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Model validation: Troll Blademaster
trollwarr_Portrait.mdx
1errors122severe26warnings61unused
1
1
4
GeosetAnimation 2
Invalid geoset -1
1
4
Alpha
Track 6 at frame 57200 is lower than the track before it at 59833
Track 3 at frame 58500 is not in any sequence
Track 4 at frame 59033 is not in any sequence
Track 5 at frame 59833 is not in any sequence
Track 6 at frame 57200 is not in any sequence
24
Geoset 5
Vertex 0: Attached to "Chest Ref" which is not a bone
Vertex 1: Attached to "Chest Ref" which is not a bone
Vertex 2: Attached to "Chest Ref" which is not a bone
Vertex 3: Attached to "Chest Ref" which is not a bone
Vertex 4: Attached to "Chest Ref" which is not a bone
Vertex 5: Attached to "Chest Ref" which is not a bone
Vertex 6: Attached to "Chest Ref" which is not a bone
Vertex 7: Attached to "Chest Ref" which is not a bone
Vertex 8: Attached to "Chest Ref" which is not a bone
Vertex 9: Attached to "Chest Ref" which is not a bone
Vertex 10: Attached to "Chest Ref" which is not a bone
Vertex 11: Attached to "Chest Ref" which is not a bone
Vertex 12: Attached to "Chest Ref" which is not a bone
Vertex 13: Attached to "Chest Ref" which is not a bone
Vertex 14: Attached to "Chest Ref" which is not a bone
Vertex 15: Attached to "Chest Ref" which is not a bone
Vertex 16: Attached to "Chest Ref" which is not a bone
Vertex 17: Attached to "Chest Ref" which is not a bone
Vertex 18: Attached to "Chest Ref" which is not a bone
Vertex 19: Attached to "Chest Ref" which is not a bone
Vertex 20: Attached to "Chest Ref" which is not a bone
Vertex 21: Attached to "Chest Ref" which is not a bone
Vertex 22: Attached to "Chest Ref" which is not a bone
Vertex 23: Attached to "Chest Ref" which is not a bone
24
Geoset 7
Vertex 0: Attached to "Hand Right Ref " which is not a bone
Vertex 1: Attached to "Hand Right Ref " which is not a bone
Vertex 2: Attached to "Hand Right Ref " which is not a bone
Vertex 3: Attached to "Hand Right Ref " which is not a bone
Vertex 4: Attached to "Hand Right Ref " which is not a bone
Vertex 5: Attached to "Hand Right Ref " which is not a bone
Vertex 6: Attached to "Hand Right Ref " which is not a bone
Vertex 7: Attached to "Hand Right Ref " which is not a bone
Vertex 8: Attached to "Hand Right Ref " which is not a bone
Vertex 9: Attached to "Hand Right Ref " which is not a bone
Vertex 10: Attached to "Hand Right Ref " which is not a bone
Vertex 11: Attached to "Hand Right Ref " which is not a bone
Vertex 12: Attached to "Hand Right Ref " which is not a bone
Vertex 13: Attached to "Hand Right Ref " which is not a bone
Vertex 14: Attached to "Hand Right Ref " which is not a bone
Vertex 15: Attached to "Hand Right Ref " which is not a bone
Vertex 16: Attached to "Hand Right Ref " which is not a bone
Vertex 17: Attached to "Hand Right Ref " which is not a bone
Vertex 18: Attached to "Hand Right Ref " which is not a bone
Vertex 19: Attached to "Hand Right Ref " which is not a bone
Vertex 20: Attached to "Hand Right Ref " which is not a bone
Vertex 21: Attached to "Hand Right Ref " which is not a bone
Vertex 22: Attached to "Hand Right Ref " which is not a bone
Vertex 23: Attached to "Hand Right Ref " which is not a bone
24
Geoset 8
Vertex 0: Attached to "Chest Ref" which is not a bone
Vertex 1: Attached to "Chest Ref" which is not a bone
Vertex 2: Attached to "Chest Ref" which is not a bone
Vertex 3: Attached to "Chest Ref" which is not a bone
Vertex 4: Attached to "Chest Ref" which is not a bone
Vertex 5: Attached to "Chest Ref" which is not a bone
Vertex 6: Attached to "Chest Ref" which is not a bone
Vertex 7: Attached to "Chest Ref" which is not a bone
Vertex 8: Attached to "Chest Ref" which is not a bone
Vertex 9: Attached to "Chest Ref" which is not a bone
Vertex 10: Attached to "Chest Ref" which is not a bone
Vertex 11: Attached to "Chest Ref" which is not a bone
Vertex 12: Attached to "Chest Ref" which is not a bone
Vertex 13: Attached to "Chest Ref" which is not a bone
Vertex 14: Attached to "Chest Ref" which is not a bone
Vertex 15: Attached to "Chest Ref" which is not a bone
Vertex 16: Attached to "Chest Ref" which is not a bone
Vertex 17: Attached to "Chest Ref" which is not a bone
Vertex 18: Attached to "Chest Ref" which is not a bone
Vertex 19: Attached to "Chest Ref" which is not a bone
Vertex 20: Attached to "Chest Ref" which is not a bone
Vertex 21: Attached to "Chest Ref" which is not a bone
Vertex 22: Attached to "Chest Ref" which is not a bone
Vertex 23: Attached to "Chest Ref" which is not a bone
46
Geoset 9
Vertex 0: Attached to "Chest Ref" which is not a bone
Vertex 1: Attached to "Chest Ref" which is not a bone
Vertex 2: Attached to "Chest Ref" which is not a bone
Vertex 3: Attached to "Chest Ref" which is not a bone
Vertex 4: Attached to "Chest Ref" which is not a bone
Vertex 5: Attached to "Chest Ref" which is not a bone
Vertex 6: Attached to "Chest Ref" which is not a bone
Vertex 7: Attached to "Chest Ref" which is not a bone
Vertex 8: Attached to "Chest Ref" which is not a bone
Vertex 9: Attached to "Chest Ref" which is not a bone
Vertex 10: Attached to "Chest Ref" which is not a bone
Vertex 11: Attached to "Chest Ref" which is not a bone
Vertex 12: Attached to "Chest Ref" which is not a bone
