• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Troll Blademaster

trollwarr.mdx

1 errors 122 severe 26 warnings 61 unused
  • 1 1 4 GeosetAnimation 2
    • Invalid geoset -1
    • 1 4 Alpha
      • Track 6 at frame 57200 is lower than the track before it at 59833
      • Track 3 at frame 58500 is not in any sequence
      • Track 4 at frame 59033 is not in any sequence
      • Track 5 at frame 59833 is not in any sequence
      • Track 6 at frame 57200 is not in any sequence
  • 24 Geoset 5
    • Vertex 0: Attached to "Chest Ref" which is not a bone
    • Vertex 1: Attached to "Chest Ref" which is not a bone
    • Vertex 2: Attached to "Chest Ref" which is not a bone
    • Vertex 3: Attached to "Chest Ref" which is not a bone
    • Vertex 4: Attached to "Chest Ref" which is not a bone
    • Vertex 5: Attached to "Chest Ref" which is not a bone
    • Vertex 6: Attached to "Chest Ref" which is not a bone
    • Vertex 7: Attached to "Chest Ref" which is not a bone
    • Vertex 8: Attached to "Chest Ref" which is not a bone
    • Vertex 9: Attached to "Chest Ref" which is not a bone
    • Vertex 10: Attached to "Chest Ref" which is not a bone
    • Vertex 11: Attached to "Chest Ref" which is not a bone
    • Vertex 12: Attached to "Chest Ref" which is not a bone
    • Vertex 13: Attached to "Chest Ref" which is not a bone
    • Vertex 14: Attached to "Chest Ref" which is not a bone
    • Vertex 15: Attached to "Chest Ref" which is not a bone
    • Vertex 16: Attached to "Chest Ref" which is not a bone
    • Vertex 17: Attached to "Chest Ref" which is not a bone
    • Vertex 18: Attached to "Chest Ref" which is not a bone
    • Vertex 19: Attached to "Chest Ref" which is not a bone
    • Vertex 20: Attached to "Chest Ref" which is not a bone
    • Vertex 21: Attached to "Chest Ref" which is not a bone
    • Vertex 22: Attached to "Chest Ref" which is not a bone
    • Vertex 23: Attached to "Chest Ref" which is not a bone
  • 24 Geoset 7
    • Vertex 0: Attached to "Hand Right Ref " which is not a bone
    • Vertex 1: Attached to "Hand Right Ref " which is not a bone
    • Vertex 2: Attached to "Hand Right Ref " which is not a bone
    • Vertex 3: Attached to "Hand Right Ref " which is not a bone
    • Vertex 4: Attached to "Hand Right Ref " which is not a bone
    • Vertex 5: Attached to "Hand Right Ref " which is not a bone
    • Vertex 6: Attached to "Hand Right Ref " which is not a bone
    • Vertex 7: Attached to "Hand Right Ref " which is not a bone
    • Vertex 8: Attached to "Hand Right Ref " which is not a bone
    • Vertex 9: Attached to "Hand Right Ref " which is not a bone
    • Vertex 10: Attached to "Hand Right Ref " which is not a bone
    • Vertex 11: Attached to "Hand Right Ref " which is not a bone
    • Vertex 12: Attached to "Hand Right Ref " which is not a bone
    • Vertex 13: Attached to "Hand Right Ref " which is not a bone
    • Vertex 14: Attached to "Hand Right Ref " which is not a bone
    • Vertex 15: Attached to "Hand Right Ref " which is not a bone
    • Vertex 16: Attached to "Hand Right Ref " which is not a bone
    • Vertex 17: Attached to "Hand Right Ref " which is not a bone
    • Vertex 18: Attached to "Hand Right Ref " which is not a bone
    • Vertex 19: Attached to "Hand Right Ref " which is not a bone
    • Vertex 20: Attached to "Hand Right Ref " which is not a bone
    • Vertex 21: Attached to "Hand Right Ref " which is not a bone
    • Vertex 22: Attached to "Hand Right Ref " which is not a bone
    • Vertex 23: Attached to "Hand Right Ref " which is not a bone
  • 24 Geoset 8
    • Vertex 0: Attached to "Chest Ref" which is not a bone
    • Vertex 1: Attached to "Chest Ref" which is not a bone
    • Vertex 2: Attached to "Chest Ref" which is not a bone
    • Vertex 3: Attached to "Chest Ref" which is not a bone
    • Vertex 4: Attached to "Chest Ref" which is not a bone
    • Vertex 5: Attached to "Chest Ref" which is not a bone
    • Vertex 6: Attached to "Chest Ref" which is not a bone
    • Vertex 7: Attached to "Chest Ref" which is not a bone
