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Triggers
(12)Tropicallo.w3x
Variables
Initialization
Initialization
Item Abilities
Center Region
Money
Naga Respawn
Naga Respawn 2
Game Over 1
Game Over 2
Game Over 3
Game Over 4
Hero Build1
Unit Death
Tower Heal
Move It
Unit Spawn
Player12 SpawnA
Player11 SpawnA
Player10 SpawnA
Player09 SpawnA
Player08 SpawnA
Player07 SpawnA
Player06 SpawnA
Player05 SpawnA
Player04 SpawnA
Player03 SpawnA
Player02 SpawnA
Player01 SpawnA
Player Upgrades
P01 Upgrades
P02 Upgrades
P03 Upgrades
P04 Upgrades
P05 Upgrades
P06 Upgrades
P07 Upgrades
P08 Upgrades
P09 Upgrades
P10 Upgrades
P11 Upgrades
P12 Upgrades
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hunter
unit
Yes
Kills
integer
Yes
Random
integer
No
rects
rect
Yes
sec
integer
No
TheLeaderBoard
leaderboard
No
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 7)
Player Group - Pick every player in (All players) and do (Make Player 1 (Red) Heroes gain 75.00% experience from future kills)
Player Group - Pick every player in (All players) and do (Make Player 1 (Red) Heroes gain 75.00% experience from future kills)
Quest - Create a Optional quest titled Credits with the description Map by: VGsatomiRosalia skins by GoblinZzzTristfalia skins by EggChariot model by MC! , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Create a Required quest titled Story with the description The kingdoms of Rosalia and Tristfalia are at war with each other even though a vast sea divides their two continents. In the center of the ocean lies a single tropical island named Tropicallo, that would be a crucial strategic point to set up operations and use as a stepping stone and staging area if either side was to invade the opponent's mainland. However, the native inhabitants of the island have no intention of giving up their homeland to the intruders. The two kingdoms have landed on the beach and begun operations to claim the island. , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
Quest - Create a Required quest titled How to Play with the description The game is centered around 6 on 6 combat. All players of one side have shared unit control, and each has their own economy. The flags on the beaches are where players can research upgrades, train heroes and buy items. The object of the game is to destroy both your opponent's transport ships. Killing neutral heroes will reward you with tomes. Kill any enemy unit for cash.Upon training you hero, the first thing you want to do is buy your abilities from the ability sellers. There is one reperesenting the abilties from each race. You can also purchase "Ability Removal" Items so that you may chose different abilities later on. Your troops can float over water, but heroes are confined only to the land. This map has limited AI functioning. If computers are occupying slots, their spawned troops will attack automatically. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfHealing.blp
Player - Set the current research level of Rnsw (Unexpected type: 'techcode') to 1 for Neutral Hostile
Unit - Change color of Human Transport Ship 0021 <gen> to Maroon
Unit - Change color of Human Transport Ship 0013 <gen> to Maroon
Unit - Change color of Evil Transport Ship 0057 <gen> to Maroon
Unit - Change color of Evil Transport Ship 0126 <gen> to Maroon
Selection - Select Flag 0058 <gen> for Player 1 (Red)
Selection - Select Flag 0036 <gen> for Player 6 (Orange)
Selection - Select Flag 0059 <gen> for Player 8 (Pink)
Selection - Select Flag 0035 <gen> for Player 10 (Light Blue)
Selection - Select Flag 0034 <gen> for Player 2 (Blue)
Selection - Select Flag 0033 <gen> for Player 3 (Teal)
Selection - Select Flag 0001 <gen> for Player 5 (Yellow)
Selection - Select Flag 0028 <gen> for Player 4 (Purple)
Selection - Select Flag 0029 <gen> for Player 7 (Green)
Selection - Select Flag 0032 <gen> for Player 11 (Dark Green)
Selection - Select Flag 0031 <gen> for Player 9 (Gray)
Selection - Select Flag 0030 <gen> for Player 12 (Brown)
Wait 2 seconds
Game - Display to (All players) the text: After training your hero, you can buy abilities at the ability sellers.
Wait 10.00 seconds
Game - Display to (All players) the text: Press F9 for instruction on how to play.
