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Model validation: tsuanimated

tsunade.MDX

0 errors 3 severe 16 warnings 44 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 193333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 4 Bone 0 - "Bone_Pelvis"
    • 1 4 Rotation
      • Track 9 has the same frame 17667 as track 8
      • Track 19 at frame 22300 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 22400 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 22467 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 22500 has roughly the same value as tracks 21 and 23
  • 1 5 Bone 1 - "Bone_Leg1_R"
    • 1 5 Rotation
      • Track 22 has the same frame 17667 as track 21
      • Track 40 at frame 22100 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 22300 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 22400 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22467 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 22500 has exactly the same value as tracks 43 and 45
  • 1 5 Bone 2 - "Bone_Leg2_R"
    • 1 5 Rotation
      • Track 22 has the same frame 17667 as track 21
      • Track 43 at frame 22100 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 22300 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 22400 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 22467 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 22500 has exactly the same value as tracks 46 and 48
  • 1 5 Bone 3 - "Bone_Foot_R"
    • 1 5 Rotation
      • Track 22 has the same frame 17667 as track 21
      • Track 38 at frame 22100 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 22300 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 22400 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 22467 has roughly the same value as tracks 40 and 42
      • Track 42 at frame 22500 has roughly the same value as tracks 41 and 43
  • 1 2 Bone 4 - "Bone_Leg1_L"
    • 1 2 Rotation
      • Track 23 has the same frame 17667 as track 22
      • Track 42 at frame 22467 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22500 has exactly the same value as tracks 42 and 44
  • 1 2 Bone 5 - "Bone_Leg2_L"
    • 1 2 Rotation
      • Track 23 has the same frame 17667 as track 22
      • Track 44 at frame 22467 has roughly the same value as tracks 43 and 45
      • Track 45 at frame 22500 has roughly the same value as tracks 44 and 46
  • 1 2 Bone 6 - "Bone_Foot_L"
    • 1 2 Rotation
      • Track 20 has the same frame 17667 as track 19
      • Track 39 at frame 22467 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 22500 has exactly the same value as tracks 39 and 41
  • 2 4 Bone 7 - "Bone_Chest"
    • 1 Translation
      • Track 1 has the same frame 17667 as track 0
    • 1 4 Rotation
      • Track 26 has the same frame 17667 as track 25
      • Track 42 at frame 22300 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 22400 has roughly the same value as tracks 42 and 44
      • Track 44 at frame 22467 has roughly the same value as tracks 43 and 45
      • Track 45 at frame 22500 has roughly the same value as tracks 44 and 46
  • 1 1 Bone 11 - "Bone_Arm1_L"
    • 1 1 Rotation
      • Track 24 has the same frame 17667 as track 23
      • Track 38 at frame 22500 has exactly the same value as tracks 37 and 39
  • 1 1 Bone 12 - "Bone_Arm2_L"
    • 1 1 Rotation
      • Track 21 has the same frame 17667 as track 20
      • Track 36 at frame 22500 has roughly the same value as tracks 35 and 37
  • 1 2 Bone 14 - "Bone_Head"
    • 1 2 Rotation
      • Track 19 has the same frame 17667 as track 18
      • Track 40 at frame 22467 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 22500 has roughly the same value as tracks 40 and 42
  • 2 7 Helper 0
    • 1 Translation
      • Track 26 has the same frame 17667 as track 25
    • 1 7 Rotation
      • Track 11 has the same frame 17667 as track 10
      • Track 3 at frame 2620 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 3653 has exactly the same value as tracks 3 and 5
      • Track 23 at frame 22100 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 22300 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 22400 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 22467 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 22500 has exactly the same value as tracks 26 and 28
  • 1 EventObject 0 - "SNDXDSOR"
    • Track 1 has the same frame 21330 as track 0
  • 2 Bone 8 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 40 at frame 22467 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 22500 has exactly the same value as tracks 40 and 42
  • 2 Bone 9 - "Bone_Arm2_R"
    • 2 Rotation
      • Track 45 at frame 22467 has roughly the same value as tracks 44 and 46
      • Track 46 at frame 22500 has roughly the same value as tracks 45 and 47
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