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Triggers
TitV.w3x
Variables
Initialization
Melee Initialization
Camera Fly In
Teleports
The Teleport
The Teleport House Up
The Teleport House Down
Hotel Up 1
Hotel Up 2
Hotel Down 1
Hotel Down 2
House Down 0
House Up 0
House Up 1x1
House Down 1x1
Hose Up 1x2
House Down 1x2
House Up 2
House Down 2
Respawn
Alien Respawn
Elemental Respawn
Marine Respawn
Robot Respawn
No Player
No Player1
No Player2
No Player3
No Player4
No Player5
No Player6
No Player7
No Player8
No Player9
No Player10
No Player11
No Player12
Win/Lose
Win Aliens Prepare
Win Elementals Prepare
Win Humans Prepare
Win Robots Prepare
WinxLose
Stop action
Name
Type
is_array
initial_value
Aliens
integer
No
Elementals
integer
No
Humans
integer
No
Robots
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Camera - . Apply . gg_cam_Player1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Player2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Player3 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Player4 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Player5 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Player6 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Player7 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Player8 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Player9 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Player10 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Player11 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Player12 for Player 12 (Brown) over 0 seconds
Wait 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Alien 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Alien 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Alien 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Robot 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Robot 0016 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Robot 0017 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Elemental 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Elemental 0023 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to Elemental 0024 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 10 (Light Blue) to Human 0019 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 11 (Dark Green) to Human 0020 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 12 (Brown) to Human 0021 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger - Turn off Stop_action <gen>
Camera Fly In
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Alien 0015 <gen>) over 0.50 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Alien 0003 <gen>) over 0.50 seconds
Camera - Set Player 3 (Teal) 's camera Rotation to (Facing of Alien 0002 <gen>) over 0.50 seconds
Camera - Set Player 4 (Purple) 's camera Rotation to (Facing of Robot 0000 <gen>) over 0.50 seconds
Camera - Set Player 5 (Yellow) 's camera Rotation to (Facing of Robot 0016 <gen>) over 0.50 seconds
Camera - Set Player 6 (Orange) 's camera Rotation to (Facing of Robot 0017 <gen>) over 0.50 seconds
Camera - Set Player 7 (Green) 's camera Rotation to (Facing of Elemental 0022 <gen>) over 0.50 seconds
Camera - Set Player 8 (Pink) 's camera Rotation to (Facing of Elemental 0023 <gen>) over 0.50 seconds
Camera - Set Player 9 (Gray) 's camera Rotation to (Facing of Elemental 0024 <gen>) over 0.50 seconds
Camera - Set Player 10 (Light Blue) 's camera Rotation to (Facing of Human 0019 <gen>) over 0.50 seconds
Camera - Set Player 11 (Dark Green) 's camera Rotation to (Facing of Human 0020 <gen>) over 0.50 seconds
Camera - Set Player 12 (Brown) 's camera Rotation to (Facing of Human 0021 <gen>) over 0.50 seconds
The Teleport
Events
Unit - A unit enters The_Teleport <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of The_Teleport_L <gen>)
The Teleport House Up
Events
Unit - A unit enters Teleport_House_Up <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_House_Up_L <gen>)
The Teleport House Down
Events
Unit - A unit enters Teleport_House_Down <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Teleport_House_Down_L <gen>)
Hotel Up 1
Events
Unit - A unit enters Hotel_Up_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hotel_Up_1_L <gen>)
Hotel Up 2
Events
Unit - A unit enters Hotel_Up_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hotel_Up_2_L <gen>)
Hotel Down 1
Events
Unit - A unit enters Hotel_Down_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hotel_Down_1_L <gen>)
Hotel Down 2
Events
Unit - A unit enters Hotel_Down_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Hotel_Down_2_L <gen>)
House Down 0
Events
Unit - A unit enters House_Down_0 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Down_0_L <gen>)
House Up 0
Events
Unit - A unit enters House_Up_0 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Up_0_L <gen>)
House Up 1x1
Events
Unit - A unit enters House_Up_1x1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Up_1x1_L <gen>)
House Down 1x1
Events
Unit - A unit enters House_Down_1x1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Down_1x1_L <gen>)
Hose Up 1x2
Events
Unit - A unit enters House_Up_1x2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Up_1x2_L <gen>)
House Down 1x2
Events
Unit - A unit enters House_Down_1x2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Down_1x2_L <gen>)
House Up 2
Events
Unit - A unit enters House_Up_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Up_2_L <gen>)
House Down 2
Events
Unit - A unit enters House_Down_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of House_Down_2_L <gen>)
Alien Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Alien_Respawn <gen>) , Hide revival graphics
Elemental Respawn
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Elemental_Respawn <gen>) , Hide revival graphics
Marine Respawn
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Alien_Respawn <gen>) , Hide revival graphics
Robot Respawn
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Player - Add 1 to (Owner of (Triggering unit)) . Current lumber
Player - Add 1 to (Owner of (Killing unit)) . Current gold
Wait 2 seconds
Hero - Instantly revive (Triggering unit) at (Random point in Robot_Respawn <gen>) , Hide revival graphics
No Player1
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player2
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player3
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player4
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player5
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player6
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player7
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player8
Events
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player9
Events
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player10
Events
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player11
Events
Time - Every 2 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
No Player12
Events
Time - Every 2 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Win Aliens Prepare
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Set Variable Set Aliens = (Aliens + 1)
Game - Display to (All players) the text: (|cffff0000 + ((Name of (Owner of (Dying unit))) + ( was pawned by + ((Name of (Owner of (Killing unit))) + |r))))
Win Elementals Prepare
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Owner of (Killing unit)) Equal to Player 9 (Gray)
Actions
Set Variable Set Elementals = (Elementals + 1)
