Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Tree Cut Escape 2.w3x
Variables
All
Create Escaper
enter spikes
Sell
Message
Message Kopieren
Dead the create Soul
Integer run dead
Camera paning
Revive
Soul from red
Soul from blue
Soul from teal
Soul from purple
Soul from yellow
Soul from orange
Soul from green
Soul from pink
Time elapsed then win
If all units dead then loose
Souls cant escape
Timer
grey
player play
player play Kopieren
player play Kopieren 2
player play Kopieren 3
blue
green
brown
anti camp
wate till activate anticamp
Wait till enemy arrives
add gold
add gold Kopieren
Kick player 2
Kick player 3
Kick player 4
Revive Grey
Revive Lblue
Revive Dgreen
Revive Brown
Gold for Hunters
Gold from farms
Hunters left the game
New trees
Sounds
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Escapers
force
No
gold
integer
No
integer
integer
Yes
Player
player
No
Randomsaying
integer
No
Souls
force
No
Timer
timer
No
TimerWindow
timerdialog
No
uuuu
rect
No
Create Escaper
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 1 (Red) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 2 (Blue) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 3 (Teal) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 4 (Purple) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 5 (Yellow) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 6 (Orange) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 7 (Green) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Create 1.Escaper for Player 8 (Pink) at (Center of Player_unit_spawn <gen>) facing Default building facing degrees) else do (Do nothing)
enter spikes
Events
Unit - A unit enters Gebiet_002 <gen>
Unit - A unit enters Gebiet_001 <gen>
Unit - A unit enters Gebiet_000 <gen>
Unit - A unit enters Gebiet_003 <gen>
Unit - A unit enters Gebiet_017 <gen>
Unit - A unit enters Gebiet_019 <gen>
Unit - A unit enters Gebiet_018 <gen>
Unit - A unit enters Gebiet_020 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Sell
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sell
Actions
Game - Display to (Player group((Owner of (Casting unit)))) the text: (You received + ((String((Point-value of (Casting unit)))) + ( for selling a + (Name of (Casting unit)))))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Wait 1.00 seconds
Unit - Remove (Casting unit) from the game
Player - Add (Point-value of (Casting unit)) to (Owner of (Casting unit)) . Current gold
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Message
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 2 (Blue) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 3 (Teal) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 4 (Purple) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 5 (Yellow) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 6 (Orange) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 7 (Green) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Game - Display to Player Group - Player 8 (Pink) the text: You must survive 45 Minutes from the evil enemy! You have 65 seconds till enemy arrives!
Message Kopieren
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: Wate 60 seconds then you hero will arrived , then you can go to search the humans and destroy them!
Game - Display to Player Group - Player 10 (Light Blue) the text: Wate 60 seconds then you hero will arrived , then you can go to search the humans and destroy them!
Game - Display to Player Group - Player 11 (Dark Green) the text: Wate 60 seconds then you hero will arrived , then you can go to search the humans and destroy them!
Game - Display to Player Group - Player 12 (Brown) the text: Wate 60 seconds then you hero will arrived , then you can go to search the humans and destroy them!
Dead the create Soul
Events
Conditions
Actions
Unit Group - Pick every unit in (Units in Complete_map <gen> owned by (Triggering player)) and do (Remove (Picked unit) from the game)
Player Group - Remove (Triggering player) from Escapers .
Unit - Create 1 . Soul for (Triggering player) at (Random point in Soul_spawn <gen>) facing Default building facing degrees
Player Group - Add (Triggering player) to Souls
Unit - Remove (Dying unit) from the game
Integer run dead
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Escaper
Actions
Set Variable Set Player = (Owner of (Killing unit))
Set Variable Set integer[(Player number of (Owner of (Killing unit)))] = (1 + integer[(Player number of Player)])
Trigger - Run Dead_the_create_Soul <gen> (ignoring conditions)
Camera paning
Events
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Player_unit_spawn <gen>) over 2.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Player_unit_spawn <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Player_unit_spawn <gen>) over 2.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Player_unit_spawn <gen>) over 2.00 seconds
Revive
Events
Conditions
Actions
Player Group - Remove (Triggering player) from Souls .
Player Group - Add (Triggering player) to Escapers
Soul from red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from teal
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Soul from pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Create 1 . Escaper for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Player - Add 120 to (Owner of (Killing unit)) . Current gold
Game - Display to (All players) the text: A Player has revived a soul from a player, now run for your live!!!