Vertex 13: Attached to "Chest Ref" which is not a bone
Vertex 14: Attached to "Chest Ref" which is not a bone
Vertex 15: Attached to "Chest Ref" which is not a bone
Vertex 16: Attached to "Chest Ref" which is not a bone
Vertex 17: Attached to "Chest Ref" which is not a bone
Vertex 18: Attached to "Chest Ref" which is not a bone
Vertex 19: Attached to "Chest Ref" which is not a bone
Vertex 20: Attached to "Chest Ref" which is not a bone
Vertex 21: Attached to "Chest Ref" which is not a bone
Vertex 22: Attached to "Chest Ref" which is not a bone
Vertex 23: Attached to "Chest Ref" which is not a bone
Vertex 24: Attached to "Chest Ref" which is not a bone
Vertex 25: Attached to "Chest Ref" which is not a bone
Vertex 26: Attached to "Chest Ref" which is not a bone
Vertex 27: Attached to "Chest Ref" which is not a bone
Vertex 28: Attached to "Chest Ref" which is not a bone
Vertex 29: Attached to "Chest Ref" which is not a bone
Vertex 30: Attached to "Chest Ref" which is not a bone
Vertex 31: Attached to "Chest Ref" which is not a bone
Vertex 32: Attached to "Chest Ref" which is not a bone
Vertex 33: Attached to "Chest Ref" which is not a bone
Vertex 34: Attached to "Chest Ref" which is not a bone
Vertex 35: Attached to "Chest Ref" which is not a bone
Vertex 36: Attached to "Chest Ref" which is not a bone
Vertex 37: Attached to "Chest Ref" which is not a bone
Vertex 38: Attached to "Chest Ref" which is not a bone
Vertex 39: Attached to "Chest Ref" which is not a bone
Vertex 40: Attached to "Chest Ref" which is not a bone
Vertex 41: Attached to "Chest Ref" which is not a bone
Vertex 42: Attached to "Chest Ref" which is not a bone
Vertex 43: Attached to "Chest Ref" which is not a bone
Vertex 44: Attached to "Chest Ref" which is not a bone
Vertex 45: Attached to "Chest Ref" which is not a bone
1
10
GeosetAnimation 0
1
10
Alpha
Track 16 at frame 57200 is lower than the track before it at 86667
Track 0 at frame 333 is not in any sequence
Track 1 at frame 2133 is not in any sequence
Track 4 at frame 16967 is not in any sequence
Track 5 at frame 20967 is not in any sequence
Track 6 at frame 28000 is not in any sequence
Track 12 at frame 58500 is not in any sequence
Track 13 at frame 61167 is not in any sequence
Track 14 at frame 65167 is not in any sequence
Track 15 at frame 86667 is not in any sequence
Track 16 at frame 57200 is not in any sequence
1
4
GeosetAnimation 1
1
4
Alpha
Track 6 at frame 57200 is lower than the track before it at 59833
Track 3 at frame 58500 is not in any sequence
Track 4 at frame 59033 is not in any sequence
Track 5 at frame 59833 is not in any sequence
Track 6 at frame 57200 is not in any sequence
1
2
GeosetAnimation 3
1
2
Alpha
Track 1 at frame 57200 is lower than the track before it at 65167
Track 0 at frame 65167 is not in any sequence
Track 1 at frame 57200 is not in any sequence
4
Model
Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
13
Geoset 3
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 6
1
Extent
Negative extents
1
Bone 31 - "Plane01"
There are no vertices attached to this bone
1
Bone 32 - "Plane02"
There are no vertices attached to this bone
1
Bone 33 - "Plane03x"
There are no vertices attached to this bone
1
Bone 34 - "Plane04"
There are no vertices attached to this bone
1
Bone 35 - "Plane05"
There are no vertices attached to this bone
1
Bone 36 - "Plane06"
There are no vertices attached to this bone
1
Bone 37 - "Plane07"
There are no vertices attached to this bone
1
Bone 38 - "Plane08"
There are no vertices attached to this bone
3
unusedMaterial 3
3
Layer 0
3
Alpha
Track 0 at frame 16967 is not in any sequence
Track 3 at frame 20733 is not in any sequence
Track 4 at frame 65167 is not in any sequence
5
Bone 3 - "Bone_Root"
2
Translation
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
2
Rotation
Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
1
Scaling
Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
5
Bone 4 - "Object02"
2
Translation
Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
2
Rotation
Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
1
Scaling
Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
3
Bone 7 - "Bone_Leg1_L"
1
Translation
Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 8 - "Bone_Leg2_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 10 - "Bone_Foot_L"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 11 - "Bone_Leg1_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
2
Bone 12 - "Bone_Leg2_R"
2
Rotation
Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
2
Bone 13 - "Bone_Foot_R"
2
Rotation
Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
1
Bone 15 - "Bone_Arm1_L"
1
Rotation
Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
1
Bone 16 - "Bone_Arm2_L"
1
Rotation
Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
5
Bone 17 - "Bone_Hand_L"
5
Rotation
Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
1
Bone 26 - "Bone_Arm1_R"
1
Rotation
Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
1
Bone 27 - "Object03"
1
Rotation
Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
1
Bone 28 - "Bone_Arm2_R"
1
Rotation
Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
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