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Model validation: Trapper Tent 2

trappertent2.mdx

0 errors 4 severe 12 warnings 2 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 68200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 68200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 68200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 68200); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "R_cloth_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "L_cloth_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 3 - "R_front_rope_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 27 at frame 1567 has roughly the same value as tracks 26 and 28
  • 1 Bone 4 - "L_front_rope_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "death_R_front_rope_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "death_L_front_rope_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "death_T_F_rope_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "F_cloth_03_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 667 has roughly the same value as tracks 5 and 7
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