Create 1 . stín smrti for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
HNUS player5
Events
Unit - A unit enters Oblast_066 <gen>
Conditions
Actions
Unit - Create 1 . Pán nemrtvích for Player 5 (Yellow) at (Center of Oblast_027 <gen>) facing Default building facing degrees
Unit - Hide
Unit - Kill
mini
Events
Unit - A unit enters Oblast_110 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_mini for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini for Player 5 (Yellow) over 1.00 seconds
normall
Events
Unit - A unit enters Oblast_111 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_normall for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall for Player 5 (Yellow) over 1.00 seconds
maxi
Events
Unit - A unit enters Oblast_112 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_maxi for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi for Player 5 (Yellow) over 1.00 seconds
mini 2
Events
Unit - A unit enters Oblast_129 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_mini_Kop__rovat for Player 11 (Dark Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini_Kop__rovat for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini_Kop__rovat for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini_Kop__rovat for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_mini_Kop__rovat for Player 12 (Brown) over 1.00 seconds
normall 2
Events
Unit - A unit enters Oblast_128 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_normall_Kop__rovat for Player 11 (Dark Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall_Kop__rovat for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall_Kop__rovat for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall_Kop__rovat for Player 12 (Brown) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_normall_Kop__rovat for Player 8 (Pink) over 1.00 seconds
maxi 2
Events
Unit - A unit enters Oblast_127 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_maxi_Kop__rovat for Player 11 (Dark Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi_Kop__rovat for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi_Kop__rovat for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi_Kop__rovat for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_maxi_Kop__rovat for Player 12 (Brown) over 1.00 seconds
castle team1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Castle 0000 <gen> Invulnerable
pevnost team2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Pevnost 0133 <gen> Invulnerable
castle team1 zranitelnost
Events
Unit - Death Tower 0298 <gen> Dies
Unit - Death Tower 0299 <gen> Dies
Unit - Death Tower 0297 <gen> Dies
Unit - Death Tower 0296 <gen> Dies
Conditions
(Death Tower 0296 <gen> is dead) Equal to True
(Death Tower 0298 <gen> is dead) Equal to True
(Death Tower 0297 <gen> is dead) Equal to True
(Death Tower 0299 <gen> is dead) Equal to True
Actions
Unit - Make Castle 0000 <gen> Vulnerable
pevnost team2 Kzranitelnost
Events
Unit - Death Tower 0154 <gen> Dies
Unit - Death Tower 0293 <gen> Dies
Unit - Death Tower 0291 <gen> Dies
Unit - Death Tower 0292 <gen> Dies
Conditions
(Death Tower 0292 <gen> is dead) Equal to True
(Death Tower 0291 <gen> is dead) Equal to True
(Death Tower 0293 <gen> is dead) Equal to True
(Death Tower 0154 <gen> is dead) Equal to True
Actions
Unit - Make Pevnost 0133 <gen> Vulnerable
two special items
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Item - Make gg_item_shdt_0364 Unpawnable
Item - Make gg_item_sksh_0355 Unpawnable
Item - Hide gg_item_shdt_0364
Item - Hide gg_item_sksh_0355
Item - Make gg_item_shdt_0364 Invulnerable
Item - Make gg_item_sksh_0355 Invulnerable
Item - Make gg_item_shdt_0364 Drop from Heroes upon death
Item - Make gg_item_sksh_0355 Drop from Heroes upon death
Wait 1111.00 seconds
Item - Make gg_item_shdt_0364 Vulnerable
Item - Make gg_item_sksh_0355 Vulnerable
tajna oblast predmet 1
Events
Unit - A unit enters Oblast_103 <gen>
Unit - A unit enters Oblast_160 <gen>
Unit - A unit enters Oblast_161 <gen>
Unit - A unit enters Oblast_162 <gen>
Conditions
Actions
Unit - Create 1 . Lava Spawn (Level 2) for Neutral Hostile at (Center of Oblast_105 <gen>) facing Default building facing degrees
Item - Show gg_item_shdt_0364
Trigger - Turn off tajna_oblast_predmet_1 <gen>
tajna oblast predmet 2
Events
Unit - A unit enters Oblast_104 <gen>
Unit - A unit enters Oblast_159 <gen>
Unit - A unit enters Oblast_157 <gen>
Unit - A unit enters Oblast_158 <gen>
Conditions
Actions
Unit - Create 1 . Water Elemental (Level 1) for Neutral Hostile at (Center of Oblast_106 <gen>) facing Default building facing degrees
Item - Show gg_item_sksh_0355
Trigger - Turn off tajna_oblast_predmet_2 <gen>
item 1
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Item - Create Mechanical Critter at (Center of Oblast_142 <gen>)
Item - Make (Last created item) Undroppable
Item - Create Mechanical Critter at (Center of Oblast_141 <gen>)
Item - Make (Last created item) Undroppable
item 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Item - Create |cffffaa00100 Gold at (Center of Oblast_142 <gen>)
Item - Create |cffffaa00100 Gold at (Center of Oblast_141 <gen>)
item 3
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Item - Create |cFF10624610 wood at (Center of Oblast_142 <gen>)
Item - Create |cFF10624610 wood at (Center of Oblast_141 <gen>)
item 4
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Item - Create Manual of Health at (Center of Oblast_142 <gen>)
Item - Create Manual of Health at (Center of Oblast_141 <gen>)
item 5
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Item - Create Tome of Intelligence at (Center of Oblast_142 <gen>)
Item - Create Tome of Intelligence at (Center of Oblast_141 <gen>)
item 6
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Item - Create Tome of Strength at (Center of Oblast_142 <gen>)
Item - Create Tome of Strength at (Center of Oblast_141 <gen>)
item 7
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Item - Create Tome of Agility at (Center of Oblast_142 <gen>)
Item - Create Tome of Agility at (Center of Oblast_141 <gen>)
item 8
Events
Time - Elapsed game time is 350.00 seconds
Conditions
Actions
Item - Create Scroll of Town Portal at (Center of Oblast_142 <gen>)
Item - Make (Last created item) Undroppable
Item - Create Scroll of Town Portal at (Center of Oblast_141 <gen>)
Item - Make (Last created item) Undroppable
item 9
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Item - Create Staff of Teleportation at (Center of Oblast_142 <gen>)
Item - Create Staff of Teleportation at (Center of Oblast_141 <gen>)
item 10
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Item - Create Rune of Mana at (Center of Oblast_142 <gen>)
