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Model validation: Tribal Camp

TribalCamp.mdx

0 errors 2 severe 4 warnings 6 unused
  • 1 Geoset 32
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Missing the Origin attachment point
    • Attachment 0 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 3
    • Referenced by 2 geoset animations: 27, 31
  • 1 GeosetAnimation 40
    • 1 Alpha
      • Track 7 at frame 36250 has exactly the same value as tracks 6 and 8
  • 1 GeosetAnimation 41
    • 1 Alpha
      • Track 7 at frame 36250 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 0 - "dirt1"
    • 1 Visibility
      • Track 7 at frame 36250 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 1 - "dirt2"
    • 1 Visibility
      • Track 7 at frame 36250 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 2 - "flameplace"
    • 1 Visibility
      • Track 7 at frame 36250 has exactly the same value as tracks 6 and 8
  • unused Texture 5 - "Smoke.blp"
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