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Triggers
s Hero Siege v1.0.w3x
Variables
Выбор Героя
Hero1
Hero2
Hero3
Hero4
Hero5
Hero6
Hero7
Hero8
Hero9
Hero10
Hero11
Hero12
Инициализация
Initialization
Hide
Visibility
Camera
Игра
YOU LOSE
YOU WIN
Доска лидеров
PlayerLeave
CreateLeaderBoard
Определение нападающих
L 1
L 2
L 3
M 1
M 11
M 111
M 2
M 22
M 222
M 3
M 33
M 333
R 1
R 2
R 3
Сообщения
Attack
Begining
Items
Repick
Нападающие
CreateBoss
Bounty
L1
L2
L3
M1
M11
M111
M2
M22
M222
M3
M33
M333
R1
R2
R3
Волна
Wave1
Воскрешение Героя
RevieveRed
Revieve Blue
Revieve Tale
Revieve Purple
Revieve Yellow
Revieve Orange
Revieve Green
Revieve Pink
Уровень 2
Create Timer
Level 2 1
Level 2 2
Delete Timer 2
Name
Type
is_array
initial_value
Hero1
Events
Unit - A unit enters Hero1 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Повелитель Тьмы for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero2
Events
Unit - A unit enters Hero2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Голем for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero3
Events
Unit - A unit enters Hero3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero4
Events
Unit - A unit enters Hero4 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero5
Events
Unit - A unit enters Hero5 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero6
Events
Unit - A unit enters Hero6 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero7
Events
Unit - A unit enters Hero7 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero8
Events
Unit - A unit enters Hero8 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Blademaster (Possessed) for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero9
Events
Unit - A unit enters Hero9 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero10
Events
Unit - A unit enters Hero10 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero11
Events
Unit - A unit enters Hero11 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Hero12
Events
Unit - A unit enters Hero12 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of HeroSpawn <gen>) over 0 seconds
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of HeroSpawn <gen>) facing Default building facing degrees
Hero - Create Scroll of Town Portal and give it to (Last created unit)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Remove (Triggering unit) from the game
Initialization
Events
Map initialization
Conditions
Actions
Game - Set time of day speed to 70.00 % of the default speed
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 10000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 10)
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 15.00% experience from future kills)
Melee Game - Use melee time of day (for all players)
Player - Turn Gives bounty On for Player 12 (Brown)
Sound - Play Undead 3 .
Sound - Set volume of (Last played sound) to 100.00 %
Trigger - Run CreateLeaderBoard <gen> (ignoring conditions)
Trigger - Run CreateBoss <gen> (ignoring conditions)
Hide
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Unit - Hide tRadeR 0097 <gen>
Item - Hide gg_item_ankh_0110
Visibility
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visible <gen>)
Camera
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from tRadeR 0097 <gen> named |cFFcc0000tRadeR : Play H09Guardian13 <gen> and display Защити своё и уничтожь чужое!!!!Вы должны уничтожить базу противника, не потеряв свою!!! . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Abomination 0099 <gen> named Отвращение : Play L07CLichKing44 <gen> and display Вы не сможете это сделать!!!Вам не устоять под натиском злых сил и перед нашим предводителем! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
YOU LOSE
Events
Unit - Собор 0006 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 2 (Blue) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 3 (Teal) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 4 (Purple) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 5 (Yellow) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 6 (Orange) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 7 (Green) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 8 (Pink) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 9 (Gray) with the message: YOU LOSE PLAY AGAIN!!
Game - Defeat Player 10 (Light Blue) with the message: YOU LOSE PLAY AGAIN!!
