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Triggers
Twilight.w3x
Variables
Hero's Detallies
Heros Rivive Point 1
HRP Switch 1
Heros Rivive Point 2
HRP Switch 2
Heros Rivive Point 3
HRP Switch 3
Heros Rivive Point 4
HRP Switch 4
Heros Teleport
Quest Marks
Quest Marks
Dobads Detallies
Unvonruble
Gate 1 Open
Gate 2 Open
Gate 3 Open
Gate 4 Open
Neutrall Creeps
Neutrall Creeps Rivive
Neutrall Creeps 2 Rivive
Quest 1
Quest 1 Discoverd
Quest 1 Upadet 1
Quest 1 Upadet 2
Quest 1 Upadet 3
Quest 1 Upadet 4
Quest 1 Upadet 5
Quest 1 Compleat
Quest 2
Quest 2 Discoverd
Quest 2 Update
Quest 2 Compleat
Quest 3
Quest 3 Discoverd
Quest 3 Update 1
Quest 3 Compleat
Quest 4
Quest 4 Discoverd
Quest 4 Update 1
Quest 4 Update 2
Quest 4 Update 3
Quest 4 Update 4
Quest 4 Update 5
Quest 4 Update 6
Quest 4 Update 7
Quest 4 Update 8
Quest 4 Update 9
Quest 4 Update 10
Quest 4 Update 11
Quest 4 Update 12
Quest 4 Update 13
Quest 4 Update 14
Quest 4 Update 15
Quest 4 Update 16
Quest 4 Update 17
Quest 4 Update 18
Quest 4 Update 19
Quest 4 Update 20
Quest 4 Update 21
Quest 4 Update 22
Quest 4 Update 23
Quest 4 Update 24
Quest 4 Update 25
Quest 4 Update 26
Quest 4 Update 27
Quest 4 Update 28
Quest 4 Update 29
Quest 4 Update 30
Quest 4 Compleated
ArchMage Quest
ArchMage Quest Discoverd
ArchMage Quest Update 1
ArchMage Quest Compleated
Warrior Quest
Warrior Quest Discoverd
Warrior Quest Update
Warrior Quest Compleated
Paladin Quest
Paladin Quest Discoverd
Paladin Quest Update
Paladin Quest Compleated
Grand Templar Quest
Grand Templar Quest Discoverd
Grand Templar Quest Update 1
Grand Templar Quest Update 2
Grand Templar Quest Update 3
Grand Templar Quest Compleated
Shapeshifter Quest
Shapeshifter Quest Discoverd
Shapeshifter Quest Update 1
Shapeshifter Quest Update 2
Shapeshifter Quest Update 3
Shapeshifter Quest Update 4
Shapeshifter Quest Update 5
Shapeshifter Quest Update 6
Shapeshifter Quest Update 7
Shapeshifter Quest Update 8
Shapeshifter Quest Update 9
Shapeshifter Quest Update 10
Shapeshifter Quest Compleated
Grand Druid Quest
Grand Druid Quest Discoverd
Grand Druid Quest Update 1
Grand Druid Quest Update 2
Grand Druid Quest Update 3
Grand Druid Quest Update 4
Grand Druid Quest Update 5
Grand Druid Quest Compleated
Dark Arch Templar Quest
Dark Arch Templar Quest Discoverd
Dark Arch Templar Quest Update
Dark Arch Templar Quest Compleated
White Wizzard Quest
White Wizzard Quest Discoverd
White Wizzard Quest Update 1
White Wizzard Quest Update 2
White Wizzard Quest Update 3
White Wizzard Quest Update 4
White Wizzard Quest Update 5
White Wizzard Quest Compleated
Assassin Quest
Assassin Quest Discoverd
Assassin Quest Update
Assassin Quest Compleated
Moutain Twilight
MT Entrence
MT Exit
Manchion
Manchion Entrence
Manchion Exit
Frost Orc Camp
FOC Entrence
FOC Exit
Right Of Pasage
ROP Entrence
ROP Exit
ROP Neutrall Creeps
ROP NC Muve
ROP NC Remuve
ROP NC Activite
ROP NC Diactivite
Unknown Regons Exit
Silvias Camp
SC Entrence
SC Exit
Unknow Regions Part 2
Unknow Ragions Part 2 Entrence
Unknow Ragions Part 2 Exit
IcyDungeon
Icy Dungeon Stage 1
Icy Dungeon Stage 2
Icy Dungeon Stage 3
Icy Dungeon Stage 4
Icy Dungeon Reword
Icy Dungeon Exit
Icy Dungeon Exit Diactive
DeadDungeon
DaedDungeon Stage 1
DeadDungeon Stage 2
DeadDungeon Reword
DeadDungeon Exit
DeadDungeon Exit Diactive
DragonDungeon
DragonDungeon Stage 1
DragonDungeon Reword
DragonDungeon Exit
DragonDungeon Exit Diactivite
MineDungeon
MIneDungeon Stage 1
MineDungeon Stage 2
MineDungeon Reword
MineDungeon Exit
MineDungeon Exit Diactivite
DementionDungeon
DementionDungeon Stage 1
DementionDungeon Stage 2
DementionDungeon Reword
DementionDungeon Exit
DementionDungeon Exit Diactivite
DiabloDungeon
DiabloDungeon Stage 1
DiabloDungeon Stage 2
DiabloDungeon Reword
DiabloDungeon Exit
DiabloDungeon Exit Diactivite
InfernohouseDungeon
Infernohouse Stage 1
Infernohouse Stage 2
Infernohouse Reword
Infernohouse Exit
Infernohouse Exit Diactivite
NagaDungeon
NagaDungeon Stage 1
NagaDungeon Stage 2
NagaDungeon Stage 3
NagaDungeon Reword
NagaDungeon Exit
NagaDungeon Exit Diactivite
Abilityes
Mon Beams
Mon Beams Speclial Effect
Mon Beams Speclial Effect 2
Plazma Break
Brith Light
Fate
Dark Magic
Healling Angell
FlashStep
Expiriance Gain
Stayers
Stayer Trikster
Banshee
Crypt Fiend
Ghoul
Enforcer
Frost Grunt
Frost Warlock
Snap Dragon
Lizzardman Warrior
Berserk Wildkin
Ogre Lord
Ogre Magi
Dark Elven Archer
Dark Elven Huntress
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Heros Rivive Point 1
