Name | Type | is_array | initial_value |
defeated | boolean | No | false |
endgame | boolean | No | false |
EnemyCount | integer | Yes | |
EnemyGold | integer | Yes | |
EnemyType | unitcode | Yes | |
i | integer | No | 0 |
Kills | integer | Yes | |
lives | integer | No | 30 |
pointer | integer | No | 0 |
Random | integer | No | |
Rescued | integer | No | |
RescuedUnit | unit | No | |
victory | boolean | No | false |