• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Troll Wolfmaster

Wolfmaster.mdx

0 errors 13 severe 47 warnings 52 unused
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Missing opening track for sequence "Stand - 4" at frame 9467 where it is needed
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 3 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 0, 1
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
  • 1 9 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 9 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 9 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 226667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 10 Geoset 4
    • Number of sequence extents (10) does not match the number of sequences (14)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 18 - "Axe2"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "Axe1"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "Ensnare"
    • There are no vertices attached to this bone
  • 2 Material 3
    • 2 Layer 0
      • 2 Alpha
        • Track 3 at frame 77000 is not in any sequence
        • Track 4 at frame 77333 is not in any sequence
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 3 GeosetAnimation 2
    • 3 Alpha
      • Track 8 at frame 36855 is not in any sequence
      • Track 9 at frame 77333 is not in any sequence
      • Track 4 at frame 11667 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 3
    • 3 Alpha
      • Track 8 at frame 36454 is not in any sequence
      • Track 9 at frame 77333 is not in any sequence
      • Track 4 at frame 11667 has exactly the same value as tracks 3 and 5
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 9 at frame 77333 is not in any sequence
      • Track 6 at frame 11667 has exactly the same value as tracks 5 and 7
  • 3 GeosetAnimation 5
    • 3 Alpha
      • Track 8 at frame 77333 is not in any sequence
      • Track 4 at frame 11667 has exactly the same value as tracks 3 and 5
      • Track 10 at frame 138333 has exactly the same value as tracks 9 and 11
  • 3 Helper 3
    • 3 Rotation
      • Track 52 at frame 25967 has roughly the same value as tracks 51 and 53
      • Track 53 at frame 27367 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 27533 has roughly the same value as tracks 53 and 55
  • 1 Helper 10
    • 1 Rotation
      • Track 55 at frame 25167 has roughly the same value as tracks 54 and 56
  • 3 Helper 12
    • 2 Translation
      • Track 1 at frame 5967 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 7033 has exactly the same value as tracks 1 and 3
    • 1 Rotation
      • Track 87 at frame 84367 has roughly the same value as tracks 86 and 88
  • 2 Helper 13
    • 2 Translation
      • Track 5 at frame 85067 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 85267 has exactly the same value as tracks 5 and 7
  • 3 Helper 14
    • 3 Rotation
      • Track 20 at frame 13333 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 13633 has roughly the same value as tracks 20 and 22
      • Track 55 at frame 25167 has roughly the same value as tracks 54 and 56
  • 1 Helper 15
    • 1 Rotation
      • Track 14 at frame 85267 has exactly the same value as tracks 13 and 15
  • 2 Attachment 0 - "Foot Right Ref "
    • 2 Visibility
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 Attachment 1 - "Foot Left Ref "
    • 2 Visibility
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 Attachment 2 - "Hand Left Ref "
    • 2 Visibility
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 Attachment 3 - "Head - Ref"
    • 2 Visibility
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 Attachment 4 - "Hand Right Ref "
    • 2 Visibility
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 Attachment 5 - "Chest Ref"
    • 2 Visibility
      • Track 1 at frame 77000 is not in any sequence
      • Track 2 at frame 77333 is not in any sequence
  • 2 Attachment 9 - "Hand Left Ref 01"
    • 2 Visibility
      • Track 9 at frame 77333 is not in any sequence
      • Track 6 at frame 11667 has exactly the same value as tracks 5 and 7
  • 2 Attachment 10 - "Head - Ref01"
    • 2 Visibility
      • Track 9 at frame 77333 is not in any sequence
      • Track 6 at frame 11667 has exactly the same value as tracks 5 and 7
  • 2 Attachment 11 - "Hand Right Ref 01"
    • 2 Visibility
      • Track 9 at frame 77333 is not in any sequence
      • Track 6 at frame 11667 has exactly the same value as tracks 5 and 7
  • 2 Attachment 12 - "Chest Ref01"
    • 2 Visibility
      • Track 9 at frame 77333 is not in any sequence
      • Track 6 at frame 11667 has exactly the same value as tracks 5 and 7
  • unused Material 2
  • unused Material 8
Back
Top