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rivive_Point_1 <gen>) , Hide revival graphics
HRP Switch 1
Events
Unit - A unit enters Rivive_Point_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Heros_Rivive_Point_2 <gen>
Trigger - Turn off Heros_Rivive_Point_1 <gen>
Trigger - Turn off Heros_Rivive_Point_3 <gen>
Trigger - Turn off Heros_Rivive_Point_4 <gen>
Heros Rivive Point 2
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rivive_Point_2 <gen>) , Hide revival graphics
HRP Switch 2
Events
Unit - A unit enters Rivive_Point_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Heros_Rivive_Point_3 <gen>
Trigger - Turn off Heros_Rivive_Point_1 <gen>
Trigger - Turn off Heros_Rivive_Point_2 <gen>
Trigger - Turn off Heros_Rivive_Point_4 <gen>
Heros Rivive Point 3
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Rivive_Point_3 <gen>) , Hide revival graphics
HRP Switch 3
Events
Unit - A unit enters UnknownRegons <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Heros_Rivive_Point_4 <gen>
Trigger - Turn off Heros_Rivive_Point_1 <gen>
Trigger - Turn off Heros_Rivive_Point_2 <gen>
Trigger - Turn off Heros_Rivive_Point_3 <gen>
Heros Rivive Point 4
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of UnknownRegons <gen>) , Hide revival graphics
HRP Switch 4
Events
Unit - A unit enters Rivive_Point_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Heros_Rivive_Point_1 <gen>
Trigger - Turn off Heros_Rivive_Point_2 <gen>
Trigger - Turn off Heros_Rivive_Point_3 <gen>
Trigger - Turn off Heros_Rivive_Point_4 <gen>
Heros Teleport
Events
Unit - A unit enters Heros_Teleport <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Heros_Teleport_Point <gen>)
Camera - . Apply . gg_cam_Start_Location for Player 1 (Red) over 0.00 seconds
Unit - Remove Wisp 0027 <gen> from the game
Quest Marks
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Merly The History Man 0241 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Quest Dealler Skyppe 0025 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Assassin 0726 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Withe Wizzard 0729 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Potion Maker 0470 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Paladin 0725 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warior 0723 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Arch Sege 0724 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Dark Arch Templar 0404 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grand Druid 0560 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Shapeshifeter 0722 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Grand Templar 0403 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unvonruble
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Destructible - Make Icy Gate 0000 <gen> Invulnerable
Destructible - Make Icy Gate 0022 <gen> Invulnerable
Destructible - Make Icy Gate 0724 <gen> Invulnerable
Destructible - Make Ice Rock Gate 1107 <gen> Invulnerable
Destructible - Make Demonic Gate 1219 <gen> Invulnerable
Destructible - Make Demonic Gate 1233 <gen> Invulnerable
Destructible - Make Gate 2510 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 6957 <gen> Invulnerable
Gate 1 Open
Events
Unit - A unit enters Gate_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Icy Gate 0000 <gen>
Trigger - Turn off (This trigger)
Gate 2 Open
Events
Unit - A unit enters Gate_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Icy Gate 0022 <gen>
Trigger - Turn off (This trigger)
Gate 3 Open
Events
Unit - A unit enters Gate_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Gate 2510 <gen>
Trigger - Turn off (This trigger)
Gate 4 Open
Events
Unit - A unit enters Gate_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Open City Entrance 4218 <gen>
Trigger - Turn off (This trigger)
Neutrall Creeps Rivive
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Wait 45.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of (Triggering unit)) facing Default building facing degrees
Neutrall Creeps 2 Rivive
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 45.00 seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Position of (Triggering unit)) facing Default building facing degrees
Quest 1 Discoverd
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Quest : Stayer's
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Skyppe:|r Ahh, a quest makere. God, I give a lot of quests but no one make's them. OK if you want a quest go and kill 5 stayers and i will gave you 500 expiriance.