Item Abilities
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Unit - A unit owned by Player 2 (Blue) . Uses an item
Unit - A unit owned by Player 3 (Teal) . Uses an item
Unit - A unit owned by Player 4 (Purple) . Uses an item
Unit - A unit owned by Player 5 (Yellow) . Uses an item
Unit - A unit owned by Player 6 (Orange) . Uses an item
Unit - A unit owned by Player 8 (Pink) . Uses an item
Unit - A unit owned by Player 10 (Light Blue) . Uses an item
Unit - A unit owned by Player 1 (Red) . Acquires an item
Unit - A unit owned by Player 2 (Blue) . Acquires an item
Unit - A unit owned by Player 3 (Teal) . Acquires an item
Unit - A unit owned by Player 4 (Purple) . Acquires an item
Unit - A unit owned by Player 5 (Yellow) . Acquires an item
Unit - A unit owned by Player 6 (Orange) . Acquires an item
Unit - A unit owned by Player 8 (Pink) . Acquires an item
Unit - A unit owned by Player 10 (Light Blue) . Acquires an item
Conditions
Actions
If ((Item-type of (Item being manipulated)) Equal to Acid Bomb) then do (Add Acid Bomb to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Attribute Bonus) then do (Add Attribute Bonus to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Banish) then do (Add Banish to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Bash) then do (Add Bash to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Blink) then do (Add Blink to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Blizzard) then do (Add Blizzard to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Breath of Fire) then do (Add Breath of Fire to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Brilliance Aura) then do (Add Brilliance Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Chain Lightning) then do (Add Chain Lightning to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Far Sight) then do (Add Far Sight to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Cleaving Attack) then do (Add Cleaving Attack to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Critical Strike) then do (Add Critical Strike to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Dark Ritual) then do (Add Dark Ritual to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Death Coil) then do (Add Death Coil to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Death Pact) then do (Add Death Pact to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Devotion Aura) then do (Add Devotion Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Divine Shield) then do (Add Divine Shield to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Drunken Brawler) then do (Add Drunken Brawler to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Drunken Haze) then do (Add Drunken Haze to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Endurance Aura) then do (Add Endurance Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Entangle Roots) then do (Add Entangling Roots to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Evasion) then do (Add Evasion to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Fan of Knives) then do (Add Fan of Knives to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Flame Strike) then do (Add Flame Strike to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Forked Lightning) then do (Add Forked Lightning to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Frost Armor) then do (Add Frost Armor to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Frost Nova) then do (Add Frost Nova to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Healing Spray) then do (Add Healing Spray to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Healing Wave) then do (Add Healing Wave to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Hex) then do (Add Hex to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Holy Light) then do (Add Holy Light to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Howl of Terror) then do (Add Howl of Terror to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Immolation) then do (Add Immolation to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Impale) then do (Add Impale to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Incinerate) then do (Add Incinerate to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Life Drain) then do (Add Life Drain to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Mana Burn) then do (Add Mana Burn to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Mana Shield) then do (Add Mana Shield to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Mirror Image) then do (Add Mirror Image to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Searing Arrows) then do (Add Searing Arrows to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Shadow Strike) then do (Add Shadow Strike to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Shockwave) then do (Add Shockwave to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Silence) then do (Add Silence to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Siphon Mana) then do (Add Siphon Mana to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Sleep) then do (Add Sleep to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Soul Burn) then do (Add Soul Burn to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Spiked Carapace) then do (Add Spiked Carapace to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Storm Bolt) then do (Add Storm Bolt to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Thorns Aura) then do (Add Thorns Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Thunder Clap) then do (Add Thunder Clap to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Trueshot Aura) then do (Add Trueshot Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Unholy Aura) then do (Add Unholy Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Vampire Aura) then do (Add Vampiric Aura to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to War Stomp) then do (Add War Stomp to (Hero manipulating item)) else do (Do nothing)
If ((Item-type of (Item being manipulated)) Equal to Wind Walk) then do (Add Wind Walk to (Hero manipulating item)) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to Remove All Abilities
Then - Actions
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The old unit's relative life and mana
Player - Set (Owner of (Triggering unit)) . Current lumber to 7
Else - Actions
Do nothing
Center Region
Events
Unit - A unit enters Center <gen>
Conditions
((Owner of (Entering unit)) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . ((Random player from (All players matching ((((Matching player) is an enemy of (Owner of (Entering unit)).) Equal to True) and (((Matching player) slot status) Equal to Is playing)).)) start location)