Item - Create Rune of Mana at (Center of Oblast_141 <gen>)
item 11
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Item - Create Rune of Dispel Magic at (Center of Oblast_142 <gen>)
Item - Create Rune of Dispel Magic at (Center of Oblast_141 <gen>)
item 12
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Item - Create Rune of Speed at (Center of Oblast_142 <gen>)
Item - Create Rune of Speed at (Center of Oblast_141 <gen>)
item 13
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Item - Create Rune of Restoration at (Center of Oblast_142 <gen>)
Item - Create Rune of Restoration at (Center of Oblast_141 <gen>)
item 14
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Item - Create Ivory Tower at (Center of Oblast_142 <gen>)
Item - Make (Last created item) Undroppable
Item - Create Ivory Tower at (Center of Oblast_141 <gen>)
Item - Make (Last created item) Undroppable
item 15
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Item - Create Tome of Agility +2 at (Center of Oblast_142 <gen>)
Item - Create Tome of Agility +2 at (Center of Oblast_141 <gen>)
item 16
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Item - Create Tome of Strength +2 at (Center of Oblast_142 <gen>)
Item - Create Tome of Strength +2 at (Center of Oblast_141 <gen>)
item 17
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Item - Create Tome of Intelligence +2 at (Center of Oblast_142 <gen>)
Item - Create Tome of Intelligence +2 at (Center of Oblast_141 <gen>)
item 18
Events
Time - Elapsed game time is 850.00 seconds
Conditions
Actions
Item - Create Rune of Lesser Healing at (Center of Oblast_142 <gen>)
Item - Create Rune of Lesser Healing at (Center of Oblast_141 <gen>)
item 19
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Item - Create Rune of Greater Mana at (Center of Oblast_142 <gen>)
Item - Create Rune of Greater Mana at (Center of Oblast_141 <gen>)
item 20
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Item - Create Healing Salve at (Center of Oblast_142 <gen>)
Item - Create Healing Salve at (Center of Oblast_141 <gen>)
item 21
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Item - Create Mechanical Critter at (Center of Oblast_142 <gen>)
Item - Make (Last created item) Undroppable
Item - Create Mechanical Critter at (Center of Oblast_141 <gen>)
Item - Make (Last created item) Undroppable
item 22
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Item - Create Rune of Spirit Link at (Center of Oblast_142 <gen>)
Item - Create Rune of Spirit Link at (Center of Oblast_141 <gen>)
item 23
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Item - Create |c007ebff1Lektvar many(15x) at (Center of Oblast_142 <gen>)
Item - Create |c007ebff1Lektvar many(15x) at (Center of Oblast_141 <gen>)
item 24
Events
Time - Elapsed game time is 1150.00 seconds
Conditions
Actions
Item - Create |c0020c000Léčivý lektvar (15x) at (Center of Oblast_142 <gen>)
Item - Create |c0020c000Léčivý lektvar (15x) at (Center of Oblast_141 <gen>)
item 25
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Item - Create |c00e55bb0Lektvar obnovy(15x) at (Center of Oblast_142 <gen>)
Item - Create |c00e55bb0Lektvar obnovy(15x) at (Center of Oblast_141 <gen>)
item 26
Events
Time - Elapsed game time is 1250.00 seconds
Conditions
Actions
Item - Create Rune of Restoration at (Center of Oblast_142 <gen>)
Item - Create Rune of Restoration at (Center of Oblast_141 <gen>)
item 27
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Item - Create Ivory Tower at (Center of Oblast_142 <gen>)
Item - Create Ivory Tower at (Center of Oblast_141 <gen>)
item 28
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Item - Create Tome of Experience at (Center of Oblast_142 <gen>)
Item - Create Tome of Experience at (Center of Oblast_141 <gen>)
item 29
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Item - Create Rune of Speed at (Center of Oblast_142 <gen>)
Item - Create Rune of Speed at (Center of Oblast_141 <gen>)
item 30
Events
Time - Elapsed game time is 1450.00 seconds
Conditions
Actions
Item - Create Rune of Greater Mana at (Center of Oblast_142 <gen>)
Item - Create Rune of Greater Mana at (Center of Oblast_141 <gen>)
item 31
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Item - Create Stone Token at (Center of Oblast_142 <gen>)
Item - Create Stone Token at (Center of Oblast_141 <gen>)
item 32
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Item - Create Rune of Healing at (Center of Oblast_142 <gen>)
Item - Create Rune of Healing at (Center of Oblast_141 <gen>)
item 33
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Item - Create Glyph of Fortification at (Center of Oblast_142 <gen>)
Item - Create Glyph of Fortification at (Center of Oblast_141 <gen>)
item 34
Events
Time - Elapsed game time is 1680.00 seconds
Conditions
Actions
Item - Create |cFF10624620 Wood at (Center of Oblast_142 <gen>)
Item - Create |cFF10624620 Wood at (Center of Oblast_141 <gen>)
item 35
Events
Time - Elapsed game time is 1740.00 seconds
Conditions
Actions
Item - Create Manual of Health at (Center of Oblast_142 <gen>)
Item - Create Manual of Health at (Center of Oblast_141 <gen>)
item 36
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Item - Create Rune of Speed at (Center of Oblast_142 <gen>)
Item - Create Rune of Speed at (Center of Oblast_141 <gen>)
item 37
Events
Time - Elapsed game time is 1860.00 seconds
Conditions
Actions
Item - Create Rune of Lesser Healing at (Center of Oblast_142 <gen>)
Item - Create Rune of Lesser Healing at (Center of Oblast_141 <gen>)
item 38
Events
Time - Elapsed game time is 1920.00 seconds
Conditions
Actions
Item - Create Rune of Mana at (Center of Oblast_142 <gen>)
Item - Create Rune of Mana at (Center of Oblast_141 <gen>)
item 39
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Item - Create Mechanical Critter at (Center of Oblast_142 <gen>)
Item - Create Mechanical Critter at (Center of Oblast_141 <gen>)
item 40
Events
Time - Elapsed game time is 2040.00 seconds
Conditions
Actions
Item - Create Rune of Lesser Healing at (Center of Oblast_142 <gen>)
Item - Create Rune of Lesser Healing at (Center of Oblast_141 <gen>)
hero amo pl 1
Events
Time - Elapsed game time is 14.00 seconds
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Create 1 . hraničářka for Player 1 (Red) at (Center of Oblast_214 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_166 <gen>)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cffffcc00Svitek městské brány (10x) and give it to (Last created unit)
Hero - Create |c0020c000Léčivý lektvar (15x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create Bloodfeather's Heart and give it to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_166 <gen>)