Quest - Create a Required quest titled Stayers with the description Go and kill 5 stayers for Skyppe and he will give you 500 expiriance. , using icon path ReplaceableTextures\CommandButtons\BTNSatyr.blp
Item - Remove (Sold Item)
Trigger - Turn on Quest_1_Upadet_1 <gen>
Quest 1 Upadet 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Satyr
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Stayer/s 1 killed.|r
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_1_Upadet_2 <gen>
Quest 1 Upadet 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Satyr
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Stayer/s 2 killed.|r
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_1_Upadet_3 <gen>
Quest 1 Upadet 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Satyr
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Stayer/s 3 killed.|r
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_1_Upadet_4 <gen>
Quest 1 Upadet 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Satyr
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Stayer/s 4 killed.|r
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_1_Upadet_5 <gen>
Quest 1 Upadet 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Satyr
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Stayer/s 5 killed.|r
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_1_Compleat <gen>
Quest 1 Compleat
Events
Unit - A unit enters Quest_Giver_Skyppe <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Destroy (Last created quest)
Item - Create Expiriance (500) at (Position of (Entering unit))
Trigger - Turn off (This trigger)
Quest 2 Discoverd
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Quest : Troll
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Skyppe:|r OK I will give you an other quest. But it is dificalt. Go kill the troll boss in the Icy Dungeon antt stage 1. and i will give you 750 expiriance.
Quest - Create a Required quest titled Troll with the description I have to Kill the troll boss at stage 1 in the Icy Dungeon. , using icon path ReplaceableTextures\CommandButtons\BTNIceTrollBeserker.blp
Item - Remove (Sold Item)
Trigger - Turn on Quest_2_Update <gen>
Quest 2 Update
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ice Troll Warlord
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc001 Troll Boss killed|r
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_2_Compleat <gen>
Quest 2 Compleat
Events
Unit - A unit enters Quest_Giver_Skyppe <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00Quest Compleat|r
Quest - Destroy (Last created quest)
Item - Create Expiriance (750) at (Position of (Entering unit))
Trigger - Turn off (This trigger)
Quest 3 Discoverd
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Quest : Dragon's Nest
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Merly:|r Oh are you intrested in history. Well see this dragond that we dugup. Its the dead baby dragon from Frot More. Her baby died we Fros More went to the Moutain. Her baby folowed but she got loss. But here mother is dead , but it's ghoust is still at the Moutain. I want you to kill her and bring back here heart and i will gave you 1500 expiriance.
Quest - Create a Required quest titled Fros More with the description I have to kill Frost More and get here hart and bring it back to Merly , heh how hard could it be. , using icon path ReplaceableTextures\CommandButtons\BTNFrostWyrm.blp
Item - Remove (Sold Item)
Trigger - Turn on Quest_3_Update_1 <gen>
Quest 3 Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frost More
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00Fros More Killed.|r
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_3_Compleat <gen>
Quest 3 Compleat
Events
Unit - A unit enters Merly_The_History_Man <gen>
Conditions
(Item-type of (Item carried by (Entering unit) of type Frost More Heart)) Equal to Frost More Heart
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Destroy (Last created quest)
Item - Create Expiriance (500) at (Center of Merly_The_History_Man <gen>)
Item - Create Expiriance (500) at (Center of Merly_The_History_Man <gen>)
Item - Create Expiriance (500) at (Center of Merly_The_History_Man <gen>)
Trigger - Turn off (This trigger)
Quest 4 Discoverd
Events
Unit - A unit Sells an item (from shop)
Conditions
(Item-type of (Sold Item)) Equal to Quest : Wildkin
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Potion Maker:|r Hi can you help me with my job ? Yes OK . My job is to make potions for thee inn's but i ranout of wildkin blod. That is the first ingreadence for the potion of supper life. I need you ti kill 30 wildkins and i will give you 15 potions of supper life and 5000 expiriance. Diel ?
Quest - Create a Required quest titled Wildkins with the description I have to kill 30 wildkins and colect there blod for the potion maker. , using icon path ReplaceableTextures\CommandButtons\BTNOwlBear.blp
Item - Remove (Sold Item)
Trigger - Turn on Quest_4_Update_1 <gen>
Quest 4 Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 1 Wildkin blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_2 <gen>
Quest 4 Update 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 2 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_3 <gen>
Quest 4 Update 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 3 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_4 <gen>
Quest 4 Update 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 4 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_5 <gen>
Quest 4 Update 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 5 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_6 <gen>
Quest 4 Update 6
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 6 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_7 <gen>
Quest 4 Update 7
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 7 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_8 <gen>
Quest 4 Update 8
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 8 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_9 <gen>
Quest 4 Update 9
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 9 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_10 <gen>
Quest 4 Update 10
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 10 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_11 <gen>
Quest 4 Update 11
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 11 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_12 <gen>
Quest 4 Update 12
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 12 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_13 <gen>
Quest 4 Update 13
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 13 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_14 <gen>
Quest 4 Update 14
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 14 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_15 <gen>
Quest 4 Update 15
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 15 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_16 <gen>
Quest 4 Update 16
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 16 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_17 <gen>
Quest 4 Update 17
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 17 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_18 <gen>
Quest 4 Update 18
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 18 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_19 <gen>
Quest 4 Update 19
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 19 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_20 <gen>
Quest 4 Update 20
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 20 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_21 <gen>
Quest 4 Update 21
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 21 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_22 <gen>
Quest 4 Update 22
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 22 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_23 <gen>
Quest 4 Update 23
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 23 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_24 <gen>
Quest 4 Update 24
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 24 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_25 <gen>
Quest 4 Update 25
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 25 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_26 <gen>
Quest 4 Update 26
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 26 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_27 <gen>
Quest 4 Update 27
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 27 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_28 <gen>
Quest 4 Update 28
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 28 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_29 <gen>
Quest 4 Update 29
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 29 Wildkins blod colected
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Update_30 <gen>
Quest 4 Update 30
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Berserk Wildkin
Actions
Quest - Display to (All players) the Quest Update message: 30 Wildkins blod colected
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Quest_4_Compleated <gen>
Quest 4 Compleated
Events
Unit - A unit enters Potion_Maker <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Destroy (Last created quest)
Item - Create Potion Of Supper Healling at (Center of Potion_Maker <gen>)
Item - Create Expiriance (500) at (Center of Potion_Maker <gen>)
Item - Create Expiriance (500) at (Center of Potion_Maker <gen>)
Trigger - Turn off (This trigger)
ArchMage Quest Discoverd
Events
Unit - A unit enters ArchMage_Paladin_Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Arch Sege
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00ArchSage:|r Ah and felow archsage. Well if you want the item for the archsage you can get it if you listen carefuly. This item i very strong to an archsage but it requers some staff. I got it by killing the Naga King. Oh and renember, the name of the item is Iner Moon.
