//TESH.scrollpos=0
//TESH.alwaysfold=0
Name | Type | is_array | initial_value |
T_ANGLE | real | No | |
T_COUNT | integer | No | |
T_Creator | real | No | |
T_DES_TYPE | destructablecode | Yes | |
T_Destructable | destructable | Yes | |
T_EFFECT | string | No | |
T_HASH | hashtable | No | |
T_INFO | string | Yes | |
T_INIT | integer | No | |
T_INT | integer | No | |
T_INTEGER | integer | No | |
T_MAX | real | No | |
T_MIN | real | No | |
T_O | real | No | |
T_PATH | string | No | |
T_RECT | rect | No | |
T_REVIEW | rect | No | |
T_Row_Creator | real | No | |
T_ROW_DISTANCE | real | No | |
T_S | string | No | |
T_TOTAL | integer | No | |
T_TRIGGER | trigger | No | |
T_UNITS | unitcode | Yes | |
T_VISIBLE | real | No | |
T_X | real | No | |
T_Y | real | No | |
T_Z | real | No | |
TEST_HERO | unit | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
Welcome :)
This trigger just test, you can edit this whatever you want
How to import:
-Copy Trigger Trackable, Track Hero and PlayerLeft into your map
-Edit all data inside Trigger Trackable whatever you want
-In trigger Track Hero, you must remove all code below this line "IMPORTANT: THIS LINE JUST TEST, YOU MUST TO EDIT IT"
-Enjoy :)