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Model validation: Troll Basic Warcraft 2

TrollWC2.mdx

0 errors 9 severe 21 warnings 101 unused
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 127900); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 45 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "belt_buckle_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "belt_buckle_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 51 - "F_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "F_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "L_skirt_A_01_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_skirt_A_02_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 61 - "B_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 41 at frame 3866 has roughly the same value as tracks 40 and 42
  • 1 Bone 64 - "R_skirt_A_02_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "R_skirt_A_01_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Material 4
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 7667 has exactly the same value as tracks 6 and 8
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 12 at frame 7667 has exactly the same value as tracks 11 and 13
  • 1 Material 6
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 7667 has exactly the same value as tracks 6 and 8
  • 1 Material 9
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1333 has exactly the same value as tracks 0 and 2
  • 1 Material 10
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1567 has exactly the same value as tracks 0 and 2
  • 3 Material 11
    • 3 Layer 0
      • 3 Alpha
        • Track 1 at frame 1333 has exactly the same value as tracks 0 and 2
        • Track 6 at frame 5867 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 7033 has exactly the same value as tracks 6 and 8
  • 1 Material 12
    • 1 Layer 0
      • 1 Alpha
        • Track 7 at frame 7667 has exactly the same value as tracks 6 and 8
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 567 has roughly the same value as tracks 3 and 5
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 867 has roughly the same value as tracks 2 and 4
  • 1 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 867 has roughly the same value as tracks 2 and 4
  • 1 Bone 28 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 109 at frame 6700 has roughly the same value as tracks 108 and 110
  • 1 Bone 29 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 95 at frame 6700 has roughly the same value as tracks 94 and 96
  • 1 Bone 30 - "R_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 111 at frame 6700 has roughly the same value as tracks 110 and 112
  • 1 Bone 33 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 112 at frame 6700 has roughly the same value as tracks 111 and 113
  • 1 Bone 37 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 5 at frame 1167 has roughly the same value as tracks 4 and 6
  • 1 Bone 54 - "L_skirt_A_01_02_bind_jnt"
    • 1 Rotation
      • Track 73 at frame 6200 has roughly the same value as tracks 72 and 74
  • 1 Bone 75 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 6700 has roughly the same value as tracks 101 and 103
  • 1 Bone 77 - "R_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 6700 has roughly the same value as tracks 101 and 103
  • 1 Bone 78 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 6700 has roughly the same value as tracks 101 and 103
  • 1 Bone 115 - "weapon_01_bind_jnt"
    • 1 Rotation
      • Track 118 at frame 5533 has roughly the same value as tracks 117 and 119
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Translation
      • Track 231 at frame 117933 has roughly the same value as tracks 230 and 232
  • 37 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Translation
      • Track 237 at frame 117933 has roughly the same value as tracks 236 and 238
    • 36 Rotation
      • Track 140 at frame 6500 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 6533 has exactly the same value as tracks 140 and 142
      • Track 142 at frame 6567 has exactly the same value as tracks 141 and 143
      • Track 143 at frame 6600 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 6633 has exactly the same value as tracks 143 and 145
      • Track 145 at frame 6667 has exactly the same value as tracks 144 and 146
      • Track 146 at frame 6700 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 6733 has exactly the same value as tracks 146 and 148
      • Track 148 at frame 6767 has exactly the same value as tracks 147 and 149
      • Track 149 at frame 6800 has exactly the same value as tracks 148 and 150
      • Track 150 at frame 6833 has exactly the same value as tracks 149 and 151
      • Track 151 at frame 6867 has exactly the same value as tracks 150 and 152
      • Track 152 at frame 6900 has exactly the same value as tracks 151 and 153
      • Track 153 at frame 6933 has exactly the same value as tracks 152 and 154
      • Track 154 at frame 6967 has exactly the same value as tracks 153 and 155