Quest - Create a Required quest titled Iner Moon with the description I think i have to kill the Naga King so i can get the best item for a archsege. , using icon path ReplaceableTextures\CommandButtons\BTNHeartOfAszune.blp
Trigger - Turn on ArchMage_Quest_Update_1 <gen>
Trigger - Turn off (This trigger)
ArchMage Quest Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Royal Serpent King
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc001 Naga King Killed.|r
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on ArchMage_Quest_Compleated <gen>
ArchMage Quest Compleated
Events
Unit - A unit enters ArchMage_Paladin_Warrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00Quest Compleated|r
Quest - Display to (All players) the Quest Completed message: |cffffcc00ArchSage:|r Very god job, now i will gave you the item Iner Moon
Quest - Destroy (Last created quest)
Item - Create Iner Moon at (Center of ArchMage_Paladin_Warrior <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on ArchMage_Quest_Discoverd <gen>
Warrior Quest Discoverd
Events
Unit - A unit enters ArchMage_Paladin_Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warior
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Warrior:|r Ah a warrior, what am I saying, you are no warrior you are just a human with a sword you are no warrior. If you want to be the strongest warrior you will do one task, oh and I will gave you a reword. Go and kill diablo, retutn back and i will reword you with a special item specialy made for a warrior , If you are a warrior.
Quest - Create a Required quest titled Warrior with the description I have to kill diablo so i can tell that i am a reall warrior. , using icon path BTNDiablo.blp
Trigger - Turn on Warrior_Quest_Update <gen>
Trigger - Turn off (This trigger)
Warrior Quest Update
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Diablo
Actions
Quest - Display to (All players) the Quest Update message: Diablo Killed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Warrior_Quest_Compleated <gen>
Warrior Quest Compleated
Events
Unit - A unit enters ArchMage_Paladin_Warrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Destroy (Last created quest)
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00Warrior:|r Wow, i never fot that you will kill that demon. Oh well now i will call you Warrior. And to pruve that here is your reword.
Item - Create King of Warriors at (Center of ArchMage_Paladin_Warrior <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Warrior_Quest_Discoverd <gen>
Paladin Quest Discoverd
Events
Unit - A unit enters ArchMage_Paladin_Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Paladin:|r Ah a felow Paladin. You are here to get the perefect item for the Paladin. Well I love to gave it to you but you have to get some staff. Go kill diablo and i will give you the item.
Quest - Create a Required quest titled Paladin with the description I have to kill diablo so i can finish my quest. , using icon path BTNDiablo.blp
Trigger - Turn on Paladin_Quest_Update <gen>
Trigger - Turn off (This trigger)
Paladin Quest Update
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Diablo
Actions
Quest - Display to (All players) the Quest Update message: Diablo Killed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Paladin_Quest_Compleated <gen>
Paladin Quest Compleated
Events
Unit - A unit enters ArchMage_Paladin_Warrior <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Destroy (Last created quest)
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00Paladin:|r Very well done. Now i will gave you the perfect item for the paladin.
Item - Create Angell Fury at (Center of ArchMage_Paladin_Warrior <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Paladin_Quest_Discoverd <gen>
Grand Templar Quest Discoverd
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grand Templar
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Grand Templar:|r Hellow Grand Templar. Are you here to get the best item for the Grand Templar class. OK but i will need some ingridiance. First you go kill King Fate 3 times and i will reword you with the perefect item for the Grand Templar class.
Quest - Create a Required quest titled Grand Templar with the description I have to kill King Fate 3 times, so I can get the item. , using icon path ReplaceableTextures\CommandButtons\BTNKiljaedin.blp
Trigger - Turn off (This trigger)
Trigger - Turn on Grand_Templar_Quest_Update_1 <gen>
Grand Templar Quest Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King Fate
Actions
Quest - Display to (All players) the Quest Update message: King Fate 1 time killed.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Templar_Quest_Update_2 <gen>
Grand Templar Quest Update 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King Fate
Actions
Quest - Display to (All players) the Quest Update message: King Fate 2 times killed.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Templar_Quest_Update_3 <gen>
Grand Templar Quest Update 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King Fate
Actions
Quest - Display to (All players) the Quest Update message: King Fate 3 times killed.
