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Triggers
[TP] Tennis BETA.w3x
Variables
Initialization
Melee Initialization
blabla
Ball Movement
Comes in range of da pally
And the Tauren
Make the ball move faster
Score
Pallymiss
Taurenmiss
Win
taurenwins da freekin game
pallywins
Replay
Replay mode
Poweups und Gamemodes
Poweups Spawnen T1
Poweups Spawnen T2
Poweups F Festfrieren T1 zu T2
Poweups F Festfrieren T2 zu T1
Gamemode Faehigkeiten SPEEED
Name
Type
is_array
initial_value
LastShootingUnit
unit
No
Pallyscore
integer
No
Powerup
item
Yes
Taurenscore
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Ball 0003 <gen> using Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl
Sound - Play War2IntroMusic <gen>
Environment - Set sky to Generic Sky
Camera - . Apply . gg_cam_PallyGate for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_PallyGate for Player 2 (Blue) over 0 seconds
blabla
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Pause all units
Wait 2 seconds
Game - Display to (All players) the text: Willkommen zum [TP] Tennisplatz! Geschlagen wird durch anrempeln des Balles und aufpassen denn der Ball kann manchmal ganz schön komisch fliegen^^...Habt Spass!
Game - Display to (All players) the text: Upgrade: -Replayfunktion -2 v 2 Kampf -2 neue Tennisspieler -Bodentextur veränderung-Langsahmfähigkeit zu Spielern-2 Powerups-1 Gamemode...[TP]
Unit - Unpause all units
Set Variable Set Powerup[1] = gg_item_I000_0106
Set Variable Set Powerup[2] = gg_item_I001_0107
Comes in range of da pally
Events
Unit - A unit comes within 100.00 of Tennis Finalist 0001 <gen>
Unit - A unit comes within 100.00 of Tennis Finalist 0002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ball
Actions
Wait 0.40 seconds
Special Effect - Create a special effect at (Position of Ball 0003 <gen>) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Unit - Order Ball 0003 <gen> to Move To . (Random point in Ball_Tauren_Kopieren <gen>)
And the Tauren
Events
Unit - A unit comes within 100.00 of Tennis Finalist 0104 <gen>
Unit - A unit comes within 100.00 of Tennis Finalist 0105 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Ball
Actions
Wait 0.40 seconds
Special Effect - Create a special effect at (Position of Ball 0003 <gen>) using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
Unit - Order Ball 0003 <gen> to Move To . (Random point in Ball_Paladin_Kopieren <gen>)
Make the ball move faster
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Set Ball 0003 <gen> movement speed to ((Current movement speed of Ball 0003 <gen>) + 2.00)
Pallymiss
Events
Unit - A unit enters Ball_Paladin <gen>
Unit - A unit enters Region_009 <gen>
Unit - A unit enters Region_008 <gen>
Conditions
(Triggering unit) Equal to Ball 0003 <gen>
Actions
Animation - Play Richter 0103 <gen> 's attack slam animation
Game - Display to (All players) for 5.00 seconds the text: Team 2 hat einen Punkt gemacht!
Unit - Move Ball 0003 <gen> instantly to (Center of Region_010_Copy <gen>)
Set Variable Set Taurenscore = (Taurenscore + 1)
Unit - Set Ball 0003 <gen> movement speed to (Default movement speed of Ball 0003 <gen>)
Game - Display to (All players) for 5.00 seconds the text: |CFFFF0000-------Punktestand-------
Game - Display to (All players) for 5.00 seconds the text: (Team 1: + (String(Pallyscore)))
Game - Display to (All players) for 5.00 seconds the text: (Team 2: + (String(Taurenscore)))
Taurenmiss
Events
Unit - A unit enters Ball_Tauren <gen>
Unit - A unit enters Region_007 <gen>
Unit - A unit enters Region_006 <gen>
Conditions
(Triggering unit) Equal to Ball 0003 <gen>
Actions
Animation - Play Richter 0103 <gen> 's attack slam animation
Game - Display to (All players) for 5.00 seconds the text: Team 1 hat einen Punkt gemacht!
