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Model validation: Tranquil Shrine Portrait

TranquilShrine_Portrait.mdx

0 errors 2 severe 7 warnings 41 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 8 - "Work 1"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Work 2"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Work 3"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "Work 4"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "workmain_bind_int copy"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 5 ParticleEmitter2 0 - "Work 1"
    • 5 Visibility
      • Track 0 at frame 3367 is not in any sequence
      • Track 1 at frame 7000 is not in any sequence
      • Track 2 at frame 10633 is not in any sequence
      • Track 3 at frame 70933 is not in any sequence
      • Track 4 at frame 72733 is not in any sequence
  • 5 ParticleEmitter2 1 - "Work 2"
    • 5 Visibility
      • Track 0 at frame 3367 is not in any sequence
      • Track 1 at frame 7000 is not in any sequence
      • Track 2 at frame 10633 is not in any sequence
      • Track 3 at frame 70933 is not in any sequence
      • Track 4 at frame 72733 is not in any sequence
  • 5 ParticleEmitter2 2 - "Work 3"
    • 5 Visibility
      • Track 0 at frame 3367 is not in any sequence
      • Track 1 at frame 7000 is not in any sequence
      • Track 2 at frame 10633 is not in any sequence
      • Track 3 at frame 70933 is not in any sequence
      • Track 4 at frame 72733 is not in any sequence
  • 5 ParticleEmitter2 3 - "Work 4"
    • 5 Visibility
      • Track 0 at frame 3367 is not in any sequence
      • Track 1 at frame 7000 is not in any sequence
      • Track 2 at frame 10633 is not in any sequence
      • Track 3 at frame 70933 is not in any sequence
      • Track 4 at frame 72733 is not in any sequence
  • 1 ParticleEmitterPopcorn 0 - "HumanBuildingBirth"
    • 1 Visibility
      • Track 1 at frame 8000 is not in any sequence
  • 1 ParticleEmitterPopcorn 1 - "HUBuildingDeath_Small"
    • 1 Visibility
      • Track 1 at frame 8000 is not in any sequence
  • unused Texture 0 - "FoxianShrineMD.dds"
  • unused Texture 1 - "BR_Props_TotemCentaur_V1_Normal.tif"
  • unused Texture 2 - "FoxianShrineMO.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "CS_Structures_WallLow(Horizontal)_Diffuse.tif"
  • unused Texture 7 - "CS_Structures_WallLow(Horizontal)_Normal.tif"
  • unused Texture 8 - "CS_Structures_WallLow(Horizontal)_ORM.tif"
  • unused Texture 9 - "CS_Props_Obelisk_Diffuse.tif"
  • unused Texture 10 - "CS_Props_Obelisk_Normal.tif"
  • unused Texture 11 - "CS_Props_Obelisk_ORM.tif"
  • unused Texture 12 - "FoxianShrineMD1.dds"
  • unused Texture 13 - "DL_Props_MagicalLantern_Normal.tif"
  • unused Texture 14 - "FoxianShrineMO1.dds"
  • unused Texture 15 - "FoxianShrineME1.dds"
  • unused Texture 16 - "Portrait_BG_Diffuse.tif"
  • unused Texture 17 - "normal.blp"
  • unused Texture 18 - "Portrait_BG_ORM.tif"
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