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Templar_Quest_Compleated <gen>
Grand Templar Quest Compleated
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00Grand Templar:|r Great Job. Now I will reowrd you with the item called. . . .
Quest - Destroy (Last created quest)
Shapeshifter Quest Discoverd
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shapeshifeter
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Shapeshifter:|r Ah a shapesifter. Good there arent many shapeshifters here, but i give the best items for the shapeshifter. But you must pruve you are strong, if so go kill 10 ogre mages and i will gave your reword.
Quest - Create a Required quest titled Shapeshifter with the description I have to kill 10 ogre mages. , using icon path ReplaceableTextures\CommandButtons\BTNOgreMagi.blp
Trigger - Turn off (This trigger)
Trigger - Turn on Shapeshifter_Quest_Update_1 <gen>
Shapeshifter Quest Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 1 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_2 <gen>
Shapeshifter Quest Update 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 2 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_3 <gen>
Shapeshifter Quest Update 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 3 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_4 <gen>
Shapeshifter Quest Update 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 4 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_5 <gen>
Shapeshifter Quest Update 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 5 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_6 <gen>
Shapeshifter Quest Update 6
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 6 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_7 <gen>
Shapeshifter Quest Update 7
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 7 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_8 <gen>
Shapeshifter Quest Update 8
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 8 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_9 <gen>
Shapeshifter Quest Update 9
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 9 Ogre Mage Killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Update_10 <gen>
Shapeshifter Quest Update 10
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 10 Ogre Mage Killed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Shapeshifter_Quest_Compleated <gen>
Shapeshifter Quest Compleated
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00Shapeshifter:|r Very well done. Now I will reword you.
Item - Create White Claw at (Center of Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Shapeshifter_Quest_Discoverd <gen>
Grand Druid Quest Discoverd
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Grand Druid
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Grand Druid:|r Ah a summuneer. God there arent many Summuner that I have seen. But I give the best items for the summuners and a quest for it. Are you reddy ? God, go and kill some lizzardman, lets just say 5 of them and I will reword you as well.
Quest - Create a Required quest titled Grand Druid with the description I have to kill 5 lizzardman and 3 wildkins. , using icon path ReplaceableTextures\CommandButtons\BTNGreenDragonSpawn.blp
Trigger - Turn off (This trigger)
Trigger - Turn on Grand_Druid_Quest_Update_1 <gen>
Grand Druid Quest Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzardman Warrior
Actions
Quest - Display to (All players) the Quest Update message: 1 Lizzardman killed.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Druid_Quest_Update_2 <gen>
Grand Druid Quest Update 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzardman Warrior
Actions
Quest - Display to (All players) the Quest Update message: 2 Lizzardman killed.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Druid_Quest_Update_3 <gen>
Grand Druid Quest Update 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzardman Warrior
Actions
Quest - Display to (All players) the Quest Update message: 3 Lizzardman killed.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Druid_Quest_Update_4 <gen>
Grand Druid Quest Update 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzardman Warrior
Actions
Quest - Display to (All players) the Quest Update message: 4 Lizzardman killed.
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Druid_Quest_Update_5 <gen>
Grand Druid Quest Update 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Lizzardman Warrior
Actions
Quest - Display to (All players) the Quest Update message: 5 Lizzardman killed.
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Grand_Druid_Quest_Compleated <gen>
Grand Druid Quest Compleated
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00Grand Druid:|r Nice job summuner. How i will give you the item.
Item - Create White Claw at (Center of Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Grand_Druid_Quest_Discoverd <gen>
Dark Arch Templar Quest Discoverd
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Dark Arch Templar
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Dark Arch Templar:|r Why do you distracted me. Oh you are seking for the perfect item for the Dark Templars. OK go and kill King Fate once and i will reword you.
Quest - Create a Required quest titled Dark Arch Templar with the description I have to kill King Fate. , using icon path ReplaceableTextures\CommandButtons\BTNEredarWarlockPurple.blp
Trigger - Turn off (This trigger)
Trigger - Turn on Dark_Arch_Templar_Quest_Update <gen>
Dark Arch Templar Quest Update
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King Fate
Actions
Quest - Display to (All players) the Quest Update message: 1 King Fate Killed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on Dark_Arch_Templar_Quest_Compleated <gen>
Dark Arch Templar Quest Compleated
Events
Unit - A unit enters Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00Dark Arch Templar:|r Go work, now here is your reword.
Quest - Destroy (Last created quest)
Item - Create Black Fate at (Center of Grand_Templar_Shapeshifter_Grand_Druid_Dark_Arch_Templar <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on Dark_Arch_Templar_Quest_Discoverd <gen>
White Wizzard Quest Discoverd
Events
Unit - A unit enters White_Wizzard <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Withe Wizzard
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00White Wizzard:|r Ah a White Wizzard. God. Are you seeking for the item for the White Wizzard. Yes. OK then i sell those items if you want one go and kill 5 ogre mages.
