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Model validation: Troll druid cat form

TrollDruidCatForm.mdx

0 errors 6 severe 35 warnings 3 unused
  • 1 2 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
  • 1 8 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (17) does not match the number of sequences (12)
  • 1 2 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (9) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
  • 1 12 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 140100); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (20) does not match the number of sequences (12)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Model
    • Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Sequence 11 - "Potrait"
    • "potrait" is not a standard name
  • 1 Geoset 6
    • Number of sequence extents (6) does not match the number of sequences (12)
  • 1 Bone 1 - "bone_b0"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_b18"
    • There are no vertices attached to this bone
  • 1 1 ParticleEmitter2 0 - "BlizPart_RidingDust"
    • 1 1 Visibility
      • Track 12 has the same frame 140400 as track 11
      • Track 12 at frame 140400 has exactly the same value as tracks 11 and 13
  • 1 Bone 8 - "bone_b24"
    • 1 Rotation
      • Track 8 at frame 800 has roughly the same value as tracks 7 and 9
  • 1 Bone 14 - "bone_b32"
    • 1 Rotation
      • Track 45 at frame 1800 has roughly the same value as tracks 44 and 46
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