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Model validation: Troll druid cat form
TrollDruidCatForm.mdx
0errors6severe35warnings3unused
1
2
Geoset 0
Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (12)
1
Extent
Negative extents
1
2
Geoset 1
Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (12)
1
Extent
Negative extents
1
8
Geoset 2
Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (17) does not match the number of sequences (12)
1
2
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (9) does not match the number of sequences (12)
1
Extent
Negative extents
1
12
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (20) does not match the number of sequences (12)
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Model
Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
Sequence 11 - "Potrait"
"potrait" is not a standard name
1
Geoset 6
Number of sequence extents (6) does not match the number of sequences (12)
1
Bone 1 - "bone_b0"
There are no vertices attached to this bone
1
Bone 2 - "bone_b18"
There are no vertices attached to this bone
1
1
ParticleEmitter2 0 - "BlizPart_RidingDust"
1
1
Visibility
Track 12 has the same frame 140400 as track 11
Track 12 at frame 140400 has exactly the same value as tracks 11 and 13
1
Bone 8 - "bone_b24"
1
Rotation
Track 8 at frame 800 has roughly the same value as tracks 7 and 9
1
Bone 14 - "bone_b32"
1
Rotation
Track 45 at frame 1800 has roughly the same value as tracks 44 and 46
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