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Triggers
Training Ground.w3x
Variables
Welcome
Welcome Text
Red Leave
Red
Blue Leave
Blue
Teal Leave
Teal
Purple Leave
Purple
Start Time
Time Elapsed
Dark Dragon Spawn
Spawn Dark Dragon
Unit Spawn
Spawn
Hero Revive
Revive
Frost Wyrm Said :
Words
Red Slain
Red Slain
Blue Slain
Blue Slain
Teal Slain
Teal Slain
Purple Slain
Purple Slain
Dragon Kill
Dark Dragons Wrath
End
End
Ending Text
Ending
Last
Last
The end
The end
Quest
Quest Discovered
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Welcome Text
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Welcome to |c00008080T|r|c00007d80r|r|c00007a80a|r|c00007780i|r|c00007480n|r|c00007180i|r|c00006e80n|r|c00006b80g|r|c00006880 which has a river of souls around it. Be careful!|c000000ffB|r|c000912ffy|r|c001224ff |r|c001b36ffs|r|c002448fft|r|c002d5affa|r|c00366cffr|r|c003f7effc|r|c004890ffr|r|c0051a2ffu|r|c005ab4ffi|r|c0063c6ffs|r|c006cd8ffe|r|c0075eaffr|r
Sound - Play SadMystery <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Red
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c00ff0000P|r|c00ff0000l|r|c00ff0000a|r|c00ff0000y|r|c00ff0000e|r|c00ff0000r|r|c00ff0000 |r|c00ff00001|r|c00ff0000 |r|c00ff0000(|r|c00ff0000A|r|c00ff0000r|r|c00ff0000c|r|c00ff0000h|r|c00ff0000e|r|c00ff0000r|r|c00ff0000 |r|c00ff0000o|r|c00ff0000f|r|c00ff0000 |r|c00ff0000T|r|c00ff0000h|r|c00ff0000u|r|c00ff0000n|r|c00ff0000d|r|c00ff0000e|r|c00ff0000r|r|c00ff0000)|r has leaves the game.
Blue
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c000080ffP|r|c000080ffl|r|c000080ffa|r|c000080ffy|r|c000080ffe|r|c000080ffr|r|c000080ff |r|c000080ff2|r|c000080ff |r|c000080ff(|r|c000080ffC|r|c000080ffh|r|c000080ffa|r|c000080ffo|r|c000080ffs|r|c000080ff |r|c000080ffR|r|c000080ffa|r|c000080ffi|r|c000080ffd|r|c000080ffe|r|c000080ffr|r|c000080ff)|r has leaves the game.
Teal
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c000080ffP|r|c000080ffl|r|c000080ffa|r|c000080ffy|r|c000080ffe|r|c000080ffr|r|c000080ff |r|c000080ff3|r|c000080ff |r|c000080ff(|r|c000080ffT|r|c000080ffe|r|c000080ffa|r|c000080ffl|r|c000080ff)|r has leaves the game.
Purple
Events
WESTRING_TRIGCAT_COMPATIBILITY - Missing string for 'TriggerRegisterPlayerEvent'
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |c000080ffP|r|c000080ffl|r|c000080ffa|r|c000080ffy|r|c000080ffe|r|c000080ffr|r|c000080ff |r|c000080ff4|r|c000080ff |r|c000080ff(|r|c000080ffP|r|c000080ffu|r|c000080ffr|r|c000080ffp|r|c000080ffl|r|c000080ffe|r|c000080ff)|r has leaves the game.
Time Elapsed
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title Time Remaining :
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Spawn Dark Dragon
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: WARNING !-------------------DARK DRAGON HAS ARRIVED TO CENTER OF THIS MAP TO PROTECT GOBLIN MERCHANT AND ITS ITEM!
Unit - Create 1 . Dark Dragon for Neutral Hostile at (Center of (Playable map area)) facing 0.00 degrees
Sound - Play FrostwyrmPissed1 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Unit - Create 1 Naga Myrmidon for Neutral Hostile at (Random point in Rect_000 <gen>) facing (Random point in (Playable map area))
Game - Display to (All players) for 20.00 seconds the text: 20 Naga Myrmidon has been arrived to Training Ground, each at random position.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Revive
Events
Player - Player 1 (Red) types a chat message containing revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing revive (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing revive (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Instantly revive Archer of Thunder 0001 <gen> at (Center of Rect_001 <gen>) , Show revival graphics
Hero - Instantly revive Chaos Raider 0090 <gen> at (Center of Rect_002 <gen>) , Show revival graphics
Hero - Instantly revive Dragon from Ice Age 0094 <gen> at (Center of Rect_003 <gen>) , Show revival graphics
Hero - Instantly revive Ice Evader 0070 <gen> at (Center of Rect_004 <gen>) , Show revival graphics
Words
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Dark Dragon : HHH..... I WILL PROTECT THIS GLORIUS SHOP... NO ONE CAN BEAT ME... WHO CAN BEAT ME.. THAT IS THE REAL CHAMPION.. ! HHH...