Wait 20.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 20.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_165 <gen>)
Wait 20.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 10.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_166 <gen>)
Wait 45.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_167 <gen>)
Wait 33.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 55.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_170 <gen>)
Wait 40.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 20.00 seconds
Unit - Order (Last created unit) to Attack . (Last created unit)
Wait 155.00 seconds
Unit - Order (Last created unit) to Attack . Dělová věž 0407 <gen>
Wait 155.00 seconds
Unit - Order (Last created unit) to Attack . Pig 0177 <gen>
Wait 50.00 seconds
hero amo pl 2
Events
Time - Elapsed game time is 19.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Create 1 . obrněnec for Player 2 (Blue) at (Center of Oblast_215 <gen>) facing Default building facing degrees
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cffffaa00Svitek rychlosti (10x) and give it to (Last created unit)
Hero - Create Boots of Speed and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create Kentaurovo kladívko and give it to (Last created unit)
Wait 25.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_166 <gen>)
Wait 15.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_166 <gen>)
Wait 25.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_166 <gen>)
Wait 25.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_170 <gen>)
Wait 10.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_171 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Oblast_172 <gen>)
Wait 50.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_172 <gen>)
Wait 30.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_173 <gen>)
Wait 5.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_166 <gen>)
Wait 15.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_175 <gen>)
Wait 25.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_176 <gen>)
Wait 15.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_177 <gen>)
Wait 25.00 seconds
Hero - Create Kentaurovo kladívko and give it to (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Oblast_178 <gen>)
Wait 15.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_179 <gen>)
Wait 25.00 seconds
Unit - Increase level of Thunder Clap for (Triggering unit)
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_100 <gen>)
Wait 50.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_180 <gen>)
Wait 30.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_179 <gen>)
Unit - Order (Last created unit) to Attack . (Last created unit)
Wait 155.00 seconds
hero amo pl 5
Events
Time - Elapsed game time is 12.50 seconds
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Unit - Create 1 . Rozzuřený Pán mečů for Player 5 (Yellow) at (Center of Oblast_209 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_208 <gen>)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cffffcc00Svitek městské brány (10x) and give it to (Last created unit)
Hero - Create |c0020c000Léčivý lektvar (15x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create Bloodfeather's Heart and give it to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_210 <gen>)
Wait 25.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_211 <gen>)
Wait 28.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_212 <gen>)
Wait 50.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_213 <gen>)
Wait 10.00 seconds
Wait 45.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_134 <gen>)
Wait 66.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 55.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_170 <gen>)
Wait 40.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 20.00 seconds
Unit - Order (Last created unit) to Attack . (Last created unit)
Wait 155.00 seconds
Unit - Order (Last created unit) to Attack . Arcane Tower 0065 <gen>
Wait 155.00 seconds
Unit - Order (Last created unit) to Attack . Pig 0177 <gen>
Wait 50.00 seconds
hero amo pl 6
Events
Time - Elapsed game time is 15.00 seconds
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Unit - Create 1 . Kostlivec (Second hero) for Player 6 (Orange) at (Center of Oblast_209 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_208 <gen>)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cffffcc00Svitek městské brány (10x) and give it to (Last created unit)
Hero - Create |c0020c000Léčivý lektvar (15x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create |cff9F9F5FAnkh vzkříšení (3x) and give it to (Last created unit)
Hero - Create Bloodfeather's Heart and give it to (Last created unit)
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_169 <gen>)
Wait 25.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_211 <gen>)
Wait 28.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_212 <gen>)
Wait 50.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_213 <gen>)
Wait 10.00 seconds
Wait 45.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_135 <gen>)
Wait 66.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 55.00 seconds
Unit - Order (Last created unit) to Move To . (Center of Oblast_170 <gen>)
Wait 40.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_168 <gen>)
Wait 20.00 seconds
Unit - Order (Last created unit) to Attack . (Last created unit)
Wait 155.00 seconds
Unit - Order (Last created unit) to Attack . Arcane Tower 0078 <gen>
Wait 155.00 seconds
Unit - Order (Last created unit) to Attack . Pig 0177 <gen>
Wait 50.00 seconds
lvl6 pl1
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to hraničářka
(Player 1 (Red) controller) Equal to Computer
(Hero level of (Triggering unit)) Greater than or equal to 6
Actions
Hero - Learn skill for (Triggering unit) : Charm
Wait 1.00 seconds
Unit - Increase level of Charm for (Triggering unit)
Trigger - Turn off (This trigger)
lvl1 pl2
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Hero level of (Triggering unit)) Greater than or equal to 1
Actions
Hero - Learn skill for (Triggering unit) : Blesková rána.
Trigger - Turn off (This trigger)
lvl2 pl2
Events
Unit - A unit Gains a level
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Hero level of (Triggering unit)) Greater than or equal to 2
Actions
Hero - Learn skill for (Triggering unit) : Thunder Clap
Trigger - Turn off (This trigger)
lvl6 pl2
Events
Unit - A unit Gains a level
Conditions
(Unit-type of (Triggering unit)) Equal to obrněnec
(Player 2 (Blue) controller) Equal to Computer
(Hero level of (Triggering unit)) Greater than or equal to 6
Actions
Hero - Learn skill for (Triggering unit) : Vzkříšení.
