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Triggers
Troll Warlord.w3x
Variables
Intro and Fight
Intro
unit dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 8.00 seconds
Game - Display to (All players) the text: 4 heroes has gathered to deal with the one they should have fought a long time ago..
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0005 <gen> named (Proper name of Mountain King 0005 <gen>) : Play No sound and display Attack! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Quest - Create a Required quest titled Forest Warlord with the description Kill the Warlord to win! That's it. (For Darknees, I only gave him 5 leves a 1 level each because if he gonna be a boss who you won't control, then why give him more levels than he need? , using icon path ReplaceableTextures\CommandButtons\BTNForestTrollTrapper.blp
unit dies
Events
Unit - Troll Warlord 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Nooooooooooooooooooo..............
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
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