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Triggers
(12)EmeraldGardens.w3x
Variables
Initialization
Melee Initialization
Info
Spell Below
Initialization triggers
Red Initialization
Blue Initialization
Makeing new town red
Town hall
Town 1
Town 2
Town 3
Town 4
Town 5
Town 6
Makeing new town blue
Town hall Copy
Town 1 blue
Town 2 blue
Town 3 blue
Town 4 blue
Town 5 blue
Town 6 blue
Name
Type
is_array
initial_value
BlueGroup
force
No
RedGroup
force
No
Townhallblue
group
No
Townhallred
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Info with the description All you need to know , using icon path ReplaceableTextures\CommandButtons\BTNSerpentWard.blp
Quest - Change the description of (Last created quest) to When you build a new town hall you must assign it to a Town.You are prompted to type in when the town hall is finished.
Red Initialization
Events
Map initialization
Conditions
Actions
Player Group - Add Player 3 (Teal) to RedGroup
Player Group - Add Player 5 (Yellow) to RedGroup
Player Group - Add Player 7 (Green) to RedGroup
Player Group - Add Player 9 (Gray) to RedGroup
Player Group - Add Player 11 (Dark Green) to RedGroup
Player Group - Pick every player in RedGroup and do (Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Remove (Picked unit) from the game))
Player Group - Add Player 1 (Red) to RedGroup
Player Group - Pick every player in RedGroup and do (For (Picked player), turn Experience sharing On toward (Picked player))
Player Group - Pick every player in RedGroup and do (Divert 10% of the Gold income of (Picked player) to (Picked player))
Player Group - Pick every player in RedGroup and do (Divert 10% of the Lumber income of (Picked player) to (Picked player))
Player Group - Pick every player in RedGroup and do (For (Picked player), turn Friendly spell targeting On toward (Picked player))
Player Group - Pick every player in RedGroup and do (Actions)
Loop - Actions
Player - Divert 10 % of the Gold income of (Picked player) to Player 1 (Red)
Player - Divert 10 % of the Gold income of (Picked player) to Player 3 (Teal)
Player - Divert 10 % of the Gold income of (Picked player) to Player 5 (Yellow)
Player - Divert 10 % of the Gold income of (Picked player) to Player 7 (Green)
Player - Divert 10 % of the Gold income of (Picked player) to Player 9 (Gray)
Player - Divert 10 % of the Gold income of (Picked player) to Player 11 (Dark Green)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 1 (Red)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 3 (Teal)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 5 (Yellow)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 7 (Green)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 9 (Gray)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 11 (Dark Green)
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled Towns
Leaderboard - Change the label for Player 1 (Red) in (Last created leaderboard) to Town 1
Leaderboard - Change the label for Player 3 (Teal) in (Last created leaderboard) to Town 2
Leaderboard - Change the label for Player 5 (Yellow) in (Last created leaderboard) to Town 3
Leaderboard - Change the label for Player 7 (Green) in (Last created leaderboard) to Town 4
Leaderboard - Change the label for Player 9 (Gray) in (Last created leaderboard) to Town 5
Leaderboard - Change the label for Player 11 (Dark Green) in (Last created leaderboard) to Town 6
Blue Initialization
Events
Map initialization
Conditions
Actions
Player Group - Add Player 4 (Purple) to BlueGroup
Player Group - Add Player 6 (Orange) to BlueGroup
Player Group - Add Player 8 (Pink) to BlueGroup
Player Group - Add Player 10 (Light Blue) to BlueGroup
Player Group - Add Player 12 (Brown) to BlueGroup
Player Group - Pick every player in BlueGroup and do (Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Remove (Picked unit) from the game))
Player Group - Add Player 2 (Blue) to BlueGroup
Player Group - Pick every player in BlueGroup and do (For (Picked player), turn Experience sharing On toward (Picked player))
Player Group - Pick every player in BlueGroup and do (For (Picked player), turn Friendly spell targeting On toward (Picked player))
Player Group - Pick every player in BlueGroup and do (Actions)
Loop - Actions
Player - Divert 10 % of the Gold income of (Picked player) to Player 2 (Blue)
Player - Divert 10 % of the Gold income of (Picked player) to Player 4 (Purple)
Player - Divert 10 % of the Gold income of (Picked player) to Player 6 (Orange)
Player - Divert 10 % of the Gold income of (Picked player) to Player 8 (Pink)
Player - Divert 10 % of the Gold income of (Picked player) to Player 10 (Light Blue)
Player - Divert 10 % of the Gold income of (Picked player) to Player 12 (Brown)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 2 (Blue)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 4 (Purple)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 6 (Orange)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 8 (Pink)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 10 (Light Blue)