Camera - Pan camera for (Owner of (Last created unit)) to (Position of (Last created unit)) over 2.00 seconds
Trigger - Run Revive <gen> (ignoring conditions)
Time elapsed then win
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Niederlage!
Game - Defeat Player 10 (Light Blue) with the message: Niederlage!
Game - Defeat Player 11 (Dark Green) with the message: Niederlage!
Game - Defeat Player 12 (Brown) with the message: Niederlage!
If all units dead then loose
Events
Time - Every 6.00 seconds of game time
Conditions
(Number of units in (Units in Units_1 <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 7 (Green))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 8 (Pink))) Equal to 0
(Number of units in (Units in Units_1 <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 7 (Green))) Equal to 0
(Number of units in (Units in Units_2 <gen> owned by Player 8 (Pink))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 7 (Green))) Equal to 0
(Number of units in (Units in Units_3 <gen> owned by Player 8 (Pink))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 5 (Yellow))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 6 (Orange))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 7 (Green))) Equal to 0
(Number of units in (Units in Units_4 <gen> owned by Player 8 (Pink))) Equal to 0
(Number of units in (Units owned by Player 1 (Red) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 2 (Blue) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 3 (Teal) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 4 (Purple) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 5 (Yellow) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 6 (Orange) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 7 (Green) of type Escaper)) Equal to 0
(Number of units in (Units owned by Player 8 (Pink) of type Escaper)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: You lost!
Game - Defeat Player 2 (Blue) with the message: You lost!
Game - Defeat Player 3 (Teal) with the message: You lost!
Game - Defeat Player 4 (Purple) with the message: You lost!
Game - Defeat Player 5 (Yellow) with the message: You lost!
Game - Defeat Player 6 (Orange) with the message: You lost!
Game - Defeat Player 7 (Green) with the message: You lost!
Game - Defeat Player 8 (Pink) with the message: You lost!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Souls cant escape
Events
Unit - A unit enters South <gen>
Unit - A unit enters East <gen>
Unit - A unit enters North <gen>
Unit - A unit enters West <gen>
Conditions
((Triggering unit) is Mechanical) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in Soul_spawn <gen>)
Game - Display to (All players) the text: You can't escape with soul!
Timer
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 2700.00 seconds
Countdown Timer - Create a timer window for Timer with title Time Remaining
Set Variable Set Timer = (Last started timer)
Countdown Timer - Show TimerWindow
grey
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
player play
Events
Time - Elapsed game time is 75.00 seconds
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Trigger - Turn off grey <gen>
player play Kopieren
Events
Time - Elapsed game time is 75.00 seconds
Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Actions
Trigger - Turn off blue <gen>
player play Kopieren 2
Events
Time - Elapsed game time is 75.00 seconds
Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Actions
Trigger - Turn off green <gen>
player play Kopieren 3
Events
Time - Elapsed game time is 75.00 seconds
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Trigger - Turn off brown <gen>
blue
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
green
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Remove (Picked unit) from the game)
brown
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Remove (Picked unit) from the game)
anti camp
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Anti_camp <gen> owned by Player 9 (Gray)) and do (Move (Picked unit) instantly to (Center of beam <gen>))
Unit Group - Pick every unit in (Units in Anti_camp <gen> owned by Player 10 (Light Blue)) and do (Move (Picked unit) instantly to (Center of beam <gen>))
Unit Group - Pick every unit in (Units in Anti_camp <gen> owned by Player 11 (Dark Green)) and do (Move (Picked unit) instantly to (Center of beam <gen>))
Unit Group - Pick every unit in (Units in Anti_camp <gen> owned by Player 12 (Brown)) and do (Move (Picked unit) instantly to (Center of beam <gen>))
wate till activate anticamp
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Trigger - Turn on anti_camp <gen>
Wait till enemy arrives
Events
Time - Elapsed game time is 65.00 seconds
Conditions
Actions
Unit - Create 1 Hunter for Player 9 (Gray) at (Center of Player_unit_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hunter for Player 10 (Light Blue) at (Center of Player_unit_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hunter for Player 11 (Dark Green) at (Center of Player_unit_spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Hunter for Player 12 (Brown) at (Center of Player_unit_spawn <gen>) facing (Position of (Triggering unit))
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
add gold
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current gold)
add gold Kopieren
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
Kick player 2
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Blue has been kicked!