Unit - Move Ball 0003 <gen> instantly to (Center of Region_010 <gen>)
Set Variable Set Pallyscore = (Pallyscore + 1)
Unit - Set Ball 0003 <gen> movement speed to (Default movement speed of Ball 0003 <gen>)
Game - Display to (All players) for 5.00 seconds the text: |CFFFF0000-------Punktestand-------
Game - Display to (All players) for 5.00 seconds the text: (Team 1: + (String(Pallyscore)))
Game - Display to (All players) for 5.00 seconds the text: (Team 2: + (String(Taurenscore)))
taurenwins da freekin game
Events
Time - Every 1.00 seconds of game time
Conditions
Taurenscore Equal to 10
Actions
Trigger - Turn off (This trigger)
Sound - Play Team2 <gen>
Wait (Length of Team2 <gen>) seconds
Sound - Play HasWonTheMatch <gen>
Wait (Length of HasWonTheMatch <gen>) seconds
Unit - Move Ball 0003 <gen> instantly to (Center of Gebiet_012 <gen>)
Game - Display to (All players) for 8.00 seconds the text: Team 2 hat gewonnen!!!.....Nochmal? Wenn ja dann muss Spieler 1 (Rot) -replay eintippen!
pallywins
Events
Time - Every 1.00 seconds of game time
Conditions
Pallyscore Equal to 10
Actions
Trigger - Turn off (This trigger)
Sound - Play Team1 <gen>
Wait (Length of Team1 <gen>) seconds
Sound - Play HasWonTheMatch <gen>
Wait (Length of HasWonTheMatch <gen>) seconds
Unit - Move Ball 0003 <gen> instantly to (Center of Gebiet_012 <gen>)
Game - Display to (All players) for 8.00 seconds the text: Team 1 hat gewonnen!!!.....Nochmal? Wenn ja dann muss Spieler 1 (Rot) -replay eintippen!
Replay mode
Events
Player - Player 1 (Red) types a chat message containing -replay (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Pallyscore Greater than or equal to 10) or (Taurenscore Greater than or equal to 10)
Actions
Game - Display to (All players) the text: REPLAY!
Wait 2 seconds
Unit - Move Tennis Finalist 0001 <gen> instantly to (Center of pally <gen>)
Unit - Move Tennis Finalist 0002 <gen> instantly to (Center of pally <gen>)
Unit - Move Tennis Finalist 0104 <gen> instantly to (Center of tauren <gen>)
Unit - Move Tennis Finalist 0105 <gen> instantly to (Center of tauren <gen>)
Unit - Move Ball 0003 <gen> instantly to (Center of Region_010_Copy <gen>)
Set Variable Set Pallyscore = "0"
Set Variable Set Taurenscore = "0"
Poweups Spawnen T1
Events
Time - Every 1.00 seconds of game time
Conditions
(Random integer number between 1 and 100) Equal to 1
Actions
Item - Create (Item-type of Powerup[(Random integer number between 1 and 2)]) at (Random point in Gebiet_013_Kopieren <gen>)
Poweups Spawnen T2
Events
Time - Every 1.00 seconds of game time
Conditions
(Random integer number between 1 and 100) Equal to 1
Actions
Item - Create (Item-type of Powerup[(Random integer number between 1 and 2)]) at (Random point in Gebiet_013 <gen>)
Poweups F Festfrieren T1 zu T2
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Gegner einfrosten) Equal to True
((Owner of (Triggering unit)) Equal to Player 1 (Red)) or ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Sound - Play FreezingBreathTarget1 <gen>
Item - Remove (Item carried by (Triggering unit) of type Gegner einfrosten)
Unit - Create 1 . CASTER_01 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Undead Lich - Frost Nova . Tennis Finalist 0104 <gen>
Poweups F Festfrieren T2 zu T1
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Gegner einfrosten) Equal to True
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) or ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Sound - Play FreezingBreathTarget1 <gen>
Item - Remove (Item carried by (Triggering unit) of type Gegner einfrosten)
Unit - Create 1 . CASTER_01 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Undead Lich - Frost Nova . Tennis Finalist 0002 <gen>
Gamemode Faehigkeiten SPEEED
Events
Time - Every 2.00 seconds of game time
Conditions
(Random integer number between 1 and 100) Less than or equal to 2
Actions
Trigger - Turn off (This trigger)
Sound - Play Speed <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Speedmode!!!
Unit - Set Ball 0003 <gen> movement speed to 525.00
Wait 15.00 seconds
Game - Display to (All players) the text: Spezialrunde zu Ende!
Unit - Set Ball 0003 <gen> movement speed to 230.00
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