    • Vertex 8: Attached to "Chest Ref" which is not a bone
    • Vertex 9: Attached to "Chest Ref" which is not a bone
    • Vertex 10: Attached to "Chest Ref" which is not a bone
    • Vertex 11: Attached to "Chest Ref" which is not a bone
    • Vertex 12: Attached to "Chest Ref" which is not a bone
    • Vertex 13: Attached to "Chest Ref" which is not a bone
    • Vertex 14: Attached to "Chest Ref" which is not a bone
    • Vertex 15: Attached to "Chest Ref" which is not a bone
    • Vertex 16: Attached to "Chest Ref" which is not a bone
    • Vertex 17: Attached to "Chest Ref" which is not a bone
    • Vertex 18: Attached to "Chest Ref" which is not a bone
    • Vertex 19: Attached to "Chest Ref" which is not a bone
    • Vertex 20: Attached to "Chest Ref" which is not a bone
    • Vertex 21: Attached to "Chest Ref" which is not a bone
    • Vertex 22: Attached to "Chest Ref" which is not a bone
    • Vertex 23: Attached to "Chest Ref" which is not a bone
  • 46 Geoset 9
    • Vertex 0: Attached to "Chest Ref" which is not a bone
    • Vertex 1: Attached to "Chest Ref" which is not a bone
    • Vertex 2: Attached to "Chest Ref" which is not a bone
    • Vertex 3: Attached to "Chest Ref" which is not a bone
    • Vertex 4: Attached to "Chest Ref" which is not a bone
    • Vertex 5: Attached to "Chest Ref" which is not a bone
    • Vertex 6: Attached to "Chest Ref" which is not a bone
    • Vertex 7: Attached to "Chest Ref" which is not a bone
    • Vertex 8: Attached to "Chest Ref" which is not a bone
    • Vertex 9: Attached to "Chest Ref" which is not a bone
    • Vertex 10: Attached to "Chest Ref" which is not a bone
    • Vertex 11: Attached to "Chest Ref" which is not a bone
    • Vertex 12: Attached to "Chest Ref" which is not a bone
    • Vertex 13: Attached to "Chest Ref" which is not a bone
    • Vertex 14: Attached to "Chest Ref" which is not a bone
    • Vertex 15: Attached to "Chest Ref" which is not a bone
    • Vertex 16: Attached to "Chest Ref" which is not a bone
    • Vertex 17: Attached to "Chest Ref" which is not a bone
    • Vertex 18: Attached to "Chest Ref" which is not a bone
    • Vertex 19: Attached to "Chest Ref" which is not a bone
    • Vertex 20: Attached to "Chest Ref" which is not a bone
    • Vertex 21: Attached to "Chest Ref" which is not a bone
    • Vertex 22: Attached to "Chest Ref" which is not a bone
    • Vertex 23: Attached to "Chest Ref" which is not a bone
    • Vertex 24: Attached to "Chest Ref" which is not a bone
    • Vertex 25: Attached to "Chest Ref" which is not a bone
    • Vertex 26: Attached to "Chest Ref" which is not a bone
    • Vertex 27: Attached to "Chest Ref" which is not a bone
    • Vertex 28: Attached to "Chest Ref" which is not a bone
    • Vertex 29: Attached to "Chest Ref" which is not a bone
    • Vertex 30: Attached to "Chest Ref" which is not a bone
    • Vertex 31: Attached to "Chest Ref" which is not a bone
    • Vertex 32: Attached to "Chest Ref" which is not a bone
    • Vertex 33: Attached to "Chest Ref" which is not a bone
    • Vertex 34: Attached to "Chest Ref" which is not a bone
    • Vertex 35: Attached to "Chest Ref" which is not a bone
    • Vertex 36: Attached to "Chest Ref" which is not a bone
    • Vertex 37: Attached to "Chest Ref" which is not a bone
    • Vertex 38: Attached to "Chest Ref" which is not a bone
    • Vertex 39: Attached to "Chest Ref" which is not a bone
    • Vertex 40: Attached to "Chest Ref" which is not a bone
    • Vertex 41: Attached to "Chest Ref" which is not a bone
    • Vertex 42: Attached to "Chest Ref" which is not a bone
    • Vertex 43: Attached to "Chest Ref" which is not a bone
    • Vertex 44: Attached to "Chest Ref" which is not a bone
    • Vertex 45: Attached to "Chest Ref" which is not a bone
  • 1 10 GeosetAnimation 0
    • 1 10 Alpha
      • Track 16 at frame 57200 is lower than the track before it at 86667
      • Track 0 at frame 333 is not in any sequence
      • Track 1 at frame 2133 is not in any sequence
      • Track 4 at frame 16967 is not in any sequence
      • Track 5 at frame 20967 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 12 at frame 58500 is not in any sequence