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Game - Defeat Player 2 (Blue) with the message: Niederlage!
Kick player 3
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Teal has been kicked!
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Game - Defeat Player 3 (Teal) with the message: Niederlage!
Kick player 4
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Purple has been kicked!
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Game - Defeat Player 4 (Purple) with the message: Niederlage!
Revive Grey
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hunter
Actions
Game - Display to Player Group - Player 9 (Gray) the text: The hero from grey has been killed, he will be revived in 60 seconds at the middle of the map!
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Player_unit_spawn <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Revive Lblue
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hunter
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: The hero from Lblue has been killed, he will be revived in 60 seconds at the middle of the map!
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Player_unit_spawn <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Revive Dgreen
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hunter
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: The hero from Dgreen has been killed, he will be revived in 60 seconds at the middle of the map!
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Player_unit_spawn <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Revive Brown
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hunter
Actions
Game - Display to Player Group - Player 12 (Brown) the text: The hero from Brown has been killed, he will be revived in 60 seconds at the middle of the map!
Wait 60.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Player_unit_spawn <gen>) , Hide revival graphics
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Gold for Hunters
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in Player Group - Player 9 (Gray) and do (Add 20 to (Picked player).Current gold)
Player Group - Pick every player in Player Group - Player 10 (Light Blue) and do (Add 20 to (Picked player).Current gold)
Player Group - Pick every player in Player Group - Player 11 (Dark Green) and do (Add 20 to (Picked player).Current gold)
Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Add 20 to (Picked player).Current gold)
Gold from farms
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Set Variable Set gold = "5"
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Farm) and do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Farm) and do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Farm) and do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Farm) and do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Farm) and do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Farm) and do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Farm) and do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + gold))
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Farm) and do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + gold))
Hunters left the game
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
(Player 11 (Dark Green) slot status) Equal to Has left the game
(Player 12 (Brown) slot status) Equal to Has left the game
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
New trees
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Destructible - Pick every destructible in (Entire map) and do (Resurrect (Picked destructible) with (Max life of (Last created destructible)) life and Show birth animation)
Sounds
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Say something
Actions
Set Variable Set Randomsaying = (Randomsaying + (Random integer number between 1 and 17))
If (Randomsaying Equal to 1) then do (Play MM_diebitch <gen>) else do (Do nothing)
If (Randomsaying Equal to 2) then do (Play MM_anyoneelsewantsome <gen>) else do (Do nothing)
If (Randomsaying Equal to 3) then do (Play MM_kissmyass <gen>) else do (Do nothing)
If (Randomsaying Equal to 4) then do (Play MM_you_play_like_a_girl <gen>) else do (Do nothing)
If (Randomsaying Equal to 5) then do (Play mm_just_hold_still_and_ill_make_it_quick <gen>) else do (Do nothing)
If (Randomsaying Equal to 6) then do (Play mm_step_aside <gen>) else do (Do nothing)
If (Randomsaying Equal to 7) then do (Play BloodElfMagePissed5 <gen>) else do (Do nothing)
If (Randomsaying Equal to 8) then do (Play FootmanPissed4 <gen>) else do (Do nothing)
If (Randomsaying Equal to 9) then do (Play HeroArchMagePissed2 <gen>) else do (Do nothing)
If (Randomsaying Equal to 10) then do (Play HeroArchMagePissed3 <gen>) else do (Do nothing)
If (Randomsaying Equal to 11) then do (Play MuradinPissed4 <gen>) else do (Do nothing)
If (Randomsaying Equal to 12) then do (Play MuradinPissed7 <gen>) else do (Do nothing)
If (Randomsaying Equal to 13) then do (Play RiflemanPissed1 <gen>) else do (Do nothing)
If (Randomsaying Equal to 14) then do (Play RiflemanPissed3 <gen>) else do (Do nothing)
If (Randomsaying Equal to 15) then do (Play RiflemanPissed4 <gen>) else do (Do nothing)
If (Randomsaying Equal to 16) then do (Play RiflemanPissed5 <gen>) else do (Do nothing)
If (Randomsaying Equal to 17) then do (Play RiflemanPissed8 <gen>) else do (Do nothing)
Set Variable Set Randomsaying = (Randomsaying x 0)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.