Trigger - Turn off (This trigger)
message01 ddddd
Events
Unit - A unit enters open02 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play Hint <gen>
Game - Display to (All players) the text: Zamčeno!
off01 ddddd
Events
Unit - Tauren Chieftain 0165 <gen> Acquires an item
Conditions
(Tauren Chieftain 0165 <gen> has (Item carried by Tauren Chieftain 0165 <gen> of type Moon Key)) Equal to True
Actions
Trigger - Turn off message01 <gen>
magic03a Kopírovat
Events
Time - Every 1.10 seconds of game time
Conditions
Actions
Animation - Play Lučištnice 0176 <gen> 's spell animation
unhide01 Kopírovat
Events
Destructible - Cage 1139 <gen> dies
Conditions
Actions
Unit - Unhide Ghoul 0317 <gen>
Unit - Unhide Ghoul 0141 <gen>
Unit - Unhide Crypt Fiend 0318 <gen>
effect01 Kopírovat
Events
Time - Elapsed game time is 222222992.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Oblast_107 <gen>) using Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl
Special Effect - Create a special effect at (Center of Oblast_107 <gen>) using Abilities\Spells\NightElf\Barkskin\BarkSkinTarget.mdl
hotovo03 Kopírovat
Events
Unit - Castle 0094 <gen> Dies
Unit - Temple of Tides 0027 <gen> Dies
Conditions
(Castle 0094 <gen> is dead) Equal to True
(Temple of Tides 0027 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Quest - Mark quest as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00Hlavní úkol byl dokončen|r |cff9F9F5F- Získej magický klíč|r |cff9F9F5F- Gringo nesmí zemřít!|r |cff9F9F5F- Znič Illidanovu základnu!|r
tezba01
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Mur'gul Slave 0354 <gen> to Harvest . Gold Mine 0353 <gen>
Unit - Order Mur'gul Slave 0355 <gen> to Harvest . Gold Mine 0353 <gen>
Unit - Order Mur'gul Slave 0357 <gen> to Harvest . Gold Mine 0353 <gen>
Unit - Order Mur'gul Slave 0356 <gen> to Harvest . Gold Mine 0353 <gen>
Unit - Order Worker 0446 <gen> to Harvest . Gold Mine 0358 <gen>
Unit - Order Worker 0444 <gen> to Harvest . Gold Mine 0358 <gen>
Unit - Order Worker 0445 <gen> to Harvest . Gold Mine 0358 <gen>
Unit - Order Worker 0447 <gen> to Harvest . Gold Mine 0358 <gen>
brana
Events
Unit - A unit enters message01 <gen>
Conditions
(Paladin 0000 <gen> is A Hero) Equal to (Paladin 0000 <gen> has (Item carried by Paladin 0000 <gen> of type Sun Key))
Actions
Item - Remove (Item carried by Paladin 0000 <gen> of type Sun Key)
Destructible - Open Dungeon Gate 0028 <gen>
Trigger - Turn off message01 <gen>
lol
Events
Unit - Dělová věž 0407 <gen> Acquires an item
Conditions
(Dělová věž 0407 <gen> has (Item carried by Paladin 0000 <gen> of type Sun Key)) Equal to True
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off message01 <gen>
Floating Text - Destroy text01
complete01
Events
Unit - Grunt 0133 <gen> Is rescued
Unit - Raider 0135 <gen> Is rescued
Unit - Grunt 0132 <gen> Is rescued
Unit - Grunt 0131 <gen> Is rescued
Unit - Grunt 0123 <gen> Is rescued
Conditions
(Owner of Grunt 0133 <gen>) Equal to Player 1 (Red)
(Owner of Raider 0135 <gen>) Equal to Player 1 (Red)
(Owner of Grunt 0132 <gen>) Equal to Player 1 (Red)
(Owner of Grunt 0131 <gen>) Equal to Player 1 (Red)
(Owner of Grunt 0123 <gen>) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: |cffffaa00Vedlejší úkol byl dokončen|r- Osvoboď uvězněnou skupinku orských válečníků- Thrall nesmí zemřít- Lord Raven nesmí zemřít
Quest - Mark quest02 as Completed
vudce01
Events
Unit - Tinker 0162 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffaa00Vedlejší úkol|r- |cff9F9F5FZískejte klíč|r- Osvoboď Gawera a jeho noshledy- Lord Raven nesmí zemřít- Thrall nesmí zemřít
Destructible - Open Demonic Gate 0061 <gen>
message02
Events
Unit - A unit enters message02 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Hint message: |cff00FF00TIP:|r Pokud jsi tam ještě nebyl, měl bych zajít dolů. Mohla by tam být nějaká pomoc.
remove02
Events
Unit - A unit enters presun13 <gen>
Conditions
Actions
Unit - Remove Far Seer 0155 <gen> from the game
silove pole01
Events
Unit - A unit enters animace04 <gen>
Conditions
Actions
Destructible - Kill ForceWall 0400 <gen>
not cheat
Events
Map initialization
Conditions
Actions
Sound - Play Credits01 <gen>
Game - Turn the day/night cycle Off
Game - Hide creep camps on the minimap .