Game - Display to (All players) the text: (|cffff0000 + ((Name of (Owner of (Dying unit))) + ( was pawned by + ((Name of (Owner of (Killing unit))) + |r))))
Win Humans Prepare
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Equal to Player 12 (Brown)
Actions
Set Variable Set Humans = (Humans + 1)
Game - Display to (All players) the text: (|cffff0000 + ((Name of (Owner of (Dying unit))) + ( was pawned by + ((Name of (Owner of (Killing unit))) + |r))))
Win Robots Prepare
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Set Variable Set Robots = (Robots + 1)
Game - Display to (All players) the text: (|cffff0000 + ((Name of (Owner of (Dying unit))) + ( was pawned by + ((Name of (Owner of (Killing unit))) + |r))))
WinxLose
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Aliens Greater than Elementals
Aliens Greater than Humans
Aliens Greater than Robots
Then - Actions
Trigger - Turn on Stop_action <gen>
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 1 (Red)) + ( has + ((String((Player 1 (Red) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 2 (Blue)) + ( has + ((String((Player 2 (Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 3 (Teal)) + ( has + ((String((Player 3 (Teal) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 4 (Purple)) + ( has + ((String((Player 4 (Purple) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 5 (Yellow)) + ( has + ((String((Player 5 (Yellow) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 6 (Orange)) + ( has + ((String((Player 6 (Orange) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 7 (Green)) + ( has + ((String((Player 7 (Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 8 (Pink)) + ( has + ((String((Player 8 (Pink) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 9 (Gray)) + ( has + ((String((Player 9 (Gray) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 10 (Light Blue)) + ( has + ((String((Player 10 (Light Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 11 (Dark Green)) + ( has + ((String((Player 11 (Dark Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 12 (Brown)) + ( has + ((String((Player 12 (Brown) Current gold))) + kills!|r))))
Wait 45.00 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 1 (Red).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: The Aliens where better than you!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Elementals Greater than Aliens
Elementals Greater than Humans
Elementals Greater than Robots
Then - Actions
Trigger - Turn on Stop_action <gen>
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 1 (Red)) + ( has + ((String((Player 1 (Red) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 2 (Blue)) + ( has + ((String((Player 2 (Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 3 (Teal)) + ( has + ((String((Player 3 (Teal) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 4 (Purple)) + ( has + ((String((Player 4 (Purple) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 5 (Yellow)) + ( has + ((String((Player 5 (Yellow) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 6 (Orange)) + ( has + ((String((Player 6 (Orange) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 7 (Green)) + ( has + ((String((Player 7 (Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 8 (Pink)) + ( has + ((String((Player 8 (Pink) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 9 (Gray)) + ( has + ((String((Player 9 (Gray) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 10 (Light Blue)) + ( has + ((String((Player 10 (Light Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 11 (Dark Green)) + ( has + ((String((Player 11 (Dark Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 12 (Brown)) + ( has + ((String((Player 12 (Brown) Current gold))) + kills!|r))))
Wait 45.00 seconds
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 7 (Green).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: The Elementals where better than you!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Humans Greater than Aliens
Humans Greater than Elementals
Humans Greater than Robots
Then - Actions
Trigger - Turn on Stop_action <gen>
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 1 (Red)) + ( has + ((String((Player 1 (Red) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 2 (Blue)) + ( has + ((String((Player 2 (Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 3 (Teal)) + ( has + ((String((Player 3 (Teal) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 4 (Purple)) + ( has + ((String((Player 4 (Purple) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 5 (Yellow)) + ( has + ((String((Player 5 (Yellow) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 6 (Orange)) + ( has + ((String((Player 6 (Orange) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 7 (Green)) + ( has + ((String((Player 7 (Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 8 (Pink)) + ( has + ((String((Player 8 (Pink) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 9 (Gray)) + ( has + ((String((Player 9 (Gray) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 10 (Light Blue)) + ( has + ((String((Player 10 (Light Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 11 (Dark Green)) + ( has + ((String((Player 11 (Dark Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 12 (Brown)) + ( has + ((String((Player 12 (Brown) Current gold))) + kills!|r))))
Wait 45.00 seconds
Player Group - Pick every player in (All allies of Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: The Humans where better than you!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Robots Greater than Aliens
Robots Greater than Elementals
Robots Greater than Humans
Then - Actions
Trigger - Turn on Stop_action <gen>
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 1 (Red)) + ( has + ((String((Player 1 (Red) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 2 (Blue)) + ( has + ((String((Player 2 (Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 3 (Teal)) + ( has + ((String((Player 3 (Teal) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 4 (Purple)) + ( has + ((String((Player 4 (Purple) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 5 (Yellow)) + ( has + ((String((Player 5 (Yellow) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 6 (Orange)) + ( has + ((String((Player 6 (Orange) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 7 (Green)) + ( has + ((String((Player 7 (Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 8 (Pink)) + ( has + ((String((Player 8 (Pink) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 9 (Gray)) + ( has + ((String((Player 9 (Gray) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 10 (Light Blue)) + ( has + ((String((Player 10 (Light Blue) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 11 (Dark Green)) + ( has + ((String((Player 11 (Dark Green) Current gold))) + kills!|r))))
Game - Display to (All players) for 45.00 seconds the text: (|cffffcc00 + ((Name of Player 12 (Brown)) + ( has + ((String((Player 12 (Brown) Current gold))) + kills!|r))))
Wait 45.00 seconds
Player Group - Pick every player in (All allies of Player 4 (Purple).) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in (All enemies of Player 4 (Purple).) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: The Robots where better than you!
Else - Actions
Do nothing
Stop action
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Playable map area)) to Stop
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