      • Track 13 at frame 61167 is not in any sequence
      • Track 14 at frame 65167 is not in any sequence
      • Track 15 at frame 86667 is not in any sequence
      • Track 16 at frame 57200 is not in any sequence
  • 1 4 GeosetAnimation 1
    • 1 4 Alpha
      • Track 6 at frame 57200 is lower than the track before it at 59833
      • Track 3 at frame 58500 is not in any sequence
      • Track 4 at frame 59033 is not in any sequence
      • Track 5 at frame 59833 is not in any sequence
      • Track 6 at frame 57200 is not in any sequence
  • 1 2 GeosetAnimation 3
    • 1 2 Alpha
      • Track 1 at frame 57200 is lower than the track before it at 65167
      • Track 0 at frame 65167 is not in any sequence
      • Track 1 at frame 57200 is not in any sequence
  • 4 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 13 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • 1 Extent
      • Negative extents
  • 1 Bone 31 - "Plane01"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "Plane02"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "Plane03x"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "Plane04"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "Plane05"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "Plane06"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Plane07"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "Plane08"
    • There are no vertices attached to this bone
  • 3 unused Material 3
    • 3 Layer 0
      • 3 Alpha
        • Track 0 at frame 16967 is not in any sequence
        • Track 3 at frame 20733 is not in any sequence
        • Track 4 at frame 65167 is not in any sequence
  • 5 Bone 3 - "Bone_Root"
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
  • 5 Bone 4 - "Object02"
    • 2 Translation
      • Track 7 at frame 8967 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9933 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 10 at frame 32433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 32500 has exactly the same value as tracks 10 and 12
    • 1 Scaling
      • Track 1 at frame 50167 has exactly the same value as tracks 0 and 2
  • 3 Bone 7 - "Bone_Leg1_L"
    • 1 Translation
      • Track 4 at frame 17900 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 8 - "Bone_Leg2_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 10 - "Bone_Foot_L"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 11 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 2 Bone 12 - "Bone_Leg2_R"
    • 2 Rotation
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9933 has exactly the same value as tracks 9 and 11
  • 2 Bone 13 - "Bone_Foot_R"
    • 2 Rotation
      • Track 8 at frame 8967 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9933 has exactly the same value as tracks 8 and 10
  • 1 Bone 15 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 54 at frame 32433 has roughly the same value as tracks 53 and 55
  • 1 Bone 16 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 52 at frame 32433 has exactly the same value as tracks 51 and 53
  • 5 Bone 17 - "Bone_Hand_L"
    • 5 Rotation
      • Track 4 at frame 8967 has exactly the same value as tracks 3 and 5
      • Track 19 at frame 17900 has exactly the same value as tracks 18 and 20
      • Track 27 at frame 32200 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 32333 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 32433 has exactly the same value as tracks 28 and 30
  • 1 Bone 26 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 27 - "Object03"
    • 1 Rotation
      • Track 62 at frame 32433 has exactly the same value as tracks 61 and 63
  • 1 Bone 28 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 56 at frame 32433 has exactly the same value as tracks 55 and 57
  • 3 Attachment 4 - "Weapon Ref"
    • 3 Visibility
      • Track 3 at frame 58500 is not in any sequence
      • Track 4 at frame 59033 is not in any sequence
      • Track 5 at frame 59833 is not in any sequence
  • unused GlobalSequence
Back
Top