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Model validation: Training Teepee

TrainingTeepee.mdx

0 errors 6 severe 34 warnings 50 unused
  • 1 3 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 3 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 5 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 5 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 133333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 5 Geoset 1
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 4 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 6
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 26667 has exactly the same value as tracks 4 and 6
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
      • Track 5 at frame 26667 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 2 at frame 9500 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19333 has exactly the same value as tracks 1 and 3
  • 4 Bone 2 - "Bone_Beam_01"
    • 2 Translation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 3 - "Bone_Beam_02"
    • 2 Translation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 4 - "Bone_Beam_03"
    • 2 Translation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 5 - "Bone_Beam_04"
    • 2 Translation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 6 - "Bone_Beam_05"
    • 2 Translation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 3 at frame 19333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 11 - "Bone_Frame"
    • 2 Translation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 12 - "Bone_Poles"
    • 2 Translation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 2 Bone 14 - "Bone_Stick_01"
    • 2 Rotation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 4 Bone 15 - "Bone_Stick_02"
    • 2 Translation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
    • 2 Rotation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 31800 has exactly the same value as tracks 3 and 5
  • 2 Helper 3
    • 1 Translation
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 9500 has exactly the same value as tracks 0 and 2
  • unused Texture 0 - "white.blp"
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