Player - Divert 10 % of the Lumber income of (Picked player) to Player 12 (Brown)
Leaderboard - Create a leaderboard for (All allies of Player 2 (Blue).) titled Towns
Leaderboard - Change the label for Player 2 (Blue) in (Last created leaderboard) to Town 1
Leaderboard - Change the label for Player 4 (Purple) in (Last created leaderboard) to Town 2
Leaderboard - Change the label for Player 6 (Orange) in (Last created leaderboard) to Town 3
Leaderboard - Change the label for Player 8 (Pink) in (Last created leaderboard) to Town 4
Leaderboard - Change the label for Player 10 (Light Blue) in (Last created leaderboard) to Town 5
Leaderboard - Change the label for Player 12 (Brown) in (Last created leaderboard) to Town 6
Town hall
Events
Unit - A unit Finishes construction
Conditions
((Constructed structure) belongs to an enemy of Player 2 (Blue).) Equal to True
Actions
Quest - Display to RedGroup the Quest Update message: Type in - Town {number
Unit Group - Add (Constructed structure) to Townhallred
Town 1
Events
Player - Player 1 (Red) types a chat message containing -Town 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallred and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Unit Group - Pick every unit in Townhallred and do (Remove (Picked unit) from Townhallred.)
Town 2
Events
Player - Player 1 (Red) types a chat message containing -Town 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallred and do (Change ownership of (Picked unit) to Player 3 (Teal) and Change color)
Unit Group - Pick every unit in Townhallred and do (Remove (Picked unit) from Townhallred.)
Town 3
Events
Player - Player 1 (Red) types a chat message containing -Town 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallred and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Change color)
Unit Group - Pick every unit in Townhallred and do (Remove (Picked unit) from Townhallred.)
Town 4
Events
Player - Player 1 (Red) types a chat message containing -Town 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallred and do (Change ownership of (Picked unit) to Player 7 (Green) and Change color)
Unit Group - Pick every unit in Townhallred and do (Remove (Picked unit) from Townhallred.)
Town 5
Events
Player - Player 1 (Red) types a chat message containing -Town 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallred and do (Change ownership of (Picked unit) to Player 9 (Gray) and Change color)
Unit Group - Pick every unit in Townhallred and do (Remove (Picked unit) from Townhallred.)
Town 6
Events
Player - Player 1 (Red) types a chat message containing -Town 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallred and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Unit Group - Pick every unit in Townhallred and do (Remove (Picked unit) from Townhallred.)
Town hall Copy
Events
Unit - A unit Finishes construction
Conditions
((Constructed structure) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Quest - Display to BlueGroup the Quest Update message: Type in - Town {number
Unit Group - Add (Constructed structure) to Townhallblue
Town 1 blue
Events
Player - Player 2 (Blue) types a chat message containing -Town 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallblue and do (Change ownership of (Picked unit) to Player 2 (Blue) and Change color)
Unit Group - Pick every unit in Townhallblue and do (Remove (Picked unit) from Townhallblue.)
Town 2 blue
Events
Player - Player 2 (Blue) types a chat message containing -Town 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallblue and do (Change ownership of (Picked unit) to Player 4 (Purple) and Change color)
Unit Group - Pick every unit in Townhallblue and do (Remove (Picked unit) from Townhallblue.)
Town 3 blue
Events
Player - Player 2 (Blue) types a chat message containing -Town 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallblue and do (Change ownership of (Picked unit) to Player 6 (Orange) and Change color)
Unit Group - Pick every unit in Townhallblue and do (Remove (Picked unit) from Townhallblue.)
Town 4 blue
Events
Player - Player 2 (Blue) types a chat message containing -Town 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallblue and do (Change ownership of (Picked unit) to Player 8 (Pink) and Change color)
Unit Group - Pick every unit in Townhallblue and do (Remove (Picked unit) from Townhallblue.)
Town 5 blue
Events
Player - Player 2 (Blue) types a chat message containing -Town 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallblue and do (Change ownership of (Picked unit) to Player 10 (Light Blue) and Change color)
Unit Group - Pick every unit in Townhallblue and do (Remove (Picked unit) from Townhallblue.)
Town 6 blue
Events
Player - Player 2 (Blue) types a chat message containing -Town 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in Townhallblue and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in Townhallblue and do (Remove (Picked unit) from Townhallblue.)
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