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Model validation: ToxicSoldier_v3
ToxicSoldier_v3.mdx
0errors8severe12warnings2unused
1
Geoset 0
Alpha is 1.000 at end of "decay" (frame 2917); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "decay" (frame 2917); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Bone 3 - "Object01"
1
Translation
Missing opening track for sequence "death" at frame 2102 where it is needed
1
Rotation
Missing opening track for sequence "death" at frame 2102 where it is needed
1
Bone 4 - "Object07"
1
Translation
Missing opening track for sequence "death" at frame 2102 where it is needed
1
Bone 5 - "Right leg bone 2"
1
Rotation
Missing opening track for sequence "Walk" at frame 1042 where it is needed
2
Bone 6 - "Left leg bone 2"
1
Translation
Missing opening track for sequence "death" at frame 2102 where it is needed
1
Rotation
Missing opening track for sequence "Walk" at frame 1042 where it is needed
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
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