Player - Disable sleeping for all creeps
Nepojmenovaný spínač 001
Events
Conditions
Actions
Player - Set name of Player 1 (Red) to |cffff0000The Sentinel|r
Player - Set name of Player 7 (Green) to |cff00ff00The Scourge|r
Pick Sentinel Hero
Events
Unit - Box 0283 <gen> Sells a unit
Unit - Box 0286 <gen> Sells a unit
Unit - Box 0285 <gen> Sells a unit
Unit - Box 0167 <gen> Sells a unit
Conditions
(Owner of (Sold unit)) Not equal to Player 1 (Red)
(Owner of (Sold unit)) Not equal to Player 2 (Blue)
(Owner of (Sold unit)) Not equal to Player 3 (Teal)
(Owner of (Sold unit)) Not equal to Player 4 (Purple)
Actions
Unit - Move Box 0283 <gen> instantly to (Center of Oblast_113 <gen>) , facing 45.00 degrees
Selection - Select (Sold unit) for (Owner of (Sold unit))
Camera - Pan camera for (Owner of Box 0283 <gen>) to (Position of Hero select 0035 <gen>) over 0 seconds
playeer2vybr herozezacatek
Events
Time - Elapsed game time is 5.00 seconds
Conditions
(Owner of (Sold unit)) Not equal to Player 1 (Red)
(Owner of (Sold unit)) Not equal to Player 2 (Blue)
(Owner of (Sold unit)) Not equal to Player 3 (Teal)
(Owner of (Sold unit)) Not equal to Player 4 (Purple)
Actions
Unit - Move Box 0283 <gen> instantly to (Center of Oblast_113 <gen>) , facing 45.00 degrees
Selection - Select (Sold unit) for (Owner of (Sold unit))
Camera - Pan camera for (Owner of Box 0283 <gen>) to (Position of Hero select 0035 <gen>) over 0 seconds
update leaderboard kills
Events
Conditions
Actions
For each (Integer B) from 1 to 12 , do (Actions)
Loop - Actions
Leaderboard - Change the value for (Player((Integer B))) in (Last created leaderboard) to LeaderboardKills[(Integer B)]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Scourge Death all lvl
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
((Triggering unit) is A Hero) Equal to True
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: (|cff00ff00 Level + ((String((Hero level of (Dying unit)))) + ( Scourge Death.|r Revival in + ((String(((Hero level of (Dying unit)) x 4))) + seconds.))))
Player - Add ((Hero level of (Dying unit)) x -10) to (Triggering player) . Current gold
Countdown Timer - Start PlayerTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in ((Real((Hero level of (Dying unit)))) x 4.00) seconds
Wait ((Real((Hero level of (Dying unit)))) x 4.00) game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Creation_Evil <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Creation_Evil <gen>) over 1.00 seconds
Else - Actions
Do nothing
Sentinel Death all lvl
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering unit) Equal to GoblinTechies
Then - Actions
Set Variable Set IntegerMultiplier = (Integer(ReviveMultiplier))
Game - Display to (All players) for 10.00 seconds the text: (|cffff0000 Level + ((String((Hero level of (Dying unit)))) + ( Sentinel Death.|r Revival in + ((String((IntegerMultiplier x (Hero level of (Triggering unit))))) + seconds.))))
Player - Add ((Hero level of (Dying unit)) x -10) to (Triggering player) . Current gold
Countdown Timer - Start PlayerTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in ((Real((Hero level of (Dying unit)))) x ReviveMultiplier) seconds
Wait ((Real((Hero level of (Dying unit)))) x ReviveMultiplier) game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Creation_NE <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Creation_NE <gen>) over 1.00 seconds
Else - Actions
Game - Display to (All players) for 10.00 seconds the text: (|cffff0000 Level + ((String((Hero level of (Dying unit)))) + ( Sentinel Death.|r Revival in + ((String(((Hero level of (Dying unit)) x 4))) + seconds.))))
Player - Add ((Hero level of (Dying unit)) x -10) to (Triggering player) . Current gold
Countdown Timer - Start PlayerTimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in ((Real((Hero level of (Dying unit)))) x 4.00) seconds
Wait ((Real((Hero level of (Dying unit)))) x 4.00) game-time seconds
Hero - Instantly revive (Triggering unit) at (Center of Hero_Creation_NE <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Hero_Creation_NE <gen>) over 1.00 seconds
Else - Actions
Do nothing
Stone Skin 4 Kopírovat
Events
Unit - A unit Begins casting an ability
Conditions
(Level of Otrávené šípy for (Casting unit)) Equal to 4
(Ability being cast) Equal to Otrávené šípy
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Trigger - Turn on Ogr__jih <gen>
Wait 2.50 seconds
Trigger - Turn off Ogr__sever <gen>
ItemSimple Kopírovat
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC65) Equal to True
((Triggering unit) has an item of type IC66) Equal to True
((Triggering unit) has an item of type Boots of Quel'Thalas +6) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Triggering unit) of type IC66)
Item - Remove (Item carried by (Triggering unit) of type IC65)
Hero - Create |c0020c000Léčivý lektvar (15x) and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC67) Equal to True
((Triggering unit) has an item of type IC40) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC67)
Item - Remove (Item carried by (Triggering unit) of type IC40)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC65) Equal to True
((Triggering unit) has an item of type Robe of the Magi +6) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC65)
Item - Remove (Item carried by (Triggering unit) of type Robe of the Magi +6)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC23) Equal to True
((Triggering unit) has an item of type |cffffaa0050 Gold) Equal to True
((Triggering unit) has an item of type Diamant měsíce +50) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC23)
Item - Remove (Item carried by (Triggering unit) of type |cffffaa0050 Gold)
Item - Remove (Item carried by (Triggering unit) of type Diamant měsíce +50)
Hero - Create |c007ebff1Lektvar many(15x) and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC20) Equal to True
((Triggering unit) has an item of type Robe of the Magi +6) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC20)
Item - Remove (Item carried by (Triggering unit) of type Robe of the Magi +6)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Posvátná palička) Equal to True
((Triggering unit) has an item of type |c000042ffbook of intelegenc (Kniha inteligence) +10) Equal to True
((Triggering unit) has an item of type |c00ff0303book of agillity (Kniha síly) +10) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Posvátná palička)
Item - Remove (Item carried by (Triggering unit) of type |c000042ffbook of intelegenc (Kniha inteligence) +10)
Item - Remove (Item carried by (Triggering unit) of type |c00ff0303book of agillity (Kniha síly) +10)
Hero - Create |cFF1062461 Wood and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
((Triggering unit) has an item of type Boots of Quel'Thalas +6) Equal to True
((Triggering unit) has an item of type IC19) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Item - Remove (Item carried by (Triggering unit) of type Boots of Quel'Thalas +6)
Item - Remove (Item carried by (Triggering unit) of type IC19)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC19) Equal to True
((Triggering unit) has an item of type IC08) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC19)
Item - Remove (Item carried by (Triggering unit) of type IC08)
Hero - Create |c00e55bb0Lektvar obnovy(15x) and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC26) Equal to True
((Triggering unit) has an item of type IC63) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC26)
Item - Remove (Item carried by (Triggering unit) of type IC63)
Hero - Create Orb čaje and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC31) Equal to True
((Triggering unit) has an item of type IC33) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC31)
Item - Remove (Item carried by (Triggering unit) of type IC33)
Hero - Create Přívěsek many +400 and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC17) Equal to True
((Triggering unit) has an item of type IC22) Equal to True
((Triggering unit) has an item of type IC65) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC17)
Item - Remove (Item carried by (Triggering unit) of type IC22)
Item - Remove (Item carried by (Triggering unit) of type IC65)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC64) Equal to True
((Triggering unit) has an item of type IC39) Equal to True
((Triggering unit) has an item of type |c00ff0303book of agillity (Kniha síly) +10) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC64)
Item - Remove (Item carried by (Triggering unit) of type IC39)
Item - Remove (Item carried by (Triggering unit) of type |c00ff0303book of agillity (Kniha síly) +10)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC17) Equal to True
((Triggering unit) has an item of type IC16) Equal to True
((Triggering unit) has an item of type Kentaurovo kladívko) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC17)
Item - Remove (Item carried by (Triggering unit) of type IC16)
Item - Remove (Item carried by (Triggering unit) of type Kentaurovo kladívko)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC13) Equal to True
