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How to import ToxicSoldier_v3

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model ToxicSoldier_v3 of the bundle ToxicSoldier_v3. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file ToxicSoldier_v3.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

ToxicSoldier_v3
ToxicSoldier_v3.mdx
RibbonNE1_Green2.blp
Acid4.blp
ToxicSoldier.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ToxicSoldier_v3.mdx

Now Click the "Import File" Button:

Next select 'ToxicSoldier_v3.mdx' in the folder which you extracted from the zip archive:

ToxicSoldier_v3
ToxicSoldier_v3.mdx
Acid4.blp
RibbonNE1_Green2.blp
ToxicSoldier.blp

The file has been properly added to the map archive:

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx

Done, you have imported the file ToxicSoldier_v3.mdx.

Importing Acid4.blp

Now Click the "Import File" Button:

Next select 'Acid4.blp' in the folder which you extracted from the zip archive:

ToxicSoldier_v3
ToxicSoldier_v3.mdx
Acid4.blp
RibbonNE1_Green2.blp
ToxicSoldier.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx
Acid4.blp
Image / Texture
9
war3mapimported/Acid4.blp

Double-click the file Acid4.blp:

Acid4.blp
Image / Texture
9
war3mapimported/Acid4.blp

Tick the box "Use Custom Path" and type in the correct path:

Acid4.blp
Image / Texture
9
Acid4.blp

The file has been properly added to the map archive:

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx
Acid4.blp
Image / Texture
9
Acid4.blp

Done, you have imported the file Acid4.blp.

Importing RibbonNE1_Green2.blp

Now Click the "Import File" Button:

Next select 'RibbonNE1_Green2.blp' in the folder which you extracted from the zip archive:

ToxicSoldier_v3
ToxicSoldier_v3.mdx
Acid4.blp
RibbonNE1_Green2.blp
ToxicSoldier.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx
Acid4.blp
Image / Texture
9
Acid4.blp
RibbonNE1_Green2.blp
Image / Texture
5
war3mapimported/RibbonNE1_Green2.blp

Double-click the file RibbonNE1_Green2.blp:

RibbonNE1_Green2.blp
Image / Texture
5
war3mapimported/RibbonNE1_Green2.blp

Tick the box "Use Custom Path" and type in the correct path:

RibbonNE1_Green2.blp
Image / Texture
5
RibbonNE1_Green2.blp

The file has been properly added to the map archive:

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx
Acid4.blp
Image / Texture
9
Acid4.blp
RibbonNE1_Green2.blp
Image / Texture
5
RibbonNE1_Green2.blp

Done, you have imported the file RibbonNE1_Green2.blp.

Importing ToxicSoldier.blp

Now Click the "Import File" Button:

Next select 'ToxicSoldier.blp' in the folder which you extracted from the zip archive:

ToxicSoldier_v3
ToxicSoldier_v3.mdx
Acid4.blp
RibbonNE1_Green2.blp
ToxicSoldier.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx
Acid4.blp
Image / Texture
9
Acid4.blp
RibbonNE1_Green2.blp
Image / Texture
5
RibbonNE1_Green2.blp
ToxicSoldier.blp
Image / Texture
59
war3mapimported/ToxicSoldier.blp

Double-click the file ToxicSoldier.blp:

ToxicSoldier.blp
Image / Texture
59
war3mapimported/ToxicSoldier.blp

Tick the box "Use Custom Path" and type in the correct path:

ToxicSoldier.blp
Image / Texture
59
ToxicSoldier.blp

The file has been properly added to the map archive:

ToxicSoldier_v3.mdx
Model
72
war3mapimported/ToxicSoldier_v3.mdx
Acid4.blp
Image / Texture
9
Acid4.blp
RibbonNE1_Green2.blp
Image / Texture
5
RibbonNE1_Green2.blp
ToxicSoldier.blp
Image / Texture
59
ToxicSoldier.blp

Done, you have imported the file ToxicSoldier.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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