YOU WIN
Events
Unit - Black Citadel 0013 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
PlayerLeave
Events
Player - Player 1 (Red) leaves the game with a defeat
Player - Player 2 (Blue) leaves the game with a defeat
Player - Player 3 (Teal) leaves the game with a defeat
Player - Player 4 (Purple) leaves the game with a defeat
Player - Player 5 (Yellow) leaves the game with a defeat
Player - Player 6 (Orange) leaves the game with a defeat
Player - Player 7 (Green) leaves the game with a defeat
Player - Player 8 (Pink) leaves the game with a defeat
Player - Player 9 (Gray) leaves the game with a defeat
Player - Player 10 (Light Blue) leaves the game with a defeat
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to >-- Нет --<
CreateLeaderBoard
Events
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled Фраги
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
L 1
Events
Unit - Boneyard 0047 <gen> Takes damage
Conditions
Actions
Trigger - Turn on L2 <gen>
Trigger - Turn off (This trigger)
L 2
Events
Unit - Boneyard 0047 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +5 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Potion of Greater Invisibility at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off L1 <gen>
Trigger - Turn off L2 <gen>
Trigger - Turn on L3 <gen>
L 3
Events
Unit - Sacrificial Pit 0052 <gen> Dies
Conditions
Actions
Trigger - Turn off L3 <gen>
M 1
Events
Unit - Boneyard 0069 <gen> Takes damage
Conditions
Actions
Trigger - Turn on M11 <gen>
Trigger - Turn off (This trigger)
M 11
Events
Unit - Boneyard 0069 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +5 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Potion of Greater Invisibility at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off M1 <gen>
Trigger - Turn off M11 <gen>
Trigger - Turn on M111 <gen>
M 111
Events
Unit - Sacrificial Pit 0053 <gen> Dies
Conditions
Actions
Trigger - Turn off M111 <gen>
M 2
Events
Unit - Boneyard 0070 <gen> Takes damage
Conditions
Actions
Trigger - Turn on M22 <gen>
Trigger - Turn off (This trigger)
M 22
Events
Unit - Boneyard 0070 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +5 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Potion of Greater Invisibility at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off M2 <gen>
Trigger - Turn off M22 <gen>
Trigger - Turn on M222 <gen>
M 222
Events
Unit - Sacrificial Pit 0054 <gen> Dies
Conditions
Actions
Trigger - Turn off M_222 <gen>
M 3
Events
Unit - Boneyard 0071 <gen> Takes damage
Conditions
Actions
Trigger - Turn on M33 <gen>
Trigger - Turn off (This trigger)
M 33
Events
Unit - Boneyard 0071 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +5 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Potion of Greater Invisibility at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off M3 <gen>
Trigger - Turn off M33 <gen>
Trigger - Turn on M333 <gen>
M 333
Events
Unit - Sacrificial Pit 0055 <gen> Dies
Conditions
Actions
Trigger - Turn off M333 <gen>
R 1
Events
Unit - Boneyard 0072 <gen> Takes damage
Conditions
Actions
Trigger - Turn on R2 <gen>
Trigger - Turn off (This trigger)
R 2
Events
Unit - Boneyard 0072 <gen> Dies
Conditions
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Mask of Death at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Crown of Kings +5 at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 3) Equal to 1) then do (Create Potion of Greater Invisibility at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 1) then do (Create Anti-magic Potion at (Position of (Triggering unit))) else do (Do nothing)
If ((Random integer number between 1 and 15) Equal to 1) then do (Create Necklace of Spell Immunity at (Position of (Triggering unit))) else do (Do nothing)
Trigger - Turn off R1 <gen>
Trigger - Turn off R2 <gen>
Trigger - Turn on R3 <gen>
R 3
Events
Unit - Sacrificial Pit 0056 <gen> Dies
Conditions
Actions
Trigger - Turn off R3 <gen>
Attack
Events
Unit - Собор 0006 <gen> Takes damage
Conditions
Actions
Player Group - Pick every player in (All players) and do (Display to (All players) the text: Замок атакован!!!)
Begining
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |CFFFF0000t|CFFFF2A00R|CFFFF5500a|CFFFF7F00d|CFFFFAA00e|CFFFFFF00R|CFFD5FF00'|CFFAAFF00s |CFF55FF00H|CFF2BFF00e|CFF00FF00r|CFF00D52Ao|CFF00AA55S|CFF00807Fi|CFF0055AAe|CFF0000FFg|CFF2A15FFe |CFF7F3FFFv|CFFAA55FF1|CFFD46AFF.|CFFFF7FFF0
Items
Events
Unit - A unit enters Higl_Level_Items_Shop <gen>
Conditions
Actions
Game - Display to (All players) the text: |cFFcc0000Кто-то хочет приобрести хороших шмоток?|cFFcc0000Даже не надейся бабла не хватит!!!
Trigger - Turn off (This trigger)
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
CreateBoss
Events
Conditions
Actions
Unit - Create 1 . Death Knight (Evil) for Player 12 (Brown) at (Center of DarknessEnd <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 10 , Hide level-up graphics
Hero - Learn skill for (Last created unit) : Human Mountain King - Storm Bolt
Hero - Learn skill for (Last created unit) : Human Mountain King - Storm Bolt
Hero - Learn skill for (Last created unit) : Human Mountain King - Storm Bolt
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Sleep
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Sleep
Hero - Learn skill for (Last created unit) : Undead Dreadlord - Sleep
Hero - Learn skill for (Last created unit) : Orc Tauren Chieftain - War Stomp
Hero - Learn skill for (Last created unit) : Orc Tauren Chieftain - War Stomp
Hero - Learn skill for (Last created unit) : Orc Tauren Chieftain - War Stomp
Hero - Learn skill for (Last created unit) : Undead Death Knight - Animate Dead
Hero - Give gg_item_ankh_0110 to (Triggering unit)
Bounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Total lumber gathered)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Wait 10.00 seconds
Unit - Remove (Triggering unit) from the game
L1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 8 Ghoul for Player 12 (Brown) at (Center of LB <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LB <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
L2
Events
Time - Every 33.21 seconds of game time
Conditions
Actions
Unit - Create 4 Abomination for Player 12 (Brown) at (Center of LB <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LB <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 3 Meat Wagon for Player 12 (Brown) at (Center of LB <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LB <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
L3
Events
Time - Every 41.00 seconds of game time
Conditions
Actions
Unit - Create 3 Ghoul for Player 12 (Brown) at (Center of LT <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LT <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 2 Banshee for Player 12 (Brown) at (Center of LT <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LT <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 3 Necromancer for Player 12 (Brown) at (Center of LT <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LT <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M1
Events
Time - Every 23.00 seconds of game time
Conditions
Actions
Unit - Create 8 Ghoul for Player 12 (Brown) at (Center of M1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of M1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M11
Events
Time - Every 29.00 seconds of game time
Conditions
