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Triggers
Town Builder V9.w3x
Variables
Gold For Buildings
Building Type 1
Building Type 2
Building Type 3
Pig Farms
Sheep Farms
Chickens
Horses
Lumber Works
Gold incase of loss
Huge Gold
Starting Gold
Starting Lumber
Gold for Villagers
Gold For certain Kills
Gold From Town Builder
Gold From Farmer
Exp from villagers
Messages
Beggining Message
Orc Beggining Message
Human Beggining Message
Good Idea Tip
Tip 1
Tip 2
Tip 3
Tip 4
Killer Tip 1
Killer Tip 2
Killer Tip 3
Killer Tip 4
Player Leaves
Player Leaves
Effects
Cave Effect
Cave Effect 2
Player Owned Event
Player Owned Event
Caves
Cave 1 Lower Entrence
Cave 1 Upper Entrence
City Building Spawns
City Building Spawns
Pig Farm Spawns
Sheep Farm Spawns
Auto respawn
Auto Respawn
Farmer Auto Respawn
Win for Killers
Win for Killers
Lose for Killers
Lose for hunters
Remove things
Remove things
Music
Music
Start Music
Starting Level
Starting Levels
Quests
Quests
Timer
Timer
Income Timer
Income Sound
Farmer Income Sound
Farmer Income
Name
Type
is_array
initial_value
Timer
timer
No
Timer2
timer
No
Timer3
timer
No
TimerWindow
timerdialog
No
TimerWindow2
timerdialog
No
TimerWindow3
timerdialog
No
Building Type 1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type City Building Type 1) and do (Add 10 to (Owner of (Picked unit)).Current gold)
Building Type 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type City building Type 2) and do (Add 20 to (Owner of (Picked unit)).Current gold)
Building Type 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type City Building Type 3) and do (Add 30 to (Owner of (Picked unit)).Current gold)
Pig Farms
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Pig) and do (Add 6 to (Owner of (Picked unit)).Current gold)
Sheep Farms
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Sheep) and do (Add 12 to (Owner of (Picked unit)).Current gold)
Chickens
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Chicken) and do (Add 20 to (Owner of (Picked unit)).Current gold)
Horses
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Pack Horse) and do (Add 40 to (Owner of (Picked unit)).Current gold)
Lumber Works
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Lumber Works) and do (Add 5 to (Owner of (Picked unit)).Current lumber)
Gold incase of loss
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Huge Gold
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Starting Gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 200
Player - Set Player 2 (Blue) . Current gold to 200
Player - Set Player 3 (Teal) . Current gold to 200
Player - Set Player 4 (Purple) . Current gold to 200
Player - Set Player 5 (Yellow) . Current gold to 200
Player - Set Player 6 (Orange) . Current gold to 200
Player - Set Player 7 (Green) . Current gold to 200
Player - Set Player 8 (Pink) . Current gold to 200
Starting Lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 9 (Gray) . Current lumber to 200
Player - Set Player 10 (Light Blue) . Current lumber to 200
Player - Set Player 11 (Dark Green) . Current lumber to 200
Player - Set Player 12 (Brown) . Current lumber to 200
Gold for Villagers
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Game - Display to (All enemies of Player 10 (Light Blue).) the text: Taxes Collected!
Unit Group - Pick every unit in (Units of type Villager (Male 2)) and do (Add 4 to (Owner of (Picked unit)).Current gold)
Gold From Town Builder
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Town Builder
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Hero - Add 200 experience to (Killing unit) , Show level-up graphics
Sound - Play RiflemanPissed6 <gen>
Gold From Farmer
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farmer
Actions
Player - Add 175 to (Owner of (Killing unit)) . Current gold
Hero - Add 450 experience to (Killing unit) , Show level-up graphics
Sound - Play RiflemanPissed6 <gen>
Exp from villagers
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Villager (Male 2)
(Unit-type of (Dying unit)) Equal to Pig
(Unit-type of (Dying unit)) Equal to Sheep
Actions
Hero - Add 20 experience to (Killing unit) , Show level-up graphics
Beggining Message
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Orc Beggining Message
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Human Beggining Message
Events
Time - Elapsed game time is 14.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Good Idea Tip
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Tip 1
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Tip 2
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Tip 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Tip 4
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 25.00 seconds
Killer Tip 1
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Killer Tip 2
Events
Time - Every 240.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Killer Tip 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Killer Tip 4
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Sound - Play Hint <gen>
Wait 20.00 seconds
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: A faggit ass leaves the game.....