Quest - Create a Required quest titled White Wizzard with the description I have to kill 5 Ogre Mages so i can get the item. , using icon path ReplaceableTextures\CommandButtons\BTNOgreMagi.blp
Trigger - Turn off (This trigger)
Trigger - Turn on White_Wizzard_Quest_Update_1 <gen>
White Wizzard Quest Update 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 1 Ogre Mage killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on White_Wizzard_Quest_Update_2 <gen>
White Wizzard Quest Update 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 2 Ogre Mage killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on White_Wizzard_Quest_Update_3 <gen>
White Wizzard Quest Update 3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 3 Ogre Mage killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on White_Wizzard_Quest_Update_4 <gen>
White Wizzard Quest Update 4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 4 Ogre Mage killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on White_Wizzard_Quest_Update_5 <gen>
White Wizzard Quest Update 5
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Quest - Display to (All players) the Quest Update message: 5 Ogre Mage killed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Trigger - Turn on White_Wizzard_Quest_Compleated <gen>
White Wizzard Quest Compleated
Events
Unit - A unit enters White_Wizzard <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: Quest Compleated
Quest - Display to (All players) the Quest Completed message: |cffffcc00White Wizzard:|r Great job White Wizzard and here is your reword
Quest - Destroy (Last created quest)
Item - Create White Wisp at (Center of White_Wizzard <gen>)
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on White_Wizzard_Quest_Discoverd <gen>
Assassin Quest Discoverd
Events
Unit - A unit enters Assassin_Hunter_Marksman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Assassin
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00Assassin:|r Ah an assassin. Well, nice to meet you. I will be your teacher. I will give you the item of our master assassin. But you must kill King Fate and I will give you the item.
Quest - Create a Required quest titled Assassin with the description I have to kill King Fate once. , using icon path ReplaceableTextures\CommandButtons\BTNKiljaedin.blp
Trigger - Turn off (This trigger)
Trigger - Turn on Assassin_Quest_Update <gen>
Assassin Quest Update
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King Fate
Actions
Quest - Display to (All players) the Quest Update message: 1 King Fate Killed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
Wait 0.01 seconds
Assassin Quest Compleated
Events
Unit - A unit enters Assassin_Hunter_Marksman <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00Assassin:|r Great job, here is your reword.
Quest - Display to (All players) the Quest Completed message: |cffffcc00Quest Compleated|r
Quest - Destroy (Last created quest)
Trigger - Turn off (This trigger)
MT Entrence
Events
Unit - A unit enters Moutain_Twilight <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Moutan_Twilight_Entrence <gen>)
MT Exit
Events
Unit - A unit enters Moutain_Twilight_Exit_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Moutain_Twilight_Exit <gen>)
Manchion Entrence
Events
Unit - A unit enters Manchain <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Manchain_Entrence <gen>)
Manchion Exit
Events
Unit - A unit enters Manchain_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Manchain_Exit_Point <gen>)
FOC Entrence
Events
Unit - A unit enters Frost_Orc_Camp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Frost_Orc_Camp_Entrence <gen>)
FOC Exit
Events
Unit - A unit enters Frost_Orc_Camp_Exit2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Frost_Orc_Camp_Exit <gen>)
ROP Entrence
Events
Unit - A unit enters Right_Of_Pasage <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Right_Of_Pasage_Entrence <gen>)
ROP Exit
Events
Unit - A unit enters Right_Of_Pasage_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of UnknownRegons <gen>)
ROP Neutrall Creeps
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Frost Grunt for Player 6 (Orange) at (Center of Neutrall_creeps <gen>) facing Default building facing degrees
Unit - Create 4 . Fros Warlock for Player 6 (Orange) at (Center of Neutrall_creeps <gen>) facing Default building facing degrees
ROP NC Muve
Events
Unit - A unit enters Neutrall_creeps <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Right_Of_Pasage_Entrence <gen>)
ROP NC Remuve
Events
Unit - A unit enters Right_Of_Pasage_Entrence <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Remove (Entering unit) from the game
ROP NC Activite
Events
Unit - A unit enters Neutrall_Creeps_Active <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on ROP_Neutrall_Creeps <gen>
ROP NC Diactivite
Events
Unit - A unit leaves Neutrall_Creeps_Active <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off ROP_Neutrall_Creeps <gen>
Unknown Regons Exit
Events
Unit - A unit enters Unknown_RegonsExit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of UnknownRegons_Exit <gen>)
SC Entrence
Events
Unit - A unit enters Silvias_Camp <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Silvias_Camp_Entrence <gen>)
SC Exit
Events
Unit - A unit enters Silvias_Camp_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Silvias_Camp_Eixt_Point <gen>)
Unknow Ragions Part 2 Entrence
Events
Unit - A unit enters Unkonw_Regions_Part_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Unknow_Regions_Part_2_Entrence <gen>)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Unkonw_Regions_Part_2 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unknow Ragions Part 2 Exit
Events
Unit - A unit enters Unknow_Regions_Part_2_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Unkown_Regions_Part_1 <gen>)
Special Effect - Create a special effect at (Position of (Entering unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Unknow_Regions_Part_2_Exit <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Icy Dungeon Stage 1
