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Triggers
Turtle Simulator by Ninja9.w3x
Variables
Inicjalizacja
Wyzwalacz bez nazwy 001
Rozpoczęcie walki wręcz
Music
Music Kopiuj
Camera
Widzenie
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Wyzwalacz bez nazwy 001
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Some Info with the description This map is actually a joke! :D--------------------------------------------------Map made by Ninja9--------------------------------------------------Music: Hans Zimmer - Time (Inception Soundtrack)--------------------------------------------------Extra models and skins:Kimbo (turtle model)Raging Ent (new action icons) , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Display to (All players) the Quest Update message: Welcome in Turtle Simulator! For some info, click F9.Have fun!
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Stop music Immediately
Music Kopiuj
Events
Time - Every 2 seconds of game time
Conditions
Actions
Sound - Play Hans_Zimmer___Time <gen>
Camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 250.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 600.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Turtle 0002 <gen>) over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Turtle 0002 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Widzenie
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
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