      • Track 155 at frame 7000 has exactly the same value as tracks 154 and 156
      • Track 156 at frame 7033 has exactly the same value as tracks 155 and 157
      • Track 157 at frame 7067 has exactly the same value as tracks 156 and 158
      • Track 158 at frame 7100 has exactly the same value as tracks 157 and 159
      • Track 159 at frame 7133 has exactly the same value as tracks 158 and 160
      • Track 160 at frame 7167 has exactly the same value as tracks 159 and 161
      • Track 161 at frame 7200 has exactly the same value as tracks 160 and 162
      • Track 162 at frame 7233 has exactly the same value as tracks 161 and 163
      • Track 163 at frame 7267 has exactly the same value as tracks 162 and 164
      • Track 164 at frame 7300 has exactly the same value as tracks 163 and 165
      • Track 165 at frame 7333 has exactly the same value as tracks 164 and 166
      • Track 166 at frame 7367 has exactly the same value as tracks 165 and 167
      • Track 167 at frame 7400 has exactly the same value as tracks 166 and 168
      • Track 168 at frame 7433 has exactly the same value as tracks 167 and 169
      • Track 169 at frame 7467 has exactly the same value as tracks 168 and 170
      • Track 170 at frame 7500 has exactly the same value as tracks 169 and 171
      • Track 171 at frame 7533 has exactly the same value as tracks 170 and 172
      • Track 172 at frame 7567 has exactly the same value as tracks 171 and 173
      • Track 173 at frame 7600 has exactly the same value as tracks 172 and 174
      • Track 174 at frame 7633 has exactly the same value as tracks 173 and 175
      • Track 175 at frame 7667 has exactly the same value as tracks 174 and 176
  • 38 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Translation
      • Track 229 at frame 117933 has roughly the same value as tracks 228 and 230
    • 37 Rotation
      • Track 132 at frame 6467 has exactly the same value as tracks 131 and 133
      • Track 133 at frame 6500 has exactly the same value as tracks 132 and 134
      • Track 134 at frame 6533 has exactly the same value as tracks 133 and 135
      • Track 135 at frame 6567 has exactly the same value as tracks 134 and 136
      • Track 136 at frame 6600 has exactly the same value as tracks 135 and 137
      • Track 137 at frame 6633 has exactly the same value as tracks 136 and 138
      • Track 138 at frame 6667 has exactly the same value as tracks 137 and 139
      • Track 139 at frame 6700 has exactly the same value as tracks 138 and 140
      • Track 140 at frame 6733 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 6767 has exactly the same value as tracks 140 and 142
      • Track 142 at frame 6800 has exactly the same value as tracks 141 and 143
      • Track 143 at frame 6833 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 6867 has exactly the same value as tracks 143 and 145
      • Track 145 at frame 6900 has exactly the same value as tracks 144 and 146
      • Track 146 at frame 6933 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 6967 has exactly the same value as tracks 146 and 148
      • Track 148 at frame 7000 has exactly the same value as tracks 147 and 149
      • Track 149 at frame 7033 has exactly the same value as tracks 148 and 150
      • Track 150 at frame 7067 has exactly the same value as tracks 149 and 151
      • Track 151 at frame 7100 has exactly the same value as tracks 150 and 152
      • Track 152 at frame 7133 has exactly the same value as tracks 151 and 153
      • Track 153 at frame 7167 has exactly the same value as tracks 152 and 154
      • Track 154 at frame 7200 has exactly the same value as tracks 153 and 155
      • Track 155 at frame 7233 has exactly the same value as tracks 154 and 156
      • Track 156 at frame 7267 has exactly the same value as tracks 155 and 157
      • Track 157 at frame 7300 has exactly the same value as tracks 156 and 158
      • Track 158 at frame 7333 has exactly the same value as tracks 157 and 159
      • Track 159 at frame 7367 has exactly the same value as tracks 158 and 160
      • Track 160 at frame 7400 has exactly the same value as tracks 159 and 161
      • Track 161 at frame 7433 has exactly the same value as tracks 160 and 162
      • Track 162 at frame 7467 has exactly the same value as tracks 161 and 163
      • Track 163 at frame 7500 has exactly the same value as tracks 162 and 164
      • Track 164 at frame 7533 has exactly the same value as tracks 163 and 165
      • Track 165 at frame 7567 has exactly the same value as tracks 164 and 166
      • Track 166 at frame 7600 has exactly the same value as tracks 165 and 167
      • Track 167 at frame 7633 has exactly the same value as tracks 166 and 168
      • Track 168 at frame 7667 has exactly the same value as tracks 167 and 169
  • 1 CollisionShape 5 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 6 at frame 1367 has roughly the same value as tracks 5 and 7
  • 1 CollisionShape 8 - "B_KGS_Weapon1"
    • 1 Rotation
      • Track 125 at frame 5533 has roughly the same value as tracks 124 and 126
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