((Triggering unit) has an item of type Diamant měsíce +50) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC13)
Item - Remove (Item carried by (Triggering unit) of type Diamant měsíce +50)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC30) Equal to True
((Triggering unit) has an item of type Sůkupovy špeky) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC30)
Item - Remove (Item carried by (Triggering unit) of type Sůkupovy špeky)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC34) Equal to True
((Triggering unit) has an item of type IC23) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC34)
Item - Remove (Item carried by (Triggering unit) of type IC23)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to Dark Knight
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
(Unit-type of (Hero manipulating item)) Equal to
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
((Triggering unit) has an item of type IC39) Equal to True
((Triggering unit) has an item of type IC23) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Item - Remove (Item carried by (Triggering unit) of type IC23)
Item - Remove (Item carried by (Triggering unit) of type IC39)
Hero - Create Staff of Negation and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
((Triggering unit) has an item of type IC65) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Item - Remove (Item carried by (Triggering unit) of type IC65)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
((Triggering unit) has an item of type IC16) Equal to True
((Triggering unit) has an item of type IC66) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Item - Remove (Item carried by (Triggering unit) of type IC16)
Item - Remove (Item carried by (Triggering unit) of type IC66)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
((Triggering unit) has an item of type IC22) Equal to True
((Triggering unit) has an item of type IC29) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Item - Remove (Item carried by (Triggering unit) of type IC22)
Item - Remove (Item carried by (Triggering unit) of type IC29)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC64) Equal to True
((Triggering unit) has an item of type IC63) Equal to True
((Triggering unit) has an item of type IC67) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC64)
Item - Remove (Item carried by (Triggering unit) of type IC63)
Item - Remove (Item carried by (Triggering unit) of type IC67)
Hero - Create |c007ebff1Měsíční zbroj and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC13) Equal to True
((Triggering unit) has an item of type |c007ebff1Očarovaný štít|r) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC13)
Item - Remove (Item carried by (Triggering unit) of type |c007ebff1Očarovaný štít|r)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC13) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
((Triggering unit) has an item of type Robe of the Magi +6) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC13)
Item - Remove (Item carried by (Triggering unit) of type Robe of the Magi +6)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Diamant měsíce +50) Equal to True
((Triggering unit) has an item of type |c007ebff1Očarovaný štít|r) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Diamant měsíce +50)
Item - Remove (Item carried by (Triggering unit) of type |c007ebff1Očarovaný štít|r)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC17) Equal to True
((Triggering unit) has an item of type IC87) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC17)
Item - Remove (Item carried by (Triggering unit) of type IC87)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Sůkupovy špeky) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type Sůkupovy špeky)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type IC12) Equal to True
((Triggering unit) has an item of type Belt of Giant Strength +6) Equal to True
((Triggering unit) has an item of type |cFF1062461000 Wood) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type IC12)
Item - Remove (Item carried by (Triggering unit) of type Belt of Giant Strength +6)
Item - Remove (Item carried by (Triggering unit) of type |cFF1062461000 Wood)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type |cffffaa0050 Gold) Equal to True
((Triggering unit) has an item of type IC69) Equal to True
((Triggering unit) has an item of type IC31) Equal to True
Then - Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Item - Remove (Item carried by (Triggering unit) of type |cffffaa0050 Gold)
Item - Remove (Item carried by (Triggering unit) of type IC31)
Item - Remove (Item carried by (Triggering unit) of type IC69)
Hero - Create and give it to (Triggering unit)
Else - Actions
Do nothing
Names sen and sco Kopírovat
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Item - Pick every item in Oblast_140 <gen> and do (Actions)
Loop - Actions
Item - Pick every item in Oblast_139 <gen> and do (Actions)
Loop - Actions
ScourgeKill
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Not equal to Player 8 (Pink)
(Owner of (Dying unit)) Not equal to Player 9 (Gray)
(Owner of (Dying unit)) Not equal to Player 10 (Light Blue)
(Owner of (Dying unit)) Not equal to Player 11 (Dark Green)
(Owner of (Dying unit)) Not equal to Player 12 (Brown)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Set Variable Set LeaderboardKills[(Player number of (Owner of (Killing unit)))] = (LeaderboardKills[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set LeaderboardKills[7] = (LeaderboardKills[7] + 1)
Trigger - Run update_leaderboard_kills <gen> (checking conditions)
Set Variable Set KillinPlayer = (Player number of (Owner of (Killing unit)))
Countdown Timer - Start QuickKillTimer[(Player number of (Owner of (Killing unit)))] as a One-shot timer that will expire in 11.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 3
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c0000ff40killing spree|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+50 gold))))
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 4
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00400080dominating|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+100 gold))))
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 5
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff0080mega kill|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+150 gold))))
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 6
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff8000unstoppable|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+200 gold))))
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 7
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00808000wicked sick|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+250 gold))))
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 8
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff80ffmonster kill|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+300 gold))))
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 9
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff0000is GODLIKE|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+350 gold))))
Player - Add 350 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Greater than 9
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff8000beyond GODLIKE streak|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+400 gold))))
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
Set Variable Set TeamOwnage[2] = (TeamOwnage[2] + 1)
Set Variable Set TeamOwnage[1] = "0"
Set Variable Set Killsinarow[(Player number of (Owner of (Killing unit)))] = (Killsinarow[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set Killsinarow[(Player number of (Owner of (Dying unit)))] = "0"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 3
Then - Actions
Sound - Play Killing_Spree <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is on a |c0000ff40killing spree|r!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 4
Then - Actions
Sound - Play Dominating <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00400080dominating!|r)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 5
Then - Actions
Sound - Play MegaKill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r has a |c00ff0080mega kill|r!!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 6
Then - Actions
Sound - Play Unstoppable <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00ff8000unstoppable|r!!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 7
Then - Actions
Sound - Play WhickedSick <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00808000Whicked Sick|r!!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 8
Then - Actions
Sound - Play monster_kill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r has a |c00ff80ffmonster kill|r!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 9
Then - Actions
Sound - Play GodLike <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r |c00ff0000is GODLIKE!!!|r)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Greater than 9
Then - Actions
Sound - Play HolyShit <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00ff8000beyond GODLIKE|r!! Someone KILL HIM!)