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Red Slain
Events
Unit - Archer of Thunder 0001 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Marrigis Stormer (Red) has been slain during the war.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Blue Slain
Events
Unit - Chaos Raider 0090 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Massire Moris (Blue) has been slain during the war.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Teal Slain
Events
Unit - Dragon from Ice Age 0094 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Saffhiron Wyrmy (Teal) has been slain during the war.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Purple Slain
Events
Unit - Ice Evader 0070 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Gretroll Teever (Purple) has been slain during the war.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Dark Dragons Wrath
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Kill (Random unit from (Units in Rect_000 <gen> owned by (Missing string for 'GetLocalPlayer')))
Game - Display to (All players) for 10.00 seconds the text: Dark Dragon : |c008080ffG|r|c008977ecR|r|c00926ed9R|r|c009b65c6R|r|c00a45cb3R|r|c00ad53a0R|r|c00b64a8d.|r|c00bf417a.|r|c00c83867.|r|c00d12f54.|r|c00da2641.|r|c00e31d2e.|r|c00ec141b.|r
Game - Display to (All players) for 10.00 seconds the text: The Wrath of Dark Dragon has kill any of this heroes in this map!!! Your luck is tested now!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Random unit from (Units in (Playable map area) owned by (Missing string for 'GetLocalPlayer'))) is A Hero) Equal to ((Targeted unit) is WESTRING_UNITTYPE_DEAD)
Then - Actions
Unit - Kill (Random unit from (Units in (Playable map area) owned by Player 1 (Red)))
Else - Actions
Do nothing
End
Events
Time - Elapsed game time is 5100.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: The game will end in 5 minutes...
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Ending
Events
Time - Elapsed game time is 5300.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: The game is almost over.. Thank you for playing Training Ground the First Version ever.starcruiser.
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
Last
Events
Time - Elapsed game time is 5400.00 seconds
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: The game has finished! Thank you for playing |c008080ffT|r|c008878eer|r|c009070dda|r|c009868cci|r|c00a060bbn|r|c00a858aai|r|c00b05099n|r|c00b84888g|r|c00c04077 |r|c00c83866G|r|c00d03055r|r|c00d82844o|r|c00e02033u|r|c00e81822n|r|c00f01011d|r!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Else - Actions
The end
Events
Time - Elapsed game time is 5400.00 seconds
Conditions
Actions
Trigger - Missing string for 'DestroyTrigger'
Countdown Timer - Create a timer window for (Missing string for 'CreateTimerBJ') with title The game ends in :
Wait 30.00 seconds
Game - Missing string for 'EndGame'
Quest Discovered
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |c00800040H|r|c00850042o|r|c008a0044w|r|c008f0046 |r|c00940048t|r|c0099004ao|r|c009e004c |r|c00a3004ep|r|c00a80050l|r|c00ad0052a|r|c00b20054y|r|c00b70056 |r|c00bc0058a|r|c00c1005at|r|c00c6005c |r|c00cb005e:|r|c00d00060 |r|c00d50062M|r|c00da0064a|r|c00df0066p|r|c00e40068 |r|c00e9006aI|r|c00ee006cn|r|c00f3006ef|r|c00f80070o|r
Quest - Create a Required quest titled Map Information with the description Map : Training Groundby starcruiserThere are 1 hour and 30 minutes game, after that, this map automatically quit and displays the score screen where you can look your heroes killing, and etc.. The Myrmidon spawned 20 units per 30 seconds. Their placements is random. If you die you will get revived automatically. Every 30 sec you gain 250 gold. The most important, at center there is a Dark Dragon. Every 5 minutes he find a random target hero to kill instantly without casting time. And the dragon spawned every 10 minutes. , using icon path war3mapImported\DISBTNTimeSabres.BLP
Quest - Create a Optional quest titled Domination with the description The optional quest is : "Dominate the Game".How to dominate the game :Make your hero to be the highest level and beat other hero. If possible, beat the dark dragon to gain lumber that used for buying the Weapon of Souls. , using icon path ReplaceableTextures\CommandButtons\BTNUsedSoulGem.blp
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