Cave Effect
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Affect_Cave <gen>) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Cave Effect 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Affect_Cave_2 <gen>) using Abilities\Spells\Items\AIma\AImaTarget.mdl
Player Owned Event
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Cave 1 Lower Entrence
Events
Unit - A unit enters Desert_Cave_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Desert_Cave_4 <gen>)
Cave 1 Upper Entrence
Events
Unit - A unit enters Desert_Cave_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Desert_Cave_3 <gen>)
City Building Spawns
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type City Building Type 1) and do (Create 1.Villager (Male 2) for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type City building Type 2) and do (Create 1.Villager (Male 2) for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type City Building Type 3) and do (Create 2.Villager (Male 2) for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Pig Farm Spawns
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Pig Farm) and do (Create 1.Pig for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Giant Pig Farm) and do (Create 2.Pig for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Sheep Farm Spawns
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Sheep Farm) and do (Create 1.Sheep for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Unit Group - Pick every unit in (Units of type Giant Sheep Farm) and do (Create 2.Sheep for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees)
Auto Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Town Builder
Actions
Unit - Create 1 Town Builder for (Owner of (Dying unit)) at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Farmer Auto Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farmer
Actions
Unit - Create 1 Farmer for (Owner of (Dying unit)) at (Random point in (Playable map area)) facing (Position of (Triggering unit))
Win for Killers
Events
Time - Elapsed game time is 2130.00 seconds
Conditions
Actions
Game - Display to (All enemies of Player 1 (Red).) the text: Survive for just 4 minutes and 30 seconds more to win!!!
Game - Display to (All enemies of Player 9 (Gray).) the text: |c00ff0000WARNING: YOU HAVE ABOUT 4 MINUTES AND #) SECONDS TO KILL ALL THE KILLERS!!!|r
Sound - Play PH1 <gen>
Trigger - Turn off Music <gen>
Trigger - Turn off Start_Music <gen>
Wait 270.00 seconds
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You suck!
Game - Defeat Player 2 (Blue) with the message: You suck!
Game - Defeat Player 3 (Teal) with the message: You suck!
Game - Defeat Player 4 (Purple) with the message: You suck!
Game - Defeat Player 5 (Yellow) with the message: You suck!
Game - Defeat Player 6 (Orange) with the message: You suck!
Game - Defeat Player 7 (Green) with the message: You suck!
Game - Defeat Player 8 (Pink) with the message: You suck!
Lose for hunters
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of living Killer units owned by Player 9 (Gray)) Equal to 0
(Number of living Killer units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Killer units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Killer units owned by Player 12 (Brown)) Equal to 0
Actions
Trigger - Turn off Music <gen>
Trigger - Turn off Start_Music <gen>
Sound - Play Credits <gen>
Game - Pause the game
Game - Display to (All enemies of Player 9 (Gray).) the text: Congratulations!!! You Win!!! (game will end in 90 seconds)
Game - Display to (All enemies of Player 1 (Red).) the text: You failed to survive!!!! (game will end in 90 seconds)
Trigger - Turn off Win_for_Killers <gen>
Wait 90.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: You Have Lost!!!
Game - Defeat Player 10 (Light Blue) with the message: You Have Lost!!!
Game - Defeat Player 11 (Dark Green) with the message: You Have Lost!!!
Game - Defeat Player 12 (Brown) with the message: You Have Lost!!!
Remove things
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Remove Town Builder 0014 <gen> from the game
Unit - Remove Town Builder 0015 <gen> from the game
Unit - Remove Town Builder 0016 <gen> from the game
Unit - Remove Town Builder 0017 <gen> from the game
Unit - Remove Town Builder 0018 <gen> from the game
Unit - Remove Town Builder 0019 <gen> from the game
Unit - Remove Town Builder 0020 <gen> from the game
Unit - Remove Town Builder 0021 <gen> from the game
Music
Events
Time - Every 144.00 seconds of game time
Conditions
Actions
Sound - Play Blood Elf Theme .
Start Music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play Blood Elf Theme .
Starting Levels
Events
Map initialization
Conditions
Actions
Hero - Set Killer 0022 <gen> Hero-level to 2 , Hide level-up graphics
Hero - Set Killer 0023 <gen> Hero-level to 2 , Hide level-up graphics
Hero - Set Killer 0024 <gen> Hero-level to 2 , Hide level-up graphics
Hero - Set Killer 0025 <gen> Hero-level to 2 , Hide level-up graphics
Quests
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 2400.00 seconds
Countdown Timer - Create a timer window for Timer with title Killers win in......
Set Variable Set Timer = Timer
Countdown Timer - Show TimerWindow
Income Timer
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer2 as a Repeating timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for Timer2 with title Town Income
Set Variable Set Timer2 = Timer2
Countdown Timer - Show TimerWindow2
Income Sound
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Farmer Income Sound
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Sound - Play Sheep2 <gen>
Farmer Income
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Start Timer3 as a Repeating timer that will expire in 40.00 seconds
Countdown Timer - Create a timer window for Timer3 with title Farmer Income
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