Else - Actions
Do nothing
Set Variable Set ComboWhore = "0"
Set Variable Set ComboWhoreTeam = "0"
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Dying unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
((Picked unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Then - Actions
Set Variable Set ComboWhore = (ComboWhore + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
((Picked unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to False
Then - Actions
Set Variable Set ComboWhoreTeam = (ComboWhoreTeam + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ComboWhore Greater than (ComboWhoreTeam + 2)
Then - Actions
Sound - Play Combowhore2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TeamOwnage[2] Greater than 4
Then - Actions
Wait 1.50 game-time seconds
Game - Display to (All players) for 10.00 seconds the text: |c00008000The Scourge|r are |c00008000OWNING!!!|r
Sound - Play Ownage <gen>
Else - Actions
Do nothing
Set Variable Set quickkill[(Player number of (Owner of (Killing unit)))] = (quickkill[(Player number of (Owner of (Killing unit)))] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
quickkill[(Player number of (Owner of (Killing unit)))] Equal to 2
Then - Actions
Wait 1.55 game-time seconds
Sound - Play Double_Kill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r just got a |c000000ffdouble kill|r!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
quickkill[(Player number of (Owner of (Killing unit)))] Greater than 2
Then - Actions
Wait 1.50 game-time seconds
Sound - Play triple_kill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r just got a |c0000ff40Triple Kill|r!!!)
Else - Actions
Do nothing
SentinelKillNew
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Not equal to Player 2 (Blue)
(Owner of (Dying unit)) Not equal to Player 3 (Teal)
(Owner of (Dying unit)) Not equal to Player 6 (Orange)
(Owner of (Dying unit)) Not equal to Player 5 (Yellow)
(Owner of (Dying unit)) Not equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Set Variable Set LeaderboardKills[(Player number of (Owner of (Killing unit)))] = (LeaderboardKills[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set LeaderboardKills[1] = (LeaderboardKills[1] + 1)
Trigger - Run update_leaderboard_kills <gen> (checking conditions)
Set Variable Set KillinPlayer = (Player number of (Owner of (Killing unit)))
Countdown Timer - Start QuickKillTimer[(Player number of (Owner of (Killing unit)))] as a One-shot timer that will expire in 11.50 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 3
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c0000ff40killing spree|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+50 gold))))
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 4
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00400080dominating|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+100 gold))))
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 5
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff0080mega kill|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+150 gold))))
Player - Add 150 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 6
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff8000unstoppable|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+200 gold))))
Player - Add 200 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 7
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00808000wicked sick|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+250 gold))))
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 8
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff80ffmonster kill|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+300 gold))))
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Equal to 9
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff0000is GODLIKE|r streak has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+350 gold))))
Player - Add 350 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Dying unit)))] Greater than 9
Then - Actions
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Dying unit)))] + (Name of (Owner of (Dying unit)))) + (|r's |c00ff8000beyond GODLIKE streak|r has been ended by + ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + ! (+400 gold))))
Player - Add 400 to (Owner of (Killing unit)) . Current gold
Else - Actions
Do nothing
Set Variable Set TeamOwnage[1] = (TeamOwnage[1] + 1)
Set Variable Set TeamOwnage[2] = "0"
Set Variable Set Killsinarow[(Player number of (Owner of (Killing unit)))] = (Killsinarow[(Player number of (Owner of (Killing unit)))] + 1)
Set Variable Set Killsinarow[(Player number of (Owner of (Dying unit)))] = "0"
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 3
Then - Actions
Sound - Play Killing_Spree <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is on a |c0000ff40killing spree|r!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 4
Then - Actions
Sound - Play Dominating <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00400080dominating!|r)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 5
Then - Actions
Sound - Play MegaKill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r has a |c00ff0080mega kill|r!!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 6
Then - Actions
Sound - Play Unstoppable <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00ff8000unstoppable|r!!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 7
Then - Actions
Sound - Play WhickedSick <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00808000Whicked Sick|r!!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 8
Then - Actions
Sound - Play monster_kill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r has a |c00ff80ffmonster kill|r!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Equal to 9
Then - Actions
Sound - Play GodLike <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r |c00ff0000is GODLIKE!!!|r)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Killsinarow[(Player number of (Owner of (Killing unit)))] Greater than 9
Then - Actions
Sound - Play HolyShit <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r is |c00ff8000beyond GODLIKE|r!! Someone KILL HIM!)
