• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Tree Angmar

Tree_Angmar.mdx

0 errors 0 severe 2 warnings 11 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • Referenced by 2 geoset animations: 0, 1
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 0 at frame 167 is not in any sequence
      • Track 1 at frame 1167 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 0 at frame 167 is not in any sequence
      • Track 1 at frame 1167 is not in any sequence
  • 7 Helper 0
    • 2 Translation
      • Track 0 at frame 167 is not in any sequence
      • Track 1 at frame 1167 is not in any sequence
    • 3 Rotation
      • Track 0 at frame 167 is not in any sequence
      • Track 1 at frame 705 is not in any sequence
      • Track 2 at frame 1167 is not in any sequence
    • 2 Scaling
      • Track 0 at frame 167 is not in any sequence
      • Track 1 at frame 1167 is not in any sequence
Back
Top