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Model validation: Training Teepee
TrainingTeepee.mdx
0errors6severe34warnings50unused
1
3
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
3
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
5
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
5
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
5
Geoset 1
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Geoset 4
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 6
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
2
GeosetAnimation 0
2
Alpha
Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
Track 5 at frame 26667 has exactly the same value as tracks 4 and 6
2
GeosetAnimation 2
2
Alpha
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 3
2
Alpha
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 4
2
Alpha
Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
Track 5 at frame 26667 has exactly the same value as tracks 4 and 6
1
GeosetAnimation 5
1
Alpha
Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 6
2
Alpha
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
2
GeosetAnimation 7
2
Alpha
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
4
Bone 2 - "Bone_Beam_01"
2
Translation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 3 - "Bone_Beam_02"
2
Translation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 4 - "Bone_Beam_03"
2
Translation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 5 - "Bone_Beam_04"
2
Translation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 6 - "Bone_Beam_05"
2
Translation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 11 - "Bone_Frame"
2
Translation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 12 - "Bone_Poles"
2
Translation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Bone 14 - "Bone_Stick_01"
2
Rotation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
4
Bone 15 - "Bone_Stick_02"
2
Translation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Rotation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
2
Helper 3
1
Translation
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
1
Scaling
Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
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