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Model validation: Town Center
TownCenter.mdx
0errors4severe4warnings2unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
4
Model
Missing the Origin attachment point
Attachment 0 "BirthLink Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 1 "BirthLink Second Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
2
Bone 0 - "Bone01"
2
Rotation
Track 7 at frame 17187 has exactly the same value as tracks 6 and 8
Track 8 at frame 18229 has exactly the same value as tracks 7 and 9
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