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How to import TownCenter

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model TownCenter of the bundle TownCenter. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file TownCenter.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

TownCenter
citadel.mdx
Particle08.blp
ground.blp
townhallwall.blp
LordaeronSummerTree.blp
citadel.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing citadel.mdx

Now Click the "Import File" Button:

Next select 'citadel.mdx' in the folder which you extracted from the zip archive:

TownCenter
citadel.mdx
citadel.blp
ground.blp
LordaeronSummerTree.blp
Particle08.blp
townhallwall.blp

The file has been properly added to the map archive:

citadel.mdx
Model
102
war3mapimported/citadel.mdx

Done, you have imported the file citadel.mdx.

Importing citadel.blp

Now Click the "Import File" Button:

Next select 'citadel.blp' in the folder which you extracted from the zip archive:

TownCenter
citadel.mdx
citadel.blp
ground.blp
LordaeronSummerTree.blp
Particle08.blp
townhallwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
war3mapimported/citadel.blp

Double-click the file citadel.blp:

citadel.blp
Image / Texture
684
war3mapimported/citadel.blp

Tick the box "Use Custom Path" and type in the correct path:

citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp

The file has been properly added to the map archive:

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp

Done, you have imported the file citadel.blp.

Importing ground.blp

Now Click the "Import File" Button:

Next select 'ground.blp' in the folder which you extracted from the zip archive:

TownCenter
citadel.mdx
citadel.blp
ground.blp
LordaeronSummerTree.blp
Particle08.blp
townhallwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
war3mapimported/ground.blp

Double-click the file ground.blp:

ground.blp
Image / Texture
172
war3mapimported/ground.blp

Tick the box "Use Custom Path" and type in the correct path:

ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp

The file has been properly added to the map archive:

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp

Done, you have imported the file ground.blp.

Importing LordaeronSummerTree.blp

Now Click the "Import File" Button:

Next select 'LordaeronSummerTree.blp' in the folder which you extracted from the zip archive:

TownCenter
citadel.mdx
citadel.blp
ground.blp
LordaeronSummerTree.blp
Particle08.blp
townhallwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp
LordaeronSummerTree.blp
Image / Texture
172
war3mapimported/LordaeronSummerTree.blp

Double-click the file LordaeronSummerTree.blp:

LordaeronSummerTree.blp
Image / Texture
172
war3mapimported/LordaeronSummerTree.blp

Tick the box "Use Custom Path" and type in the correct path:

LordaeronSummerTree.blp
Image / Texture
172
Textures/LordaeronSummerTree.blp

The file has been properly added to the map archive:

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp
LordaeronSummerTree.blp
Image / Texture
172
Textures/LordaeronSummerTree.blp

Done, you have imported the file LordaeronSummerTree.blp.

Importing Particle08.blp

Now Click the "Import File" Button:

Next select 'Particle08.blp' in the folder which you extracted from the zip archive:

TownCenter
citadel.mdx
citadel.blp
ground.blp
LordaeronSummerTree.blp
Particle08.blp
townhallwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp
LordaeronSummerTree.blp
Image / Texture
172
Textures/LordaeronSummerTree.blp
Particle08.blp
Image / Texture
12
war3mapimported/Particle08.blp

Double-click the file Particle08.blp:

Particle08.blp
Image / Texture
12
war3mapimported/Particle08.blp

Tick the box "Use Custom Path" and type in the correct path:

Particle08.blp
Image / Texture
12
Textures/Particle08.blp

The file has been properly added to the map archive:

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp
LordaeronSummerTree.blp
Image / Texture
172
Textures/LordaeronSummerTree.blp
Particle08.blp
Image / Texture
12
Textures/Particle08.blp

Done, you have imported the file Particle08.blp.

Importing townhallwall.blp

Now Click the "Import File" Button:

Next select 'townhallwall.blp' in the folder which you extracted from the zip archive:

TownCenter
citadel.mdx
citadel.blp
ground.blp
LordaeronSummerTree.blp
Particle08.blp
townhallwall.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp
LordaeronSummerTree.blp
Image / Texture
172
Textures/LordaeronSummerTree.blp
Particle08.blp
Image / Texture
12
Textures/Particle08.blp
townhallwall.blp
Image / Texture
86
war3mapimported/townhallwall.blp

Double-click the file townhallwall.blp:

townhallwall.blp
Image / Texture
86
war3mapimported/townhallwall.blp

Tick the box "Use Custom Path" and type in the correct path:

townhallwall.blp
Image / Texture
86
Textures/townhallwall.blp

The file has been properly added to the map archive:

citadel.mdx
Model
102
war3mapimported/citadel.mdx
citadel.blp
Image / Texture
684
buildings/woodelf/citadel/citadel.blp
ground.blp
Image / Texture
172
buildings/woodelf/citadel/ground.blp
LordaeronSummerTree.blp
Image / Texture
172
Textures/LordaeronSummerTree.blp
Particle08.blp
Image / Texture
12
Textures/Particle08.blp
townhallwall.blp
Image / Texture
86
Textures/townhallwall.blp

Done, you have imported the file townhallwall.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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