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Model validation: Town Hall

HUTownHall.mdx

0 errors 5 severe 10 warnings 2 unused
  • 2 Geoset 0
    • Too many vertices in one geoset: 36678
    • Alpha is 1.000 at end of "Decay" (frame 18000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 18000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 0.118 at end of "Decay" (frame 18000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 18000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Missing the Origin attachment point
  • 1 Bone 6 - "Spinner"
    • There are no vertices attached to this bone
  • 1 Light 0 - "Light1"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 1 - "Light2"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 2 - "Light3"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 3 - "Light4"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 4 - "Light5"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 5 - "Light6"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 6 - "Light7"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Light 7 - "Light8"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
  • 1 Bone 3 - "Bone2"
    • 1 Translation
      • Track 12 at frame 9500 has exactly the same value as tracks 11 and 13
  • 1 Bone 4 - "Bone4"
    • 1 Scaling
      • Track 9 at frame 9500 has exactly the same value as tracks 8 and 10
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