Events
Unit - A unit enters Icy_Dungeon_Entrence <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Icy_Dungeon_Stage_1 <gen>)
Camera - . Apply . gg_cam_Ice_Dungeon_1 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) the text: Dungeon dificalty : Easy
Icy Dungeon Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Ice Troll Warlord
Actions
Unit - Move (Killing unit) instantly to (Center of Icy_Dungeon_Stage_2 <gen>)
Camera - . Apply . gg_cam_Ice_Dungeon_2 for Player 1 (Red) over 0.00 seconds
Icy Dungeon Stage 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Brood Mother
Actions
Unit - Move (Killing unit) instantly to (Center of Icy_Dungeon_Stage_3 <gen>)
Camera - . Apply . gg_cam_Ice_Dungeon_3 for Player 1 (Red) over 0.00 seconds
Icy Dungeon Stage 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frost King Wolf
Actions
Unit - Move (Killing unit) instantly to (Center of Icy_Dungeon_Stage_4 <gen>)
Camera - . Apply . gg_cam_Ice_Dungeon_4 for Player 1 (Red) over 0.00 seconds
Icy Dungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Icy Dungeon King
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Shield at (Center of Dungeon_Reword <gen>)
Item - Create Ring at (Center of Dungeon_Reword <gen>)
Item - Create Claws of Attack +12 at (Center of Dungeon_Reword <gen>)
Item - Create Mantle of Intelligence +3 at (Center of Dungeon_Reword <gen>)
Item - Create Slippers of Agility +3 at (Center of Dungeon_Reword <gen>)
Item - Create Gauntlets of Ogre Strength +3 at (Center of Dungeon_Reword <gen>)
Trigger - Turn on Icy_Dungeon_Exit <gen>
Trigger - Turn on Icy_Dungeon_Exit_Diactive <gen>
Icy Dungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Icy_Dungeon_Exit <gen>)
Icy Dungeon Exit Diactive
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off Icy_Dungeon_Exit <gen>
Trigger - Turn off (This trigger)
DaedDungeon Stage 1
Events
Unit - A unit enters Dead_Dungeon <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Dead_Dungeon_Stage_1 <gen>)
Camera - . Apply . gg_cam_Dead_Dungeon_1 for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) the text: Dungeon dificalty : Hard
DeadDungeon Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dread Lord
Actions
Unit - Move (Killing unit) instantly to (Center of Dead_Dungeon_Stage_2 <gen>)
Camera - . Apply . gg_cam_Ice_Dungeon_2 for Player 1 (Red) over 0.00 seconds
DeadDungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Abomination
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Adobion's Dagger at (Center of Dungeon_Reword <gen>)
Item - Create Adobion's Heart at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Adobion's Tome at (Center of Dungeon_Reword <gen>)
Item - Create Skeleton Mask at (Center of Dungeon_Reword <gen>)
Item - Create Belt of Strengh at (Center of Dungeon_Reword <gen>)
Trigger - Turn on DeadDungeon_Exit <gen>
Trigger - Turn on DeadDungeon_Exit_Diactive <gen>
DeadDungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Dead_Dungeon_Exit <gen>)
DeadDungeon Exit Diactive
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off DeadDungeon_Exit <gen>
DragonDungeon Stage 1
Events
Unit - A unit enters Dragon_Dungeon_Entrence <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Dragon_Dungeon_Stage_1 <gen>)
Camera - . Apply . gg_cam_Frost_More for Player 1 (Red) over 0.00 seconds
Game - Display to (All players) the text: Dungeon dificalty : Hard
DragonDungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Frost More
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Blod Cristal at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Frost More Heart at (Center of Dungeon_Reword <gen>)
Item - Create Ring of Agility at (Center of Dungeon_Reword <gen>)
Item - Create Tome Of Intelligence at (Center of Dungeon_Reword <gen>)
Item - Create Fisk Of Strength at (Center of Dungeon_Reword <gen>)
Trigger - Turn on DragonDungeon_Exit <gen>
Trigger - Turn on DragonDungeon_Exit_Diactivite <gen>
DragonDungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Dragon_Dungeon_Exit <gen>)
DragonDungeon Exit Diactivite
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off DragonDungeon_Exit <gen>
MIneDungeon Stage 1
Events
Unit - A unit enters Mine_Dungeon <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Mine_1 for Player 1 (Red) over 0.00 seconds
Unit - Move (Entering unit) instantly to (Center of Mine_Stage_1 <gen>)
MineDungeon Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Goblin Bomber
Actions
Unit - Move (Killing unit) instantly to (Center of Mine_Stage_2 <gen>)
Camera - . Apply . gg_cam_Mine_2 for Player 1 (Red) over 0.00 seconds
MineDungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Goblin Enginer
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Blod Cristal at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Ring of Agility at (Center of Dungeon_Reword <gen>)
Item - Create Tome Of Intelligence at (Center of Dungeon_Reword <gen>)
Item - Create Fisk Of Strength at (Center of Dungeon_Reword <gen>)
Trigger - Turn on MineDungeon_Exit <gen>
Trigger - Turn on MineDungeon_Exit_Diactivite <gen>
MineDungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Mine_Dungeon_Exit <gen>)
MineDungeon Exit Diactivite
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off MineDungeon_Exit <gen>
DementionDungeon Stage 1
Events
Unit - A unit enters Demention_Dungeon <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Fate_1 for Player 1 (Red) over 0.00 seconds
Unit - Move (Entering unit) instantly to (Center of Demention_Dungeon_Stage_1 <gen>)
Game - Display to (All players) the text: Dungeon Dificalty : Nightmare
DementionDungeon Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Haunted Lutenent
Actions
Camera - . Apply . gg_cam_Fate_2 for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Demention_Dungeon_Stage_2 <gen>)
DementionDungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to King Fate
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Heart Of Eva at (Center of Dungeon_Reword <gen>)
