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Triggers
TreeWars0.1.w3x
Variables
Initialization
Melee Initialization
Information
Point to Quests
Quests
Headquarters destroyed
Player1
Player2
Player3
Player4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Point to Quests
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: If you are new to this game, or feel like refreshing your memory, please see the Quests tab for information.
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Object with the description The object of the game is to destroy the enemy's Headquarters using trees and treants. After the Headquarters is destroyed, that player is unable to make any more units and can easily be hunted down. , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfTheEarth.blp
Quest - Create a Required quest titled Updates with the description 0.1 - Game created0.11 - Uplifted terrain - Added Treant Footman and Treant Mender , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfLore.blp
Quest - Create a Required quest titled Version with the description 0.11 (BETA) , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfWonders.blp
Quest - Create a Required quest titled Credits with the description Unusual Treants - levigeorge1617 , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfTheMoon.blp
Player1
Events
Unit - Headquarters 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Red's Headquarters has been destroyed!
Player2
Events
Unit - Headquarters 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Blue's Headquarters has been destroyed!
Player3
Events
Unit - Headquarters 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Teal's Headquarters has been destroyed!
Player4
Events
Unit - Headquarters 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Purple's Headquarters has been destroyed!
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