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Model validation: tsuanimated
tsunade.MDX
0errors3severe16warnings44unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
4
Bone 0 - "Bone_Pelvis"
1
4
Rotation
Track 9 has the same frame 17667 as track 8
Track 19 at frame 22300 has roughly the same value as tracks 18 and 20
Track 20 at frame 22400 has roughly the same value as tracks 19 and 21
Track 21 at frame 22467 has roughly the same value as tracks 20 and 22
Track 22 at frame 22500 has roughly the same value as tracks 21 and 23
1
5
Bone 1 - "Bone_Leg1_R"
1
5
Rotation
Track 22 has the same frame 17667 as track 21
Track 40 at frame 22100 has exactly the same value as tracks 39 and 41
Track 41 at frame 22300 has exactly the same value as tracks 40 and 42
Track 42 at frame 22400 has exactly the same value as tracks 41 and 43
Track 43 at frame 22467 has exactly the same value as tracks 42 and 44
Track 44 at frame 22500 has exactly the same value as tracks 43 and 45
1
5
Bone 2 - "Bone_Leg2_R"
1
5
Rotation
Track 22 has the same frame 17667 as track 21
Track 43 at frame 22100 has exactly the same value as tracks 42 and 44
Track 44 at frame 22300 has exactly the same value as tracks 43 and 45
Track 45 at frame 22400 has exactly the same value as tracks 44 and 46
Track 46 at frame 22467 has exactly the same value as tracks 45 and 47
Track 47 at frame 22500 has exactly the same value as tracks 46 and 48
1
5
Bone 3 - "Bone_Foot_R"
1
5
Rotation
Track 22 has the same frame 17667 as track 21
Track 38 at frame 22100 has roughly the same value as tracks 37 and 39
Track 39 at frame 22300 has roughly the same value as tracks 38 and 40
Track 40 at frame 22400 has roughly the same value as tracks 39 and 41
Track 41 at frame 22467 has roughly the same value as tracks 40 and 42
Track 42 at frame 22500 has roughly the same value as tracks 41 and 43
1
2
Bone 4 - "Bone_Leg1_L"
1
2
Rotation
Track 23 has the same frame 17667 as track 22
Track 42 at frame 22467 has exactly the same value as tracks 41 and 43
Track 43 at frame 22500 has exactly the same value as tracks 42 and 44
1
2
Bone 5 - "Bone_Leg2_L"
1
2
Rotation
Track 23 has the same frame 17667 as track 22
Track 44 at frame 22467 has roughly the same value as tracks 43 and 45
Track 45 at frame 22500 has roughly the same value as tracks 44 and 46
1
2
Bone 6 - "Bone_Foot_L"
1
2
Rotation
Track 20 has the same frame 17667 as track 19
Track 39 at frame 22467 has exactly the same value as tracks 38 and 40
Track 40 at frame 22500 has exactly the same value as tracks 39 and 41
2
4
Bone 7 - "Bone_Chest"
1
Translation
Track 1 has the same frame 17667 as track 0
1
4
Rotation
Track 26 has the same frame 17667 as track 25
Track 42 at frame 22300 has exactly the same value as tracks 41 and 43
Track 43 at frame 22400 has roughly the same value as tracks 42 and 44
Track 44 at frame 22467 has roughly the same value as tracks 43 and 45
Track 45 at frame 22500 has roughly the same value as tracks 44 and 46
1
1
Bone 11 - "Bone_Arm1_L"
1
1
Rotation
Track 24 has the same frame 17667 as track 23
Track 38 at frame 22500 has exactly the same value as tracks 37 and 39
1
1
Bone 12 - "Bone_Arm2_L"
1
1
Rotation
Track 21 has the same frame 17667 as track 20
Track 36 at frame 22500 has roughly the same value as tracks 35 and 37
1
2
Bone 14 - "Bone_Head"
1
2
Rotation
Track 19 has the same frame 17667 as track 18
Track 40 at frame 22467 has roughly the same value as tracks 39 and 41
Track 41 at frame 22500 has roughly the same value as tracks 40 and 42
2
7
Helper 0
1
Translation
Track 26 has the same frame 17667 as track 25
1
7
Rotation
Track 11 has the same frame 17667 as track 10
Track 3 at frame 2620 has exactly the same value as tracks 2 and 4
Track 4 at frame 3653 has exactly the same value as tracks 3 and 5
Track 23 at frame 22100 has exactly the same value as tracks 22 and 24
Track 24 at frame 22300 has exactly the same value as tracks 23 and 25
Track 25 at frame 22400 has exactly the same value as tracks 24 and 26
Track 26 at frame 22467 has exactly the same value as tracks 25 and 27
Track 27 at frame 22500 has exactly the same value as tracks 26 and 28
1
EventObject 0 - "SNDXDSOR"
Track 1 has the same frame 21330 as track 0
2
Bone 8 - "Bone_Arm1_R"
2
Rotation
Track 40 at frame 22467 has exactly the same value as tracks 39 and 41
Track 41 at frame 22500 has exactly the same value as tracks 40 and 42
2
Bone 9 - "Bone_Arm2_R"
2
Rotation
Track 45 at frame 22467 has roughly the same value as tracks 44 and 46
Track 46 at frame 22500 has roughly the same value as tracks 45 and 47
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