Money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
Naga Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Random point in (Playable map area)) facing (Random angle) degrees
Naga Respawn 2
Events
Unit - Sea Witch 0008 <gen> Dies
Conditions
Actions
Item - Create Tome of Agility +2 at (Position of (Triggering unit))
Item - Create Tome of Intelligence +2 at (Position of (Triggering unit))
Item - Create Tome of Strength +2 at (Position of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive Sea Witch 0008 <gen> at (Random point in (Playable map area)) , Show revival graphics
Game Over 1
Events
Unit - Evil Transport Ship 0057 <gen> Dies
Conditions
(Evil Transport Ship 0126 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Tristfalia has been defeated!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game Over 2
Events
Unit - Evil Transport Ship 0126 <gen> Dies
Conditions
(Evil Transport Ship 0057 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Tristfalia has been defeated!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game Over 3
Events
Unit - Human Transport Ship 0021 <gen> Dies
Conditions
(Human Transport Ship 0013 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Rosalia has been defeated!
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game Over 4
Events
Unit - Human Transport Ship 0013 <gen> Dies
Conditions
(Human Transport Ship 0021 <gen> is dead) Equal to True
Actions
Game - Display to (All players) the text: Rosalia has been defeated!
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Hero Build1
Events
Unit - Flag 0036 <gen> Finishes training a unit
Unit - Flag 0058 <gen> Finishes training a unit
Unit - Flag 0059 <gen> Finishes training a unit
Unit - Flag 0033 <gen> Finishes training a unit
Unit - Flag 0034 <gen> Finishes training a unit
Unit - Flag 0035 <gen> Finishes training a unit
Unit - Flag 0032 <gen> Finishes training a unit
Unit - Flag 0031 <gen> Finishes training a unit
Unit - Flag 0030 <gen> Finishes training a unit
Unit - Flag 0029 <gen> Finishes training a unit
Unit - Flag 0028 <gen> Finishes training a unit
Unit - Flag 0001 <gen> Finishes training a unit
Conditions
Actions
Player - Make Scouter Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Warrior Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Scouter Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Warrior Unavailable for training/construction by (Owner of (Triggering unit))
Neutral Building - Add Watch Tower to (Triggering unit) with 1 in stock and a max stock of 1
Neutral Building - Add Goblin Land Mines to (Triggering unit) with 3 in stock and a max stock of 3
Neutral Building - Add Remove All Abilities to (Triggering unit) with 1 in stock and a max stock of 1
Hero - Create Watch Tower and give it to (Trained unit)
Hero - Create Watch Tower and give it to (Trained unit)
Unit Death
Events
Unit - A unit Dies
Conditions
Actions
If ((Unit-type of (Dying unit)) Equal to Chariot) then do (Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl) else do (Do nothing)
If ((Unit-type of (Dying unit)) Equal to Goblin Land Mine) then do (Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl) else do (Do nothing)
If ((Unit-type of (Killing unit)) Equal to Watch Tower) then do (Set life of (Killing unit) to ((Life of (Killing unit)) + 50.00)) else do (Do nothing)
If (((Dying unit) is A Hero) Equal to True) then do (Create (Random level 1.Powerup item-type) at (Position of (Dying unit))) else do (Do nothing)
Tower Heal
Events
Unit - A unit Dies
Conditions
((Killing unit) is A structure) Equal to True
Actions
Unit - Set life of (Killing unit) to ((Life of (Killing unit)) + 50.00)
Move It
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Upper_Right_Beach <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))
Unit Group - Pick every unit in (Units in Lower_Right_Beach <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))
Unit Group - Pick every unit in (Units in Upper_Left_Beach <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))
Unit Group - Pick every unit in (Units in Lower_Left_Beach <gen> matching (((Owner of (Matching unit)) controller) Equal to Computer)) and do (Order (Picked unit) to Attack-Move To.(Center of (Playable map area)))
Player12 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Evil Transport Ship 0126 <gen> is dead) Equal to False
(Player 12 (Brown) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Evil) for Player 12 (Brown) at (Player 12 (Brown) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Brown
If ((Player 12 (Brown) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player11 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Evil Transport Ship 0126 <gen> is dead) Equal to False
(Player 11 (Dark Green) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Evil) for Player 11 (Dark Green) at (Player 11 (Dark Green) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Brown
If ((Player 11 (Dark Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player10 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Human Transport Ship 0013 <gen> is alive) Equal to True
(Player 10 (Light Blue) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Human) for Player 10 (Light Blue) at (Player 10 (Light Blue) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Dark Green
If ((Player 10 (Light Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player09 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Evil Transport Ship 0126 <gen> is dead) Equal to False
(Player 9 (Gray) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Evil) for Player 9 (Gray) at (Player 9 (Gray) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Brown
If ((Player 9 (Gray) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player08 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Human Transport Ship 0021 <gen> is alive) Equal to True
(Player 8 (Pink) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Human) for Player 8 (Pink) at (Player 8 (Pink) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Dark Green
If ((Player 8 (Pink) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player07 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Evil Transport Ship 0057 <gen> is dead) Equal to False
(Player 7 (Green) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Evil) for Player 7 (Green) at (Player 7 (Green) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Brown
If ((Player 7 (Green) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player06 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Human Transport Ship 0021 <gen> is alive) Equal to True