Actions
Unit - Create 4 Abomination for Player 12 (Brown) at (Center of M1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of M1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M111
Events
Time - Every 56.00 seconds of game time
Conditions
Actions
Unit - Create 2 Banshee for Player 12 (Brown) at (Center of M1T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 1 Frost Wyrm for Player 12 (Brown) at (Center of M1T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 1 Gargoyle for Player 12 (Brown) at (Center of M1T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M1T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 2 Abomination for Player 12 (Brown) at (Center of M2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M22
Events
Time - Every 31.00 seconds of game time
Conditions
Actions
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of M2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 2 Necromancer for Player 12 (Brown) at (Center of M2 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M2 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M222
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 4 Ghoul for Player 12 (Brown) at (Center of M2T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M2T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 4 Necromancer for Player 12 (Brown) at (Center of M2T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M2T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 1 Frost Wyrm for Player 12 (Brown) at (Center of M2T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M2T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M3
Events
Time - Every 22.00 seconds of game time
Conditions
Actions
Unit - Create 8 Ghoul for Player 12 (Brown) at (Center of M3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of M3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M33
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 Abomination for Player 12 (Brown) at (Center of M3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of M3 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M3 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
M333
Events
Time - Every 43.00 seconds of game time
Conditions
Actions
Unit - Create 4 Banshee for Player 12 (Brown) at (Center of M3T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M3T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 1 Gargoyle for Player 12 (Brown) at (Center of M3T <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in M3T <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
R1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 9 Ghoul for Player 12 (Brown) at (Center of RB <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in RB <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
R2
Events
Time - Every 32.00 seconds of game time
Conditions
Actions
Unit - Create 3 Crypt Fiend for Player 12 (Brown) at (Center of RB <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in RB <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 5 Meat Wagon for Player 12 (Brown) at (Center of RB <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in RB <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
R3
Events
Time - Every 41.00 seconds of game time
Conditions
Actions
Unit - Create 1 Zombie for Player 12 (Brown) at (Center of RT <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in RT <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 6 Necromancer for Player 12 (Brown) at (Center of RT <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in RT <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Пока не пашет додумываю, как сделать!
Wave1
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 40 Ghoul for Player 12 (Brown) at (Center of Wave <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Wave <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit - Create 35 Crypt Fiend for Player 12 (Brown) at (Center of Wave <gen>) facing (Position of (Triggering unit))
Unit - Create 20 Abomination for Player 12 (Brown) at (Center of Wave <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in Wave <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
Unit Group - Pick every unit in (Units in Wave <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of HeroSpawn <gen>))
RevieveRed
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 1 (Red) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 1 (Red) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Blue
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 2 (Blue) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 2 (Blue) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Tale
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 3 (Teal) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 3 (Teal) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Purple
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 4 (Purple) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 4 (Purple) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Yellow
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 5 (Yellow) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 5 (Yellow) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Orange
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 6 (Orange) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 6 (Orange) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Green
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 7 (Green) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 7 (Green) to (Center of Wisp <gen>) over 1.00 seconds
Revieve Pink
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Create 1 Wisp for Player 8 (Pink) at (Center of Wisp <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 8 (Pink) to (Center of Wisp <gen>) over 1.00 seconds
Create Timer
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Уровень 2 через
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 900.00 seconds
Level 2 1
Events
Time - Every 40.00 seconds of game time
Conditions
(Remaining time for (Last started timer)) Equal to 0.00
Actions
Unit - Create 8 Abomination for Player 12 (Brown) at (Center of LvL_2_Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LvL_2_Spawn_1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 3 Zombie for Player 12 (Brown) at (Center of LvL_2_Spawn_1 <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LvL_2_Spawn_1 <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Level 2 2
Events
Time - Every 40.00 seconds of game time
Conditions
(Remaining time for (Last started timer)) Equal to 0.00
Actions
Unit - Create 8 Abomination for Player 12 (Brown) at (Center of LvL_2_Spawn_1_____________________u <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LvL_2_Spawn_1_____________________u <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Unit - Create 3 Zombie for Player 12 (Brown) at (Center of LvL_2_Spawn_1_____________________u <gen>) facing (Position of (Triggering unit))
Unit Group - Pick every unit in (Units in LvL_2_Spawn_1_____________________u <gen> owned by Player 12 (Brown)) and do (Order (Last created unit group) to Patrol To.(Center of Castle <gen>))
Delete Timer 2
Events
Time - Elapsed game time is 900.00 seconds
Conditions
(Remaining time for (Last started timer)) Equal to 0.00
Actions
Countdown Timer - Hide (Last created timer window)
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