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Triggers
Triggerless Custom Spells and Heroes.w3m
Variables
Initialization
Melee Initialization
Vize a vzkaz
------------SD Classic---------------
Level Up1
Level Up1 Copy
Level Up1 Copy Copy
Infinite Gold
Night
------------SD Classic---------------
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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Vize a vzkaz
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Invul_Region2 <gen>) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Invul_Region <gen>) and do (Make (Picked unit) Invulnerable)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across
Wait 2 seconds
Game - Display to (All players) for 20.00 seconds the text: |cffffc819Select a Hero in order to gain control over him. The Hero abilities and descriptions are shown in their assigned Tavern.
Sound - Play Hint <gen>
Level Up1
Events
Unit - A unit enters MaxLVL <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 9999999 experience to (Triggering unit) , Show level-up graphics
Level Up1 Copy
Events
Unit - A unit enters LVLxp <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 1500 experience to (Triggering unit) , Show level-up graphics
Level Up1 Copy Copy
Events
Unit - A unit enters BonusLVL_Copy <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 1500 experience to (Triggering unit) , Show level-up graphics
Infinite Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 99999
Player - Set Player 1 (Red) . Current lumber to 99999
Night
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 0.00 % of the default speed
Select 1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Tinker
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Tinker 0078 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 2
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Archmage
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Archmage 0085 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 3
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Keeper of the Grove
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Keeper of the Grove 0013 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 4
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Warden 0000 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 5
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Warden
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Warden 0057 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 6
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Mountain King
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Mountain King 0003 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 7
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Blood Mage
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Blood Mage 0073 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 8
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Death Knight
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Death Knight 0075 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 9
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Alchemist
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Alchemist 0076 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 10
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Alchemist
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Alchemist 0077 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 11
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Tinker
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Tinker 0079 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 12
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Beastmaster
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Beastmaster 0080 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 13
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Tauren Chieftain (Expansion)
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Tauren Chieftain 0006 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 14
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin (wielding Frostmourne)
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Paladin 0083 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 15
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Firelord
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Firelord 0084 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 16
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Firelord
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Firelord 0016 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 17
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Blademaster (Possessed)
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Blademaster 0081 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 18
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Priestess of the Moon
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Priestess of the Moon 0088 <gen> to Player 1 (Red) and Retain color
Sound - Play Rescue <gen>
Trigger - Turn off (This trigger)
Select 19
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Paladin
Actions
Unit - Make (Triggering unit) Vulnerable
Unit - Change ownership of Paladin 0086 <gen> to Player 1 (Red) and Retain color
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