(Player 6 (Orange) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Human) for Player 6 (Orange) at (Player 6 (Orange) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Dark Green
If ((Player 6 (Orange) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player05 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Evil Transport Ship 0057 <gen> is dead) Equal to False
(Player 5 (Yellow) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Evil) for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Brown
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player04 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Evil Transport Ship 0057 <gen> is dead) Equal to False
(Player 4 (Purple) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Evil) for Player 4 (Purple) at (Player 4 (Purple) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Brown
If ((Player 4 (Purple) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player03 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Human Transport Ship 0013 <gen> is alive) Equal to True
(Player 3 (Teal) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Human) for Player 3 (Teal) at (Player 3 (Teal) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Dark Green
If ((Player 3 (Teal) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player02 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Human Transport Ship 0013 <gen> is alive) Equal to True
(Player 2 (Blue) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Human) for Player 2 (Blue) at (Player 2 (Blue) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Dark Green
If ((Player 2 (Blue) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
Player01 SpawnA
Events
Time - Every 8.00 seconds of game time
Conditions
(Human Transport Ship 0021 <gen> is alive) Equal to True
(Player 1 (Red) Food used) Less than 100
Actions
Unit - Create 1 Soldier (Human) for Player 1 (Red) at (Player 1 (Red) start location) facing (Center of (Playable map area))
Unit - Change color of (Last created unit) to Dark Green
If ((Player 1 (Red) controller) Equal to Computer) then do (Order (Last created unit) to Attack-Move To.(Center of (Playable map area))) else do (Do nothing)
P01 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0058 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0058 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0058 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0058 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0058 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P02 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0034 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0034 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0034 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0034 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0034 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P03 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0033 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0033 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0033 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0033 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0033 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P04 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0028 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0028 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0028 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0028 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0028 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P05 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0001 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0001 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0001 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0001 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0001 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P06 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0036 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0036 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0036 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0036 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0036 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P07 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0029 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0029 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0029 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0029 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0029 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P08 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0059 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0059 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0059 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0059 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0059 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P09 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0031 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0031 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0031 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0031 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0031 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P10 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0035 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0035 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0035 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0035 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0035 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P11 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0032 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0032 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0032 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0032 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0032 <gen> to research R000 (Unexpected type: 'techcode')
Else - Actions
P12 Upgrades
Events
Time - Every 19.00 seconds of game time
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Set Variable Set Random = (Random integer number between 1 and 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Order Flag 0030 <gen> to research R004 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Order Flag 0030 <gen> to research R003 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Order Flag 0030 <gen> to research R005 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Order Flag 0030 <gen> to research R006 (Unexpected type: 'techcode')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Order Flag 0030 <gen> to research R000 (Unexpected type: 'techcode')
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