Item - Create Fate's Fisk at (Center of Dungeon_Reword <gen>)
Item - Create Orb Of Lightning at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Trigger - Turn on DementionDungeon_Exit <gen>
Trigger - Turn on DementionDungeon_Exit_Diactivite <gen>
DementionDungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Demention_Dungeon_Exit <gen>)
DementionDungeon Exit Diactivite
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off DementionDungeon_Exit <gen>
DiabloDungeon Stage 1
Events
Unit - A unit enters Diablo_Dungeon <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Demon_1 for Player 1 (Red) over 0.00 seconds
Unit - Move (Entering unit) instantly to (Center of Diablo_Dungeon_Stage_1 <gen>)
Game - Display to (All players) the text: Dungeon Dificalty : Hell
DiabloDungeon Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Diablo Lieutenant
Actions
Camera - . Apply . gg_cam_Demon_2 for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Diablo_Dungeon_Stage_2 <gen>)
DiabloDungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Diablo
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Heart Of Diablo at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Fate at (Center of Dungeon_Reword <gen>)
Trigger - Turn on DiabloDungeon_Exit <gen>
Trigger - Turn on DiabloDungeon_Exit_Diactivite <gen>
DiabloDungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of UnknownRegons <gen>)
DiabloDungeon Exit Diactivite
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off DiabloDungeon_Exit <gen>
Infernohouse Stage 1
Events
Unit - A unit enters InfernohouseDungeon <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Inferno_1 for Player 1 (Red) over 0.00 seconds
Unit - Move (Entering unit) instantly to (Center of InfernohouseDungeon_Stage_1 <gen>)
Game - Display to (All players) the text: Dungeon Dificalty : Inposible
Infernohouse Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Zommbe
Actions
Camera - . Apply . gg_cam_Inferno_2 for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of InfernohouseDungeon_Stage_2 <gen>)
Infernohouse Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Infernal
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Stone of Jordan at (Center of Dungeon_Reword <gen>)
Item - Create God's Heart at (Center of Dungeon_Reword <gen>)
Trigger - Turn on Infernohouse_Exit <gen>
Trigger - Turn on Infernohouse_Exit_Diactivite <gen>
Infernohouse Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of UnknownRegons <gen>)
Infernohouse Exit Diactivite
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn on Infernohouse_Exit <gen>
NagaDungeon Stage 1
Events
Unit - A unit enters NagaDungeon_Entrence <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Naga_1 for Player 1 (Red) over 0.00 seconds
Unit - Move (Entering unit) instantly to (Center of NagaDungeon_Stage_1 <gen>)
Game - Display to (All players) the text: Dungeon Dificalty : Nightmare
NagaDungeon Stage 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Royal Myrmidon
Actions
Camera - . Apply . gg_cam_Naga_2 for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of NagaDungeon_Stage_2 <gen>)
NagaDungeon Stage 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to The Great Gorgon
Actions
Camera - . Apply . gg_cam_Naga_3 for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of NagaDungeon_Stage_3 <gen>)
NagaDungeon Reword
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Royal Serpent King
Actions
Camera - . Apply . gg_cam_Items for Player 1 (Red) over 0.00 seconds
Unit - Move (Killing unit) instantly to (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Lumber at (Center of Dungeon_Reword <gen>)
Item - Create Fate at (Center of Dungeon_Reword <gen>)
Item - Create Stone of Jordan at (Center of Dungeon_Reword <gen>)
Trigger - Turn on NagaDungeon_Exit <gen>
Trigger - Turn on NagaDungeon_Exit_Diactivite <gen>
NagaDungeon Exit
Events
Unit - A unit enters Reowrd_Exit <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of NagaDungeon_Exit <gen>)
NagaDungeon Exit Diactivite
Events
Unit - A unit enters Dungeon_Reword <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Wait 60.00 seconds
Trigger - Turn off (This trigger)
Trigger - Turn off NagaDungeon_Exit <gen>
Mon Beams
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mon Beams
Actions
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 0.01 seconds
Mon Beams Speclial Effect
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mon Beams
Actions
Unit - Make (Casting unit) Invulnerable
Mon Beams Speclial Effect 2
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Mon Beams
Actions
Unit - Make (Casting unit) Vulnerable
Plazma Break
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Plazma Break
Actions
Unit - Create 3 . Plazma Break (Lasser) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Unit - Create 1 . Plazma Break (Portal) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Brith Light
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Brith Light
Actions
Unit - Create 3 . Brith Light for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Fate
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fate (Plazma Break)
Actions
Unit - Create 3 . Plazma Break (Lasser) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Unit - Create 1 . Plazma Break (Portal) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Dark Magic
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Dark Magic
Actions
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using war3mapImported\IonCannon.mdx
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 0.00 seconds
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Healling Angell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Healing Angell
Actions
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (600.00, 600.00))) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
FlashStep
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flash Step
Actions
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
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