Else - Actions
Do nothing
Set Variable Set ComboWhore = "0"
Set Variable Set ComboWhoreTeam = "0"
Unit Group - Pick every unit in (Units within 800.00 of (Position of (Dying unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
((Picked unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Then - Actions
Set Variable Set ComboWhore = (ComboWhore + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A Hero) Equal to True
((Picked unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to False
Then - Actions
Set Variable Set ComboWhoreTeam = (ComboWhoreTeam + 1)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ComboWhore Greater than (ComboWhoreTeam + 2)
Then - Actions
Sound - Play Combowhore2 <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
TeamOwnage[1] Greater than 4
Then - Actions
Wait 1.50 game-time seconds
Game - Display to (All players) for 10.00 seconds the text: |c00ff0000The Sentinel|r are |c00ff0000OWNING!!!|r
Sound - Play Ownage <gen>
Else - Actions
Do nothing
Set Variable Set quickkill[(Player number of (Owner of (Killing unit)))] = (quickkill[(Player number of (Owner of (Killing unit)))] + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
quickkill[(Player number of (Owner of (Killing unit)))] Equal to 2
Then - Actions
Wait 1.50 game-time seconds
Sound - Play Double_Kill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r just got a |c000000ffdouble kill|r!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
quickkill[(Player number of (Owner of (Killing unit)))] Greater than 2
Then - Actions
Wait 1.55 game-time seconds
Sound - Play triple_kill <gen>
Game - Display to (All players) for 10.00 seconds the text: ((PlayerColors[(Player number of (Owner of (Killing unit)))] + (Name of (Owner of (Killing unit)))) + |r just got a |c0000ff40Triple Kill|r!!!)
Else - Actions
Do nothing
update leaderboard always
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 2 to 12 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Not equal to 7
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) Food used) Equal to 0
Then - Actions
Set Variable Set Elektrick_Mann___Fidel_Castro = Elektrick_Mann___Fidel_Castro
Leaderboard - Change the label for (Player((Integer A))) in (Last created leaderboard) to (PlayerColors[(Integer A)] + ((Name of (Player((Integer A)))) + (|r ( + ((String(TempCounter)) + )))))
Else - Actions
Leaderboard - Change the label for (Player((Integer A))) in (Last created leaderboard) to (PlayerColors[(Integer A)] + ((Name of (Player((Integer A)))) + |r))
Else - Actions
Do nothing
Pick Sentinel Hero Copy Copy Kopírovat
Events
Unit - Sells a unit
Unit - Sells a unit
Unit - Sells a unit
Unit - Sells a unit
Unit - Hero select 0034 <gen> Sells a unit
Conditions
(Owner of (Sold unit)) Not equal to Player 5 (Yellow)
(Owner of (Sold unit)) Not equal to Player 6 (Orange)
(Owner of (Sold unit)) Not equal to Player 7 (Green)
(Owner of (Sold unit)) Not equal to Player 8 (Pink)
Actions
Unit - Move (Sold unit) instantly to (Center of Region_013 <gen>) , facing 45.00 degrees
Selection - Select (Sold unit) for (Owner of (Sold unit))
Camera - Pan camera for (Owner of (Sold unit)) to (Position of (Sold unit)) over 0 seconds
Quest - Display to (All players) the Simple Hint message: |cffffcc00V kleci si seberte předměty
Quest - Display to (All players) the Simple Hint message: |cffffaa00V building to pick up objects
BUG
Events
Unit - A unit enters Oblast_203 <gen>
Conditions
Actions
Item - Create |cffffaa00200 Gold at (Center of Oblast_203 <gen>)
Quest - Display to (All players) the Simple Hint message: |cffffcc00Narazily jste na herní bug zde si můžete brát tolik zlata kolik chcete.
Quest - Display to (All players) the Simple Hint message: |cffffaa00BUG
item drop
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Hero - Drop the item from slot (Random integer number between 1 and 6) of (Dying unit) .
zapnuti od merice
Events
Time - Elapsed game time is 90.01 seconds
Conditions
Actions
Trigger - Turn on odpocitavaci_meric <gen>
odpocitavaci meric
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Order (Last created unit) to Attack-Move To . (Center of Oblast_008 <gen>)
Leaderboard - Create a leaderboard for (All players) titled 0:00:30
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:29
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:28
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:27
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:26
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:25
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:24
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:23
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:22
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:21
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:20
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:19
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:18
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:17
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:16
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:15
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:14
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:13
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:12
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:11
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:10
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:09
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:08
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:07
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:06
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:05
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:04
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:03
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:02
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:01
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:00
Wait 1.00 seconds
odpocitavaci meric Kopírovat
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled 0:00:75
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:74
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:73
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:72
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:71
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:70
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:60
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:69
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:68
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:67
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:66
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:65
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:64
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:63
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:62
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:61
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:60
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:59
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:58
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:57
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:56
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:55
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:54
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:53
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:52
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:51
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:50
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:49
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:48
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:47
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:46
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:45
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:44
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:43
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:42
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:41
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:40
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:39
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:38
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:37
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:36
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:35
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:34
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:33
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:32
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:31
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:30
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:29
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:28
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:27
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:26
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:25
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:24
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:23
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:22
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:21
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:20
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:19
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:18
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:17
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:16
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:15
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:14
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:13
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:12
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:11
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:10
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:09
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:08
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:07
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:06
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:05
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:04
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:03
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:02
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:01
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled 0:00:00
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Wait 1.00 seconds
n n
Events
Conditions
Actions
Erstellen
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Wait 0.01 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled °_°
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled hero dead Team 1 0Team 2 0
Leaderboard - Create a leaderboard for Player Group - Player 5 (Yellow) titled hero dead Team 1 0Team 2 0
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 9 (Gray) from (Last created leaderboard) .
Leaderboard - Remove Player 10 (Light Blue) from (Last created leaderboard) .
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
Erstellen Kopírovat
Events
Player - Player 1 (Red) types a chat message containing °_° (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 0.01 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled hero dead Team 1 0Team 2 0
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled °_°
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 9 (Gray) from (Last created leaderboard) .
Leaderboard - Remove Player 10 (Light Blue) from (Last created leaderboard) .
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
Visiblity Kopírovat
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Oblast_107 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Oblast_107 <gen>
camera start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 1.00 seconds
chcipak krcmi
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Unit - Kill Hero select 0034 <gen>
Unit - Kill Hero select 0035 <gen>
Unit - Kill Hero select. 0194 <gen>
Unit - Kill Hero select. 0196 <gen>
neco
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled °_°
Leaderboard - Create a leaderboard for Player Group - Player 5 (Yellow) titled °_°
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