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How to import Tranquil Shrine Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Tranquil Shrine Portrait of the bundle Tranquil Shrine Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Foxian Buildings.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMO.dds
FoxianShrineMD1.dds
FoxianShrineMO1.dds
FoxianShrineME1.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing TranquilShrine_Portrait.mdx

Now Click the "Import File" Button:

Next select 'TranquilShrine_Portrait.mdx' in the folder which you extracted from the zip archive:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMD1.dds
FoxianShrineME1.dds
FoxianShrineMO.dds
FoxianShrineMO1.dds

The file has been properly added to the map archive:

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx

Done, you have imported the file TranquilShrine_Portrait.mdx.

Importing FoxianShrineMD.dds

Now Click the "Import File" Button:

Next select 'FoxianShrineMD.dds' in the folder which you extracted from the zip archive:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMD1.dds
FoxianShrineME1.dds
FoxianShrineMO.dds
FoxianShrineMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMD.dds

Double-click the file FoxianShrineMD.dds:

FoxianShrineMD.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMD.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds

The file has been properly added to the map archive:

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds

Done, you have imported the file FoxianShrineMD.dds.

Importing FoxianShrineMD1.dds

Now Click the "Import File" Button:

Next select 'FoxianShrineMD1.dds' in the folder which you extracted from the zip archive:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMD1.dds
FoxianShrineME1.dds
FoxianShrineMO.dds
FoxianShrineMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMD1.dds

Double-click the file FoxianShrineMD1.dds:

FoxianShrineMD1.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds

The file has been properly added to the map archive:

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds

Done, you have imported the file FoxianShrineMD1.dds.

Importing FoxianShrineME1.dds

Now Click the "Import File" Button:

Next select 'FoxianShrineME1.dds' in the folder which you extracted from the zip archive:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMD1.dds
FoxianShrineME1.dds
FoxianShrineMO.dds
FoxianShrineMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds
FoxianShrineME1.dds
Image / Texture
1,365
war3mapimported/FoxianShrineME1.dds

Double-click the file FoxianShrineME1.dds:

FoxianShrineME1.dds
Image / Texture
1,365
war3mapimported/FoxianShrineME1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianShrineME1.dds
Image / Texture
1,365
FoxianShrineME1.dds

The file has been properly added to the map archive:

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds
FoxianShrineME1.dds
Image / Texture
1,365
FoxianShrineME1.dds

Done, you have imported the file FoxianShrineME1.dds.

Importing FoxianShrineMO.dds

Now Click the "Import File" Button:

Next select 'FoxianShrineMO.dds' in the folder which you extracted from the zip archive:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMD1.dds
FoxianShrineME1.dds
FoxianShrineMO.dds
FoxianShrineMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds
FoxianShrineME1.dds
Image / Texture
1,365
FoxianShrineME1.dds
FoxianShrineMO.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMO.dds

Double-click the file FoxianShrineMO.dds:

FoxianShrineMO.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMO.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianShrineMO.dds
Image / Texture
1,365
FoxianShrineMO.dds

The file has been properly added to the map archive:

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds
FoxianShrineME1.dds
Image / Texture
1,365
FoxianShrineME1.dds
FoxianShrineMO.dds
Image / Texture
1,365
FoxianShrineMO.dds

Done, you have imported the file FoxianShrineMO.dds.

Importing FoxianShrineMO1.dds

Now Click the "Import File" Button:

Next select 'FoxianShrineMO1.dds' in the folder which you extracted from the zip archive:

Tranquil Shrine Portrait
TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
FoxianShrineMD1.dds
FoxianShrineME1.dds
FoxianShrineMO.dds
FoxianShrineMO1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds
FoxianShrineME1.dds
Image / Texture
1,365
FoxianShrineME1.dds
FoxianShrineMO.dds
Image / Texture
1,365
FoxianShrineMO.dds
FoxianShrineMO1.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMO1.dds

Double-click the file FoxianShrineMO1.dds:

FoxianShrineMO1.dds
Image / Texture
1,365
war3mapimported/FoxianShrineMO1.dds

Tick the box "Use Custom Path" and type in the correct path:

FoxianShrineMO1.dds
Image / Texture
1,365
FoxianShrineMO1.dds

The file has been properly added to the map archive:

TranquilShrine_Portrait.mdx
Model
126
war3mapimported/TranquilShrine_Portrait.mdx
FoxianShrineMD.dds
Image / Texture
1,365
FoxianShrineMD.dds
FoxianShrineMD1.dds
Image / Texture
1,365
FoxianShrineMD1.dds
FoxianShrineME1.dds
Image / Texture
1,365
FoxianShrineME1.dds
FoxianShrineMO.dds
Image / Texture
1,365
FoxianShrineMO.dds
FoxianShrineMO1.dds
Image / Texture
1,365
FoxianShrineMO1.dds

Done, you have imported the file FoxianShrineMO1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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